Doom II - UAC Mine (Blind Ultra-Violence 100%)

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decino

decino

Күн бұрын

Level made and submitted by Gojiman1.
Game: Doom II
PWAD: MAP01.wad
Difficulty: Ultra-Violence
Source port: GZDoom 4.12.1 (default compatibility)
Pistol start.
Blind (never played or seen the maps before).
All kills and secrets.
Subscribe for more playthroughs!
Link to WAD:
submissions.decino.nl/rest/su...
Link to source port:
zdoom.org/downloads
Fullscreen status bar mod:
forum.zdoom.org/viewtopic.php...
Widescreen status bars:
forum.zdoom.org/viewtopic.php...
Doom minor sprite fixing project:
www.doomworld.com/idgames/gra...
Submissions overview:
submissions.decino.nl/
Flyover shots powered by Cameraman:
github.com/borogk/cameraman
My Doom settings, extended HUD and more:
decino.nl/downloads
00:00 Intro
00:09 Blind Run (No Stats)
15:06 Blind Run (Stats + IDDT + 100%)
23:42 Outro

Пікірлер: 159
@ItsBofu
@ItsBofu 5 күн бұрын
Honestly, this is a solid early effort and has some creative ideas. A few general design pointers I'd give: - The more details there are on a wall texture that's manmade, like the STARTAN at the final room, the more jarring it is visually when it's on a bunch of walls at unusual angles, like the jagged secret hallway. I'd use more rocky textures for areas like that. - Think of ways to break up too much use of one texture to add some nice detail. Add a 32 unit panel of METAL2 or something, for instance. - Find some go-to textures to use for the inset walls of your door cubbies. DOORSTOP is a good one if your door cubby is only 8 pixels wide, but SUPPORT2, SUPPORT3, SHAWN2, or the light textures are also ones that I've seen get used for thicker cubbies. - If you have a wall that's lowering into damaging or liquid floor, use the linedef special that makes it change its texture when it lowers. It looks more realistic since the liquid would flow over it as it lowers. - Don't be afraid to change up the lighting in outdoor areas. I tend to darken areas with a higher floor that the player can't reach to give the illusion of even longer distances (like mountains and hills that the player or monsters can't get onto).
@zoolapin
@zoolapin 5 күн бұрын
a rare sight: decino chainsawing a archvile
@smolsillycat228
@smolsillycat228 5 күн бұрын
should be a honor to have your first msp played by decino:D i see a lot of beginner mistakes here but the architecture is pretty, hope we'll see more maps from thid author!
@radscorpion8
@radscorpion8 4 күн бұрын
you disgust me
@JangianTV
@JangianTV 5 күн бұрын
05:35 Bruh, you meant to say "heck"!
@ReepEnTeer
@ReepEnTeer 4 күн бұрын
Video reported for promoting terrorism.
@jameswalker199
@jameswalker199 3 күн бұрын
Don't you mean Aych Eee Double Hockey Sticks?
@TrilogyBPM
@TrilogyBPM 5 күн бұрын
Babe wake up Decino uploaded a new blind playthrough
@proosee
@proosee 5 күн бұрын
! didn't doze off, I swear!
@pannomic1818
@pannomic1818 5 күн бұрын
The structure of the map is really really good, it feels like what it is, a "Map 01". In the other hand the texturing had some strong parts (lightning and details like the yellow key lift, I really like that) but the walls are too grey, also a lot of tech-basey pannels that keep changing size, etc. I think if you are gonna use custom mechanichs like the jumpads, use a custom texture for it. (the jumpads are amazing tho) Also, the firepower is strange, for mid demons at least you have to give a SSG. and the plasma is a bit late on the map so it turns useless. at the time you've got it, already killed a lot of cacos, hellkinghts, an archie... and yeah, the music is important to make your map more "unique". Anyway, the map is cool, secrets are easy to find but also easy to miss if you play not paying attention. The exit part was cool too. A lot of potential, some tweaks here and there and it's done. Hope you read this, Gojiman! Keep it up.
