Guilty Gear Strive - 10 Advanced Techniques

  Рет қаралды 8,051

ProblemSkater

ProblemSkater

Күн бұрын

Here's a list of 10 advanced techniques that you can use to help with your gameplay. I know a few things aren't listed such as fuzzy defense and other option selects, but I feel those are common in other games and wanted to show what's generally not in GG. I hope this helps somewhat :).
If you have any questions or want a video on another topic, feel free to leave a comment below or talk to me during my live streams @ / theproblemskater
Timestamps:
0:00 - Intro
0:10 - OTG / On the ground
0:52 - Hitstop OS / Option selecting combos
1:59 - Dash blocking
2:42 - Throw OS
3:28 - FDC / Faultless defense cancel
4:07 - Roman Cancel Heights
4:55 - Meter Usage
7:05 - Punishing Burst
8:19 - Reversals & Supers
10:20 - The Wall
11:40 - Credits / End
#Guiltygear #strive #guiltygearstrive

Пікірлер: 19
@AzzyLily
@AzzyLily 3 жыл бұрын
Sick editing as usual
@SovietOnion
@SovietOnion 2 жыл бұрын
Sick video! Very helpful
@thekorv95
@thekorv95 3 жыл бұрын
Subscribed. Great content.
@ShadowStirke42
@ShadowStirke42 2 жыл бұрын
Subscribed. This is an awesome and helpful video.
@doolioart3314
@doolioart3314 3 жыл бұрын
Very nice video, you got me subscribed:)
@Palewolf_
@Palewolf_ 3 жыл бұрын
Good Video , def upload more
@blackoutnz
@blackoutnz 3 жыл бұрын
Great video
@misaelmoravalerio3786
@misaelmoravalerio3786 3 жыл бұрын
Great Vid
@chrisspain8318
@chrisspain8318 3 жыл бұрын
Your such a goat for this video bro
@Sarvets
@Sarvets 3 жыл бұрын
Good stuff hell yeah prob
@hammypants
@hammypants 3 жыл бұрын
good shit
@LALEL-yt
@LALEL-yt 3 жыл бұрын
Godlike
@DuelistX21
@DuelistX21 3 жыл бұрын
Love the vid. Side note: non throwable bursts is painful lmao
@emmett_m
@emmett_m 2 жыл бұрын
Is there an FDC guide anywhere? I don’t understand how to do one
@elgnarfowo2678
@elgnarfowo2678 3 жыл бұрын
The option select combos was not explained very well, i didnt understand a little
@ProblemSkater
@ProblemSkater 3 жыл бұрын
You essentially are just masking inputs in your blockstring for when the screen freeze occurs. When the screen freeze occurs, your standard blockstring will not come out. The game withholds whatever you input. So whatever you input after the freeze will come out instead. IE: Ky cS > fS > 5D. You want to get cS > fS, but if the counter occurs the 5D will override. It can be done at different timings but the idea is to get the input to only come out during hit stop.
@elgnarfowo2678
@elgnarfowo2678 3 жыл бұрын
@@ProblemSkater hoo ok, thank you for explaining i will try inplement something like that with my nago
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