A showcase for Dynamic Smears, my new asset pack now available on the Unreal Market place :) www.unrealengine.com/marketpl... Enjoy! Join the discord: / discord
Пікірлер: 225
@hpp6762 ай бұрын
Bro, this engine is unreal.
@nymoxy2 ай бұрын
engine
@MusicForMyDemons2 ай бұрын
unreal
@esstx2 ай бұрын
engine
@Koff33.2 ай бұрын
5
@iDorito2 ай бұрын
4
@julio11482 ай бұрын
I like this approach better than motion blur. Some tweaks here and there are needed but this is amazing
@kyberite2 ай бұрын
both
@rareraven2 ай бұрын
motion blur is ugly and unrealistic. at least this is stylish.
@julio11482 ай бұрын
@@rareraven I think there’s appealing motion blur out there, I like FF7 remake’s for example
@YskarAlbumLuna2 ай бұрын
I think i know where the problem is. The effects are being applied to parts where there's low motion. It should only be applied on the fastest of the fastest body parts, like, only the arm when punching. Only on the lower leg when kicking. Something like that. When it's applied on the whole, it looks like the character is made of liquid, and not that it's a movement effect.
@hpp6762 ай бұрын
@@rareraven Crysis 2 had good motion blur, it affected how the enemies look when moving, made the animations look more fluid. I think a lot of devs just overdo it, the setting itself is fine.
@Mrjohnny1642 ай бұрын
This would go INSANE with an anime game like dbz/naruto or sonic game
@Nekotico2 ай бұрын
its for short frames, if u pull it out too much on screen wont look good....
@HattoriStudios2 ай бұрын
Check out my game I’m working on, it’s a open world ninja jrpg, currently it’s just me working on it
@Tapheart2 ай бұрын
Sonic is an original game character. 🤦🏿(Not anime)
@TheFrostedfirefly2 ай бұрын
@@Tapheart The said OR Sonic game, they didn't say Sonic was an anime game
@Tapheart2 ай бұрын
@@TheFrostedfirefly Oh, my bad. (Thanks for the correction)
@TACKO3D2 ай бұрын
Just looking at this, I can already tell its one of the more useful additions to the marketplace
@ashleyasphodel19122 ай бұрын
You know, I was suspicious this was possible, thanks for confirming my suspicion. I hope you sell a bunch of these, no shade.
@TakiGamesOfficial2 ай бұрын
Very cool. It’s a great way to convey speed and power. I’ll definitely grab this when I start developing again!
@jettsett93542 ай бұрын
In my humble opinion, smooth animations convey speed and power way better.
@TakiGamesOfficial2 ай бұрын
@@jettsett9354 For sure, I don’t disagree with you! Blur / distortion effects can also make for some creative stylized speedy attacks. If used sparingly in tangent with quality animations it could make for a great effect to add to a move list. There also was a iaido skill in Rise of the Ronin that produced ghost trails with this similar type of blur effect.
@Fervent_Griffin2 ай бұрын
This looks cool, but you have too few movements that run at real time speed for me to get a grasp of how it will look in gameplay.
@thejadedjester49352 ай бұрын
agreed, fine and all if you want it to look good whilst paused or something, but need to know how it looks while playing for an extended time frame.
@ThemightyTelevisionАй бұрын
I think you can tweak it to get the effect you want
@DAGON9922 ай бұрын
Looks awesome, want to try it in my project. Great job man.
@patrickianperalta2 ай бұрын
You keep coming up with good stuff. Don't stop!
@daveOnYouTube2 ай бұрын
I once programmed a platformer physics engine, I can't imagine what it took to do this. Bravo!
@polarnyne2 ай бұрын
This looks really good. I'm adding to the wishlist and eventually buy it. Wish you the best!
@barghest942 ай бұрын
That looks so cool, like you'd see in animation.
@kaiscutt23752 ай бұрын
Wow! Now this is some cool stuff
@LuluDZulu2 ай бұрын
THIS IS AMAZING!!!
@vitortrevisan3362 ай бұрын
Looks amazing!
@kanekiken29052 ай бұрын
insane !ABSOLUTELY INSANE!
@sweatyeti2 ай бұрын
What a great idea! This is awesome!
@Switchell22 ай бұрын
I am buying this plugin as soon as I'm able to. This is insane.
