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Magic systems, Sanderson's Laws and the hard-soft magic divide is a popular talking point on KZfaq. I like it. But it gets a lot more complex when games are discussed. Or interactive media in general. At least so I think. Here are my thoughts and an example of one magic system that I consider not only excellent, but also interesting design-wise. Thanks for watching!
Attribution:
Footage:
/ @picercaplays
/ @cipher82
/ @miawho_0
/ @utagaming
/ @stonelegion
/ teniktv
/ @bluelizardjello
/ @windrider711
Szarlej Was First
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/matt-stewart-eva...
License code: 95CKIRXNRJQVKBPC
Music by pixabay.com/users/geoffharvey..." from Pixabay
Image by pixabay.com/users/geralt-9301... from Pixabay