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Empathizing with Steam: How People Shop for Your Game

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GDC

Күн бұрын

In this 2020 GDC Virtual Talk, Chris Zukowski explains why he spent months watching people browse Steam shares the results of his research with you.
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Пікірлер: 217
@justinkennedy503
@justinkennedy503 4 жыл бұрын
"Where's the f**king gameplay?!" As im clicking through three different videos that are all cinematics/story/char intros
@R3GARnator
@R3GARnator 2 ай бұрын
18:10
@Janarik
@Janarik 4 жыл бұрын
I learned more about romance novels than I previously thought was possible.
@howtomarketagame
@howtomarketagame 4 жыл бұрын
Janarik you fancy yourself more of a shifter fan or a reverse harem fan?
@Angstjaeger
@Angstjaeger 4 жыл бұрын
Janarik are a social platform shifter harem fan?
@JuanUys
@JuanUys 2 жыл бұрын
I just burst out laughing when the reverse harem shifter cover popped up. Reverse harem shifter dating sim, anyone?
@luckerooni1153
@luckerooni1153 10 ай бұрын
@@JuanUys No wonder girls don't play games as often, look at all the genres game devs have been missing that girls are spending millions of dollars on. I'm only half joking.
@chriswahl1337
@chriswahl1337 3 жыл бұрын
19:12 I always look for UI in screenshots because that typically means the screenshot represents actual gameplay rather than cinematic rendering, cut-scenes, "captured with in-game footage" etc, which doesn't matter compared to actual gameplay.
@allengilbert7463
@allengilbert7463 4 жыл бұрын
I'm one of the rare ones and don't ignore the long description. Instead, I skim what I can read, hit the "see more" button or whatever it's called, and immediately regret my decision and hastily scroll through all of that junk to get to the reviews.
@midasmagnezone4282
@midasmagnezone4282 3 жыл бұрын
Just curious, why do you regret your decision? Is it cause you get less excited about the surprises of the game?
@allengilbert7463
@allengilbert7463 3 жыл бұрын
@@midasmagnezone4282 If I remember the context correctly, it's more about seeing all of the superfluous stuff that the dev says about the game like how many awards it's won or how great its open world is. I'm looking more for its mechanics and how it plays, which feeds into the point about including video of actual gameplay, and makes me rely on the reviews for that rather than if the game is playable or enjoyable.
@otooandoh9556
@otooandoh9556 4 жыл бұрын
Fantastic talk. This describes my steam shopping habits almost to a tee. This is invaluable advice! I do wish as you said more devs would just focus on gameplay within the first 15 to 20 sec.
@Energy0124HK
@Energy0124HK 4 жыл бұрын
@@themore-you-know Exactly, I sometimes give up on a game that I might be interested because I can't find real gameplay and UI of the game.
@johaquila
@johaquila 9 ай бұрын
I sometimes ignore a game because I can't find out whether it's action or turn-based (or something in between). There is no point in me buying action games, as I often fail even the tutorial. Sometimes I do find out, but it takes way longer than it should. If I need to extract this key piece of information out of reviews, the game has already given me a bad impression even if it turns out to be turn-based.
@laousmuzikal5454
@laousmuzikal5454 4 жыл бұрын
The part where they check the tags surprises me because I bought over 300 games on steam and I have never checked the tags even once
@plazmotech5969
@plazmotech5969 4 жыл бұрын
Neither, but I still definitely look for the genre, I just don't use the tags to do it. Veryyy occasionally I sort by tags
@VieneLea
@VieneLea 4 жыл бұрын
I most certainly take a short look at tags. Just a glance for a fraction of a second, to ensure I got the trope right and there are no nasty surprises.
@zyenapz
@zyenapz 3 жыл бұрын
Huh, well I personally use the tags feature to find and compare similar games.
@taylorgwynn
@taylorgwynn Жыл бұрын
But we're the types to comment on a GDC video
@ascii_9727
@ascii_9727 Жыл бұрын
From personal experience with other firends, people who are averse to difficulty are way more likely to check on the genres to see if they are gonna hit their face on a wall, they look for the convenient "difficult" tag or stuff like "bullet hell"
@markelishaev617
@markelishaev617 4 жыл бұрын
What comes out of this dude's mouth is pure gold. His other GDC talk is very informative also.
@CGSky
@CGSky 4 жыл бұрын
48:45 - "some people are not bundle buyers, like eminem."
@howtomarketagame
@howtomarketagame 4 жыл бұрын
Mom's Spaghetti
@salsatheone
@salsatheone 4 жыл бұрын
This is probably the best Steam research and title for one that I have ever seen. Great video and funny enough: it was recommended via word of mouth.
@beskamir5977
@beskamir5977 4 жыл бұрын
Amazing how I shop on steam really similarly but from a dev perspective I'd have totally missed most (if not all) of those points. So glad I saw Chris's talks trying to sell games. Now I just need to actually make a game worth selling.
@CinnamonRobins
@CinnamonRobins Жыл бұрын
Oh my god, this was SO good, almost everything in this is new information, I have been researching around this and Chris is the one that has actually done a study, with some groundbreaking truths to be honest, just the fact that NO ONE bought games at full price, damn, so many more moments like this in this video, I watched it in one go.
