FSR vs DLSS in Starfield! | The Thing AMD Doesn’t Want You to See

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Vex

Vex

Күн бұрын

Check out the PowerColor's Red Devil Backplates!
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SOOOO.... Bethesda, AMD, whoever! Decided to make a game that HEAVILY relies on upscaling to have a good time, then didn't let anyone use DLSS for their GPU. Everyone has to use FSR. There may be excuses that it takes development time just to do it, but modders literally had DLSS in the game on day 1. We added DLSS to Starfield because AMD wouldn't (tho it may or may not be AMD's fault- we talk about that).
I jumped in and tested it. To see if DLSS would be significantly better than FSR and made this so you can see it too. Will AMD regret this? This is... FSR vs DLSS in Starfield!!!! (modded :))
Links to the mod!
base: www.nexusmods.com/site/mods/5...
mod: www.nexusmods.com/starfield/m...
Tutorial!
FourEyes: • STARFIELD FOV Slider &...
==JOIN THE DISCORD!==
/ discord
Nvidia: • What’s the Latest? DLS...
www.theverge.com/2023/8/25/22...
0:00- We put DLSS in Starfield 😈
0:23- Sponsor Segment
0:54- Settings and Testing
1:48- Which looks better? FSR vs DLSS (50%)
4:22- FSR vs DLSS (66%)
5:05- FSR vs DLSS- Performance
5:35- Using XESS in Starfield
6:37- DLSS might not be at full potential
7:42- Why is DLSS not in the Starfield?
9:50- Try it for yourself (IF YOU DARE!)

Пікірлер: 1 200
@vextakes
@vextakes 9 ай бұрын
They’re straight goofin over at Bethesda
@daniels5607
@daniels5607 9 ай бұрын
Bethesda just did not want to add it not sure why. But modders always fix Bethesda games :D
@Paelmoon
@Paelmoon 9 ай бұрын
Where did this idea come from that just because the internet mob likes something, companies are required to do what they say? Let companies do what they want. People will buy it or not.
@Eleganttf2
@Eleganttf2 9 ай бұрын
"Hi im Todd Howard, AMD Gave us money I want to personally say thanks to Lisa Su that we underutilized nvidia gpus as requested. Also DLSS and XeSS will not be included in our game so she doesn't have to worry anymore..."
@googleandyoutubeareevil
@googleandyoutubeareevil 9 ай бұрын
Why when Ngreedia and Shintel have repeatedly effed over AMD by making games and software unoptimized for their GPUs/CPUs?
@KookyBone
@KookyBone 9 ай бұрын
You realized the original DLSS list got debunked already... There are a lot of Nvidia games that don't have FSR and a lot of AMD sponsored titles that have DLSS. There is eve a comment on the last Moore's Law is Dead Podcast that Nvidia might have started this negative thing against AMD. And AMD already stated that they don't forbid partners to use DLSS.... So please change your click baiting title
@Psychx_
@Psychx_ 9 ай бұрын
The reason the DLSS mod works in the first place, is because it requires the same prerequisites (depth buffer, g buffer, motion vectors and temporal information) as FSR2 or XeSS.
@Not_interestEd-
@Not_interestEd- 9 ай бұрын
This entire thing can be boiled into this- >new game uses outdated upscaling >new game does worse than mod with up-to-date upscaling mod >shock AMD is at fault for not sponsoring it with FSR3, huge shame.
@ghfsd786fa
@ghfsd786fa 9 ай бұрын
@@Not_interestEd- new game uses an upscaling that works on consoles; DLSS doesn't work on consoles; and instead of implementing their own upscaling for consoles (like PS exclusive titles do), they preferred to save time and use an off-the-shelf solution that works cross-device.
@Not_interestEd-
@Not_interestEd- 9 ай бұрын
@@ghfsd786fa still, they could have waited on FSR3, fixing bugs while waiting. Good use of time imo
@wr102ka7
@wr102ka7 9 ай бұрын
@@ghfsd786fa Save the time - Modder did it in a week. Too hard for a multi-billion dollar company.
@Quxer0721
@Quxer0721 9 ай бұрын
@@wr102ka7 Yes and no. Modders don't care about glitches, so they will do something, which is 80-90% good. Developers need to check whole game for potential errors and their margins need to be around 98-100% good. This is work for developers and testers. Add training time for DLSS algorithms and you have probably at least month of work with back and forth communication between both teams and probably Nvidia representative.
@UncannySense
@UncannySense 9 ай бұрын
Since when has bethesda not shipped a half finished game at let the modding comunity finish the jank for them...
@lawyerlawyer1215
@lawyerlawyer1215 9 ай бұрын
There’s an interview of a Bethesda developer claiming they already had DLSS implemented and AMD made them remove it , and then had the guts to say that they won’t stop it. This wasn’t on Bethesda , this was AMD being assholes.
@dwaynethemineraljohnson412
@dwaynethemineraljohnson412 9 ай бұрын
​@@lawyerlawyer1215but didn't amd also say a few days before its release they wouldn't be stopping bethesda from implementing dlss
@G.Giorgio
@G.Giorgio 9 ай бұрын
@@dwaynethemineraljohnson412 if you reread the comment you'll see that AMD pressured bethesda to remove dlss. But I would take this comment with a grain of salt
@dwaynethemineraljohnson412
@dwaynethemineraljohnson412 9 ай бұрын
@@G.Giorgio i read it but amd or bethesda said that amd is not blocking dlss so if thats true its just bethesda being lazy and releasing a unfinished game for the 100th time
@UncannySense
@UncannySense 9 ай бұрын
@@lawyerlawyer1215 I don't care about upscaling and fake frames. But I'd be inclined to believe the DLSS restraints were from Micro$oft. Otherwise why would AMD not release FSR3 on such a sponsorship oportunity... I just want games optimised that can play 60fps on high settings on mid range hardware on mid range display resolutions and not depend on upscaling to do so day 1.
@martiniquevodka5574
@martiniquevodka5574 9 ай бұрын
What is even more shocking is not only the absence of DLSS but also the lack of new FSR 3.0 in an AMD-sponsored game. Even the most devoted AMD fans are aware that FSR 2 lags behind by a year. This could have been the ideal opportunity to showcase the quality of AMD GPUs, not only delivering better performance in Starfield but also offering good software. But no we are left without even a really good implementation of FSR 2.
@Blackfatrat
@Blackfatrat 9 ай бұрын
I'm guessing it'll be added later but Bethesda, having actually done a pretty decent job on Starfield with bugs, probably didn't want to add an unknown factor so late in development. Remember, FSR 3 became official like right before Starfield, and we don't know when AMD felt it was good enough to have a 100% set date, meaning Bethesda maybe didn't know if it would be out when Starfield released.
@Nethan10Troi
@Nethan10Troi 9 ай бұрын
maybe because FSR 3 isnt out yet, duh!
@__-fi6xg
@__-fi6xg 9 ай бұрын
meh... the more Nvidia will go AI, the less they will innovate around gaming tech and eventually AMD will lead the charge in gaming since they made consoles from very early on and games just sell better on those.
@deyandimitrov7287
@deyandimitrov7287 9 ай бұрын
As a 6800XT owner I do agree, this game needs FSR 3. Not sure if we'll get it tho.
@Nethan10Troi
@Nethan10Troi 9 ай бұрын
@@deyandimitrov7287 the good thing is that FSR 3 supports all DX11 and 12 games.
@pasha715
@pasha715 9 ай бұрын
u mean bethesda wouldnt, if amd dont lie, which maybe they do, nobody is forcing them to use just fsr
@GREG_WHEREISTHEMAYO
@GREG_WHEREISTHEMAYO 9 ай бұрын
Yeah and the reason this mod was released day one was because Bethesda gave a review code to a modder. They just didn’t feel like implementing it officially
@Dani-kq6qq
@Dani-kq6qq 9 ай бұрын
Dlss upscaling doesnt need to train games individually anymore, it uses general knowledge based on how pixels usually look and change, but dlss implemented natively with the source code rather than relying on a black box approach would look & run better.