@buddydacote3646
@buddydacote3646 5 күн бұрын
This map shows what I really like about newer map makers. They kinda experiment. Like in that map you played some time ago and called it unorthodox, with strange texture choices and design. It brings something new to very familiar game. Every time I try to make a new map, I have that restriction of "make it look as much vanilla as you can" in my mind. And it's hard to get rid of. Newer map makers think completely free, thus bringing something new to doom map making \o/ P.S. maybe make a competition of gimmicky maps?
@anon_y_mousse
@anon_y_mousse 4 күн бұрын
Yeah, I definitely like the more unusual maps. I don't know if there's a build of Doom that can do it, but I had an Unreal map I made years ago that was a 3D maze in water and the entire structure was non-Euclidean. Made for a great DM map with humans, but not so good for bots, even with every path hint in the world they would just drown.
@nitrosnowman7410
@nitrosnowman7410 5 күн бұрын
It’s official decino is insane; Who in their right mind even thinks about chainsawing and archvile lol
@DinnerForkTongue
@DinnerForkTongue 5 күн бұрын
Honestly not the worst enemy I've ever thought of chainsawing. I don't recommend trying that on like an Afrit or Annihilator.
@ULTRAOutdoorsman
@ULTRAOutdoorsman 5 күн бұрын
What's the problem?
@nitrosnowman7410
@nitrosnowman7410 5 күн бұрын
@@ULTRAOutdoorsman I dunno honestly lol, prob my skill issue, haven’t played doom without a trillion mods in a minute.
@esmerylan
@esmerylan 5 күн бұрын
Normally, I'd agree, but I think he saw how easy it was to use the switches to break line of sight and figured he could make it work. And he did!
@raulsalcedo8332
@raulsalcedo8332 4 күн бұрын
nah, this just skill issue with yous.
@Qoko88
@Qoko88 5 күн бұрын
Seems like Goji is DOOMTuber shopping because David showcased this one as well 😂. Definitely a neat start, jump pads are an interesting idea, overall placement is fine, but the polishing can indeed do with a bit of work: we all learn by doing so keep it up! Editing note: you mentioned it already, but please do swap to some form of hardware rendering when mouse-looking. I suffer from motion sickness and software rendered mouse-look is incredibly nauseating. Could cope on this one as it wasn't used as much but it's really no fun.
@MatheusGomes-ej3mr
@MatheusGomes-ej3mr 4 күн бұрын
i mean, i don't know what method he uses to select maps, but maybe he was trying some people cause he didnt know if he would be selected in decino's wheel of fortune
@Qoko88
@Qoko88 4 күн бұрын
@@MatheusGomes-ej3mr oh it wasn't a blame or anything, I actually kind of like it "hey DOOM gods, play my map"... well god is a stretch for David... in a different way I guess😂
@MatheusGomes-ej3mr
@MatheusGomes-ej3mr 3 күн бұрын
@@Qoko88 yeah, I started pondering after i wrote that down and his idea was very good, especially if he intend on making more maps, it was the easiest way to get people to give feedback to his work.
@apljack
@apljack 5 күн бұрын
You can definitely tell when a map is made with continuous play vs. single run in mind. The Plasma behind the red door with the key so late, as an example, at least hints to me it is meant ot be there to help the 2nd level more. Nothing wrong with that, imo. I know I tend to like campaign kinds of maps more than made purely with the mindset of a pistol start every time.
@Aeduo
@Aeduo 5 күн бұрын
I keep thinking d_runnin is going to go weird like my house.
@DinnerForkTongue
@DinnerForkTongue 5 күн бұрын
While the use of Running from Evil bothers me a lot, I'll happily take this level of creativity and willingness to play around with extra engine funcions over sterile technical competence. Making a lift into a temporary bridge is a nice touch even for vanilla, the particles are always nice to see, and the jump pads are fun, while also way less janky than the damaging jump gems in Alcazar.
