Рет қаралды 763
I actually managed to counterstop this live at a game meet before this, but didn't have a recording. It took a lot of failed attempts, but I eventually managed to redo it and have a recorded counterstop run (maxes out the score counter at 9,999,990). Clears 2 loops. Game difficulty maxes out at third loop.
It's possible to counterstop this earlier at the middle of Loop 2 Mars with aggressive scoring tactics (using a couple bombs as you reach each comet entrance to reset the fight and spawn more enemies) but I didn't worry as much about early scoring as I wanted to show off at least one level of Loop 3. As it turns out, Loop 3 appears to be basically identical to Loop 2 (it even reuses the Area numbering).
Detailed game guide written by me can be found here:
shmups.system1...