Dominions 6 Deep Dives: Thugs

  Рет қаралды 3,480

ChazzyBurger

ChazzyBurger

Күн бұрын

This is a Dominons 6 Deep Dive going over thugs, how to build them, how to use them and what you should think about before sending them out to go thugging. This will be part of a new series that will dive into a specific topic of the game in more detail than a quick tip. Hopefully it will be useful for you and if there's anything you'd like me to cover please let me know in the comments.
Become a member today, joining guarantees benefits! / @chazzyburger
Dominions 6 is a turn based 4x strategy game suitable for both play vs AI, player vs player. Team play vs AI or players also works great as everyone can do their turns at once. The game has a huge variety of units, spells, magic items and different nations to play.
You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Link to Dominions 6 Deep Dive Playlist: • Dominions 6 Deep Dives
Link to DasTactic's Arena map: steamcommunity.com/sharedfile...
Link to DasTactic's channel: / @dastactic
Link to the manual: www.illwinter.com/dom6/dom6man...
Link to the illwinter page: www.illwinter.com/dom6/docs.html
Link to the game page on steam: store.steampowered.com/app/25...
0:00 Intro
1:45 What does a thug want?
2:08 Opportunity Cost
3:28 Decide your thugs role
4:40 How to deal with enemies
8:05 Outlasting your Enemies
14:50 Enhanced Map Move
17:09 Supplementary Forces
18:53 Thugs and their counters
20:00 Basic Item Overview
25:25 Tactics for Thugs
26:29 Thug Examples
26:39 Black Lords
28:28 Bouda
31:51 Bane/Bane Lord
36:13 Golem
38:42 Iron Angels
40:35 Outro
40:52 Thanks for watching!
#dominions6 #dom6 #dominions6tutorial #dominions6guide #dominions6thugs #dominions6thugging