@user-ih5jr8rt5q
@user-ih5jr8rt5q 5 күн бұрын
the design of that earlier room with the first hell knights and platforms with green sludge floor, good stuff, not annoying platforming where you actually have to platform, but still feels good and adds to the dynamics a good deal, especially with those imps and shotgunners surrounding (add more!) I like the classic DOOM and DOOM 2 music usage often enough (haven't overplayed them to the point where I don't enjoy hearing the song for a nice throwback - especially on a map that feels like a throwback)
@user-ih5jr8rt5q
@user-ih5jr8rt5q 5 күн бұрын
yeah, loving the design of this as far as the architectural design/map layout - I like the textures quite a bit but agree there could be a BIT more variety to spice up the silver-grey (I tend to be more of a fan of that than most), if it had more mobs and weapons placed with a few more traps, it'd be a personal favorite I like how it's not saturated in ammo and health though, I think most maps give wayyy too much - still would have have had more rockets also, I like the idea of having ammo for weapons that aren't in the map if previous maps of the .wad did provide you with the weapon - that is part of the choice of pistol start, you don't get all the weapons necessarily and those who play continuous can utilize weapons they found previously - it truly changes the gameplay fundamentally and always prefer continuous play and maps designed with that in mind rather than just dumping ammo and weapons everywhere for pistol-starters who need to 'catch up' (like, no, you don't need tocatch up, that is why you chose pistol start!)
@user-ih5jr8rt5q
@user-ih5jr8rt5q 5 күн бұрын
I keep seeing a 'different' texture on the 'short wall' in the one room, facing the 'up' before you go up, on the 'left side' (but not the left full wall)
@AGZenith
@AGZenith 5 күн бұрын
We discovered jump pads when making Ethereal Breakdown on Doom 64. Fun and cool gimmick, also to use them in fights.
@esmerylan
@esmerylan 5 күн бұрын
This map gives me a strong "what if 90s mappers had modern editing tools" vibes. Interesting ideas but some weird progression, especially making the red key a secret and placing it in such a way that you can't get the plasma rifle until you've already dealt with most of the tougher opposition. (And since you mentioned Plutonia: even it gave you a super shotgun and a rocket launcher relatively early, though of course it was also possible to face at least one Arch-Vile underpowered if you didn't know where they were!)
@IceglowQ
@IceglowQ 5 күн бұрын
The final secret was abit goofy, but I think this is a pretty good Map 1, especially for a 1st time creator
@DinnerForkTongue
@DinnerForkTongue 5 күн бұрын
That reminded me of Bofu's secrets in Dominus Diabolicus, only less well executed.
@georgeheilman885
@georgeheilman885 4 күн бұрын
I like that the pillar of skulls was a subtle way to indicate the secret ending. Walking over the corpse to access the supercharge at the end of the level might be too obscure, though a slightly hidden switch or trigger to go with it might work well.
@lecoindugamer7644
@lecoindugamer7644 5 күн бұрын
We all know Decino But we never saw Deciyes Crazy
@tobin2.0
@tobin2.0 2 күн бұрын
Ahh my favorite KZfaq Genre European
@LAMAROUX34
@LAMAROUX34 5 күн бұрын
ah nice a new video ! Loving your content like always !
@anon_y_mousse
@anon_y_mousse 4 күн бұрын
Back in the day when Unreal was what me and my friends would play together, I created a chain of maps and I named them alphabetically. I miss those days and those guys.
@Nob1ej0n
@Nob1ej0n 4 күн бұрын
Delightfully messed up. Some interesting design, some surprises, some good ideas. This is a good first release. Well done, Gojiman1.
@codyvangogh8111
@codyvangogh8111 4 күн бұрын
There's something really wholesome about watching decino play peoples first maps!
@Ironstarfish
@Ironstarfish 4 күн бұрын
Mouse look in Doom is heresy!