@MiraPloy
@MiraPloy 9 ай бұрын
The "general knowledge" comes from training on games. But yes it's now supposed to be applicable across games rather than specific games. But it's possible that if a game is included in the corpus of training data it might look better.
@TheGanemi
@TheGanemi 8 ай бұрын
Well the more DLSS will be trained, the better it will be but you will need to replace your GPU every time new generations of DLSS will lunch for you too get those benefits when AMD choose path of open source - it never will be that good and you shouldn't expect it but everyone can use it
@nightstah
@nightstah 9 ай бұрын
Video title should be "Bethesda Wouldn't"
@NBWDOUGHBOY
@NBWDOUGHBOY 9 ай бұрын
Naw, That's an AMD call. Even Digital Foundry spoke to this in a now deleted Twitter Post.
@HunterTracks
@HunterTracks 9 ай бұрын
​@@NBWDOUGHBOYAnd then went back and clarified that they weren't talking about Starfield.
@NBWDOUGHBOY
@NBWDOUGHBOY 9 ай бұрын
@@HunterTracks Technicalities
@Katjajaja
@Katjajaja 9 ай бұрын
AMD went on record saying that they didn't block DLSS from being in Starfield, Bethesda just didn't put it in.
@malazan6004
@malazan6004 9 ай бұрын
yep starfield was rushed
@ashamahee
@ashamahee 9 ай бұрын
they also said that they couldnt say exactly what the contract said, and that there was certainly money involved in the sponsorship with an emphasis on "prioritizing" AMD solution. Its plain language for yes, they blocked or delayed it without saying it, you want dlss ok but then no money honey.
@Angel7black
@Angel7black 9 ай бұрын
Or maybe AMD lied. They lie all the time. Yeah so do Nvidia and Intel, but AMD also lies. Like when they said they werent directly selling to miners. Or when they put out bullshit stats, or when they said FSR3 was coming out soon, a longtime ago, or when scott herkelman tried to bet money that they would have enough supply for everybody during the mining crisis and they barely had any stock cause TSMC was so overburdened. Or when they said they would support AM4 for however many gens and atleast then tried to make Zen 3 exclusively on X570 and B550… yeah eventually they brought it out to 400 series boards and some 300 series, but that was only after it blew up in their face and they were forced to come up with a solution. They still lied and had every intention to keep lying. Theyre liars, and Nvidia or Intel lying about stuff also doesnt change that. If theyre known liar then they could have lied about a backroom deal to not have DLSS in many of their sponsered games including starfield. Theyre a corporation, corporations lie
@Lobardan
@Lobardan 9 ай бұрын
They only said that after months of "no comments"
@RipRahat
@RipRahat 9 ай бұрын
by Amd you mean one guy whos most known aspect is that he lies?
@Psychx_
@Psychx_ 9 ай бұрын
CAS is not an upscaler. It's just a sharpening algo intended to be used in conjunction with upscaling. When setting a render resolution scale without FSR2, but with sharpening, then the game will do its own upscaling, which is part of the engine's native denoising and TAA algorithm.
@HanSolo__
@HanSolo__ 9 ай бұрын
CAS seem to work well with integrated graphics.
@justanotherlikeyou
@justanotherlikeyou 9 ай бұрын
We added DLSS because AMD wouldn't? Didn't know AMD made Starfield. So, does Bethesda make Radeon GPUs then?
@johnnyringo35
@johnnyringo35 9 ай бұрын
No but when you.make.a contract/partnership with a company. In this case Bethesda and since Bethesda is owned by Microsoft (AMD makes console chips) you now have a double whammy why they wouldn't allow it. Business wise it makes sense on paper . However when AMD bragged they were the good guys....let PC be open source all are welcome.....it now becomes a hindrance. Not a good look at all. So yes Indirectly AMD had a part in this decision . That's why they said no comment at first....the. Tried to clean up the mess tossing blame on Bethesda. 🤣
@MinosML
@MinosML 9 ай бұрын
@@Raindrop511 stfu AMD fanboy, dude's right if it took this little effort to add the mod in an AMD sponsored title then there's something sketchy going on behind the scenes it's obvious for all to see. Plus the really not suspicious reaction of "no comment" when asked if they were doing that lmao
@IMajst3RI
@IMajst3RI 9 ай бұрын
One thing I love about the fsr implementation in starfield is that you can chose exacty render resolution and sharpening. It should be in every game.
@Vorexia
@Vorexia 9 ай бұрын
@@pc_modder8156 As good as the customisability of FSR 2 in Starfield is, it adds a layer of complexity that some more casual gamers aren't into. Presets should definitely still exist as an option for those who prefer it.
@livingthedream915
@livingthedream915 9 ай бұрын
yeah that should just be the norm, in the ini you can make it go below 50% if you're a masochist
@jackoberto01
@jackoberto01 9 ай бұрын
The Starfield settings menu is confusing because the upscaler is in a different part of the menu than the scaling options. It also confusingly has a toggle called "Dynamic Resolution" which usually signifies that the resolution will change only when performance is needed however it's just the way to enable upscaling
@IMajst3RI
@IMajst3RI 9 ай бұрын
@@jackoberto01 yea, I got confused and had to look it up. I hope that they will fix that, but I bet that there is a mod for it by now
@minty_x
@minty_x 9 ай бұрын
​@@VorexiaCasuals should just use console if the simple concept of render resolution is too difficult to understand
@lilpain1997
@lilpain1997 9 ай бұрын
I added this day one. Far better image quality than FSR. I really don't get why some people think its ok that its just FSR because it works on everything. It doesn't look as good and more options are better.
@x3roxide
@x3roxide 9 ай бұрын
true. to me it feels like AMD learned from the "Nvidia GeForce Partner Program" and tried to pull something similar.
@Krushx0
@Krushx0 9 ай бұрын
​@@x3roxidetrue to a certain degree but i might be remember wrong but nvidia never bard the developers from implementing the competition's technology or hardware optimization. There might been times when the developers did not have enough resources time to do both. But here is different since nvidia tech installation have been dumb down to now a near plug n play experience.
@TimisDaniel
@TimisDaniel 9 ай бұрын
Honestly I think both are shite.
@marcinw922
@marcinw922 9 ай бұрын
Maybe because not all players have rtx 30/40?
@Krushx0
@Krushx0 9 ай бұрын
@@pc_modder8156 because you do not know what you are saying. DLSS is superior because its very neture alows it to be superior. If it would be open standard it would just as bad as FSR.
@NicoRTM
@NicoRTM 9 ай бұрын
FSR looks sharper because the sharpen option does nothing with the DLSS mod, you need to use REshade to use a sharpen filter from there and you will have way better results with DLSS
@marosis99
@marosis99 9 ай бұрын
or use NVIDIA NIS sharpener in control panel
@carpelunam
@carpelunam 9 ай бұрын
Reshade!
@AM5artor
@AM5artor 9 ай бұрын
You can simply press Alt + F3 and add a sharpening filter directly from Geforce Experience bar
@malazan6004
@malazan6004 9 ай бұрын
many people dont like using geforce experience @@AM5artor
@TinMan445
@TinMan445 9 ай бұрын
Yea this is essential.
@degeneratepervert6255
@degeneratepervert6255 9 ай бұрын
It’s a sad state of affairs when the community is getting hyped over an upscaler and fake frames.
@Playingwith3D
@Playingwith3D 9 ай бұрын
yes, like my comment. Where I said I wish influencers would stop fussing over fake frames generators and start complaining that their over priced GPU can't run a game natively.
@melcorchancla9431
@melcorchancla9431 9 ай бұрын
DLSS has no sharpening filter as one of the latest versions removed it, so the sharpening filter from DLSS doesn't apply with DLSS. Most of the time when comparing upscalers you should make sure the sharpening filter is either disabled or the same on both, otherwise it can change the results.
@Whiteshade
@Whiteshade 9 ай бұрын
Do you know if nvidia experience's gamefilter works for sharpening in starfield?. Don't want to use reshade for sharpening.