Пікірлер: 55
@Mewobiba
@Mewobiba Ай бұрын
Great video! One thing I would add is that in your type overview you list light thugs as for raiding and heavy as for use in armies, but there's a number of chassis that make excellent light thugs in armies; they don't need to be nearly as sturdy as solo operators, they just need to be cheap and sturdy enough to hold a weapon. For example, the Xibalban Ah Ha' is a 140 gold W1E1 that you can craft a frost brand for and give a single earth gem, which you can then deploy a halfdozen of in your army casting Earthpower>Ironskin>Temper>Quicken, and now you have a robust, killy shock troop that only builds up 1 fatigue per turn (you can also skip the earth gem and just go ironskin>temper for even cheaper usage, though less killy). Other examples is putting Snake Bladder Sticks on Lemurian Centurions, or Holy Scourges on Paladins. In general, light thugs in armies are good for carrying cheap, killy weapons for nations that can struggle with damage output (whether due to attack skill or strength).
@ChazzyBurger
@ChazzyBurger 27 күн бұрын
Oh yeah 100%! Those are some really nice examples you've given for people to use, so I'll pop you up the top! Army thugs were a slight deviation from the video that maybe I should've included a bit more on, just didn't want someone who hadn't used a thug before try and solo an army with it!
@ivan-to2zy
@ivan-to2zy Ай бұрын
31:08 It's pretty impressive that one sorcerer was able to beat off 40+ men at once. ( ͡° ͜ʖ ͡°)
@lazorr3260
@lazorr3260 Ай бұрын
Oh myyyyy
@ChazzyBurger
@ChazzyBurger Ай бұрын
All the while holding his staff in two hands!
@barnebyoconnell8176
@barnebyoconnell8176 Ай бұрын
@@ChazzyBurger A staff of such size explains his skill with his hands
@ivan-to2zy
@ivan-to2zy Ай бұрын
kzfaq.info/get/bejne/b99zd9SIx6mbgHk.html
@ivan-to2zy
@ivan-to2zy Ай бұрын
kzfaq.info/get/bejne/b99zd9SIx6mbgHk.html
@juliang8676
@juliang8676 Ай бұрын
Holy shit 41 minute ChazzyBurger deep dive! We Feasting. Thx for the content Chazzy
@ChazzyBurger
@ChazzyBurger Ай бұрын
Not an issue! Apologies for a couple of missed cuts that I made while editing, and sorry for making you sit through all of it!
@Kris_Lighthawk
@Kris_Lighthawk Ай бұрын
Since this is dom6, I am missing a mention of some of the new glamor spells that are good on thugs: 1) Displacement: Really good on defense based thugs if the enemy don't have true sight or sprite sight (-10 to the fist attack of every enemy then - 5 after that) 2) Shroud of bewilderment: Good on all thugs as it reduces incoming attacks (hit stopping) It works a lot like awe, but requires a MR check instead of a morale check. In addition to preventing hits it also causes enemies to be confused for one round if they fail the MR check. True sight and sprite sight do not negate Shroud of bewilderment, but it does give a +4 bonus on the MR check.
@ChazzyBurger
@ChazzyBurger Ай бұрын
Very true! 1) I didn't mention displacement (or invis) because they don't stack together, I meant to cover them later on but must've forgotten to put it on the script! Very good versus normal troops though, not as useful against archers however and quite late for invis. 2) And that's the big one I forgot to mention, really good spell, especially with the confusion. I think using this as well as a nightmare aura would be pretty effective. Really good points to bring up seeing as I forgot!
@lazorr3260
@lazorr3260 26 күн бұрын
Also mirror image and some of the base glamour buffs seem to stack, at least on some sacreds tha Vanir have i havent done wider testing
@kazleelee
@kazleelee Ай бұрын
Solid stuff man! Loving the guides they’ve made it much easier to feel like I sorta understand the game!
@ChazzyBurger
@ChazzyBurger Ай бұрын
Excellent! That's exactly what I was aiming for! Glad you're enjoying the videos so far.
@Kris_Lighthawk
@Kris_Lighthawk Ай бұрын
Small correction: Body Ethereal is not "hit stopping" but "damage negating". You get hit, and damage is calculated, but there is a 75% chance that the damage is then negated if the damage is non-magical.
@ChazzyBurger
@ChazzyBurger Ай бұрын
Good point! I think for some reason I thought that the 75% chance to miss was in the same part as awe, where it checked if the weapon was magical then rather than after the damage, but it makes more sense it's coded to check when the damage is applied where it checks if it's magical or not.
@christiangudmundsson8390
@christiangudmundsson8390 Ай бұрын
Thanks!, this is one of the areas I really knew nothing about, this has been very helpful.
@Kkey884
@Kkey884 Ай бұрын
This channel is incredible. The accent doesn’t hurt either. You should have a hundred times the subs. People like you are why newbies like me love this game!!
@ChazzyBurger
@ChazzyBurger Ай бұрын
Glad you've found the video useful! Thanks! We'll see how we do in the future, long as these videos helps that's the main thing!
@juliang8676
@juliang8676 Ай бұрын
Literally without Chazzy's videos I wouldnt of bought the game. I pirated it and was kinda meh on it then I found his Ulm series and I now have over 300 hours in the game on steam
@Kkey884
@Kkey884 Ай бұрын
@@juliang867623 Prot never gets old.
@TankorSmash
@TankorSmash Ай бұрын
Production quality is huge on this one, thanks!
@ChazzyBurger
@ChazzyBurger Ай бұрын
Glad you think so! We've graduated from excel into powerpoint with this one!
@righteousindecision2778
@righteousindecision2778 Ай бұрын
Nice catch on sight vengeance.
@ChazzyBurger
@ChazzyBurger Ай бұрын
I only wish I had caught it before recording rather than during!
@Vimdraa
@Vimdraa Ай бұрын
You never miss, Chazzy. Always dropping in with a new amazing video.
@ChazzyBurger
@ChazzyBurger Ай бұрын
Thanks! Glad to hear you've enjoyed it and I hope I keep it up!
@TSGGamingCA
@TSGGamingCA Ай бұрын
Thanks I was waiting for this one!
@ChazzyBurger
@ChazzyBurger Ай бұрын
No problem! Hope it was what you were looking for!
@turnopsverdsen9578
@turnopsverdsen9578 Ай бұрын
kzfaq.info/get/bejne/bNmBqNl5ubbGl4E.html "How do you deal with your enemies? Well, the simplest way, is to just kill them." so true king
@keithsstepdad
@keithsstepdad Ай бұрын
Okay, this is epic.
@STzim
@STzim Ай бұрын
Great Guide. Few additions: For movement consider spell options like cloud trapez or teleport. It is this option to attack at unexpected places or cut of retreats that make thugs truly worthwhile. On my giant boys Tartalo - give them a sword of sharpness and you have a great counter-thug. The nation has smith, so equiping is a bit easier though opportunity cost still applies. Though discussion about nations should go somewhere else, as you could talk a really long time about ways to thug alone. Great overview in any case.
@ChazzyBurger
@ChazzyBurger Ай бұрын