@Domarius64
@Domarius64 4 жыл бұрын
18:25 "Show the UI" How funny is it that the steam developer documentation specifically tells us NOT to include UI and to go to extra effort to disable it when taking screenshots! They are dead wrong! Edit: seems I was wrong about the steam docs, I must have read this advice somewhere else.
@sirflimflam
@sirflimflam 4 жыл бұрын
Does it really? Well, Valve has been out of touch for a while now. It's not like they spend much time marketing their own games on platform.
@VieneLea
@VieneLea 4 жыл бұрын
They do? Huh, that sounds counterintuitive. When I shop for games I always browse to see the UIs and stuff. Maybe it's important for the non-indie buyers? Those that only get into AAAs?
@henriqvist
@henriqvist 4 жыл бұрын
I do fucking hate cinematics, I want to play a game, control something, I dont want to see a movie with terrible mocap..
@Domarius64
@Domarius64 3 жыл бұрын
Yeah it's true, and at the same time, I can't blame them for not being on the cutting, cutting edge. Things are moving so fast these days. It took this guy to just stream people shopping to find this one out.
@dexlovesgames_dlg
@dexlovesgames_dlg 3 жыл бұрын
UI TELLS YOU SO MUCH!
@Rexodiak
@Rexodiak 4 жыл бұрын
THIS is the greatest GDC talk ever
@renanlecaro
@renanlecaro 4 жыл бұрын
Very interesting talk, i wish the mic was better and that he'd pause the recorded videos instead of talking over them
@isto_inc
@isto_inc 4 жыл бұрын
These are so insightful. I read the article a while back and we completely changed our steam page because of it. Great stuff as always Chris!
@krs4395
@krs4395 4 жыл бұрын
did you get any noticeable changes or success from doing that? just curious.
@isto_inc
@isto_inc 4 жыл бұрын
@@krs4395 Its really hard to say. The time we did it steam completely changed their algorithm. When we launched the page they gave us a TON of traffic, and then slowed it down pretty heavily since. We changed it during the lull of traffic, and we haven't pushed hard to get wishlists.
@nextProgram
@nextProgram 3 жыл бұрын
Oh hey Stephen😂
@Rafael-rn6hn
@Rafael-rn6hn 4 жыл бұрын
Damn, you've thoroughly sold me on the value of your kind of work and process with this. Companies should be taking this hands-on, 'designer-brain', scientific approach to their marketing for sure. Nowadays I think a lot of companies are just following trends or hiring "experts" with large media followings or perceived clout, or even those people saying "the right things" (modern-day puritans). Even Japanese developers now are trying to "market to the west" by going that route and that is _so_ wrong. They should have someone like you to dive into the community unbiased, uncover what makes people like or dislike products and go from there. All in all, fantastic talk.
@reallyanti
@reallyanti 4 жыл бұрын
You described my shopping habits to a T. I found myself exclaiming "YES!" several times during this video lmao
@arashtadjiki
@arashtadjiki Жыл бұрын
The guy getting frustrated was so funny. Amazing talk!
@esurielt7930
@esurielt7930 4 жыл бұрын
Heartwarming marketing. No evil stuff lol. Market is to connect, not manipulation or tricks.
@Adidaas
@Adidaas 4 жыл бұрын
Damn, this is one of the most insightful GDC talks yet. It was super useful to record and watch the buyer habits. Really shatters a lot of preconceptions I had too. Show the UI for screenshots and people actually like to compare games on page load. Wow, mind blowers. Also described me super well. I freaking hate cinematic trailers as the first thing that loads. Just show me some gameplay.
@tiacool7978
@tiacool7978 3 жыл бұрын
If it's not a recently released game, I think it's the first thing that loads because it was the most recent thing added. At least that's the way it seems for games I've played for a while.
@OlinaChang
@OlinaChang 4 жыл бұрын
19:18 Yeah! If the UI is too complicated, I am not going to relax. 3ds MAX, Maya, Photoshop have enough UI for daily work already!!
@tiacool7978
@tiacool7978 3 жыл бұрын
I also like to read the negative reviews before filtering specifically for negative reviews. It let's me know sometimes if any recent changes have negatively effected the game.
@fios4528
@fios4528 Жыл бұрын
It also means I can ignore older negative reviews that have already been addressed
@enkiimuto1041
@enkiimuto1041 3 жыл бұрын
13:18 Artist here. The answer is human shape and high contrast. Most images are hard to see on steam but the shape is easily identifiable, it makes you want to understand what is going on with the human, the redundant logo that will appear right beside it is not the focus point.
@randomdebris
@randomdebris 4 жыл бұрын
Be true to yourself. Focus in your audience. Show off your game UX. Trust that your audience will show up. Don’t try to appeal to those who aren’t interested in you/your game. Don’t stress negativity w/o context. Ignore negative reviews from outside your audience. The summery reads like basic life lessons :)
@pdan4
@pdan4 10 ай бұрын
This is beautiful. It should be archived in the Library of Congress.