@CleroPata2 ай бұрын
This is REALLY COOL!
@A_Random_Guy_In_The_Comments2 ай бұрын
looks super cool good job
@elfireii328Ай бұрын
This would be really cool in games where things slow down like for parries or perfect dodges. I could totally see this in a comic book style game too.
@VoidySan2 ай бұрын
This is so killer, oh my goodness.
@CornuDev2 ай бұрын
This is amazing❤
@thawerz2 ай бұрын
those animations are smoooth af
@NotSoMax2 ай бұрын
This is really cool, I’d love to see with a good cellshader to get closer to that GG look
@pirassununga68072 ай бұрын
THAT IS 🔥🔥
@SurferXGhost12932 ай бұрын
Amazing job
@effortless4588Ай бұрын
COOOOOOOL AF
@MarwinO32 ай бұрын
Intriguing I wonder what creations people will come up with
@hevilmateold2 ай бұрын
this is so epic
@ProfessionalRalseiEnjoyer2 ай бұрын
This is cool as hell
@457Deniz45712 сағат бұрын
Nice one 👌
@justinplott-thompson1172 ай бұрын
this will be cool in a Spider-Man or a DMC game.
@brozb4chorez8312 ай бұрын
This is so cool boss
@ziel94742 ай бұрын
This would look real good in a flash game ong
@Ganked_in_NYC2 ай бұрын
Nice work.
@kucklowmusic91842 ай бұрын
Super sicj man 🔥
@LuluDZulu2 ай бұрын
HELL YES
@akiraekman44932 ай бұрын
i think like something like a glitched character would be awesome combined with this
@pleasantlygrim67122 ай бұрын
this will go perfectly with my cyberpunk game
@facumorales36602 ай бұрын
The future of 3D Sonic fangames.
@TopatTom2 ай бұрын
FOKIN SICK i will just look it at it from a distance because i have no intentions on game development
@daikon7112 ай бұрын
that is sick
@TheAndrewBen2 ай бұрын
This is rad
@wickedslug8832 ай бұрын
good shit ryan
@blacksage812 ай бұрын
Wishlisted. I 100% see a use for this in my current project, but I just bought CC4 so funds = low.
@melpeslier2 ай бұрын
that's insane
@TobiGeth2 ай бұрын
Nice!
@leonidillarionovich41132 ай бұрын
It seems to use only straight directions for smears, but still pretty cool.
@funkeymonkey90172 ай бұрын
thats awesome
@eucuelho2 ай бұрын
insane.
@UnofficialCyane2 ай бұрын
cool!
@inspectard9397Ай бұрын
Really love the smearing, just really hope it doesn't have to come with the motion blur
@john_hunter_2 ай бұрын
This reminds me of the effect in jsrf.
@TheDudeManBro2 ай бұрын
Devs will need to have turning this on or off in the options as well hopefully cause I can see this being a big plus for some games and a big minus for other games. Super neat though, hope to see it used in the near future.
@xanedarshia24462 ай бұрын
Saw this and immediately thought of The latest episode of Windbreakers
@idirbelaid28372 ай бұрын
i watch this, and i'm like: " prepare the fleet to hyperspace !! "
@ItzDHF7212 ай бұрын
This is an invincible game would go hard
@ScottNakamori2 ай бұрын
Everytime I open something hoping it's a tutorial, it's actually marketplace
@menacingskull7402 ай бұрын
Would it affect the physics when the object is morphed?
@sri_boi2 ай бұрын
THIS IS FUCKING AWESOME BRO HOW DO U DO HUMANS DO THIS SHIT
@BVK.2 ай бұрын
I think it would look delicious at a lower frame rate with exaggerated key poses.
@Ritamkarmakar-ok4uuАй бұрын
A SUPER HERO GAME WITH THIS IS GONNA BE AWSOME OR A FIGHTING GAME3
@magenschleim2 ай бұрын
Very nice. It looks very unique. but for me its too expensive for a smear effect. Got it on the wishlist for now
@heckensteiner47132 ай бұрын
This is so good it should be ILLEGAL! I called the police.
