We review VERY Bad Dreams for the PSVR2 and revel in the new game announcements including RE4 VR Mode coming out on December 8th!
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@CorporateZombi7 ай бұрын
Happy Birthday Alex!
@CorporateZombi7 ай бұрын
GIIS GIIS Bang! Bang!
@gamingisinsession7 ай бұрын
Took me a while to get it but I got it
@CorporateZombi7 ай бұрын
1:01:00 I can sympathize with Alex's flat game fatigue. You know what bothers me about almost all flat games? The ubiquitous health bars, and damage having no effect until death. Like everyone is 100% fine, and then they suddenly die when their health reaches zero. The only recent game that I've played seems to do this slightly differently and better is horizon Zero dawn on hard mode. Where the machines actually get injured and weak and drag their limbs, and become less capable. You can turn off the health bars, and actually still tell your attacks did something with bits actually coming off the machines when you do damage, even disabling some of their attacks by knocking stuff off. That's why I feel like most flat games feel so similar & I feel like I have seen it before. With cookie-cutter fighting / shooting games that all feel like they are doing the same thing, where difficulty is determined by tight timing on attack dodges and parries (that sometimes still hurt you! What???) and long long long health bars, where the only way you know you are actually doing ANYTHING is looking at a red bar become shorter, instead of looking at the beauty of the game. Having said all that! Oh boy when that PC Unreal Engine PrayDog mod goes live, then we are actually getting Returnal in VR whether Sony likes it, (or cares) or not! I frankly cannot wait! It's a shame we have to go back to PC to get it, but there you go. I bet Sony is laughing anyway though, because I'm going to have to buy their game again! But then, when PC has, like, 600 unreal engine games suddenly playable in VR, that's surely going to make Sony's PSVR2 library look so much weaker than it does now! I'm going to be interested to see how I feel about it then. Will I still have "flat game fatigue" because those flat game mechanics will be the same, not built for VR mechanics. Or will I think, now I have justification to play these AAA flat games in VR, to be inside those worlds, and experience them! Interesting times! I've played the first hour of Resident Evil 4 remake VR and it's is just so much fun!