@vivaladev
@vivaladev 3 жыл бұрын
Probably one of the most useful GDC talks ever. I am a pretty sure that studying the behavior of 15 people is not enough to have a full understanding of the whole Steam userbase, but it gives you a good idea of many (and maybe most) gamers shopping there.
@mattropolis7857
@mattropolis7857 Жыл бұрын
Sticking to genres is what everyone is learning. Game dev is going exactly as other mature media has learned: music, novels, and movies. Genres attract, then work the space in new ways.
@sirflimflam
@sirflimflam 4 жыл бұрын
Great talk. I gotta say, you nailed my own browsing habits to a degree it kind of surprised me. I didn't think I was particularly unique in how I browsed the site but still, you really nailed it.
@NorthernWhisper
@NorthernWhisper 4 жыл бұрын
I read your article about this and was pretty hyped to see the GDC talk uploaded as well :) I can offer you one more data point: I read long descriptions if the game has done a good enough job of hooking me with the other stuff. The long description is important for me to make my final purchasing decision, but not important to get me interested. For reference, I have 366 games on steam (and about 100 across other platforms).
@howtomarketagame
@howtomarketagame 4 жыл бұрын
thanks for the input. cool
@oa5779
@oa5779 5 ай бұрын
Dude, as User Research obsessed PM, this video is AWESOME! The evaluating preference shapes section at 25:00 honestly made me do a gut check on why my last B2B SaaS startup struggled with PMF. Such a crystal clear mental model. My product was communicated as that amalgamation of shapes and it made it a bridge too far for most buyers. So cool to see people applying these techniques to gaming content. Keep up the good work.
@vvolfbelorven7084
@vvolfbelorven7084 3 жыл бұрын
Great video! As a Steam player with more than 200 games (most I havent even played) I will buy your game, or at least put it on wishlist if you: 1) Show me a screenshot/video of the gameplay of the most exciting thing (action) to do in the game 2) Show me a screenshot/video of the gameplay of a casual thing in the game (not a cinematic or trailer, that’s what KZfaq is for like he said) 3) Show me the UI because it communicates the genre (yes) but also the artform, style, and sometimes even the narrative (like how Starcraft 2 has different UIs for different races tells the player they’ll be switching around) 4) Let me discover your game’s new mechanics/features/story as I play it “Substance over signal”
@Karimsama
@Karimsama 4 жыл бұрын
I LOVED this video. As someone who worked on games and as a Marketing specialist and as a heavy steam user this is awesome! Loved it!
@kiyopawn
@kiyopawn 3 жыл бұрын
Wow this talk is actually amazing. This really gets into how I would browse and search for things I like, and I don't even use steam that much. I use similar things when it comes to... well browsing manga or light novels. To think the same applies to games, I am astonished that haven't clicked yet. This talk is the best marketing talk, that I've ever seen, which applies to not only steam but to so much more.
@midasmagnezone4282
@midasmagnezone4282 3 жыл бұрын
This video was a mini-wishlist for me lol. Great talk, a lot more personal than date-driven--I guess that's just the nature of qualitative over quantitative research. One thing I'd also recommend to developers is that your game is accessible in controls, graphics, and whatever to a wide audience. I use PCGamingWiki to find out if a game has remapping because that's pivotal to the way I play. I also tend to play more indie games because I have a low spec system so that may be a selling point for you.
@jackoftraes2122
@jackoftraes2122 4 жыл бұрын
This is an amazing presentation! I wish that there was a larger sample size for more accurate stats, but I understand that it would require a lot of manpower.
@Neekoolos
@Neekoolos 4 жыл бұрын
Very awesome talk! Interesting how it contrasts with the talk on game messaging. There they said in advertising not to mention genre but a more emotional message. Guess I'll just be doing both! haha.
@SwatHound
@SwatHound 4 жыл бұрын
Glossary(?) Intro(?) - 1:56 Part 1 - Methodology and why - 2:27 Part 2 - How to make a steam page that sells - 11:15 Part 3 - Know your Genre: Shoppers like the familiar 24:30 Part 4 - How to manage a steam sale - 32:38 Part 5 - How to turn Wishlisters to Buyers - 44:26 ---- Watch the video. My summary can not do it justice. But here are some key points in my opinion. Make sure your steam thumbnail image/"Capsule Image" attracts the player to hover over it. Have the 4 key images SHOW DIFFERENT ASPECTS OF YOUR GAME - Do not show the same 'kind' of image -- Show the different type of things you can do + some user interface Showing user interface will allow players to quickly relate to the type of game you are selling. Make sure your TAGS properly describe your GENRE/Your type of game. Do not waste tags on something like [indie] - Try not to use [Female Protagonist], People should be able to infer through images. Beware of "Poison pill" tags - Some people do not like [Metroidvania] or [Horror] - and will complete avoid your game -- IF YOUR GAME FITS THESE GENRES, PLEASE DO INCLUDE IT THOUGH! Short Description Players are looking for VERBS - What can YOU DO in this game? They do not care about "the setting or story" here. Long Description RIP - No one looks here, apparently. --- Find your "TRIBE" - Find the players who WANT YOUR TYPE OF GAME - and PROVE TO THEM this is what they want. Use ANCHORS - use things that people are comfortable with, use common tropes in your genre. Then use HOOKS to give them that special something that your game provides over the others. Do not give up after your first game - Use the community you have built from your first game, to help you with the second. If someone has bought your first game and they enjoyed it, there is a good chance they will support you on your second game. Again, Watch the video. My summary can not do it justice. But here are some key points in my opinion. --- ¯\_(ツ)_/¯
@howtomarketagame
@howtomarketagame 4 жыл бұрын
Great summary, with links!