@melcorchancla9431
@melcorchancla9431 9 ай бұрын
@@Whiteshade yes it does
@Whiteshade
@Whiteshade 9 ай бұрын
@@melcorchancla9431 Thank you
@Accuaro
@Accuaro 9 ай бұрын
Some cool knowledge to know when talking about image reconstruction are: 1. Particles - How clean a particle (fire embers or sparkles for example) travel without leaving a fizzy pixelated trail. 2. Moiré pattern - Google this one, kinda hard to explain but it's like looking at an insect flyscreen in real life and your eyes show cool patterns when you move, definitely not cool in game since you could get that effect on a wall, hand rails or warning signs e.g. 3. Shimmering - Self explanatory but also how clean the terrain and objects behaves without it spazzing out in a mess of (sometimes blurry, sometimes it looks like it's missing AA) pixels. 4. Transparencies - How clean a transparent object or effect is reconstructed. Think water, glass, lasers or weapon effects. Sometimes it doesn't show the transparency so instead you get a messy pixel reconstruction without/unclean transparency. 5. Disocclusion Fizzle - When a object, NPC or something moving on your screen leaves lots of small/faint black pixels. This can manifest itself for multiple reasons such as improper or lacking motion vectors, but mostly because FSR is pretty bad as you lower the quality setting. 6. I don't know what this is called but happens when swapping weapons - When there is no mask or no motions vector to the hand & weapon so FSR see's it as static geometry, meaning it also leaves behind a mess of pixels from the past (swapping the weapon for example). Image reconstruction tech doesn't know what to do as it hasn't been told what it should or shouldn't do. FSR does this slightly even with a proper implementation.. because AMD.
@markjacobs1086
@markjacobs1086 9 ай бұрын
#6 is just blending in bad pixels, also known as ghosting. They instead should've been discarded but weren't. TAA at native resolution can have the same problem.
@Accuaro
@Accuaro 9 ай бұрын
@@markjacobs1086 Not always. If you look at Immortals of Aveum with FSR on performance mode you can see what I am talking about when you swap weapons. It is very apparent and a video on youtube exists "Immortals of Aveum - Dlss vs FSR" by the channel Edwin. Not to say it isn't ghosting, but it isn't always ghosting.
@markjacobs1086
@markjacobs1086 9 ай бұрын
@@Accuaro It's the same thing there, it's blending bad pixels. That's exactly what ghosting is.
@MDFGamingVideo
@MDFGamingVideo 9 ай бұрын
Considering the way Starfield looks, I don't understand why they couldn't get it 60FPS stable on midrange hardware at native 1080p. For comparison, when Fallout 4 came out, it would average 63 FPS on a GTX 960 at ULTRA settings. Starfield performance reminds me of Fallout 4 with precombines disabled. It tanked!
@backfischritter
@backfischritter 9 ай бұрын
Its the old engine they still use. It is simply not suitable for modern gaming graphics and requirements. Creation engine is ages old.
@thefinalroman
@thefinalroman 9 ай бұрын
980ti should get 60fps high not 15fps
@levygaming3133
@levygaming3133 9 ай бұрын
Not to totally disagree with you, but I could swear that Fallout 4 has a 60FPS frame cap, and so it’d be difficult for anything to average above the frame cap.
@g.eberling8700
@g.eberling8700 9 ай бұрын
​@@levygaming3133Doesn't matter it looks not that much better than fallout 4 and thats ages old and runs on by todays standards "potato hardware"
@CoreVega
@CoreVega 9 ай бұрын
As far as i know dlss does not have to be trained for a specific game anymore
@techwandoUS
@techwandoUS 9 ай бұрын
Trying to play this on ARC day one was really fun.
@mustangmanx
@mustangmanx 9 ай бұрын
😂 I heard its a great experience/s.
@markjacobs1086
@markjacobs1086 9 ай бұрын
At least you don't have performance concerns 😂
@90lancaster
@90lancaster 9 ай бұрын
Even when I bumped up the output display render I have to admit I simply couldn't see the differences being highlighted. Perhaps if Motion blurr was on it is harder to see some of it. So I guess my conclusion would be maybe you can only see the differences better on a larger screen than I have.
@mryellow6918
@mryellow6918 8 ай бұрын
idk mines only 27' and it still looks bad
@Vlad-bu3mr
@Vlad-bu3mr 9 ай бұрын
dlss frame generation is available now, and its frankly pretty amazing put it on a hour ago and its running at 4k ultra settings around 80fps on a 4080
@Icenfyre
@Icenfyre 8 ай бұрын
they announced a patch that will have it ingame. anyways, do you get achievements disabled when turning FG ON?
@tdogg8291
@tdogg8291 9 ай бұрын
Ima just play it at native resolution at 60fps, that's good enough and best image quality without worrying about upscaling 🤷‍♂️
@dpptd30
@dpptd30 9 ай бұрын
Make no mistake, AMD absolutely blocked DLSS in their sponsored titles, Digital Foundry even mentioned an interview with devs from another AMD sponsored title who said they have to remove DLSS that they have already added just to comply with sponsorship deals from AMD. The fact that AMD took this long to respond obviously means they have to take time to alter their policy just to be legally say they didn’t block DLSS, they only make the devs “prioritize” FSR, when Nvidia had make it abundantly clear that they had make integrating DLSS extremely easy when you already have similar upscaling tech like FSR. I find the fact that people are less suspicious of the “underdog” and more tolerant of their shady behavior worrying, underdog does not equal to “your friend”, if history haven’t taught us already.
@varshoee
@varshoee 9 ай бұрын
Nobody will listen to your comment. For some reasons AMD has a really strong fanbase who are completely brain dead. AMD is like god to them.
@giucafelician
@giucafelician 8 ай бұрын
Can you please provide us with your sources of information? Or are you simply expressing your thoughts as an avid fan whose favorite brand has been affected?
@AndyViant
@AndyViant 9 ай бұрын
Thanks for sharing the mod and the instructions
@o_migl
@o_migl 9 ай бұрын
did you installed the version of the mod with Reshade? if not that is why you couldn't sharpen the image, with that version you use CAS for the sharpening.
@crimsonhoplite3445
@crimsonhoplite3445 9 ай бұрын
Adding DLSS is AMD's responsibility? Need to ask Bethesda why they didn't add it.
@markjacobs1086
@markjacobs1086 9 ай бұрын
Could it be the DP4A instructionset for XeSS isn't functioning here? Or is it exactly the same issue using the XMX instructions when using XeSS on an Intel dGPU?
@ojonathan
@ojonathan 9 ай бұрын
We will only know once Intel fixes their driver so the game can at least launch.
@Shmack_
@Shmack_ 9 ай бұрын
If I got a beast PC and can play at 4k no issues do I need to use upscaling at all? Got a 4090
@kaisersolo76
@kaisersolo76 9 ай бұрын
VEX - Microsoft should be who to blame as they own Bethesda, the game main focus is the Xbox and that needs FSR for this to run. Pc development is just an afterthought dlss will come after.
@robertmyers6488
@robertmyers6488 9 ай бұрын
The only one to blame is Nvidia. No one owes a non-participating competitor anything.
@Eleganttf2
@Eleganttf2 9 ай бұрын
@@robertmyers6488 how
@faridbang9851
@faridbang9851 9 ай бұрын
@@robertmyers6488 Nvidia is to blame for the AMD exclusivity contract! yeah right
@robertmyers6488
@robertmyers6488 9 ай бұрын
@@faridbang9851 That is so asinine that it should be shamed. You don't buy a product from a company and instead buy their competitors product. Then you bitch that the first company didn't make it compatible with product you bought. That is not rational. No body in their right mind would put any effort into compatiblility. It's not there business to keep you happy for choosing the other company. If you didn't have such bad native textures you would be so dependent on the tech. You sound like a spoiled petulant child. They are there to serve their customers.
@chacharealsmooth941
@chacharealsmooth941 9 ай бұрын
​@@faridbang9851Nvidia introduced sponsored titles into gaming, did it not?
@Paelmoon
@Paelmoon 9 ай бұрын
I think companies should be able to add or not add whatever they f**k they like to their products. And when people buy it, they can then do whatever they like with it.