Yes magic phase attacks are very useful! I personally think they're more important on a SC rather than a thug, though a heavy thug who can take on armies can make good use of them, as for my lighter thugs I would rather keep them away from armies where possible, but that's my typical doctrine for them. On your point on the Tartalo, I completely agree, they do make a decent counter thug as you suggested. I am still not sure if they're better than Mairu Champions though, as the opportunity cost of having your slow to recruit capital only mages is quite high, especially in terms of your commander recruitment turns. Still, can't complain with that much damage! Glad you enjoyed the video!
@Milorada7375
@Milorada7375 Ай бұрын
Very thorough and well done
@ChazzyBurger
@ChazzyBurger Ай бұрын
Thanks! Glad you found it useful!
@rafaelmouraaraujo8678
@rafaelmouraaraujo8678 Ай бұрын
Great video as always
@ChazzyBurger
@ChazzyBurger Ай бұрын
Thanks, glad you've enjoyed it!
@lazorr3260
@lazorr3260 Ай бұрын
Yess, loving these guides! Great stuff
@ChazzyBurger
@ChazzyBurger Ай бұрын
Glad you're enjoying them, hope this is what you were looking for!
@lazorr3260
@lazorr3260 Ай бұрын
@ChazzyBurger yeah this is exactly what i was looking for, already giving me ideas about ny next game!
@AlgaeNymph
@AlgaeNymph 14 күн бұрын
> Iron Angel Thumbs up from me! : D
@ChazzyBurger
@ChazzyBurger 14 күн бұрын
I do love the Iron Angels, a much needed map move for such a slow nation! Glad you enjoyed them and I hope that build was useful for you, obviously there's others you could use but that's a fairly basic one to do!
@AlgaeNymph
@AlgaeNymph 13 күн бұрын
@@ChazzyBurger Something I often think about is how to properly kit them. Of course, that depends on their role. Auxiliary raiding? Supercombatant killer? Mage stopper? Something else?
@ChazzyBurger
@ChazzyBurger 10 күн бұрын
@@AlgaeNymph Now that's a deep question! When raiding pd you can use the build I used in the video, or kit them out with double brands for a good bit of aoe damage. Supercombatant killer? They're going to need a bit more kit and tailored more to what the SC lacks. If you can give them axes of hate, heart finders or flesh eaters they can all do good work vs SCs. If they're weak to poison, something like a serpent Kryss can do a lot of work. You probably want to get these guys on top of the SC as soon as possible to mess up their scripting as well, which thanks to the fact you're not waiting for a bless and can fly is pretty doable! For lighter thugs GSS are very cheap to get and with their stats they'll be hitting often and hard! The main issue they have is their lack of paths for self buffs, and bringing other mages to buff them mkes them come online later and have more potential to be countered. Hope that helps!
@HectorDart
@HectorDart Ай бұрын
Could you make a video about assasination atempt? and if assasin are good at expending against indie? Thanks for the guide! didnt know rly what a thug was before hand.
@barnebyoconnell8176
@barnebyoconnell8176 Ай бұрын
Assassins can be incredible against indies. If you kill an army's commander(s) it will auto route. Most indie commanders are very weak. If you can consistently win assassinations, you can lead your invasions with assassins and take provinces with little risk
@ChazzyBurger
@ChazzyBurger Ай бұрын
Yeah of course! I was going to cover it more when I cover LA Vaettihiem, but it isn't only for that nation, I'll put it on the list!
@HectorDart
@HectorDart Ай бұрын
Thanks! Ive been using them for expension but im not 100% sure how to do it and when to get them instead of a mage or commander so cant wait for your video!
@danshabash
@danshabash Ай бұрын
Good video, however not much bless discussion. I’d argue thugs (at least PD raiders) are actually way more viable in Dom6 because you can take stealth/dread/awe all of a single rainbow with 7G and 3s in other paths. Especially since dread is now more effective than in Dom5, and stealth bless wasn’t even a thing before. Being able to combo big blesses from same path also enables combos like fear/Stygian or regen/berserk. Increased numbers of troops don’t necessarily matter because if a thug can beat 50 unsupported troops he can probably beat 75 troops just the same , and mages are actually more rare now
@ChazzyBurger
@ChazzyBurger 27 күн бұрын
I do agree with you in quite a few points! This was more of a generalised overview of thugging, I did briefly mention that you can get some of the mechanics I mentioned through blesses, but it was more to go through how a thug actually works. When it comes to the large amounts of PD I do agree, though with the changes to certain spells like mistform having a 1% chance of being negated by any attack there is a chance you can die just against more troops. It really depends on what kind of thugging you're doing but you are right in that you would imagine that a 50 troop thug could take 75 fairly easily depending on how you've kitted them/what chassis they are. It's probably something that we could follow up with some more examples and a more in depth bless discussion, but that is very nation dependent, so I'll see how the schedule looks.
@VCE4
@VCE4 Ай бұрын
A question You mentioned "quickness" several times, what it actually do? I though it only doubles the combat movement speed
@ChazzyBurger
@ChazzyBurger Ай бұрын
So being "quickened" gives you a +2 to your Attack Skill and Defence Skill and lets the quickened unit perform regular combat actions twice every turn, basically meaning that they can attack with a weapon twice instead of only the once, or move twice instead of just the once!
@QuantumSeanyGlass
@QuantumSeanyGlass Ай бұрын
am I crazy or is there no mention of stealth in this presentation? I haven't gotten into dominions 6 yet, but in 5 stealth was one of the best possible options for keeping a thug safe. You could sneak into enemy provinces, confirm that they were safe to attack, execute an attack, and then go back into stealth while giving your enemy no chance of reprisal. It has disadvantages compared to unstealthed thugs, namely that you can't attack a province on consecutive turns without giving up the advantages you gained by having stealth, but it remained nevertheless an extremely strong option for letting thugs pick their fights.
@ChazzyBurger
@ChazzyBurger Ай бұрын
I entirely agree with you! Stealthy thugs are much better now in dominions 6, especially seeing as you can make sacred thugs, or those wearing shrouds, stealthy thanks to an obfuscate bless! I do talk briefly about flying, stealth and magic phases in the enhanced map move section, but thanks to you I have realised I left that part out of the video timestamps so I've added it in, thanks for letting me know!
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