How to get 40M installs? Mobile Games Marketing | Brian Sapp VP User Acquisition at Jam City

  Рет қаралды 22,098

GameMakers

GameMakers

Күн бұрын

With games like Cookie Jam, Panda Pop, and Harry Potter Hogwarts Mystery how does Jam City approach marketing for their mobile games? Harry Potter got 40M installs to date so far. What types of UA activities drive those installs? What are the big differences between performance and brand marketing?
We talk to Brian Sapp who ran UA for Warner Bros (including Game of Thrones Conquest) and now at Jam City.
Watch this now! And please subscribe Here - bit.ly/2RT1rPG
1:40 What is the role of the User Acquisition/Marketing team at Jam City? What is Performance Marketing vs. Brand Marketing?
2:55 At a free to play studio like Jam City how much brand marketing do they do relative to performance marketing?
4:03 What are example activities on the Brand Marketing side?
4:40 What does your day to day look like?
5:50 Describe UA activities across the full life cycle of a game from concept to launch
8:28 Could you tell me more about what you look for in soft launch? How do you do UA during soft launch?
9:38 How is your team structured? How do you think about structure?
12:55 How does the UA team work with other groups at Jam City like PM team or others?
14:10 What does it take for a UA team to be as effective and competitive as possible?
15:50 How do you get good at optimizing Creative ad units?
17:57 What qualities do you look for to hire on to your team?
19:10 How do you think about doing UA for branded IP games vs. original IP games?
21:13 Both Facebook and Google rolled out machine learning based bidding which has been super successful. What are some of the newer applications of machine learning or other new trends in UA?
22:50 What happens to UA teams in the environment where machine learning becomes more pervasive and performant?
23:28 How did you get into games? What was your career trajectory?
26:05 High level thoughts on transitioning from SF to LA?
27:00 What do you like most about working in UA and working at Jam City?

