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Easily Create Realistic Canyons in Blender 3.1

  Рет қаралды 81,474

Just The Basics

Just The Basics

Күн бұрын

Hey everyone and welcome back to Just the Basics!
In this video, we're going to take a look at how to create a realistic canyon in of Blender 3.1. For this tutorial, we'll be making use of a third part program, Quixel Bridge.
This video is designed for beginner Blender users so don't hesitate to ask a question in the comments below.
Make sure to leave a request for any upcoming tutorials you would like to see featured on the channel. Thanks for the support everyone!
Links:
Blender: www.blender.org/
Quixel Bridge: quixel.com/bridge
Assets from Quixel Bridge:
quixel.com/meg...
Video Content:
(Music provided by KZfaq Audio Library)

Пікірлер: 81
@techbot4341
@techbot4341 2 жыл бұрын
Instantly knew this was the right tutorial when he bravely showed his scenes in close-up
@cazmatism
@cazmatism 3 ай бұрын
And carefully hid the tiling lmao
@cesarjoughin
@cesarjoughin 2 жыл бұрын
For someone who's never made a single cg scape, don't watch videos related to cg art very often (and certainly haven't recently), and have a Dell Inspiron laptop that came of in 2008 and is barely functional online, won't run Chrome anymore, and am generally not set up for anything in this video, I'm here to praise the mighty algorythm for bringing me to a Blender tutorial with 700 views! Have a like fella!
@Anerus90
@Anerus90 Жыл бұрын
I'm new to your channel and I can say that you do such an amazing job in being clear and purposeful in your tutorials. You are direct and give clear instructions as well as give a reason why you are doing a specific thing. I really appreciate your tutorials and I hope to see more from you. A lot of people who do tutorials don't do them as clear as you do. Great job!
@Incorrectis
@Incorrectis Жыл бұрын
THIS IS LITERALLY ONE OF THE BEST TUTORIALS I VE EVER SEEN!!
@creativekaii
@creativekaii 28 күн бұрын
Such a great video bro!! Thank you so much, probably the best tutorial I've seen. Subscribed!
@AydanM
@AydanM Жыл бұрын
You have officially inspired me to seriously learn Blender. Thank you, I'm very happy with the final product.
@AdaniAstriFilms
@AdaniAstriFilms Жыл бұрын
Man, you are literally a life saver
@AllyG1967
@AllyG1967 2 жыл бұрын
Hello from NZ. This was very well explained. The Node Wrangler issues (normal and roughness) were fine for me in Blender version 3.2
@JustTheBasics
@JustTheBasics 2 жыл бұрын
G'day! That's so cool! Great to have some support nice and close to home :) Thanks so much for taking the time to leave a kind comment. That's great news! Thanks for the update. Have a great day!
@Emil-sv2me
@Emil-sv2me Жыл бұрын
One of the best Tutorials in terms of topic simple explanation and choosen Language. Thank you
@Mousoukyou
@Mousoukyou Жыл бұрын
Thank you SO much, I genuinely thought I was going to go crazy trying to figure out how to get the displacement to work properly. I was beginning to think it wasn't an actual feature. Thank you for the steps!
@archlyn1
@archlyn1 Жыл бұрын
Excellent tutorial! Thank you. Take a bow!
@MinecraftsDarkest1
@MinecraftsDarkest1 Жыл бұрын
God first minute in and youre by far the greatest presenter ive seen for tutorials. I think youre gonna become my Oogway dude
@SaS-Music
@SaS-Music Жыл бұрын
Woah... Stunning. Thank you! A whole new direction to explore.
@JT_Film
@JT_Film 2 жыл бұрын
Love tutorials from fellow Aussies! Yours are above and beyond mate, they’re pleasant to watch, easy to follow and super inspiring. Please keep them going! I’d love to see one where you bring your Blender worlds into Unreal Engine, if that’s something you like to do.
@Wolfguymusicdoeswubs
@Wolfguymusicdoeswubs 2 жыл бұрын
This is such a nice video. Thanks for explaining all the stuff. ❤️
@cjstudios1467
@cjstudios1467 2 жыл бұрын
Awesome Tutorial, easy to understand and great choice, keep it up 👍🏻😎
@Dethshoot1
@Dethshoot1 Жыл бұрын
spectacular tutorial.
@VictorBosich
@VictorBosich Жыл бұрын
You're incredible. Please come back haha
@NN-wc7dl
@NN-wc7dl Жыл бұрын
Fantastic tutorial! Thanks a lot!
@ccmcgaugh
@ccmcgaugh 7 ай бұрын
Thanks for the aussome tutorial! 😜👍
@willp8191
@willp8191 2 жыл бұрын
Literally just looking for a tutorial like this!!!! Thanks!!!
@ExecutiveFunds
@ExecutiveFunds Жыл бұрын
BEAUTIFUL! thank you so much man
@mhonella
@mhonella 2 жыл бұрын
Thank you for this excellent video.
@JustTheBasics
@JustTheBasics 2 жыл бұрын
You're welcome! Thank you for you nice comment :)
@Quickartflicks
@Quickartflicks Жыл бұрын
this is interesting maybe i am gonna try this
@alexanderabreux509
@alexanderabreux509 Жыл бұрын
Thank you very nice tutorial
@TheAngelArrow
@TheAngelArrow Жыл бұрын
what a chad this guy is
@ArnoldVeeman
@ArnoldVeeman 2 жыл бұрын
