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Generate Roofs with PCG - PCG Unreal Tutorial - Part 3

  Рет қаралды 1,335

DK 3D

DK 3D

Күн бұрын

This is the part that finally completes fully the Quixel Megascans procedural building generator. After you finish creating the roof you will learn how to spawn some decals to break up the repetition pattern to achieve more realistic look.
After completing this blueprint you will have a great base that you can modify to create Procedural generators for all Quixel Megascans building packs.
Join this channel to get access to perks:
/ @dk_3d
Link to fixed Roof window piece: tinyurl.com/4njexhev
Chapters:
00:00 Fixing the position of the PCG points spawn
04:42 The roof base pieces
13:45 The flat part of the roof
27:00 World Aligned Texture Material for the roof piece
35:00 Randomization and repeating setup
48:10 Add windows to the building
55:38 Generating Decals on the building walls

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