@zperdek
@zperdek 9 ай бұрын
Yes but we shouldn't forgot that Bethesda would likely sell this game for 100$(basic version) if they could. And they choose to accept AMDs offer. And there clearly wasn't offer from nvidia.(probably because of lacking rt)
@orangepacker7479
@orangepacker7479 9 ай бұрын
AMD has already released a statement saying they didn’t stop them. They only told them to prioritize FSR.
@Rexolaboy
@Rexolaboy 8 ай бұрын
This video didn't age well. Nvidia wasn't blocked from adding DLSS. They just didn't.
@stangamer1151
@stangamer1151 9 ай бұрын
Hey, Vex. It is possible to reduce ghosting effect in case of DLSS by changing presets. Stock preset "F" is not optimal in this regard. Preset "C" on the other hand usually has the least amount of ghosting artifacts.
@richardsmith9615
@richardsmith9615 9 ай бұрын
The fact that Frame rates for DLSS on Starfield after modding, are so close to FSR 2.2 on 40xx cards, makes me extremely suspicious that the Hardware aspect of DLSS is actually a scam. XeSS will be more interesting to compare when running on Intel GPU's with this week's driver update, cos I can tell you as someone with an intel gpu that it looks great, particularly on Ratchet & Clank.
@markjacobs1086
@markjacobs1086 9 ай бұрын
Who says it couldn't run faster if it was doing less (upscaling) work? You could do more work in the same time it takes FSR 2 to do its thing when utilising DLSS (and get a better looking output).
@andrewbroadfort6856
@andrewbroadfort6856 9 ай бұрын
I definitely don't see the halo effect nor the ghosting when switching weapons using FSR. I'm playing the game on a 9900K with a 2080 Ti. My settings are on mid to low. Pixel peeping is all well and good (I do it myself) but when one is actually playing the game and fully immersed the visuals take a back seat. The game looks just as good as on high settings.
@carpelunam
@carpelunam 9 ай бұрын
interesting maybe its refresh rate related then
@andrewbroadfort6856
@andrewbroadfort6856 9 ай бұрын
@@carpelunam I am using a G-Sync display
@thomas9919
@thomas9919 9 ай бұрын
I’m on a 9700K and 2080 ti OC, and I’m playing medium/high 1080p quality DLSS and getting 60-100 fps, 45-60 fps in New Atlantis
@teeman7137
@teeman7137 9 ай бұрын
I have a 2060s and I get around 15-45 fps on low… when I can still play most modern games on high 60-80 fps
@LupusWorax
@LupusWorax 7 ай бұрын
You guys remember the times where we actually played games without macro cameras on the screen to analyze slow motion footage and every technological aspect of it and people do wonder why there are almost only shitty games as it seems like its only about looking perfect instead of actual gameplay and having fun. As long it provides some performance gain on the framerate I am happy, no matter what upscaler.
@conika92
@conika92 9 ай бұрын
Tell me honestly, if you dont do slomo and 500 precent zoom and play the game as normal, is it that noticible difference between both upscalers?
@markjacobs1086
@markjacobs1086 9 ай бұрын
The temporal instability on FSR 2 is quite noticeable. The more blurry representation doesn't bother me as much since I can sharpen that myself.
@Nite-Lite-Gamers
@Nite-Lite-Gamers 9 ай бұрын
Yo, at the end of the day, Upscalers are there for you to get more fps outa your games and this helps older gpu`s. When upscalers first came out, we all thought "Yes" I can get another year out of our cards without paying big money to upgrade. Now the way its going people are looking at upscalers as crap. Yes you have faults in both but for some one sitting on a 580 or 1080 its a gods send. Also you were compairing the Dlss 3.5 version against Fsr 2.0, and yes dlss always did look better but maybe redo the video when fsr 3.0 arrives which Im sure you will but as always a good video in the end.....
@LoneWolf-tk9em
@LoneWolf-tk9em 9 ай бұрын
​@@purpleturtle9502 more & more devs going to do it because consoles use upscaling natively.
@Nite-Lite-Gamers
@Nite-Lite-Gamers 9 ай бұрын
@@purpleturtle9502 Ok I can see your point to a certain extent, but would you say then that the majority of the gamers has mid range cards? and if so then it would be unwise to make a games that runs bad on those cards even with fsr/dlss, This would be suicided for games developers as no one "the majority" would buy the game. Yes I see more games that are coming out that are getting harder and harder to run, so is that a push by graphic cards companies for the devs to do that to push more sales of high end cards i.e more money for them, or is it a case of people wanting bigger and better games from the devs.
@Randan.
@Randan. 9 ай бұрын
not even gonna criticize the upscaling, the optimization/performance is shit like couldn't they have put a bit more effort into making it playable for anyone who doesn't have the budget of the US military for a pc and it doesn't even look that good... complete let down.
@intensedad2827
@intensedad2827 9 ай бұрын
That‘s not AMD‘s fault, it‘s Bethesda‘s. AMD stated that they‘re fine with implementing DLSS.
@MyndZero
@MyndZero 9 ай бұрын
FSR breaks down a lot if you have motion blur on I've noticed, it is a LOT better once motion blur is turned off. Still has some issues though.
@FutureNaught
@FutureNaught 9 ай бұрын
I wouldn't be surprised if the DLSS mod came straight from NVIDIA themselves through a proxy account.
@tmkongen
@tmkongen 9 ай бұрын
AMD already said DLSS could be added. It's up to Bethesta.
@johnnyringo35
@johnnyringo35 9 ай бұрын
That's called passing the buck. 🤣 fools like you always fall for it. AMD first said "no comment" because they wanted to wait and see the reaction. When it was mostly bad, they tossed Bethesda under the bus. Bethesda is owned by Microsoft. AMD makes the console chips. Plus has a contract partnership with Bethesda. They didn't allow it before hand that's obvious .....only a fool would see it otherwise.
@mryellow6918
@mryellow6918 8 ай бұрын
basically them saying in this 500 page contract we never said you cant, but heres 200 pages on how we'll screw you if you do, so its really your choice if you want to work with us in the future.
@TheRagingRayn
@TheRagingRayn 9 ай бұрын
Since I have a 1080-ti I can't use DLSS, but imo upscalers shouldn't be necessary to run a game at a decent framerate. It should just be an extra option if you are trying to squeeze a little more fps out of a game in order to hit a specific framerate. Like 4k at 60fps for example, or 1440p/1080p at 120 - 144 fps. If you are riding on the cusp of like 52 fps or something on 4k then you crank it on. Nothing is stopping you from using it how you want, but nowadays upscaling just seems like an excuse for game developers to be lazy in terms of optimizing their games.
@rexomi17
@rexomi17 9 ай бұрын
Optimizing game cost money and release it early will reduce cost and quickly bugfix and Upscaler exist to not let the card last longer. It existed to make you buy new card for the new game and no company have dumb mind to let consumer their old stuff long and reduce profit margin. It is not a extra option.
@TheRagingRayn
@TheRagingRayn 9 ай бұрын
I think it's an extra option. Sounds like you support games releasing early and buggy, instead of polished then? Thus, you support the decline in the gaming industry.@@rexomi17
@popops3
@popops3 9 ай бұрын
Okey but how does this work, doesnt dlss first need to learn the game files and study it in 16k for dlss to work on a game ?
@agentflemme
@agentflemme 9 ай бұрын
Game supports only DLSS : I sleep Game supports only FSR : WTF yeah, double standards
@od1sseas663
@od1sseas663 9 ай бұрын
Because DLSS looks good (FSR 2 is trash) and the majority of gamers use Nvidia GPUs (87% market share)
@user-up2cq5cx4z
@user-up2cq5cx4z 9 ай бұрын
IKR?
@agentflemme
@agentflemme 9 ай бұрын
@@od1sseas663 so you support gpu makers lobbying on game devs to implement only their optimizations only because they have the most market share ? Plus FSR is really not that bad, in 1080p fsr2 ultra quality you just get 50% more frames for no apparent changes
@agentflemme
@agentflemme 9 ай бұрын
The only thing to do here is implement BOTH, but it's not gonna happen because money
@od1sseas663
@od1sseas663 9 ай бұрын
@agentflemme8820 Lol what. FSR looks horrible in the game. Too much shimmering, artifacts and ghosting. It's obvious you haven't tried DLSS yourself.