@iguana9173
@iguana9173 5 күн бұрын
Excellent video worth watching.
@Muladeseis
@Muladeseis 4 күн бұрын
Those 2 high teleporters over the jump pads were intriguing.
@jrock718
@jrock718 12 сағат бұрын
Nice run pumpkin man
@proosee
@proosee 5 күн бұрын
Jump pads puzzles were very cool, it were even introduced well with easy jumps (yellow key) to harder ones (those caves with items in the sludge room).
@JangianTV
@JangianTV 5 күн бұрын
This chad decino just uploads when he feels like it and leaves! 👑
@leoneldoleschal1194
@leoneldoleschal1194 5 күн бұрын
glad to be the 400 like person , mr Decino is a nice map but the archvile was a suprise
5 күн бұрын
It's a pretty neat map. My criticism: (1) secrets should be sector based, not item based, (2) it's too grey, and (3) there are some textures which are misaligned. Those three things, if fixed, would make for a really good map.
@mapron1
@mapron1 5 күн бұрын
Yeah, after hearing 'megaarmor secret' I thought 'Uh-oh'. Though you probably can't get 200% armor on this map but still. Not a great idea (and also from surprise point of view)
@Vordikk
@Vordikk 4 күн бұрын
Sometimes, just sometimes u coming to the case where item based secrets are better, also this would perfectly match if some kind of ambush trigger will be called right at item pickup. I have some of these in currently WIP map, i.e. strict decision between several items - when one is picked, other immediately disappears, and ambush begins.
@jameswalker199
@jameswalker199 3 күн бұрын
Agreed on the sector based secrets because if you wanted you can then have the blue armor on easier dificulties and the green on harder ones, but the secret is a line def so it doesn't matter. Whether or not changing secrets based on difficulty is the done thing is another matter...
@jameswalker199
@jameswalker199 3 күн бұрын
Although I don't mind the grey too much, a mega corp like the UAC would have a soulless corporate identity, I'm sure, but a tinly splash of colour goes a long way towards making a room look complete.
@larslrs7234
@larslrs7234 5 күн бұрын
Excellent ideas for game play, considering first map.
@TheBrutalDoomer
@TheBrutalDoomer 4 күн бұрын
Cool map! UAC is all yours!
@Ish-YouTube
@Ish-YouTube 3 күн бұрын
Wow, this mapper is really really creative!!!!
@alextcastillo1151
@alextcastillo1151 5 күн бұрын
Hi decino You are my hero
@THEGRUMPTRUCK
@THEGRUMPTRUCK 5 күн бұрын
I always love seeing when new mappers have a bunch of potential.
@NateG3678
@NateG3678 5 күн бұрын
Another decino video 🍺!!
@johnclarke4989
@johnclarke4989 5 күн бұрын
great vid … thanks the graphics seem to have more depth , in a way , almost like quake
@TheRealNormanBates
@TheRealNormanBates 4 күн бұрын
0:30 one thing I would add is maybe add some steps coming into the starting area, to give the impression of continuation. That is one of the things I loved about WADs like *Going Down* was how the end of each Wad was the beginning of the next one, which enhanced the feeling like it was an actual place. 9:55 the jump buttons are pretty clever. I think this is the first time I've seen something like that. I would love to see an arena where you have to use those to get over obstacles.
@riba2233
@riba2233 4 күн бұрын
Not bad for the first map, mapper has some potential :)
@DarkestMirrored
@DarkestMirrored 5 күн бұрын
wugh. mouselook with that perspective warping gave me motion sickness... same reason i couldn't play the marathon games.
@adinocc2042
@adinocc2042 4 күн бұрын
Pretty Good!
