Foundry VTT - Tips: Automated Combat In Action

  Рет қаралды 435

ClayGolem

ClayGolem

Ай бұрын

A showcase of our combat automation setup, complete with spells, attacks of opportunities, and all the good stuff!

Пікірлер: 11
@freakfire74
@freakfire74 Ай бұрын
This is completely awesome! Thanks so much. I've shared this with the two groups I DM for to show them what is possible in Foundry. I haven't finished the clip yet because I've been busy but just wanted to thank you in advance!
@mcubas76
@mcubas76 Ай бұрын
I would be very interested in seeing a tutorial on Gambit's Pre-mades. I have not installed it, and it looks like I have everything I need in terms of automation, but would be interesting to see what extra functionality that modules brings in.
@clay_golem
@clay_golem Ай бұрын
It's a little... glitchy. At least, where the AoO comes in. It's why I was forced to include Walled Templates, which also gave me it's own set of issues...
@JazzyBassy
@JazzyBassy Ай бұрын
That reach template should only count squares if it covers at least 50% of the square. That’s how Areas of Effects work according to the DMG. Due to counting a whole square with a miniscule overlap the range templates are not matching the rules for Midi QOL. Also new character sheets don’t have primary, secondary, and tertiary resource use but specific item uses that can be favorited. Some DDB imports will force the way of the old character sheet but they can’t be customized after.
@clay_golem
@clay_golem Ай бұрын
You know, I was so focused on getting the dang thing working, I didn't even look at that. I'll see what I can do to fix it - probably a single tick-box setting.
@SageSaga25
@SageSaga25 27 күн бұрын
If you want, you can use the wolf tactic of trip, and have a second wolf (helping with pact tactics) and they can use their attack to grab instead of attacking, if they succeed then the character can't just stand up because their speed when held is 0. They have to use their action to escape, and then stand up, and not having the ability to run because they used half their movement to stand up... The reason this isn't default tactics written into them is, it's wolves and usually used for low level encounters. People dont want you to bully new characters but so much... XD
@clay_golem
@clay_golem 26 күн бұрын
I have issues with the Grapple rules as written, as they don't really cover pinning enemies, so I do house-rule for things like this. And it makes sense that a pack that can drag you down isn't going to just let you get up again. I would absolutely use this - I might reduce the number of wolves so as not to make it TOO dangerous at for 1st levels, but especially in CoS, I WANT them to be scared of everything. They have to work together or someone's getting ripped to shreds.
@juliapalarski4022
@juliapalarski4022 10 күн бұрын
I cannot find Chris's Premades on the module installation. Am I missing something? lol
@clay_golem
@clay_golem 9 күн бұрын
Are you on Version 12? Chris' Premades is not yet updated to V12, so won't appear in your search list. They are working on it though!
@juliapalarski4022
@juliapalarski4022 8 күн бұрын
@@clay_golem thank you! :) anxiously awaiting Monk's updates too!!
@clay_golem
@clay_golem 4 күн бұрын
Monk's Active Tile Triggers is here! Woohoo!!
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