@xarrassashenstar9834
@xarrassashenstar9834 9 ай бұрын
There's a DLSS 3 mod by puredark now that also incorporates framegeneration to get you about an extra 20-30% fps boost over non framegen DLSS and the built in FSR. damn. as an AMD user I'm jelly rn.
@kanenas1727
@kanenas1727 9 ай бұрын
First you have to become a patreon member secondly it has graphical anomalies, thirdly don't be jealous he said that as soon as AMD releases the FSR3 SDK they will add it to the game.
@sergiomarin7632
@sergiomarin7632 9 ай бұрын
Behind a paywall, I pass mods shouldn't be charged on the go, if you wanna donate that's a different story.
@GraveUypo
@GraveUypo 8 ай бұрын
my 4080 WITH framegen is performing worse than a 7900xtx without it. this game heavily favors radeons.
@GraveUypo
@GraveUypo 8 ай бұрын
@@sergiomarin7632 not to worry, there's a different one released without a paywall. that's the one i'm using
@jette24
@jette24 8 ай бұрын
3:30 the building behind the pole on FSR was GROOOSSSSSS
@mixmaster5150
@mixmaster5150 9 ай бұрын
When you wrote DLSS 3.5, does it include Ray reconstruction in it?
@iWillMakeYouTea
@iWillMakeYouTea 9 ай бұрын
Only AMD users can regret not having DLSS.. and me with 6800XT with FSR. No regrets !!
@bobanders6672
@bobanders6672 9 ай бұрын
I also have an AMD gpu but you have to admit locking out upscaling tech for other graphics cards is highly anti consumer. It dosen't help anyone.
@iWillMakeYouTea
@iWillMakeYouTea 9 ай бұрын
@@bobanders6672 Yeah, there is no reason other than that, AMD silently shows Nvidia's (4000 series mostly) users, that without Fake Generation, their GPUs sucks.. especially when it comes to price/performance without Fake Generation. It's not a theory or anything, just fun conclusion 🤭
@AKSBSU
@AKSBSU 9 ай бұрын
@@bobanders6672 Are you similarly offended Nvidia sponsored games like A Plague Tale: Requiem have DLSS but not FSR? I have to use a mod for that game just as people are doing here with Starfield, except I'm getting screwed more because I don't have the option of just using DLSS without bothering with a mod the way Nvidia owners can just use FSR.
@iWillMakeYouTea
@iWillMakeYouTea 9 ай бұрын
@@AKSBSU NVIDIA not including FSR in game. NVIDIA users: AMD ? What's that, is that something to eat ? AMD not including DLSS into the game. . Entire world + Nvidia users: Rage mode !!
@GeneralMiller92FIN
@GeneralMiller92FIN 9 ай бұрын
@@bobanders6672 ...except AMD. They have calculated that the Starfield is big enough name - that if they intentionally make it worse for Nvidia then the consumers would buy the AMD just because of Starfield.
@grggrgrgg
@grggrgrgg 9 ай бұрын
Regarding your take at 6:57 about native integration. Training is completely irrelevant to implementation in the case of DLLS 2 or later. Only the original DLSS 1, which was a spatial upscaler, needed to be trained on a per-game basis. Essentially, the training now, is already done by nvidia, and it is done in a generic way, so that it works on any game. How you ask? Well the DLSS 1 model would train on low res and high res images of a specific game, whereas DLSS 2 and later is trained on how to handle different kinds of temporal data. So in essence, it is not exactly trained on images, rather various kinds of per-frame differences between frames. One way that I can think where the native implementation may be better than the mod, is that maybe the input required by FSR and DLSS is not exactly the same, or perhaps can be optimized in a specific way to work better with either upscaler's API. What this mod does essentialy is the FSR->DLSS API bindings conversion, and replacement of FSR with DLSS. Probably both upscalers work on the same or very similar input though so this probably wouldn't make a difference anyway.
@libertysound8575
@libertysound8575 9 ай бұрын
Auto HDR is on pc? Have you tested a hdr monitor?
@drdoomslab
@drdoomslab 9 ай бұрын
HDR on the console is MS's quite good but "emulated" HDR which is in the consoles OS much like if you have windows 11 you can also use this feature. I'm in on windows 10 still but this feature on win 11 is about the only one that seems useful to me. Also it seems you dont have to "train" DLSS anymore for a game. You do have to tune it for the game though. That how the plugins work for unreal and other engines i have used. Although im not excluding the fact that maybe if your game is nvidia sponsored / you pay enough that nvidia might well train there ai for that game. Cheers.
@VitisCZ
@VitisCZ 9 ай бұрын
I remember seeing video where in a different game running XeSS on non intel gpu had similar black pixeling noise but it was fine while using intel arc gpu
@fffrrraannkk
@fffrrraannkk 9 ай бұрын
Arc has hardware acceleration for XESS like Nvidia does for DLSS, so it's not really useful on other cards. The quality is supposedly on par with DLSS on Arc.
@korysovec
@korysovec 9 ай бұрын
"because AMD Wouldn't" It's not AMD's job to implement features to games. Your title is driving on a misconception that AMD is stopping it's partners from implementing features into titles sponsored by them. As per one of the last videos by Moore's law is dead it's stated by people from the industry that it's a false narrative. I think you should re-consider the name of the video as it's quite unfortunate.
@__-fi6xg
@__-fi6xg 9 ай бұрын
i know you keen saying dlss looks better, but i find both upscalers ugly af at 1080p without trying to upscale to 2k or 4k...
@Skylancer727
@Skylancer727 9 ай бұрын
From what I've heard DLSS is rarely trained specifically for the game at hand. Nvidia really only does that with the higher profile games with higher budges like COD. Most games instead just use the DLL from Nvidia with guidance how to properly add it to their game or engines.
@minakatahizuru
@minakatahizuru 9 ай бұрын
Many smaller games have it like Tower of Fantasy.
@asfhkkljfs
@asfhkkljfs 9 ай бұрын
I was hoping youd show examples of smoke and shadows in some plantes. I had a gun that shoots smoke and vapor during its reload animation and FSR completly ruins the image behind it. Also in some planets the shadows are very bad. I was playing at 1080p medium at 60% res scale. After the dlss mod all of that went away. FSR2 is terrible at 1080p.
@l3lue7hunder12
@l3lue7hunder12 9 ай бұрын
Seriously, could you please stop the AMD bashing ? Aside from it getting really old, it already was established that AMD didn't block anything, not to mention that FSR runs on Nvidia as well and therefore cut's it down on the same level at worse: The reason for the lacking support ( and currently bad performance ) according to, for example, "Moore's Law Is Dead", is very low funding on the side of Nvidia which currently focuses most of it's resources on AI. Also honestly, with AMD funding the bill and both the PS5 and the XBox, the main target systems, using Ryzen CPUs with Radeon graphics, would prioritizing AMD actually be surprising ?
@lineax5927
@lineax5927 9 ай бұрын
Dlss looks better and this is the reason why i have a nvidia gpu, but i love amd for developing fsr. Through its open source natur its live safing for every old gpu out there and thats truly sustainable. And if you dont have the money to spend it on a rtx gpu, you are graceful as fuck for this.
@unseenglass
@unseenglass 9 ай бұрын
YES BECAUSE COMPARING A TECHNOLOGY THAT CAME OUT A WEEK AGO TO ONE THAT CAME OUT 1.5 YEARS AGO IS CERTAINLY ACCURATE IN THE AGE OF AI. ME COMPUTER NERD PLAY STARFIELD ME SO SMART HEHE
@krookodil
@krookodil 9 ай бұрын
do you think that the 4060 ti 16gb is a decent deal at 450
@bartoszgotlib2658
@bartoszgotlib2658 9 ай бұрын
One thing I dont like about this is the fact that there are tons of games with DLSS but without FSR and somehow NOW people are mad. Both of them should be added to every game but FSR only is better situation than DLSS only
@lukasr1166
@lukasr1166 9 ай бұрын
Those games released before FSR existed. Are you being dumb on purpose?