@radscorpion8
@radscorpion8 4 күн бұрын
Its genuinely weird to see people like Decino get amazed by the existence of things like particles, advanced colors on walls, 3D objects and things of that nature. In spite of the fact we live in a world with incredibly high graphics and stunning near--photorealistic gameplay in Unreal Engine, some Doom-tubers, because they literally only play doom for a living, seem to have almost forgotten that technology has advanced a long time ago and that things like "particle effects" are extremely standard and have existed for decades. You can tell he isn't faking his enthusiasm either - he hasn't played a modern game in so long, that he genuinely looks at particles with fear, fascination, and wonder - much like a caveman looking upon fire for the first time. Its fascinating, and to be honest, slightly concerning, but still, fascinating as a type of psychological study of how a human brain can revert to a more primitive conception of the world. One wonders how far this can go? If Decino only played Pong for years, would he be amazed by the introduction of colour? For the first time, blue paddles? Would he rave about it in excitement? I feel like he would. And it would be absolutely fascinating to observe from a psychological perspective, much like the Amish are fascinating to observe - from a safe distance of course! Who knows what kind of savagery such an uncivilized mind is capable of :P
@kitkatrina1337
@kitkatrina1337 4 күн бұрын
i'm very guilty of this. i think it has more to do with seeing advanced stuff within the engine that you're used to being more primitive, espicially when you're expecting a map to be mostly vanilla style - then bam, particles! 3d floors! RAMPs! even though at this point i mostly know what gzdoom is capable of, every mapper uses things in different ways so you never really know what to expect (.❛ ᴗ ❛.)
@Robert_G101
@Robert_G101 5 күн бұрын
Hope the pumpkin family is doing great
@MathewWalls
@MathewWalls 4 күн бұрын
Gotta say, I like the RotT-style jump-pads.
@Jaegerschnitzel209
@Jaegerschnitzel209 4 күн бұрын
the mouselook put me into a state of paralisys and physical pain
@jameswalker199
@jameswalker199 3 күн бұрын
Maybe I'm a massochist, but I like the software rendered up and down angles. Looks funky and stuff.
@Jaegerschnitzel209
@Jaegerschnitzel209 2 күн бұрын
@@jameswalker199 you should be in an asylum
@GATES-KEEP
@GATES-KEEP 5 күн бұрын
Hope you're all doing well anyways decino congratulations on having a beautiful new baby I wish the best for you your child and your misses 🙂🤝
@alexsanderruano5329
@alexsanderruano5329 5 күн бұрын
Someone telling me there are people out there still doing maps for this video game is mind blowing. This is not any type of hate comment, but wow, it seems like some people really got caught by this game. talented people to say the least.
@Vordikk
@Vordikk 4 күн бұрын
Man, this software rendering after 20 minutes watching has translated IRL... my eyes are cursed 😳
@Chunes3
@Chunes3 5 күн бұрын
It was entertaining how mindblown decino was by particles lol.
@idd_cutie1274
@idd_cutie1274 4 күн бұрын
I really like the idea of the jump pads but feel they could use a different image asset, and be sightly bigger. Also, having a particle effect on them to show that theyre active and usable might be a good touch
@OisirM
@OisirM 4 күн бұрын
4:00 I actually disagree, I quite like that kind of Archvile use. Yes, your weapons suck, but a shotgun/chainsaw is enough to deal with it, and it's not placed around a lot of enemies that would be nightmarish to have resurrected. The potential resurrected targets are mild hazards, but can be dispatched extremely quickly with what you have, so the fight is mostly about handling the archvile itself, one on one. I much prefer that approach over the slaughter 'here's 9 archviles and 600 cells' mentality that a lot of maps have, it makes the archvile feel like an actual fight as opposed to a slightly different shaded target dummy, without pushing it too far into gruelling 'making you punch something 100 times is a totally fun consistency test' territory. Overall, the firepower pacing and visual polish of this map could have definitely been better, but it's a very promising and fun start. I like that it feels like a map with tangible progression. The jump pads are a really cool mechanic. I also actually quite like the pinky ambush at the end, it also falls into that nice category of not being a slaughter-type ambush and feel fair compared to where you are in the game. It's an attention check but not a deadly gotcha. In terms of the video itself, I have to admit the software rendered mouse look was a challenge. I don't normally get motion sick, but even I occasionally felt a little bit of vertigo. It was by no means insurpassable and was still a fun video to watch.