@Nyxtales2 ай бұрын
crazy
@user-nm6wp3mw1y2 ай бұрын
개쩐다
@joegideon84612 ай бұрын
I saw The Dynamic Smears at Coachella
@yokubo8832 ай бұрын
im going to use this (::
@Tryhardblackguy2 ай бұрын
Do you think its possible to implement the ability to duplicate limbs? Im not a programmer or know how this stuff works. But I know theres a blender plugin similar to this and in a later update duplicated limps was added. I bought the plugin, I would love that feature if its possible to implement.
@DeviantPicturess2 ай бұрын
Does it work with sequencer?
@bw86962 ай бұрын
Would go so well with some limited frame rate animations
@hanif72muhammad2 ай бұрын
ah, I notice the smear is only linear, can it be curved? following the arch movements of arm and legs?
@MeatMake2 ай бұрын
does this require for the meshes to have a high poly count to work properly?
@Divonelnc2 ай бұрын
Yes, the higher the number on polys the more detailed the effect
@hanif72muhammad2 ай бұрын
cool
@nickplayz97262 ай бұрын
wait till they start adding impact frames to game engines, them tactical nukes finna be crazy
@owencmykАй бұрын
This is COOL as FUCK
@Nechromachia2 ай бұрын
Is this warping an asset's geometry, or it doing something else? I can see this working well with stylized high poly assets, but if the effect is tied to geometry, I'm a bit worried about it's effects on a low poly asset.
@d4nkime2 ай бұрын
this and some framework 2's tweaking and we have a banger
@davidnguyen34692 ай бұрын
Not sure if it's possible to tweek in a way to make it only affect areas based on not just speed, but also distance, i.e. smear the limbs, but leave the body and head sharp. Looks amazing either way.
@Divonelnc2 ай бұрын
Yes, you can select which area are affected :)
@DragonSephi8729 күн бұрын
so lets see if i was writing this shader, i would use a vertex offset. I'd save the vertex position, (like 1.0 second behind or an adjustable amount) You now have 2 vertex positions, with this you could use these 2 data points to get the distance from the movement (this will be a scaler value for how strong the distortion will be) So you could multiply this value by say a random texture to get a bit of distance multiplied by the scalar value and use this to lerp between these 2 points) Thus giving you a vertex distortion like in the video. I have no idea how the guy actually did it but thats my one way someone may go about replicating it, pretty cool op.
@ernestea67305 күн бұрын
I wonder what it would look like if you added a time posterization effect on top of that.
@ExtraCritty2 ай бұрын
Wish I could go back to being a kid and enjoy city of heroes again lol
@giddy26802 ай бұрын
OKAY HEAR ME OUT. This would be absolutely fire for a new gen hajime no ippo game. Y'all thought's on this take?
@RyaStarGames2 ай бұрын
Can i get even a little clue on how you made these??? I would love to find a way to build something like it myself for my own game!
@axmaz_lazy2 ай бұрын
When the anime kicks in.
@alexmehler67652 ай бұрын
pretty awesome shader effect . would it be possible to translate this technique to blender eevee shader system ?
@darkestdaysvideogame2 ай бұрын
is it a shader, additional mesh, particles or displacement of verts?
@waitisthatcobalt2 ай бұрын
Wow
@AlexLusth2 ай бұрын
Can you mask this to specific areas of a mesh?
@ps_lol2 ай бұрын
so is like u changed a point of the vertex? and follows on original position? if my though are right then i might make this one on roblox fr 💀 no kidding
@naufaldihilmi85072 ай бұрын
love it, but i'll wait for a 50% sale.
@user-wr8on5or5u2 ай бұрын
Now add lines, trails and probably smear frames.
@perialis29702 ай бұрын
what about after images?? or after-image smears
@heruodyssey_2 ай бұрын
Amazing!! Now if you do this in Blender you have my money!
@Divonelnc2 ай бұрын
Wait... but blender is free!
@heruodyssey_2 ай бұрын
@@Divonelnc i mean for an addon lol
@charlesferry94652 ай бұрын
This is so good please try in unity too want to buy tho.😮
@Mittzys2 ай бұрын
How does it work? Overlay material that lags behind with WPO?
@Divonelnc2 ай бұрын
The base idea is something like that. It becomes a bit more complicated to make it look good and be customizable.
@은반복두2 ай бұрын
great tuto
@draygenanderson51522 ай бұрын
Would this work for VR player controllers?
@yuvallevy53682 ай бұрын
That soooo coolllll, can you make like a max payne 3 shootdodge?? I would buy that