That was impressive! Thank you for sharing this!
@GuilhermoClerch
@GuilhermoClerch 9 ай бұрын
Thank you!
@Erawticlawbster
@Erawticlawbster Жыл бұрын
I'm gonna try this and i know damn well my laptop is gonna explode...but gonna try it nonetheless 😆😆 awesome tutorial btw 🤙🏽🤙🏽
@robdose302
@robdose302 2 жыл бұрын
Great video!
@taunado
@taunado Жыл бұрын
Thanks!
@muratozyurt1656
@muratozyurt1656 Жыл бұрын
İt is wonderful
@RestlessDeveloper
@RestlessDeveloper Жыл бұрын
Thank you, now I can make a fps shooter.
@NathanRitchie
@NathanRitchie 2 жыл бұрын
You can use quixel with blender free as well. Seach some tutorials here but it was as simple as selectin Blender from settings in Bridge, and intaslling the add-on in blender. works great.
@defnotpb2
@defnotpb2 Жыл бұрын
hey do you know why when i try to export/download something from quixel, it wont work?
@NathanRitchie
@NathanRitchie Жыл бұрын
@@defnotpb2 it can be a bit fussy. Check to see if the LOD you want is actually downloaded locally. Sometimes my import is trying to load level 3 but only level 5 exists. Also, try hitting file/import/megascans before importing from bridge. Failing that you can always import the fbx or obj from your local megascans library. You have to set up the material manually but it works when nothing else will.
@Exe3D
@Exe3D 2 жыл бұрын
I bet adding shrubs and branchy trees would add some variation and distract from some of the repeating textures.
@JustTheBasics
@JustTheBasics 2 жыл бұрын
I think that's a fantastic suggestion! I'll try and do a follow up tutorial on creating a more detailed Canyon environment. I've been doing some research on creating more realistic landscapes without putting too much of a load on your PC so shrubs and branchy trees would definitely go a long way and aren't too heavy on the GPU either.
@gracekaley1250
@gracekaley1250 Жыл бұрын
MERCI JE VIENS DE FAIRE CETTE CREATION
@EMB3D
@EMB3D Жыл бұрын
that's great but the texture is a bit too repetitive. how would you generate a coverage texture based on steepness of the cliffs, so that we can repeat few different material on the surface?
@livai4896
@livai4896 Жыл бұрын
hello i use blender 3.2 and There isn't a displacement and bump in the materials
@cartonks.2492
@cartonks.2492 Жыл бұрын
simply thnx :)
@shericanplay
@shericanplay 2 жыл бұрын
Please make more videos like this
@denniss.3907
@denniss.3907 Жыл бұрын
great tutorial. great addition to your rocky surface tutorial. have you any idea to make it look less repetive from far away?
@dvohwinkel
@dvohwinkel 2 жыл бұрын
really enjoy your video's but would you consider using a larger font? It's hard for me to see.
@MarceloToledoFilm
@MarceloToledoFilm Жыл бұрын
Hey thanks for the tutorial, my first time round textures imported from bridge into the project showed up no worries now no imported textures will show up at all in blender, any ideas?
@thomas7726
@thomas7726 Жыл бұрын
I did everything but for some reason the frame of the camera that is shown in the perspective camera is not the same thing that is rendered.
@arshshaikh8165
@arshshaikh8165 Жыл бұрын
10:03 how did u open that orange type of thing? could u pls answer?
@dailyentertainment9515
@dailyentertainment9515 2 жыл бұрын
Can you post the Mountain
@JustTheBasics
@JustTheBasics 2 жыл бұрын
Hey Space-Animated! Did you mean the blender file for the canyon in this tutorial? Or would you like a tutorial on how to create a mountain using Blender?
@Christenbach
@Christenbach Жыл бұрын
3840 x 2160 is NOT 4K - it is a general misconception. 3840 x 2160 is UHD, which is the double wide and the double length of HD (1920 x 1080). 4k is 4096 x 2160 it is the double wide and the double length of 2K (2048 x 1080). Its aspect ratio is 1.90∶1, which is slightly wider than UHD's 16x9. Sorry for nerding out on you ;)
@cstpa1
@cstpa1 7 ай бұрын
do you possibly know the reason why quixel will auto fail a download. i just downloaded it and made an acct. and have blender plugin..
@danis6724
@danis6724 Жыл бұрын
Attempting to do principle texture setup (CTRL SHIFT T) for custom textures but its not setting things up/importing them...any suggestions?
@JustTheBasics
@JustTheBasics 10 ай бұрын
Hmm, do you have the Node Wrangler addon enabled inside of blender? You can check by going to Edit > Preferences > Addons > then searching for "Wrangler." Just make sure that box is ticked. Alternatively, it can also be caused by the naming of your custom textures, if you look under preferences in the node wrangler addon section, it features a list of naming conventions your textures need in order for blender to identify which node slot they need to be connected to - for instance your diffuse texture (Base colour) would need to be titled something to the effect of Texture_Diffuse or texture_diff. Hopefully that makes some sense? But if you still have any questions, please feel free to reply and let me know :)