@riffbw
@riffbw 4 күн бұрын
I actually love the Archvile placement. It's not so much of a threat as to be unfair and the only thing it can revive is zombiemen making it much less threatening. It's a cool use of a powerful enemy that adds moderate difficulty without breaking the game. But the weapons and ammo are horribly paced for this level. The red key secret needs to be much earlier to give a plasma or this needs more rockets, shells, and bullets early on. Or, go cliche and put a berserk pack earlier so you can punch things. i love the jump pads and they give Rise of the Triad vibes. I think they would be a cool recurring element to make this WAD stand out, but I think they are slightly over utilized in this map and the two teleporter jumps need to be tagged as secrets to reinforce the jump pad element of exploration. Overall a good map design that has some gameplay element issues. It definitely doesn't look like a first map.
@DEdens1525
@DEdens1525 5 күн бұрын
I like it.
@BlakeGameYT
@BlakeGameYT 5 күн бұрын
For your 200k sub special you should play tarachillax
@KasperKristjansson
@KasperKristjansson 3 күн бұрын
I actually got a little motion sickness from watching this. 😅🙈😵‍💫
@aurochs2449
@aurochs2449 5 күн бұрын
software rendering mouselook gives me life.
@karllykos
@karllykos 5 күн бұрын
Anybody else wonder what a 10 Star ranking run of Silent Hill (specifically any of the first four) with Decino’s commentary would be like?
@decino
@decino 4 күн бұрын
I've played Silent Hill 1 to 4 religiously back in the day so it wouldn't be totally unrealistic!
@lukebehrendsbro.
@lukebehrendsbro. 5 күн бұрын
Yeah I can see some flaws with this map here. But for the most part I do like this map & some interesting features that I really enjoyed here. Jump switch pads and some interesting textures that works pretty well. Is there any difference with the 3 random switches that does something in the area with 2 tall teleporters? 🤔 Well even then, this map as a whole is solidly good. Good work Gojiman1. 🙂
@decino
@decino 5 күн бұрын
All 3 switches do the same thing.
@lukebehrendsbro.
@lukebehrendsbro. 5 күн бұрын
Oh okay then I just wanted to make sure. Thank you.
@matthewjordan9043
@matthewjordan9043 5 күн бұрын
Ooh, lights and doors in this mine? No way..
@jameswalker199
@jameswalker199 3 күн бұрын
I think the archvile arena wasn't too bad. Yes, Map01 isn't supposed to be hard so having a better weapon would be nice, but it looked to be pretty good as far as the physical space - a little cramped to create some challenge, but the nice, big wall in the middle means breaking line of sight with archie is piss easy!
@GalaxyPedlar
@GalaxyPedlar 4 күн бұрын
I think I am forever going to think of this music as the MYHOUSE.WAD music.
@GATES-KEEP
@GATES-KEEP 5 күн бұрын
I'll never get used to that software renderer fov lol 👀🥴😆
@sweetcreekcommunityco-op
@sweetcreekcommunityco-op 4 күн бұрын
Pumpkin 🎃 Man!!!
@Garde538
@Garde538 4 күн бұрын
Love your videos Decino! Do you enjoy Quake?
@decino
@decino 4 күн бұрын
First two Quake games are awesome.
@l_support_russia
@l_support_russia 5 күн бұрын
May we have a analysis about tics on doom? Also great vid btw and epic youtuber
@decino
@decino 5 күн бұрын
A tic is 1/35th of a second where gameplay gets processed. That's it.
@l_support_russia
@l_support_russia 5 күн бұрын
Oh, oh dang, that was quick
@l_support_russia
@l_support_russia 5 күн бұрын
How about an analysis about how awesome your a youtuber?