@psyringe5627
@psyringe5627 4 жыл бұрын
I'm an avid Steam user who buys lots of games (current library size is 14,600 games), and considering that I'm generally ready to give developers money for interesting games, I thought devs might be interested in my purchasing process. Unfortunately, very little in this talk reflects it - I doubt there were many power users in the sample. I'll highlight some points in case someone's interested. Sorry in advance for the incoming wall of text. - "People skim the short description and ignore the long one": The short description is the first thing I read and if it sounds interesting, my next step is to read the long description. If the short description gives a good impression of an interesting story or interesting mechanics, this is the best way of catching my attention - "The screen shots in the hovers are important": I typically ignore those completely. These are just graphics and even if well-chosen, they don't tell me enough about the story or the mechanics to make a purchase decision. - "Genre is incredibly important": I'm not always in the same mood, so why would I always play games in the same genre? Of course I have preferences (see below), but this only influences my purchase decisions in edge cases. As a frequent Steam customer, I'm also well aware that the tagged genres are often just plain wrong, so I don't pay _too_ much attention to them. - "female protagonist tag is irrelevant for purchases": It definitely increases the chance that I purchase a game or at least take a closer look, albeit slightly. - "Metroidvania tag indicates difficult games and is a poison pill": What? Yes there are difficult metroidvanias, but there are also lots of easy ones. The term simply indicates that this _probably_ a platformer with exploration elements, character growth, and an incentive to backtrack to previous areas and use newly gained abilities to discover previously unreachable places. It says nothing about the difficulty. As someone who likes to explore, this is actually a tag that _has_ a strong positive influence on my purchase decision, though I usually do some research to find out if it _really_ meets the criteria (tags are unreliable, and this one particularly so) - "If they click, they think your game is neat": Not at all. I click on lots of games simply because they have a good price, or because I'm just in the mood to check out the last 100 new games on Steam. I _cannot tell_ just from screenshots or tags whether I'd like a game, so obviously I don't _skip_ games just based on these insufficient criteria. - "People look at the screenshots, not at the trailers": I usually go for the trailer first, because it demonstrates gameplay better than still shots. - "Gamers don't care about story at this point": Gameplay info _is_ important, but story is equally important in my selection process. If a short description starts with e.g. "Immerse yourself in ancient Sumerian culture", that triggers my interest more than "This is a 2.5D action platformer". The first statement sets the game apart from others, which is why I'm interested in this info. The second statement just tells me that this game uses mechanics that 900 other games in my library also use. The one thing that annoys me is if a game description _only_ talks about story, or _only_ about mechanics, and information about the other is hard to find. - "Gamers look whether the Steam page matches their predisposed interest": That's precisely what I don't do. When I look at a game, I try to be _open_ for what the dev is trying to do, because otherwise I would never discover all the amazing things outside of the bubble formed by previous experiences. I sometimes specifically buy games that I don't _expect_ to like much, just because something about it triggered my interest and I want to give them a chance. That's how I discovered Puzzle Quest and Stardew Valley. How would I find such amazing new experiences if I looked only for things that I already knew? - People check Steam's "Is that game relevant to you" section: I never do, I completely ignore that part. Steam is usually pretty bad at predicting what I'd might like, its algorithm has numerous very obvious flaws. - "Friends are important": I don't care what the people on my friend list like. It's a common misconception that people on friend lists are actually friends. People are on my friend list because perhaps they had a question about a game I reviewed last year (and they need to be on my friend list in order to contact me, so they send an invite), or we traded games 2 years ago, or they sent me an invite for whichever unknown reason which I accepted because why not, or for lots of other reasons. I don't know who most of these people are. And those whom I actually _do_ consider friends, they are friends for different reasons than their taste in games, which may be totally different from mine. If you like to eat salad, would you expect your friends to like salad too? I'd also like to highlight some things that _did_ reflect my process: - "People look for negative reviews": I usually also check positive reviews and the Steam forum, but yes, I'm looking for information about the details of a game that I might like or dislike particularly. Customer reviews, _if_ they are specific, are a valuable source of information. - "Power users use third-party sites": Absolutely. Actually you can see Augmented Steam (which adds info directly into Steam pages) being used in one of the clips. That could have been highlighted more since many devs don't seem to know about them, and aren't aware how much data power users actually have available when they make a purchase decision. - "Historical Low" is important: Definitely. If my price tracker shows that your game was 50% off last year, there's no way I buy it at 15% off now, no matter how interesting it might look. - "Social media drives wishlist entries, but not sales": I don't follow social media at all, but if I hear about a game that sounds _really_ interesting, I usually do put it on my wishlist until I can get it at a good price. - "People don't buy at full price": I might occasionally, but I usually don't. It will get cheaper anyway, and I have tons of interesting games still to play until that happens. There's zero need to buy anything "right now". So taking everything into account, this talk reflected my purchasing process rather poorly. Of course it's possible that I'm an exception. In any case, I'm happy to tell anyone interested what's going on in my head when I buy or play games. :)
