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FINAL FANTASY VIII, I hope you enjoy the video.
Final Fantasy VIII Enemy
Ultimecia
HP min HP max
4600 (level 1) 43,000 (level 65)
AP
N/A
Japanese アルティミシア
Romaji Arutimishia
Location Ultimecia Castle
Mug Has nothing
Common Drop None
Rare Drop None
Card Cannot be Carded
Draw Haste*^", Slow*^", Reflect*^", Demi*^"
Taste Cannot be Devoured
Attacks Absorbed Into Time...
Magic Bio, Blizzaga, Double, Dispel, Holy, Maelstrom, Meltdown, Stop, Thundaga, Tornado, Quake
Weak Against Poison
Resistant to N/A
Immune to Holy
Absorbs N/A
Scan A sorceress trying to change the world by compressing time and taking power from all sorceresses.
Legend * - Lvl 1 to 19 Lvl 20 to 29 Lvl 30 to 65
Battle
Ultimecia's first form is the weakest, but can cause a lot of pain if the player does not take her out quickly. She randomly chooses three characters in the party to battle against, and if any character is K.O.ed and left alone for too long, she will absorb that character into time, permanently removing them from the battlefield and replacing them with a new character. This means that the player can actually fight the final boss battle without Squall in their party. However, the player has to keep on their guard, because if the strongest character falls and is absorbed into time there isn't anything that can be done about it except to restart.
Ultimecia possesses a wide range of spells, as would be expected of a Sorceress, and if she casts Double on herself first, things could get interesting. If she does cast Double, Dispel it, and stick with the tried-and-true Final Fantasy VIII boss strategy of Meltdown, Aura, and Limit Breaks.
Final Fantasy VIII Enemy
Griever
HP min HP max
16,750 115,950
AP
N/A
Japanese グリーヴァ
Romaji Gurīva
Location Ultimecia Castle - Master Room
Mug N/A
Common Drop N/A
Rare Drop N/A
Card N/A
Draw Bio, Quake, Tornado
Taste N/A
Attacks Shockwave Pulsar, Draw, Claw Swipe, Destroy Stocked Magic, Absorbed Into Time...
Magic Doom, Pain, Triple, Flare, Gravija
Weak Against N/A
Resistant to Earth, Poison
Immune to N/A
Absorbs N/A
Scan In Squall's mind, the strongest GF. Through Ultimecia's power, continues fighting without vanishing.
Legend * - Lvl 1 to 19 Lvl 20 to 29 Lvl 30 to 65
Battle
Griever is fought during the second phase of the final boss battle, and later merges with Ultimecia in the third phase creating a hybrid. His main attack in his original form is Shockwave Pulsar, which is also one of the limit breaks that Quistis can learn.
The music that plays during the battle with Griever is titled "The Legendary Beast". The music that plays during the battle with the hybrid is titled "Maybe I'm a Lion".
Final Fantasy VIII Enemy
Ultimecia-Griever
HP min HP max
13,050 (level 1) 176,250 (level 65)
AP
N/A
Japanese アルティミシア
Romaji Arutimishia
Location Ultimecia Castle
Mug Has nothing
Common Drop None
Rare Drop None
Card Cannot be Carded
Draw Firaga*^", Blizzaga*^", Thundaga*^"
Taste Cannot be Devoured
Attacks Claw Swipe, GF Lethal Strike, Absorbed Into Time...
Magic Holy, Dispel, Summon Helix, Ultima, Meteor, Great Attractor, Quake, Tornado
Weak Against N/A
Resistant to N/A
Immune to N/A
Absorbs N/A
Scan Ultimecia Junctioned to Griever. A powerful monster that combines Ultimecia's and Griever's forces.
Legend * - Lvl 1 to 19 Lvl 20 to 29 Lvl 30 to 65
Battle
Ultimecia can cast Holy and Dispel at the start of the battle. She also has the ability to instantly kill your Guardian Forces, summon little monsters called Helixes, and absorb any K.O.ed characters into time. After Ultimecia summons one Helix, she begins to cast Ultima. If she can summon two Helixes, she gains access to Meteor and will begin using her special attack, Great Attractor, every other turn. Great Attractor deals powerful physical damage to your entire team, but it's nothing that can't be defended against with Protect. Try to kill Ultimecia before she can summon any Helixes, but don't be too concerned if she does - once she loses about 65% of her HP, her tail falls off and the Helixes disappear. Once her tail does fall off, she begins casting Quake and Tornado, but both of these are preferable to Great Attractor.
Squall should be Aura-ed and use Renzokuken. Rinoa should also be Aura-ed, and either Combine with Angelo or Angel Wing a few Meteors. Quistis can act as healer or throw out Shockwave Pulsar, which is quite effective. Zell and Irvine should Aura the team and then use their Limit Breaks. Selphie is best off casting Aura and Curaga, and throwing out a Triple Ultima if she gets a chance.
After this form is defeated, Griever disappears for good. However, the party must now face Ultimecia one last time.