@joeknightzzzz
@joeknightzzzz Жыл бұрын
Does anyone know why my pc crashes when i go to unwrap it? it could be my machine but its not like its low end.
@lensographh
@lensographh Жыл бұрын
After directly exporting from quixer I can't find asset on blender. Is there any other way for exporting?
@daveduarte8796
@daveduarte8796 Жыл бұрын
DUDE ! when I press f12 to render it says : node output not found , can you explain that ?
@BryanGreen24
@BryanGreen24 2 жыл бұрын
What's the difference between scaling the UV map and scaling the X,Y,Z size in the Mapping node in the shader editor?
@Pieceoreece
@Pieceoreece Жыл бұрын
scaling in the shader editor affects the material itself, so if you had multiple objects using that material then all of those objects will be affected by the scaling. If you scale with UV then only the object you're editing will be affected.
@thomas7726
@thomas7726 Жыл бұрын
@@Pieceoreece so if i have just one material, it dont matter. thank u, I was wondering the same as Bryan
@alexandrecabral2107
@alexandrecabral2107 Жыл бұрын
Can't export texture " could not export data over port 28888"
@m4ciek831
@m4ciek831 Жыл бұрын
I can't found in material options a displecement :( Did you know where is it on 3.4 blender version?
@theocauchy9023
@theocauchy9023 Жыл бұрын
Hi! You need to switch from Eevee to Cycles render engine to be able to change this setting :)
@iammaniac
@iammaniac 2 жыл бұрын
how do i export the texture in blender it's not showing!! please help
@JustTheBasics
@JustTheBasics 2 жыл бұрын
Oh no! What seems to be the problem you're having? Is it when you go to export the textures from Quixel Bridge to Blender? If it is, you can try downloading the latest Quixel plugin for blender - (just go to google and search "Quixel Blender Plugin" and it should bring up quixel.com/plugins) then just download the latest plugin (3.6) and go to blender > edit > preferences > addons > install and select the zip download (3.6.zip) That will reinstall the Quixel plugin. Then restart both blender and Quixel bridge (make sure to save your project first!) and you should be able to export with no dramas :) If that doesn't fix it or you have any other problems, feel free to let me know! Have a great day and hope that helps!
@alecdorfman4871
@alecdorfman4871 11 ай бұрын
A year later and quixel bridge still doesn't care about blender 😢
@JustTheBasics
@JustTheBasics 10 ай бұрын
I know! What's going on? It's a shame too because megascans is such a great resource!
@alecdorfman4871
@alecdorfman4871 10 ай бұрын
@@JustTheBasics I could share the script that I modified so things import correctly
@JustTheBasics
@JustTheBasics 10 ай бұрын
@@alecdorfman4871 Oh really? Thank you so much, I'd love to check it out! My email is creativemediabasics@gmail.com if that helps? I really appreciate the offer again, thank you!
@alecdorfman4871
@alecdorfman4871 10 ай бұрын
@@JustTheBasics let me know if you got it 👍
@zimlo9784
@zimlo9784 2 жыл бұрын
Is it working on eevee too? I dont want to to use Cycles so slow to me because my pc is not that good
@JustTheBasics
@JustTheBasics 2 жыл бұрын
Great question Zimlo! I completely understand the dilemma. You can render this out in eevee, but with the current settings as they are, it would look quite poor compared to a cycles render. I would be happy to do a modified tutorial on how to render a scene like this in eevee if you would be interested? No stress.
@zimlo9784
@zimlo9784 2 жыл бұрын
@@JustTheBasics really? I would love to watch it if you make a tutorial! Thanks in advance! 🤩💯
@marshmellominiapple
@marshmellominiapple 2 жыл бұрын
Wait a minute, I'm not interested in making canyons
@AtrusDesign
@AtrusDesign 2 жыл бұрын
Nice idea but to be really useful need much more work
@azynkron
@azynkron Жыл бұрын
Why are you going through basic Blender settings? Every single video about Blender shows how to enable Nodewrangler e.g. Stop it!!! Your title is about "Easily Create Realistic Canyons in Blender 3.1" so stay on topic.
@metatronorder3565
@metatronorder3565 Жыл бұрын
thanks uploader/Just the Basics...when I tried your steps using Evee (as I already have a requirement to use it's better glow/emission effect than cycles can produce), my canyon looks like a 'chocolate mudcake on steriods'..lmao... can you or any blender guru out there please help me on how to do your steps (including quixel bridge etc) but using eevee? Thanks again Uploader...fantastic post..and very easy to follow...
@JustTheBasics
@JustTheBasics 10 ай бұрын
That's a great question! I'll do some research and see if it's possible to create something similar using only Eevee - stay tuned and I'll let you know how I go! Thanks for the support too :)
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