@ergihusi7584
@ergihusi7584 9 ай бұрын
If that's the case why not tell us some of those cases where there has been DLSS support and not FSR support?
@imo098765
@imo098765 9 ай бұрын
Name titles that is Nvidia sponsored that doesnt have FSR, remember FSR released way later than DLSS. So dont mention games from before FSR existed? But every single AMD sponsored title, that is not a Playstation exclusive DOES NOT have DLSS
@Eleganttf2
@Eleganttf2 9 ай бұрын
@@imo098765 let the diehard amd fanboys believe their own excuses 😂
@meowmeow2759
@meowmeow2759 9 ай бұрын
There are more games that have fsr that don't include dlss than the opposite, there's an article on this
@CarrotKing269
@CarrotKing269 9 ай бұрын
ya know oddly enough AMD has said that they're fine with DLSS being added to starfield, at this point it's either Bethesda not adding it or Nvidia not wanting too, and honestly I'm willing to bet that they won't add it just cause they know it'd be modded in either way, and doing it themselves would be a ton of work.
@zperdek
@zperdek 9 ай бұрын
Paid work! And why pay for something that somebody who paid you originally will do it for free.
@markjacobs1086
@markjacobs1086 9 ай бұрын
"A ton of work" > someone implemented it the more hacky way without the source code on day 1.... Yeah, that was heaps of work for sure! 😅
@HunterTracks
@HunterTracks 9 ай бұрын
​@@markjacobs1086As someone that works in development, let me tell you, things move _slow_ in large companies. You clarify the assignment a billion times, you write the code, you get someone to look over the code, the QA team test the feature extensively, you fix the issues, and by the time you deploy the final version you may magically find that a month has passed to do a task you could've probably coded in 2-3 days tops.
@arthurbonds7200
@arthurbonds7200 9 ай бұрын
The 'training' portion for an individual game is already gone since DLSS 2.0. The surface/texture quality difference here is likely down to the game not automatically adjusting Mip Bias to compensate. This can be adjusted on a driver-level using NVInspector.
@brittse2339
@brittse2339 9 ай бұрын
They used FSR because its open source and works with every GPU, and nvidia make the pay a fee to use dlss and work only with there GPUs
@user-bx7zz2ov8s
@user-bx7zz2ov8s 9 ай бұрын
Hiw about xess😂
@brittse2339
@brittse2339 9 ай бұрын
Arc Gpus can't play the game HAHAHAHA Broken drivers@@user-bx7zz2ov8s
@keatonwastaken
@keatonwastaken 9 ай бұрын
As much respect I have for AMD since FSR is not hardware bound, NVidia just is miles ahead in software, DLSS is just insanely good and its only getting better with DLSS 3.5
@UltraTempo_
@UltraTempo_ 9 ай бұрын
I feel like Starfield could follow the same path as Star Wars Jedi Survivor where the game itself is great but gets over shadowed by its technical problems like this and becomes "cool" to hate on it once its fully released to all players on the 6th
@halrichard1969
@halrichard1969 9 ай бұрын
I think the only players hating on the game will be players without the game. :D
@mryellow6918
@mryellow6918 8 ай бұрын
follow the same path as Star Wars Jedi Survivor? so continue to be bad?
@googleandyoutubeareevil
@googleandyoutubeareevil 9 ай бұрын
Why haven't you looked at how unoptimized the textures are that range from 500 MB to 3-4+ GB in size?
@Nicc93
@Nicc93 9 ай бұрын
There is still 2 days until the game is actually released outside of early access.
@ZykopathOfficial
@ZykopathOfficial 9 ай бұрын
The fact that DLSS was not included in Starfield makes me think a deal was cut behind the scenes.
@Mcnooblet
@Mcnooblet 9 ай бұрын
Which is going to cost them a lot of money, for avoiding optimization for the majority. There would had been a lot less seeds no doubt, and more people would had paid for the game.
@immads222
@immads222 9 ай бұрын
I think the reason why dlss isn't integrated to starfield directly is on Moore's Law Is Dead video, the leakers says it's because NVidia cut the gaming division budget for data center but hey, I'm not NVidia employee
@backfischritter
@backfischritter 9 ай бұрын
Suuuuuure thing 😂
@Krushx0
@Krushx0 9 ай бұрын
yeah like nvidia budget cut will dictate another game development for feature implementation and optimization. How much sheep you need to be to believe that?
@fuckjoebiden
@fuckjoebiden 9 ай бұрын
you know nvidia has nothing to do with bethesda implementing DLSS right? this isn't euphoria physics. it's so incredibly simple to add
@immads222
@immads222 9 ай бұрын
@sebmaster96 hey man, if you don't believe that's alright, here's the source that i talked about: kzfaq.info/get/bejne/f7aDdcJzsMqddJs.htmlsi=BKhnQqLwlG9wFwiz If I'm not wrong it's on 10:51 (there's also the timestamp in the description that say Nvidia being uncompetitive or something)
@immads222
@immads222 9 ай бұрын
@krushx0 I'm not sure how the developers and driver company like Nvidia and AMD works on video games but I'm certain there's also dev team from the driver side to make sure everything is working out, like i said, I'm not working on Nvidia, and all i said based on Moore's Law Is Dead video that have insider/leakers from Nvidia, and here's the link if you want to watch it yourself: kzfaq.info/get/bejne/f7aDdcJzsMqddJs.htmlsi=BKhnQqLwlG9wFwiz
@GraveUypo
@GraveUypo 8 ай бұрын
the gap is actually widening. the newest dlss is pretty usable at ultra performance. while i still use FSR very aggressively on my steam deck (it's a lot better than nothing), it is so much worse than dlss 3.5 at aggressive scaling. it was comparable to dlss 2.4 but it got left behind. so not anymore.
@Ph42oN
@Ph42oN 9 ай бұрын
Is there no way to adjust the sharpening? Very often these upscalers default to having too much sharpening and i see oversharpening artifacts that bother me. I remember even seeing comparison where FSR2 looked better because DLSS had too much sharpening by default in game where it could be adjusted to get more similar result. This seems likely that they just didn't care about PC version much. Anyways we should crap on game devs for no optimization that forces to use upscalers, GPUs that even support DLSS should be able to run all games decently without upscaling.
@GraveUypo
@GraveUypo 8 ай бұрын
yeah. i prefer a soft image to an oversharpened one any day of the week. a lil bit of sharpening is okay, usually around 10%, but most games come with it cranked up all the way to half or more. ew.
@whiplash2891
@whiplash2891 9 ай бұрын
I just managed to get my hands on a 6900xt for dirt cheap. Like sub200$ dirt cheap. Now i dont really need to use any upscaler at QHD but it would certainly be nice for amd to be at least on par with nvidia. I get that they're a way smaller company but still, when you sell these things for close to a thousand bucks you *need* to be at least on par
@inkursion5868
@inkursion5868 9 ай бұрын
2k is a cinema resolution standard - 2048x1080 which in 16:9 aspect ratio equals to 1920x1080. 1440p is a QHD standard because it has quadruple the pixels of 720p
@whiplash2891
@whiplash2891 9 ай бұрын
@@inkursion5868 👍
@EmilKlingberg
@EmilKlingberg 9 ай бұрын
Modder implementations rarely get to the standards possible when implemented through the source code tho, so would be nice to see an official implementation of DLSS
@Remu-
@Remu- 9 ай бұрын
Yet it's still somehow miles better than the FSR implemented by the devs 🤣
@vocassen
@vocassen 9 ай бұрын
In this case though it replaces FSR so seems it has access to everything a native implementation would have And asking for DLSS to be trained on the game is going a bit too far, NVIDIA would have to have a hand in that and they don't do that anymore afaik (or only for NVIDIA sponsored titles? idk). It's not something any game studio was just able to do (or would want to, since it takes a lot more effort)
@Krushx0
@Krushx0 9 ай бұрын
@@Remu- yeah that's just show how far and unfinished FSR is. FSR should be still on the drawing board. But amd needs it out to be a checkbox to fans to no lose out.