Пікірлер: 41
@GameMakersDev
@GameMakersDev 5 жыл бұрын
Shout out and many thanks to Brian Sapp! If you're interested in key learnings about UA this is the video for you!
@msissler
@msissler 4 жыл бұрын
Soooo many valuable insights into Brian’s SOP, funnel and conceptual thinking process. Thanks for this!
@GameMakersDev
@GameMakersDev 4 жыл бұрын
Glad you found this useful! Thx Matt
@mrxbrk4624
@mrxbrk4624 5 жыл бұрын
the most needed channel for developers,the most anticipated for me as wel.:)
@GameMakersDev
@GameMakersDev 5 жыл бұрын
Glad you like it. We're gonna launch more marketing/UA and PM interviews in the next week or two as well. Hope you keep watching!
@rickraymo1319
@rickraymo1319 5 жыл бұрын
Thank you both. This was informative Brian, and Joseph. I am not currently making mobile games, even though one I worked on is still charting well. But rather, the user-acquisition strategies, in general, are of deep value. The two of you were clean, concise, and understandable. Kudos.
@GameMakersDev
@GameMakersDev 5 жыл бұрын
Really glad you liked it Rick! More on the way!!!
@MichalTomcany
@MichalTomcany 5 жыл бұрын
Good Job Joseph! Can you guys maybe pay more attention to audio in your next videos? It's difficult to understand with that noise in the background. I'm not a native listener.
@GameMakersDev
@GameMakersDev 5 жыл бұрын
100% correct we need to fix audio. Pls note this was my very first day ever shooting. Lol. So had the audio settings misconfigured and I now have lav mics. So pls bear with me, it took me a while to fix so more videos with bad audio but it's fixed now...
@MichalTomcany
@MichalTomcany 5 жыл бұрын
@@GameMakersDev JK you doing great! Keep going! Big fan!
@mrxbrk4624
@mrxbrk4624 5 жыл бұрын
omg, real life examples!success storries! just keep uploading new ones!
@GameMakersDev
@GameMakersDev 5 жыл бұрын
MRXBRK thanks! We’ve shot 10 more they just need to be edited and approved then I’ll post them. Shooting 4 more this week while I’m on vacation. Thx!
@ycls1981424
@ycls1981424 4 жыл бұрын
You asked good questions and Brian's answer made sense.
@GameMakersDev
@GameMakersDev 4 жыл бұрын
Thanks!
@SamuraiSama
@SamuraiSama 3 жыл бұрын
Really good questions by Interviewer. You've got a subscriber!
@GameMakersDev
@GameMakersDev 3 жыл бұрын
Thx Yuvraj!
@Vueltero
@Vueltero 3 жыл бұрын
Thanks for the insight, good interview
@GameMakersDev
@GameMakersDev 3 жыл бұрын
No problem!!!
@taseljoff
@taseljoff 4 жыл бұрын
Your channel is gold!
@GameMakersDev
@GameMakersDev 4 жыл бұрын
Thanks taseljoff! Glad you like it.
@DarkDFlame
@DarkDFlame 4 жыл бұрын
This is awesome!
@GameMakersDev
@GameMakersDev 4 жыл бұрын
Glad you like it! This video is a Bright Flame for us.
@HenryYeh_socialmedia
@HenryYeh_socialmedia 5 жыл бұрын
Well done!
@GameMakersDev
@GameMakersDev 5 жыл бұрын
Thanks Henry! Lots more coming...
@marinabaskakova2333
@marinabaskakova2333 2 жыл бұрын
Amazing thanks! Can anyone explain for gaming industry outsider - what’s the difference between “social” and “networks” marketing? Sound like the same to me.
@GameMakersDev
@GameMakersDev 2 жыл бұрын
Hi Marina. I'm not 100% the context but usually the distinction is between performance marketing (marketing where you can measure effectiveness) vs. brand marketing (more traditional marketing). Maybe by Social, what could have been meant is marketing on social platforms. Or you may have heard SAN networks. SAN = self attributing network. That's where the ad network tells you how many installs they got for you. Facebook and Google are typical examples of what is meant by a SAN network.
@mrxbrk4624
@mrxbrk4624 5 жыл бұрын
esspecially we want videos about mobile!
@GameMakersDev
@GameMakersDev 5 жыл бұрын
You got it!
@_blair5759
@_blair5759 3 жыл бұрын
great company
@GameMakersDev
@GameMakersDev 3 жыл бұрын
They also just announced going public via SPAC
@andreborn2699
@andreborn2699 23 күн бұрын
Nice video but the audio its kind of bad :(
@GameMakersDev
@GameMakersDev 23 күн бұрын
That was the very first video. Yeah the audio was pretty bad
@abshb
@abshb 3 жыл бұрын
He really really looks like dr. House
@MsErrorpark
@MsErrorpark 4 жыл бұрын
8:00
@annon123
@annon123 3 жыл бұрын
21
@GameMakersDev
@GameMakersDev 3 жыл бұрын
22
@AdamSisko6
@AdamSisko6 3 жыл бұрын
how much did they pay you ?
@GameMakersDev
@GameMakersDev 3 жыл бұрын
Me? Nothing. Why would they? But feel free to suggest to them that they should.
@ink_redemption_jack4244
@ink_redemption_jack4244 Күн бұрын
Are you the CEO of Lila Games?
@epicvillain8308
@epicvillain8308 3 жыл бұрын
Not a single piece of actual advice on how to acquire 40m users. But there is a lot of buzz terminology dumped into one interview. So...you’ve got that. 🤦‍♂️ The advice is “come up with creative ideas.” My god, thanks for stating the epitome of obvious.
@CryptoAlex89
@CryptoAlex89 2 жыл бұрын
1. Have a good IP 2. Analyze data and optimize game/creatives until CPI < LTV so it makes sense to spend money on advertising 3. Spend money efficiently on advertising (Facebook, Google UAC, Unity, TikTok etc)
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