Doom II: Zeppelin Armada - MAP03: Compass Canopy - Blind Ultra-Violence 100%

  Рет қаралды 1,460

Vytaan

Vytaan

Ай бұрын

Wads: DBP_59_full.wad
Download link: doomer.boards.net/thread/3272...
Source port: DSDA-Doom 0.27.5 (comp level 02)
This map is played on Ultra-Violence with 100% kills and secrets, pistol start and no saves.
The full playlist of my Zeppelin Armada playthrough: • Doom II: Zeppelin Arma...
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#doom
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Thanks to the members supporting my channel:
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Пікірлер: 36
@muhamadalshuker2475
@muhamadalshuker2475 Ай бұрын
2:02 You can't change PERFECTION
@xcoder1122
@xcoder1122 Ай бұрын
And it very well fits the setting. It looks and sounds like it belongs there.
@Nob1ej0n
@Nob1ej0n Ай бұрын
Wow, that cutscene was sick! Loved the artwork. Love the recurring gag of the dude who hates the heat. 😆 10:04 I feel like both arch-viles in this map were "surprise" arch-viles. But maybe I just wasn't prepared for MAP03 to spike the difficulty so fast. Still didn't seem like too hard of a map though when most of the new battles had groups of enemies at a distance, and the secret rocket launcher and plasma to deal with the crowds. Also, I think your cat showed up because of that early mouse. (0:25) 😁
@KernelLeak
@KernelLeak Ай бұрын
15:41 You didn't expect to get an extra cutscene, we (probably) didn't expect we'd get an extra cat scene... ;)
@UVFastUVFurious
@UVFastUVFurious Ай бұрын
One of my favorite maps in the set. Love how dense and claustrophobic the indoor city section is. A few tidbits on this map from the wads development: - The city section here was part of the original demo map showing off the theme. It was attached to a piece of what became MAP01 and was set outdoors which made it feel much more spacious. - The story scene behind the curtain for this map was built by 'Uhhh', a frequent DBP contributor under an alias. - The project lead named the raincoat guy Eamon.
@DinnerForkTongue
@DinnerForkTongue Ай бұрын
You can tell from this map that Zeppelin Armada is _not_ putzing around. Good combat, great music, and even cutscenes! *Amazing* production value. I just wish the DB team had time or willingness to draw a full-on spriteset for our boy Dexter. Seeing bog standard UAC marine Doomguy kinda breaks the steampunk immersion. I'm all for bonus cats. Especially in this wad. Y'all will see what I mean in later maps. 😗~🎵
@BigPashPlays
@BigPashPlays Ай бұрын
I love that in basically every Megawad with custom sprites and sounds for weapons, the SSG is never touched. You can’t replace perfection. A note on the MIDI, I thought at first it was The Arcane from TNTR MAP24 but it’s similar yet different. I was not surprised that they’re both written by Varis Alpha, who delivers as always!
@BeheadedKamikaze
@BeheadedKamikaze Ай бұрын
"You can't replace perfection" - I had the exact same thought when he said that 😁
@metala
@metala Ай бұрын
weatherman did not predict revenant and imp fireballs.
@shadowcat6lives639
@shadowcat6lives639 Ай бұрын
Always happy to see a nice Zeptaan playthough on a Sunday! Wonderful work :)
@shadowcat6lives639
@shadowcat6lives639 Ай бұрын
Also bonus cat hype!
@theoldschooldude5059
@theoldschooldude5059 Ай бұрын
Yet another great map with fantastic visuals and some tight combat. That megasphere secret almost got me killed once 😄
@BeheadedKamikaze
@BeheadedKamikaze Ай бұрын
Always happy to see bonus Cataan
@DoutorSocialGames
@DoutorSocialGames Ай бұрын
The real final secret was CAT CAMERA
@nathanryan8555
@nathanryan8555 Ай бұрын
yay kittycam, best addition to playthrough videos ever!! love it!
@logankinamore3639
@logankinamore3639 Ай бұрын
Bonus Cat!!!!
@rocknowradio
@rocknowradio Ай бұрын
12:25 THAT was scary.
@rocknowradio
@rocknowradio Ай бұрын
5:00 That was Heretic music.
@DinnerForkTongue
@DinnerForkTongue Ай бұрын
Ambient noise, not music.
@lecoindugamer7644
@lecoindugamer7644 Ай бұрын
I think wad makers are afraid to change the SSG its already perfection
@BeheadedKamikaze
@BeheadedKamikaze Ай бұрын
By definition, any change would make it worse!
@DinnerForkTongue
@DinnerForkTongue Ай бұрын
DBP28 changed the SSG (aesthetically), and while I wouldn't say it sucks, it's definitely a downgrade.
@rocknowradio
@rocknowradio Ай бұрын
And more Heretic: imagine revenants being translucent, being able to be harmed only by plasma, BFG or splash, firing only homing missiles and doing always the maximum damage roll. Hint: Ghost undead warrior.
@DinnerForkTongue
@DinnerForkTongue Ай бұрын
That is perfectly doable in GZDoom. Although just because we can create this monstrosity, does it mean that we should?
@DarkStormYT
@DarkStormYT Ай бұрын
It would be nice to see you play The Golden Souls games also blind in the near future or the future
@octopeople
@octopeople Ай бұрын
The one-rocket-revenant could have been that bug featured in a decino yellow video, where splash damage can transfer to other monsters in the same blockmap
@DinnerForkTongue
@DinnerForkTongue Ай бұрын
Doesn't that take monsters being unaware? Not sure it works for alerted enemies.
@octopeople
@octopeople 29 күн бұрын
@@DinnerForkTongue yeh you're right. If I understand correctly, it should not matter for the monster who ultimately receives the damage, but the one _donating_ needs to be idle, which wasn't the case here
@MongoosePreservationSociety
@MongoosePreservationSociety Ай бұрын
I'm here
@adinocc2042
@adinocc2042 Ай бұрын
😻😻🐈😻😻
@eliotcrooks3940
@eliotcrooks3940 Ай бұрын
The rocket launcher seems kind of slow compared to most mods that I’ve seen but the Bluey gooey does the job well and quickly😅❤
@TreuloseTomate
@TreuloseTomate Ай бұрын
It's the normal rocket launcher.
@DinnerForkTongue
@DinnerForkTongue Ай бұрын
Absolutely nothing was changed for the rocket launcher function-wise. Only changes were in the palette and firing sound.
@eliotcrooks3940
@eliotcrooks3940 Ай бұрын
@@DinnerForkTongue Oh. Maybe I’m just running faster than usual. Love the mod though❤️🙏🐱
@southpakrules
@southpakrules Ай бұрын
105
Final muy inesperado 🥹
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