@orangepacker7479
@orangepacker7479 9 ай бұрын
This isn’t true for dlss. It uses the same pipelines and framework as FSR and can just be replaced up to standard with no performance drops. I guess Bethesda didn’t know how?
@vocassen
@vocassen 9 ай бұрын
@@Krushx0 No, you don't seem to understand how and why the differences between FSR and DLSS come about. DLSS uses neural networks, so given powerful enough "AI" acceleration hardware, you can just throw more parameters at it to make it perform better (very simplified). FSR on the other hand is a collection of hand-crafted algorithms, there's only so much they can "quickly" do to improve it. It needs a lot of manual research and hard work to improve it. This is to say, DLSS scales better (as long as your graphics card has already allocated a good part of it's power budget to dedicated hardware for it). That FSR works as well as it does is already quite impressive IMO
@Anon-cv7ru
@Anon-cv7ru 9 ай бұрын
This game still need more work to make it more polished and works better.. I get the feeling the game just isn't ready for play yet.. probably will be more optimized when DLSS and FSR 3.0 is finally added...
@davewills6121
@davewills6121 9 ай бұрын
Your about the only one ive read say that, just get a decent PC and stop living in denial.
@MinosML
@MinosML 9 ай бұрын
@@davewills6121 this game tanks even modern systems in lots of scenarios and runs like shit in your average mid-tier pc. So no, it's not the gamers problem, it's another AAA title with its sh*tty optimization yet again.
@cafeandfeld
@cafeandfeld 9 ай бұрын
Wait, the tittle is a bit misleading, Nvidia did not had thte devs t implement DLSS because they sent their funding towards AI development, even the drivers are lagginig behind because of this, not "Cuz AMD block them!
@A.Froster
@A.Froster 9 ай бұрын
AMD didn't restrict Bethesda from doing this, rumor is that this misinformation is being spread by Nvidia higher ups because the gaming budget is smaller. Also, probably because Bethesda can't be bothered to do anything good. Actually, most likely a mix of the two
@imo098765
@imo098765 9 ай бұрын
AMD must have restricted BGS because it took them months to come up with a reply. WHen Nvidia gave it the same day
@Krushx0
@Krushx0 9 ай бұрын
So nvidia paid for this news to spread around pointing out that amd deal blocked dlss meanwhile the game in fact does not have dlss... Hmm i do not know who to believe since it took 1 day to mod it.... Yeah and meanwhile another rumour is spreading that nvidia allocated founds from GeForce team to the ai team but paid for news outlet to point out amd shady practice that they blocking their ai tech implementation. Amd fanboys saying this fund shift between department caused that Starfield has bad nvidia support like a developer needs nvidia funds to make their game better on nvidia card this whole thing sounds fishy on so many levels
@Eleganttf2
@Eleganttf2 9 ай бұрын
ah yes another MLiD believer that spreads his own words like a gospel, surely thats the reason as to why Starfield doesnt include even XeSS aswell RIGHT ??? stop huffing on MLiD lies
@A.Froster
@A.Froster 8 ай бұрын
@@Eleganttf2 Nobody cares about XeSS , too late to the game , worse then Nvidia and only comparable to it when used with ARC GPUs which very few people have. FSR2 is used on console you dimwit, that's why you see it so much on PC ports too. Even BG3 didn't have XESS and only had FSR 1.0 ! Don't see you complaining about that, you bot
@A.Froster
@A.Froster 8 ай бұрын
@@Krushx0 To rest it once for all, It has been confirmed DLSS is coming to starfield too, together with a LOT of other BASIC features like A FOV SLIDER. The reality is that Bethesda incompetence is to blame it for all, and AMD just helped them at the last minute because they needed to implement FSR2 on console too. Nvidia game ready drivers weren't even ready in the first place, which isn't AMD fault, for sure. Rumor is that they also needed AMD to help with the transition from Vulkan API to DX12 when already deep in development and the game was in a very sorry state. They helped with making it run on their GPU at least, but it wasn't perfect at all, still they shipped it like that anyway, which we have precedence with Bethesda, so it checks out. Again nobody blocked anything, it was simply Bethesda incompetence and Nvidia bots being salty and spreading misinformation
@bryanwages3518
@bryanwages3518 9 ай бұрын
In the latest episode of Moores law is dead. He states that nvidia gaming division didn't get the funds that they normally get because they gave the funds to the AI division and he said that's probably the reason why starfield didn't get dlss support. That still doesn't explain why XESS wasn't in the game.
@Knaeckebrotsaege
@Knaeckebrotsaege 9 ай бұрын
intel didn't even get a prerelease copy to do any optimization on (let alone have influence to add XeSS), hence the game being completely broken/unplayable on arc upon release
@Krushx0
@Krushx0 9 ай бұрын
Bethesda do not need nvidia to be dlss in the game since 2021 when openly released their sdk after that amd is also decided to release it.
@Krushx0
@Krushx0 9 ай бұрын
​@@Knaeckebrotsaegeyup its clear as they amd have exclusivity contract here that they not open about.
@clem9808
@clem9808 9 ай бұрын
Dlss was pre implemented but had to cancel due to AMD sponsorship. -Three Starfield devs.
@roccociccone597
@roccociccone597 9 ай бұрын
It's up to each company to ensure the respective features get added to a game. It looks like Bethesda or intel were not interested in adding XESS, which is understandable given barely anyone uses intel GPUs. The list of games with XESS is pretty small as it is. The lack of DLSS is Bethesdas and nvidia's fault.
@rofinugrahaputra9694
@rofinugrahaputra9694 9 ай бұрын
Are you comparing FSR 2 vs DLSS 3.5?
@offlinegamer6756
@offlinegamer6756 8 ай бұрын
now , is it possible to have a DLSS mod for every games out there ?
@Matt-oq4jq
@Matt-oq4jq 9 ай бұрын
woah, DLSS! now the nvidia cards can hit near-amd levels of raster at the same resolution 😊
@merlingt1
@merlingt1 9 ай бұрын
Cry more
@Matt-oq4jq
@Matt-oq4jq 9 ай бұрын
@@merlingt1 looks like baby is angy
@heyitsmejm4792
@heyitsmejm4792 9 ай бұрын
Nvidia cards can use FSR though, or am i missing something here??? and someone already added DLSS frame gen for RTX 40 series cards so its better than what is implemented in the game right now..
@ShalowRecord
@ShalowRecord 9 ай бұрын
The game was mainly made with AMD in mind
@MrNside
@MrNside 9 ай бұрын
Video title is weird. Why would AMD add a competing company's tech to a game they didn't develop? Would it not be up to Bethesda to add DLSS? And yes, it was sponsored by AMD, which means they likely helped optimize it for their drivers/hardware. What does that have to do with AMD putting a competitor's tech in the game? It would be up to Bethesda to do that.
@Knaeckebrotsaege
@Knaeckebrotsaege 9 ай бұрын
It's called clickbait, and you fell for it
@MrNside
@MrNside 9 ай бұрын
@@Knaeckebrotsaege Sort of. While I upped the "engagement" of the video by commenting, I paused it immediately and never watched it. So I did my part in lowering the average view time. I also went back to the home screen and chose "do not recommend this channel"
@markoaaron8528
@markoaaron8528 9 ай бұрын
3 nvidia developers said that they already implemented and worked on implementing dlss in starfield ,,but than game before release became sponzorship game for amd and they had to remove all implemented things for dlss
@MrNside
@MrNside 9 ай бұрын
@@markoaaron8528 Of course you have to take what Nvidia or AMD say with a grain of salt. Perhaps focus on what is more likely based on how they operate with other aspects. FSR working on any hardware VS DLSS only working on Nvidia. Freesync (adaptive sync) working on any GPU, G-sync only working on Nvidia. AMD Linux drivers being more open source for debugging and development, Nvidia keeping much of their drivers closed and in-house. Nvidia forcing board partners to commit to exclusivity contracts, AMD letting anyone who wants to build their cards do it regardless of whether they make competing Nvidia/Intel cards. The list goes on. Even if those rumors were true (considering Starfield has been an AMD sposored title for a while now) think about which is more likely. AMD blocking DLSS on the game, resulting in potentially fewer sales from people who don't need a new card? Or Nvidia pulling out DLSS support because it's an AMD sponsored title while claiming AMD is being an Nvidia-like gatekeeper?