@psyringe5627
@psyringe5627 4 жыл бұрын
@@themore-you-know It's a bit sad that the categories "someone who really likes games and remains curious about them", or even just "Collector", apparently did not even enter your mind? It's okay if you don't understand such a mindset, but automatically assuming that someone suffers from a clinical condition just because they have a fairly large collection of something they like seems a bit premature to me. There's nothing "compulsive" about it, I'm just eternally curious about the interesting new worlds that games might take me to. And since games are often very cheap nowadays, I'm also fine with spending a fiver on 10 of them that look like they _could_ perhaps be interesting, in the hope that one or two of them actually _are_ . Additionally, I _do_ like to collect games, just like millions of other people like to collect anything from stamps, model cars, music CDs, or garden gnomes. Surely you realize that it's possible to do so without it being a compulsion? Btw, this eagerness to peg people into categories seems a bit worrisome. Are you doing this compulsively? ;)
@joshuarowe8410
@joshuarowe8410 4 жыл бұрын
You're not reflective of an average user. He's not obligated to reflect every single users' purchasing process, but rather make conclusions that can be applied by people on a large scale
@psyringe5627
@psyringe5627 4 жыл бұрын
@@joshuarowe8410 Yes, of course. :) I'm mainly pointing out that there are customers out there whose purchase process is very different from what he described. My intention is not to say "he's wrong", but rather "there's a world of differences outside of the 15 people in this sample, here's an example". I'm adding another data point, if you will. I _do_ think that additional data points are useful, as I'm skeptical whether the sample size really allows for the fairly sweeping and categorical statements and recommendations he made in his talk.
@psyringe5627
@psyringe5627 4 жыл бұрын
@@themore-you-know You claim that I may be ignorant, yet you have no idea (and obviously don't even feel a need to ask) which preparations I may have taken to keep my collection functional in the unlikely case of Steam's demise during my lifetime. Additionally, you postulate that I'm "not collecting anything" if the collected objects don't meet arbitrary criteria that you are pulling out of thin air ("true ownership", as if e.g. museums or art galleries didn't collect lots of things that they don't own themselves, or "preservability", as if people couldn't collect and enjoy things of a fleeting nature). At this point, it's becoming rather clear that you're not adding anything interesting to the topic at hand (especially not for the game developers who this talk was aimed at), but rather felt a need to insinuate that someone has mental problems based on nothing else than a number that irked you. I'm afraid I don't see any value in discussing this further with you, I'd much rather pick a game from my collection and enjoy it. Have fun assuming things about people's hobbies and mental states. :)
@psyringe5627
@psyringe5627 4 жыл бұрын
@@themore-you-know Game preservation is indeed an interesting topic. Which, sorry, I have zero inclination to discuss with you based on your behavior so far. For all I can see, chances are that you're not actually interested in the topic, but are just looking for another angle to attack. Why would I feed that with more information about myself and how I do things? Regarding "the math", I haven't replied to that argument before because it isn't worth it. 14,000 hours is the time that the average US consumer spends in front of the TV over 9-10 years. So if someone decides that they find sitting passively around rather boring, and that they rather do something interactive and play games instead, it would take them 9-10 years to accumulate your oh-so-large number of hours. Steam has been around for 17 years now, giving users ample opportunity to spend time with it instead of watching TV. So where's the issue? None of that actually matters for the topic at hand (because oddly enough, this talk is about details of the purchasing process, not about whether people with large gaming libraries should automatically be assumed to have mental issues). So far, you have contributed nothing of value for people who are interested in the topic of the talk. It doesn't look like this is going to change.
@mario_actually
@mario_actually 3 жыл бұрын
This was excellent. As someone who is about to lay the foundation for our first steam store page. A lot to think about.
@iyankov96
@iyankov96 4 жыл бұрын
As a person who buys a lot of Indie and AAA titles myself, I never buy a game unless I've seen the gameplay. Often times the only way to do that is to go on KZfaq. It's super cool when a dev actually includes gameplay in the video and images.
@elerosvecchio
@elerosvecchio 3 жыл бұрын
Wow. I learned that I am an outlier in terms of buying games. Never abandon my cart, I only put it there if I'm sure I'm going to buy it right then. I only have maybe 5-10 games on my wishlist. Never look past the top 5 tags. Never look at or use curators. Rarely ask friends about games (even though most of them are gamers).
@MrSanemon
@MrSanemon 2 жыл бұрын
It's uncanny how accurate this was to how I shop on steam. I have over 1k games on my wishlist Somewhat more games than I actually own
@The-cyber-imbiber
@The-cyber-imbiber 4 жыл бұрын
INSANELY HELPFUL!!! Thanks for giving such an informative presentation!