@MrTonyFromEarth
@MrTonyFromEarth 5 күн бұрын
Well, modern source ports also have some obscure features related to tics, like "shorttics" or "carry fractional tics", so there's more to tell about...
@hohlnd
@hohlnd 5 күн бұрын
Only doom players do be staring at particles for that amount of time, is kinda bizzare
@sirsalt4394
@sirsalt4394 2 күн бұрын
decino you should do a chex quest analysis video
@raulsalcedo8332
@raulsalcedo8332 4 күн бұрын
i dunno. am not a mapper meself so Gojimon could take it with a grain of salt: I was with it in the first half of this experience. It's not very secrethunter friendly, so by the second half I was just wishing it was already over.
@wallbreaker9331
@wallbreaker9331 5 күн бұрын
There is a way to make freelook not look so weird (as in the dimensions looking really wonky) just dont know how. Im gonna check tomorrow
@decino
@decino 5 күн бұрын
Easy: by using hardware rendering instead of software.
@DinnerForkTongue
@DinnerForkTongue 5 күн бұрын
If you set your rendering to "hardware accelerated" and sprite billboarding to "X/Y axis", vertical mouselook becomes a real pleasure.
@wallbreaker9331
@wallbreaker9331 5 күн бұрын
⁠@@decinoyeah thats the one, I think you should turn that on, that really messes with my head. Also just to make turning on the stat display a little more less annoying, you can leave kills, secrets and time on top right and just change the stat display from fraction from off so you just have to toggle that one option and not all three of them
@nicholascine
@nicholascine 5 күн бұрын
:D
@Tomas-io9kj
@Tomas-io9kj 4 күн бұрын
so next time is the final submission. Will you be picking the replacement for the rejected map after the playthrough?
@decino
@decino 4 күн бұрын
After. Most likely during the 200k stream.
@abecks8093
@abecks8093 5 күн бұрын
Looking for different textures and alignment for secrets must tough in a new map makers map. A secret or mistake?
@toukopouko1760
@toukopouko1760 4 сағат бұрын
Final Doom nightmare all items when?
@ANoobDudeXD
@ANoobDudeXD 3 күн бұрын
I really don't know why but in some of these clips, the camera just looks as if its zoomed in or something, am i tweaking or what?
@decino
@decino 3 күн бұрын
It's the software rendered mouselook.
@ANoobDudeXD
@ANoobDudeXD 3 күн бұрын
@@decino oohhh thx decino! :D
@Andy_Paluzzi
@Andy_Paluzzi 5 күн бұрын
Free look in this video: 😵‍💫 So it's software rendering that made it weird? Please don't do that, mister xD
@scottl.1568
@scottl.1568 4 күн бұрын
Okay I'm not going to demand a fists/pistol only playthrough of Doom 3 like I usually do, but I really do wanna see "TOO MANY SHOTGUNS"
@sweetcreekcommunityco-op
@sweetcreekcommunityco-op 4 күн бұрын
LoL, Decino with freelook makes me dizzy 😵 😅
@altair4223
@altair4223 5 күн бұрын
what's difference gzdoom chainsaw and other source port chainsaw?
@decino
@decino 5 күн бұрын
Better hit detection.
@Krecikdwamiljony
@Krecikdwamiljony 5 күн бұрын
Hit detection for melee - quite unreliable in OG Doom and rapidly declining with enemy size, to the point where chainsawing (or punching) a mancubus or anything larger is ridiculously difficult
@matthewgagnon9426
@matthewgagnon9426 5 күн бұрын
GZDoom fixes a lot of issues with hitboxes.
@igorvasilyev12345
@igorvasilyev12345 5 күн бұрын
Hi! Which mode of Doom you play? In "beautiful doom" there are different options.
@decino
@decino 5 күн бұрын
Description.
