Downhill Bike UE4

  Рет қаралды 3,140

DK 3D

DK 3D

2 жыл бұрын

Highly Detailed Model and Textures (4k). High Res Normal Map for fine details and optimal verticle count.
Fully Dynamic suspension.
Auto change animations on pedaling, stopped and reversing.
Perform tricks while in Air (Right Whip, Left Whip, Front Flip, Back Flip)
Perform Manuals while on ground.
Crash mechanics based on speed, impact strength and active trick animations.
Tires and other Bike parts are modular and parented to the bones and can easily be swapped with another meshes if needed. Link to UE Marketplace Asset:
unrealengine.com/marketplace/...

Пікірлер: 23
@antonvelbyk6025
@antonvelbyk6025 2 жыл бұрын
It's just something amazing! Perfect rigging and geometry!! Could you share some sources where I can get useful information about rigging these kind of suspension, like in this downhill? You know, a four-wheel rigging system of a car is one thing and a bicycle suspension with 4-5 points of rotation is quite another thing.
@dk_3d
@dk_3d 2 жыл бұрын
Thanks! I would recommend getting familiar with the rigging constraints in your 3D software of choice. Knowing how each of them functions will help you combine them to achieve any complex suspension. After getting the basics for each of them try finding tutorials on robots, plane landing gears or sci-fi ships/transformers. They combine a lot of springs and pivot joints which is the base for any suspension design.
@pyw5052
@pyw5052 2 жыл бұрын
Very nice work.Can you try making a motorcycle project next time?
@dk_3d
@dk_3d 2 жыл бұрын
Thanks! It should be really easy to convert this Blueprint to cross motorcycle. The separate parts are easily swappable.
@lyoshko
@lyoshko 2 жыл бұрын
Wow, both geometry and physics look very good! Did you use 4-wheeled vehicle component to make this bike movement?
@dk_3d
@dk_3d 2 жыл бұрын
Thanks! It uses standard Character Class. It has custom Blueprint logic to determine the suspension movement and steering/leaning/slope angle.
@lyoshko
@lyoshko 2 жыл бұрын
@@dk_3d Character class? So you coded all wheel physics by yourself? Wow
@dk_3d
@dk_3d 2 жыл бұрын
@@lyoshko Yes it's all done in the Blueprint
@user-gw7kw5kc1u
@user-gw7kw5kc1u 2 жыл бұрын
Great!!!!
@dk_3d
@dk_3d 2 жыл бұрын
Thanks!
@thelaw9937
@thelaw9937 Жыл бұрын
Hey, this looks amazing! Was wondering if you're thinking about creating a similar asset but for BMX?
@dk_3d
@dk_3d Жыл бұрын
Yea, I will probably make a MTB hardtail and a BMX, but cannot give you any timeframe
@shanliumoshi7904
@shanliumoshi7904 7 ай бұрын
good
@lz4090
@lz4090 2 жыл бұрын
Best bike asset in the marketplace. Can you add front and back wheelies and wheel skid/drift? Do you also have crash mechanics where the angle of the bike versus the ground or turning at very acute angles can affect the crash? Future plans like modifying the bike parts? Thank you
@dk_3d
@dk_3d 2 жыл бұрын
Thanks! It has back wheel manual not shown in the video but can be tested in the Demo files (Shift key for Manual) It is similar to wheelie but no pedaling since its a lot more common in mountain biking. I have not thought of skid/drift but I will consider it. Currently crash mechanics are only applied on hitting objects or direction of landing I have plans to add more parts, but cannot commit to any date or anything specific.
@lz4090
@lz4090 2 жыл бұрын
@@dk_3d thank you so much. Looking forward to it. Also the first person camera switch is attached to a bone like a head bone right? I assume based on the shake during the motion. It makes me dizzy at times so probably I will not make it a parent of the mesh and just add me own subtle camera shake
@dk_3d
@dk_3d 2 жыл бұрын
@@lz4090 Yes it is attached to the head bone
@theshadegaming7484
@theshadegaming7484 Жыл бұрын
eta on replication?
@michaellin6696
@michaellin6696 2 жыл бұрын
Is it working on mobile platforms, like Android and iOS?
@dk_3d
@dk_3d 2 жыл бұрын
Hello, Only supported platform is Win. Unfortunately I have no way to test it on Android and IOS so cannot confirm if it will work fine.
@jwhamil4
@jwhamil4 2 жыл бұрын
Does this work in UE5?
@dk_3d
@dk_3d 2 жыл бұрын
Yes it works in UE5, I have just tested it to make sure
@lvdrv151
@lvdrv151 Жыл бұрын
yo bro did you have a discord i want to talk with you
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