@tkeleth2931
@tkeleth2931 2 жыл бұрын
For the long info box, I *do* look at the bullet points - they're usually a concise list of primary or secondary features that I'm looking for
@ChilledfishStick
@ChilledfishStick 4 жыл бұрын
31:44 I had no idea that Deus Ex and Fallout: New Vegas were first person shooters... Snarkiness aside, you make some very good points. I don't think that I'll ever make a game, but as a game consumer it was quite interesting. What I found interesting is that people look for games on Steam. For me it's where I go to find additional information after I've found out about a game from another source, mostly KZfaq, or sales on numerous storefronts. If I haven't already, I'd check the game out on KZfaq to see actual gameplay. When I do look at a game on Steam, my process _is_ pretty similar to those that were featured here.
@awesomecodeman
@awesomecodeman 4 жыл бұрын
I know that personally as a shopper there is an additional step for me, I read negative review first then some positive and then go google non steam reviews.
@elHosed
@elHosed 3 жыл бұрын
This is a must see for every developer out there. So good.
@NeverduskX
@NeverduskX 4 жыл бұрын
This talk and his previous one are both fascinatingly useful. Some of it I may have noticed and never thought about, but is actually incredibly useful.
@spacebroad2192
@spacebroad2192 3 ай бұрын
Great talk. Saved it so I can watch again and then prolly again.
@DrHeinzDoofenshmirtz
@DrHeinzDoofenshmirtz 3 жыл бұрын
Finally some quality field research! Thanks for the talk. It is one of the most useful I have seen :)
@ImBoredToo
@ImBoredToo 4 жыл бұрын
Shame this only has 5000 views, very interesting from a buyer's perspective.
@howtomarketagame
@howtomarketagame 4 жыл бұрын
Haha, tell a friend!
@CrossoverGameReviews
@CrossoverGameReviews 4 жыл бұрын
You'll be happy to know it has 10k views now.
@Anomen77
@Anomen77 4 жыл бұрын
It's pretty much the exact thing I do when browsing games 1) Look at the banner (this eliminates 90% of games) 2) If it like the banner hover the mouse (only 20% of the remaining get past this part) 3) If it still like what I see click on it 4) Look at the art 5) Try to find gameplay screenshots 6) Look at tags 7) Decide if it's a genre I like 8) Look at negative reviews 9) Watch a gameplay on youtube 10) Add to wishlist 11) Wait for sale 11b) If I want it now, go to "IsThereAnyDeal" and buy it wherever it's the cheapest (excluding G2A and other shady stores). 12)Buy. The alternative is having a friend/s ask me to buy a game to play it with him/them. A game I would have never bought it on my own.
@Xeit
@Xeit Жыл бұрын
Damn one of the most important talks.
@erionmema1
@erionmema1 4 жыл бұрын
20min in and this is incredibly informative..
@maximilianrogers7282
@maximilianrogers7282 3 жыл бұрын
Hey love your talk super informative. Espiacaly the screen share and stories. My only critic of your analysis would be that you did start taking the numbers you drew from those surveys and analysed them in the way you would a quantitive Study. That doesn't make sense to me. If you want to look at raw numbers it would make more sense to me to get some big number's on actual conversion rates and so on from some other resource and combine those with your quality stories. To look at numbers that the way you did in the collums only makes sense to me with a big sample size. Combine forces to make a in depth analysis. Congrats again on your talk taught me a lot and other people too looking on the conversion rate of watched to commented ;)
@VieneLea
@VieneLea 4 жыл бұрын
I'm surprised many of the things mentioned here aren't obvious. When I browse for games, and look at screenshots, the first thing I look for are those with UIs as they give context to how the game is played. It always had me perplexed that those screenshots are so difficult to find, when they're like the first thing to be seen.
@TheLegendsOfTynedale
@TheLegendsOfTynedale 3 жыл бұрын
Excellent, constructive and insightful talk. Learnt loads! Thanks
@HonourBoundGameStudios
@HonourBoundGameStudios Жыл бұрын
Outstanding! Thank you Chris!
@plazmotech5969
@plazmotech5969 4 жыл бұрын
Awesome talk! Super useful, super clear, and it made a lot of sense.
@AlekseyLoykuts
@AlekseyLoykuts 4 жыл бұрын
Liked before watched, just because previous talk was so awesome i've believed i can put price tag on my game.
@starlightcoder
@starlightcoder 4 жыл бұрын
For some reason I half expected there to be a "*ding*, always have a call to action". ;-) (I am referring to a previous talk) Jokes aside though, it was a very good talk!
@WronMr
@WronMr 4 жыл бұрын
A fantastic lecture. Thank you very much!
@MrGloverDude
@MrGloverDude 4 жыл бұрын
Oh god, all these habits are exactly how I shop as well. I felt self conscious when her pointed things out as well. Thanks for the great talk.
@soonheng1577
@soonheng1577 4 жыл бұрын
the best study ever. very insightful.
@howtomarketagame
@howtomarketagame 4 жыл бұрын
Heng Soon thanks but I think the John Snow’s Broad Street Cholera outbreak study has me beat by a pretty good margin.