@markjacobs1086
@markjacobs1086 9 ай бұрын
​@@MrNside"G-Sync" 2.0 modules actually work fine on AMD GPU's. They just can't use ULMB the easy way because AMD doesn't actually disable VRR when you "disable VRR" in their driver software.
@SB-KNIGHT
@SB-KNIGHT 9 ай бұрын
This whole thing makes no sense in so many ways. Why would Microsoft block this on PC when Nvidia is a huge partner. On top of being one of their largest suppliers of PC GPUs. AMD doing this makes a bit more sense. But I dont think that is the case, I think Bethesda was just lazy honestly. This game took so long to make and to add in DLSS might have pushed the PC version farther past the launch date. Plus DLSS 3 came out right arount the time this was starting to go gold. Perhaps Nvidia told them to wait so they could properly implement DLSS3?
@Jrfeimst2
@Jrfeimst2 9 ай бұрын
Some people say the dlss mod causes game crashing when turning up the sharpening. Can you confirm this
@alanchen7757
@alanchen7757 9 ай бұрын
People forget Nvidia doing anything bad right away. People already forget nvidia trying to block intel partnering with other third party gpu company’s like Asus and Msi. Yet people talk about AMD and Dlss way more. I would def consider nvidia trying to get in the way of a competition way worse.
@Krushx0
@Krushx0 9 ай бұрын
XXXXXDDDD
@braddishv3146
@braddishv3146 9 ай бұрын
Exactly... the double standard is kind of pathetic. The worst offenders are Hardware Unboxed. Unsubbed after years when they literally told viewers to F off in their highly biased coverage. How that didn't become a LTT scandal before the latest LTT scandal boggles the mind.
@lukasr1166
@lukasr1166 9 ай бұрын
You are the ones using logical fallacies and lies to defend AMD blocking DLSS.
@SweatyFeetGirl
@SweatyFeetGirl 9 ай бұрын
amd didnt block DLSS in starfield, nvidia's driver team lacks funding as theyre spending their resources now on AI@@lukasr1166
@newsciencestuff5540
@newsciencestuff5540 9 ай бұрын
​@@lukasr1166AMD never blocked dlss bro. If FSR works on both nvidia and amd devs just don't feel like working double time to add dlss again
@EyebrowBandit
@EyebrowBandit 8 ай бұрын
Found some interesting news about the DLSS mod, Bethesda allegedly gave a modder (not sure if its that specific one) early access to add DLSS support day one for them.
@Na0uta
@Na0uta 9 ай бұрын
If it ain't native, it ain't right! I don't personally care for either upscale. Neither is able to give you the no compromise experience in difficult to run games or in esports titles. I tried them back in the day when it was basiclly just a fake resolution incress which ran a little better then anti ali. An had a sharp image. But with these newer technologies, if feels like they're just trying to push the weak hardware they launch as far as it can go by faking what it's really capable of. Don't get me wrong, if you want to play a game and this let's you do it. More power to ya. But it isn't for me. I'll just turn the settings down or buy a better gpu.
@XeqtrM1
@XeqtrM1 9 ай бұрын
I prefer dlss but it's better to w8 until fsr 3 and dlss 3.5 come out to make it a more fair comparison
@doctorno3912
@doctorno3912 9 ай бұрын
Modding community trolling 🤣
@thepunisherxxx6804
@thepunisherxxx6804 9 ай бұрын
Its really sad how little priority they give to essential PC features like FOV, built in mouse accel, no DLSS... This is stuff I thought we were over with years ago.
@quaticus
@quaticus 9 ай бұрын
the state of modern pc gaming - regression over progression
@Darkklng
@Darkklng 8 ай бұрын
no one said that Starfield is not allowed to have DLSS it just doesnt have it
@maximecyclochard6912
@maximecyclochard6912 9 ай бұрын
"AMD Wouldn't" what a joke... why would amd implement a competitor tech in a game ?? Oo My advise to all is to stop buying shitty games.
@maximecyclochard6912
@maximecyclochard6912 9 ай бұрын
"And just like that" the title has change in a few hours...
@CRE4T0R42
@CRE4T0R42 9 ай бұрын
Other question : why would AMD implement it ?xD Either its bethesda or nvdia to implement it :D btw AMD already announced its gonna be on bethesdas side to implement it
@markjacobs1086
@markjacobs1086 9 ай бұрын
Nvidia just uses Streamline which means they can add DLSS & XeSS in one go, then add FSR 2 manually since AMD didn't want to support Streamline 😅 They all use the same inputs for the upscaler anyway.
@Crazy09starkillor
@Crazy09starkillor 9 ай бұрын
Frame gen is also modded in and oh boy is it glorious Also update the dlss mod, it has a sharpening slider now
@5igmaWolf
@5igmaWolf 9 ай бұрын
Good work sir.
@Flare97
@Flare97 9 ай бұрын
Cool video! But why and how should AMD enable DLSS in Starfield? I think FSR is there, instead of DLSS, since Microsoft owns Bethesda and that makes the game running on an XBOX (With AMD hardware) way more important, instead of PC.
@robertmyers6488
@robertmyers6488 9 ай бұрын
Agreed. AMD needs to OG this a say you don't want to buy it. Don't. We aren't going to placate your spoiled petulance.
@Eleganttf2
@Eleganttf2 9 ай бұрын
@@robertmyers6488 all your comments defending AMD are hilarous to watch, but sure keep commenting there robert
@fuckjoebiden
@fuckjoebiden 9 ай бұрын
yeah i think it's alright if AMD does this because all they are doing is showing the world how shitty of a company they are. even nvidia never went this low before. paying devs to remove features from their competitors' cards. redditors and people who sound like redditors should stop sucking off the $200 billion company already
@_petar
@_petar 9 ай бұрын
basically disabling DLSS and frame gen is only way for AMD to win the fps race, hope this will change in future
@orangepacker7479
@orangepacker7479 9 ай бұрын
They didn’t disable it, devs are just too lazy/don’t have time to implement it. They released a statement in this already.
@_petar
@_petar 9 ай бұрын
You must be fun at parties, lol, after 20 year I ordered AMD product again and I regret it already, 7500f CPU thanks god not a GPU
@wolliebolly
@wolliebolly 9 ай бұрын
Have you read the mod page? Plugin to replace FSR2 with DLSS/XeSS in Starfield. This version only support DLSS2 and not DLSS3. So not sure why you are using DLSS3.5?
@od1sseas663
@od1sseas663 9 ай бұрын
Its 3.5 upscaling. No FG or RR
@KoItai1
@KoItai1 9 ай бұрын
that s because people misunderstand what is dlss 3, every rtx has the highest dlss available, but some people misunderstand it for frame generation when they say dlss 3.0
@Player_g1
@Player_g1 9 ай бұрын
does the modded dlss work on the gtx 16?
@olnnn
@olnnn 9 ай бұрын
I think it's more likely the devs (the actualy people doing the work not the higher ups) were probably somewhat strapped for time and resources and had to prioritice the stuff that does run on the consoles as well (i.e FSR). Actually adding the stuff into the actual game is a bit more than adding it as a mod, it will have to go via testing/QA to not risk it causing any serious bugs, has to make sure to be added in a way to abide by Nvidias EULA, go though all the corporate beurocracy mumbo jumbo etc. It's easy to be an armchair developer and think some programmer can just slap it in like the a modder can do and publish it but it doesn't work like that. Don't get me wrong, I don't think it's been handled well, and for all I know there could be stuff behind the scenes, though we haven't seen any proof either way it's all just rumours, but people are really jumping to conclusions here.
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