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The best way to control randomness in your games is the “Marble Bag” technique. It is very flexible and adaptable to a wide variety of situations. Game Dev. Includes Unity and C# Examples
The primary drawback is the memory footprint may not allow it to scale in situations where you need to track millions of instances of the marble bag. However, for any single player experience this is my de facto go-to.
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You can play Piggy Pileup here: www.wyattcheng.com/games/Piggy...
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In my day job I serve as Game Director at Blizzard Entertainment. This channel is an independent endeavor and not related to my employer in any way. The opinions expressed are my own and do not necessarily reflect those of my employer.