@AnecProductions
@AnecProductions 4 жыл бұрын
What a gem of a talk absolutely excellente
@LEOvsMAO
@LEOvsMAO 4 жыл бұрын
So passionate guy! Great talk, thank you!
@bobvella7228
@bobvella7228 4 жыл бұрын
oh i'll share something, i bought ninjin clash of carrots cause it went on sale not long after release and i respected it. edit: also i don't know what they call their game but i call it a beat em up/shoot em up hybrid.
@rokaplay
@rokaplay 4 жыл бұрын
Thank you Chris for your research/work. Good job man. Cheers from Germany
@b152349
@b152349 4 жыл бұрын
Oh haha I read the article on this and now randomly stumbled into a video
@donkeykong315
@donkeykong315 Жыл бұрын
This talk is so jam packed with stuff
@UnreasonableOpinions
@UnreasonableOpinions 4 жыл бұрын
This is a very useful window into the sort of purchase patterns people actually follow. It’s limited by being small-sample and largely qualitative data, but you’re not getting any meaningful quantitative sample unless Valve gets much more collaborative about these things. Devs aren’t even expecting this for free; if Steam were to provide a large de-identified and anonymised yearly sample pool it would only cost them a few thousand dollars or researcher time and any studio with enough staff to justify time spent on market analysis would pay a pretty decent sum for it. You could even offer it at a scaling price to encourage indie games. I don’t understand why they don’t do this. The only remotely-sane reason I can think of is they don’t want patterns of users to come out at all and there’s no reason they would want that that isn’t a bad conspiracy. Weird.
@muckymucks
@muckymucks 4 жыл бұрын
This man gets it. He gets it! Everything he said I've experienced. I also think the Steam UI is ugly and needs a facelift. All the information is too small and cluttered. And is it really beneficial that I have to scroll to the middle of a store page to add a game to a cart? Valve is fat, content and extraordinarily lazy. That's a monopoly for you.
@howtomarketagame
@howtomarketagame 4 жыл бұрын
muckymucks hey thanks for watching. Yes steam is cluttered but one thing I found in all my research is that steam buyers really do use a lot of that information that is on the page! Shoppers reference a lot of information before they buy. Also I think valve is doing a lot of good work to improve discoverability and monitor user behavior. Remember sonder I mention at the end? We are all struggling in this crazy world and it is really hard to get things right in this complicated life we all live.
@Fruitysfaction
@Fruitysfaction 4 жыл бұрын
@@howtomarketagame Steam is one of the worst places to discover games. I use it because I am a community moderator but it is a pain in the ass on all levels. I may purchase a Steam game but after discovering it in a different place like online magazines, game databases, or the like.
@DerAykac
@DerAykac 4 жыл бұрын
@@Fruitysfaction I discovered Hellblade through Steam! And just like he said: one (very huge) reason for me buying it was because of its Devs. But yes it REALLY should revamp its whole face. And is taking taking steps, tiny steps but at least one after another ;D
@Leondragon06
@Leondragon06 Жыл бұрын
Love how ya brought up sample size as when ya 1st mentioned 15 I thought/wondered about it! =)
@erikgermani3847
@erikgermani3847 4 жыл бұрын
Since this presentation taught me that shoppers read negative reviews to see if that reviewer hates things for the same reasons as them, let me say that I didn't like this video because it was too on-point.
@tristanwegner
@tristanwegner 2 жыл бұрын
Great content, with good examples and real customer videos!
@Wyvernnnn
@Wyvernnnn Жыл бұрын
64% abandonment means 36% goes through, and the 11% recovery are on that big 64% chunk, not your measly sales, so 11% of 64 is 7%, which you can add on top of the 34%, that's not an 11% boost, it’s an extra 20% If the abandonment was 99, those 11% would multiply your sales by 12
@Tiogar60
@Tiogar60 9 күн бұрын
This guy got great energy, really started laughing when he got to the romance novels
@JustDaZack
@JustDaZack 11 ай бұрын
Great presentation. Lot to take away from. :) I can attest to that user behaviour as it reflects mine as well.
@ringo2715
@ringo2715 2 жыл бұрын
his talks are always really good
@DoublecapGames
@DoublecapGames 4 жыл бұрын
Just wow! Thanks a lot for this Its kinda obvious once you really think about it since this is pretty much the same way i go shopping on steam. Whelp, Now i just need to restructure my steam pages a bit :D
@giddeo
@giddeo Жыл бұрын
Boom! Home Run! Great talk
@jaybestemployee
@jaybestemployee 5 ай бұрын
The insights about tags are accurate. I literally ignore horror and zombie tag. I dont need more gross stuff in my life.