@igorvasilyev12345
@igorvasilyev12345 5 күн бұрын
@@decino well.. beautiful doom - is a GZdoom mode :) one of addons for GZdoom :) (as a "brootal doom")
@AzimjonRasulov-ne4mi
@AzimjonRasulov-ne4mi 4 күн бұрын
decino, did you see new Doom trailer?
@decino
@decino 4 күн бұрын
Yeah. Looks kind of cringe lmao.
@adre2194
@adre2194 4 күн бұрын
Am I going crazy or is there some kind of distortion or FoV weirdness? The vertical camera movement is throwing me off _way_ more than it should
@adre2194
@adre2194 4 күн бұрын
Ah, the premature comment strikes again...
@KearneySmith-er1px
@KearneySmith-er1px 4 күн бұрын
Decino everyone in the community is telling me to stop watching doom 2 and Wolfenstein 3d indefinitely and to unsubscribe from your channel and they've been telling me that for months now. Why do they keep telling me that? It's upsetting and disappointing me.
@decino
@decino 4 күн бұрын
They're cyberb00lying you!!!!!!
@FusedRage
@FusedRage 5 күн бұрын
Your voice sounds different somehow.
@decino
@decino 5 күн бұрын
You've missed me.
@DinnerForkTongue
@DinnerForkTongue 5 күн бұрын
I'm not noticing anything.
@FusedRage
@FusedRage 5 күн бұрын
@@decino Yes... I don't get it...
@sweetcreekcommunityco-op
@sweetcreekcommunityco-op 4 күн бұрын
How do the jump-pads work?
@decino
@decino 4 күн бұрын
UDMF thrusters.
@carpediemarts705
@carpediemarts705 4 күн бұрын
Most maps are just grossly over ammoed. Doesn't require any skill 8n playing if you have 6,000 cells
@scottl.1568
@scottl.1568 4 күн бұрын
But seriously though -- Why isn't he over in Germany cheering on his boys for England right now? 😮
@scottl.1568
@scottl.1568 4 күн бұрын
WHY is Robert DeCino playing Doom when the UEFA Euro 2024 is on? Or is he making these videos during halftime? 😮
@riba2233
@riba2233 4 күн бұрын
Not everyone cares about the most boring and overhyped sport in the world!
@scottl.1568
@scottl.1568 3 күн бұрын
​@@riba2233And you sir can go straight to heck😅
@kitkatrina1337
@kitkatrina1337 4 күн бұрын
oh, decino is doing map submissions? how do we submit maps?
@decino
@decino 4 күн бұрын
You can't at the moment.
@kitkatrina1337
@kitkatrina1337 4 күн бұрын
@@decino ok, thanks for responding! (.❛ ᴗ ❛.)
@MSpotatoes
@MSpotatoes 5 күн бұрын
Not first!
@southpakrules
@southpakrules 5 күн бұрын
329
@DoomDescendant
@DoomDescendant 5 күн бұрын
Man, all this cell ammo and no plasma gun? Man this really sparks my disappointment, cool map design tho besides the archvile.
@decino
@decino 5 күн бұрын
Plasma rifle appears eventually.
@batmanxd2250
@batmanxd2250 5 күн бұрын
First
@GEMSofGOD_com
@GEMSofGOD_com 5 күн бұрын
Critics equals will. FEEL THE MIGHT UNLEASHED
@UniversalUT
@UniversalUT 5 күн бұрын
you play freelook with doom rendering without getting dizzy? 😂 i can't even play those without getting dizzy
@PaSP_YT_DE
@PaSP_YT_DE 5 күн бұрын
horrible map :/
@BigMacDavis
@BigMacDavis 5 күн бұрын
Horrible comment. :/
@decino
@decino 5 күн бұрын
Horrible reply :/
@tjgillian3920
@tjgillian3920 5 күн бұрын
I mean I've never made a map myself but this one looked good for a first timer.
@BigMacDavis
@BigMacDavis 5 күн бұрын
@@decino Horrible doomer. :/
@jameswalker199
@jameswalker199 3 күн бұрын
So was my first map So was your first map
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