FMX Special: A Point Based Growth Solver

  Рет қаралды 41,334

Entagma

Entagma

Күн бұрын

Today we build a point base propagation solver from scratch. This is a setup we developed for FMX 2017.
00:15 - Greetings from FMX
00:50 - The algorithm explained
04:05 - Preparing the data for the solver
10:30 - What hides in a Solver SOP
12:45 - Writing the Solver in VEX
22:40 - Implementing distance weighting
25:30 - Meshing
Download Original Project File (incl. crystal sculpt): entagma.com/downloads/GrowthS...
Download Extended Setup As Seen At FMX (incl. Growth Shaping): www.entagma.com/downloads/Crys...

Пікірлер: 22
@unveil7762
@unveil7762 Жыл бұрын
Each time i see one of your tutorial, i run to my pc full of good vibe and i start to do things and i feel good!! Thanks for what you share!!! 🎉😊
@maxwen856231
@maxwen856231 3 жыл бұрын
Great couple , great tutorial
@user-ds9ou8qe3i
@user-ds9ou8qe3i 4 жыл бұрын
Thanks!
@sikliztailbunch
@sikliztailbunch 3 жыл бұрын
Thanks for another great tutorial :-) I am still a beginner, so I was just wondering why you have used the peak node in the end instead of just dilating the result a bit more to maintain the processed point cloud to be bigger than the original one. Isn´t another extra node making the calculation time go up? I think you know what you are doing (certainly :-D ) But I was just wondering
@SnowFlake-wd1yl
@SnowFlake-wd1yl Жыл бұрын
HI!!! Thanks for this amazing tutorial, its so awesome, I was just wondering If I may ask, how did you give te cristal a material? Ive been trying for hours, creating UVs, groups, after de vdb combine with a cristal material but it dosent work, It turns dark the object Thank yo so much in advance!^^
4 жыл бұрын
it is awesome tutorial ofcourse we cannot do it by ourself because of so confused VEX parameters thank you alot
@vladyslavlavrenov9167
@vladyslavlavrenov9167 3 жыл бұрын
talk for yourself
@andreanvfx3901
@andreanvfx3901 3 жыл бұрын
i do it on myself, just don't be distracted man, in VEX all matter, even a space.
@anxhelo7383
@anxhelo7383 3 жыл бұрын
use vops pcopen
@ShawarmaBaby
@ShawarmaBaby 2 ай бұрын
im not sure this works on 18.5.499, im not getting any result :/
@hamedkhadivi
@hamedkhadivi 2 жыл бұрын
It's a bit hard for me to understand 😸 I've to rewatch and practice
@humayan91
@humayan91 3 жыл бұрын
Hi. At some point you mention using the average value of the summed up infected points. I can't understand why you are using the average value and not just the accumulate value that has been gathered. Could you please clarify that bit. Would be a great help. Thanks in advance :)
@MsAnkush12345
@MsAnkush12345 2 жыл бұрын
this is done in order to keep it normalized and realistic both , meaning if you will take just the accumulated value then it will go beyond 1, which we dont want, so to keep it below 1 we have taken the average, but this vex method is not needed anymore , you can simply take pyro spread node to simulate a very good infection also with some inbuilt noise options. Infact i guess entagma has a very good tutorial on pyrospread which is very simple to understand
@G1NJO
@G1NJO 2 жыл бұрын
how to make the infection not spherical but noisy?
@MsAnkush12345
@MsAnkush12345 2 жыл бұрын
use pyrospread node to make the entire infection system instead of tricky vex, that is very simple with some inbuilt noise options.
@giorgio9189
@giorgio9189 2 жыл бұрын
How could i add some noise to the points? Thank you!
@silenttrekkie8076
@silenttrekkie8076 2 жыл бұрын
have you tried using a point vop and turb noise?
@PickDish
@PickDish 2 жыл бұрын
@@silenttrekkie8076 would you wire between the 'growth solver' wrangle and the switch groups wrangle node inside the SOP solver?
@silenttrekkie8076
@silenttrekkie8076 2 жыл бұрын
@@PickDish If you want noised points, I would do it after you've scattered the points. This should allow you to apply noise and perhaps animate the offset if you so wanted before the solver. If you did animate your offset, you may need to tweak the solver to be able to handle deforming geo.
@PickDish
@PickDish 2 жыл бұрын
Tried another method and got the result I was sort of looking for. After the growth, I coverted the volume to a mesh then added noise then back to VDB to combine it with the source mesh. I had the advantage of using the easy to uderstand Mountain node for more control.
@beachmobjellies
@beachmobjellies 2 жыл бұрын
Hmmm....do you realize that you were basically explaining virus contraction EXACTLY at the time SARS Cov 2 was arising? surely a coincidence, but wow!
@djilaliachour1578
@djilaliachour1578 2 жыл бұрын
As usual, reat tutorial...
Special Guest: Ben Watts - Shortest Path Growth
20:34
Entagma
Рет қаралды 50 М.
I’m just a kid 🥹🥰 LeoNata family #shorts
00:12
LeoNata Family
Рет қаралды 17 МЛН
We Got Expelled From Scholl After This...
00:10
Jojo Sim
Рет қаралды 68 МЛН
Climbing to 18M Subscribers 🎉
00:32
Matt Larose
Рет қаралды 36 МЛН
Differential Mesh Growth - The Quick Way
16:35
Entagma
Рет қаралды 35 М.
Curl Noise Flow
23:00
Entagma
Рет қаралды 71 М.
New In Houdini 20: Feathers 01 - Creating Feathers
13:44
Entagma
Рет қаралды 16 М.
The Most Important Algorithm in Machine Learning
40:08
Artem Kirsanov
Рет қаралды 292 М.
New in Houdini 18: SOPs  Pyro Spread
5:03
Entagma
Рет қаралды 21 М.
How to Make 3D Fractals
7:48
CodeParade
Рет қаралды 1,6 МЛН
VOPs Quick Tip: Abstract Displacement Using Modulo & Noise
10:48
Making Minecraft from scratch in 48 hours (NO GAME ENGINE)
16:38
I’m just a kid 🥹🥰 LeoNata family #shorts
00:12
LeoNata Family
Рет қаралды 17 МЛН