@_nickthered
@_nickthered 2 жыл бұрын
Dude, totally on point. Great info so glad you shared it
@etwontphonehome2800
@etwontphonehome2800 4 жыл бұрын
I wish I could have liked this video twice
@RafaelEscovedo
@RafaelEscovedo 4 жыл бұрын
I would like to add a thing that you didn't mentioned is that is very personal to me but it also affects a bunch of people: Almost all developers on Steam are losing money as of today as they do not offer compatibility between Mac/Windows/Linux. I used to have Windows, transitioned to a Mac about 10 years ago. I have a library of 237 games on Steam, in which 62 of them run on Mac OS. Of those 62, I currently only play the same six, and as you mentioned, they're all on the same genre or sub genres of Strategy/RTS. Steam Survey doesn't lie, Windows represents 95% of all players on the platform, with Mac being about 4% and Linux less than 1%. Indeed it makes way more sense to develop games for Windows, but if you go at any time at the "Whats being played" tab, the majority of games have compatibility of platforms. If you go on the "Top Seller", about 1/3 have compatibility. I could relate to everything on this video, except for the wishlist thing. As a Mac OS user, as soon as I see something of my interest and that it runs on Mac, there's no wishlist, it goes straight into the cart and boom, sold. And I'm pretty sure that others on the 5% range can also relate to this. I totally understand if someone replies and say that developing for mac isn't profitable or not worth it for the common developer. But if you're into making money, well just for the sake of it, those 5% translate into 1.150.000 people that could be buying more games if they could. (5% of the total 23million active accounts as of March/2020).
@Argomundo
@Argomundo 4 жыл бұрын
I agree with all of this
@171694
@171694 4 жыл бұрын
Holy.... This was a great video
@TrevanHaskell
@TrevanHaskell 4 жыл бұрын
Such a useful vid!
@lowfianimal8605
@lowfianimal8605 Жыл бұрын
Cool talk. For the point about buying games on sale, I would have to see some quantitative data before making any conclusions. Clearly some people buy at full price, and you would need to sell 10 copies at 90% off to make the same as you would for a single copy sold at full price.
@MuriloMielke
@MuriloMielke 4 жыл бұрын
26:29 who knew the google voice was a steam user!
@iQuitGirls99
@iQuitGirls99 Жыл бұрын
Trailers/screenshots on the store page not showing gameplay has got to be one of my biggest annoyances. I’m not going to YT to look up a let’s play of your game just to see how it plays
@martinmaxking
@martinmaxking 4 жыл бұрын
GREAT TALK :) This is how i shop - Is there a hidden camera in my room? ;)
@chuddyzz9074
@chuddyzz9074 4 жыл бұрын
Super fantastic talk! Just a tiny thing that is confusing me a little bit, the UI: to hide or to show?
@howtomarketagame
@howtomarketagame 4 жыл бұрын
Show! Especially if it clarifies your game's genre.
@hindsight9213
@hindsight9213 Жыл бұрын
One of the interesting things he did not talk about but something I am interested in is what about pc based free to play games, for there is no cost to entry so I wonder precisely how and where it makes a difference.
@ackmanstein
@ackmanstein 4 жыл бұрын
Great talk, thank you!
@anthonyuccello1458
@anthonyuccello1458 3 жыл бұрын
Phenomenal tips! Thank you!
@-ism8153
@-ism8153 4 жыл бұрын
I think that player without many games usually don't forget what they wishlistd. Sales are probably a little less important, but not that much.
@howtomarketagame
@howtomarketagame 4 жыл бұрын
A couple participants were very careful about their wishlists. They aggressively pruned them like a grape vine. Some had hundreds and hundreds of wishlisted items.
@chriswahl1337
@chriswahl1337 3 жыл бұрын
I'm at 0:44 and I'm like: "GIFs. People wanna see GIFs." Edit: I used to always skip the long description sections, but I almost always stop to check out an animated GIF. It's a great way to show the gameplay associated with the game's bullet pointed features.
@rockswe
@rockswe 3 жыл бұрын
So, what I've learned from this talk is that I'm very much not anything like the people he studied in terms of how I buy a game
@jasondclark
@jasondclark 4 жыл бұрын
I'm not sure that the take away on the sales wishlist familiarity is the way it should be taken. If he has a game in his wishlist, he knows it's always on sale, and it's 90% off. What is he waiting for to buy it? How can you convert that familiarity into a call to action?
@howtomarketagame
@howtomarketagame 4 жыл бұрын
Jason Clark I still can’t figure out why sometimes they go from wishlist to sale. That was my point with the wii gamer. There are so many factors that make someone say “you know I have see this game on sale a lot and passed but today I am going to actually buy it.” You almost have to be lucky that someone is in the right mood for your game at the right moment. Over and over I heard people say who finally bought a game “well I just finished a game in the same genre so now I am ready to buy this game” or people said “I am going through a hard time financially right now so I can’t afford it right now.” But they might be in a better financials spot in 2 months so if your game goes on sale then they might be more likely to buy. Again there are just too many factors to say do this and people will finally buy your game.
@joshuarowe8410
@joshuarowe8410 4 жыл бұрын
One reason I do that is because I still have games in my library I want to finish first. Eventually when I've finished those I might go back and get a new shorter game to play, so I add them to my wishlist to keep track of them. But at the moment there's so many choices that I can't spend all my money on games that look cool, I feel obligated to finish ones I already own first (which is slow since I mostly play F2P online multiplayer competitive games)
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