HE GAVE THE WORST TAKE!!! ABOUT WUTHERING WAVES

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GambaAJ

GambaAJ

19 күн бұрын

#wutheringwaves #wuwa #jinhsi #changli #wutheringwavesgameplay #genshinimpact #tectone
In this video CCs made a take about Wuthering waves combat not being better than Genshin Impacts right before wuthering waves 1.1 Jinhsi and Changli drop he is wrong
#wutheringwaves #wuwa #jinhsi #changli #wutheringwavesgameplay #genshinimpact #tectone

Пікірлер: 187
@C0pium_
@C0pium_ 17 күн бұрын
In Genshin when a CC dominates the abyss, the comments either ask for the build or praise the character. In WuWa when a CC dominates Hologram Diff 6, the comments praise the player’s skills. This already tells the difference between them
@rizzan859
@rizzan859 17 күн бұрын
Exactly
@GambaAJ
@GambaAJ 17 күн бұрын
hahaha your name I love it
@trily8544
@trily8544 16 күн бұрын
Best cmt
@james-bx4wr
@james-bx4wr 16 күн бұрын
This needs to be the pinned comment, not mine lmao
@james-bx4wr
@james-bx4wr 17 күн бұрын
Wuwa combat is so good i almost never look at damage numbers anymore. Realized genshin kinda mid since thats the only entertaining thing about it.
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah legit and they have no endgame to use those characters in its just an exploration simulator at this point
@skyoimiya
@skyoimiya 17 күн бұрын
YOO THIS ACTUALLY MADE ME REALIZE I DONT EVEN LOOK AT THEM NUMBERS ANYMORE
@iloveplumpgrannies174
@iloveplumpgrannies174 16 күн бұрын
Same here. I am more focused on fighting enemies with style in WuWa.
@devilkazumi578
@devilkazumi578 7 күн бұрын
​@GambaAJ nah its just a visual novel theres barely any combat
@frostice961
@frostice961 17 күн бұрын
genshin is like the pot of greed meme. it's always your turn. the main difference from what i feel is. genshin "fuck if only i had venti/kazuha i could have 3* it" wuthering waves "fuck if only i did not get hit and swapped cancel i could've cleared it"
@GambaAJ
@GambaAJ 17 күн бұрын
True Plus I do not really believe there are any bad characters in WuWa and that all of them play different are fun to use in combat plus the perfect dodge and parry system are nice
@RKNancy
@RKNancy 17 күн бұрын
Nah, I got the best arsenal but my ping issues prevent me from 3*. With WuWa, I don't even feel bad for losing, cause I know it was my skill issue and I can improve on it. Genshin legit feels bad to play cause if I fail, its because my gear and party sucks. Along with my ping(WuWa has green ping in my country unlike Genshin, although it gets unstable when I am fighting bosses).
@Bronan2920
@Bronan2920 17 күн бұрын
@@RKNancylmao so true, when i play genshin, i cant get 3 stars, i will think because my characters are suck, not enough damage while in wuwa, im scared to do difficulty V because i know i have skill issues
@ponsuwan6942
@ponsuwan6942 17 күн бұрын
It's interesting that some people in that thread were also trying to argue that f2P can't clear the end game content, or that most end game content is a dps check, or even that level 60-70 characters can't clear end game content. 1.) There are literally videos you can watch with people soloing monkey boi in tower with Danjin or Havoc Rover, and yeah, they have the 5 star sword, but EVERYONE can get that 5 star sword with all the rolls the game gave you, PLUS you get a 5 star weapon for free anyways at level 45. 2.) Yes, end game content is a dps check, in the same way that Genshin Impact end game content is a dps check. The goal is to do a bunch of damage, and kill things with high health. That's end game content lol. The main difference is that Genshin Impact is like a puzzle game, you look at the problem, and you create a solution you think is going to be the best answer to it. Look at the recent Abyss clears. Most of the time spent is positioning, setting up skills/ults, and playing around stage mechanics. If you're team and clear plan is solid, than you don't have to worry about anything but putting it into practice. Wuwa on the other hand, is focused mostly on reactionary, and proactive play. Rather than setting up skills and ults, you're dancing with the enemies and playing around the combat of the game itself, ALONG with the mechanics of each boss. You don't HAVE the time to set things up optimally, YOU CAN have a plan, but a lot of the times the plan might fail, and so you have to adapt and play around any variables that come up from it. If Genshin is a puzzle game, Wuthering Waves is a Fighting game. Both different ways of doing combat, but personally, I prefer Wuwa's, simply because It takes longer for the combat loop to become stagnant, because it ALWAYS feels like I can improve my play, while in Genshin, like a puzzle, once the solution to a stage is solved, there really isn't anything else you can do to improve play. 3.) The last note is just silly. "Why can't my mid level, mid built character do damage or kill the level 100 mob?" Because...your characters aren't built? "Why can't my level 50 dps Noelle clear abyss stage 12?" Because... she's not ready for end game content? Idk this was such a silly point, build characters that are ready for end game, thats's why it's...END GAME lol In the end, the discourse between the two games is so tiring. Both games have their issues, both games have their strengths. I love Genshin's characters and lore. I love Wuwa's combat and world. The end factor becomes what I enjoyed playing more. And let me tell you, infinite sprint out of combat, more dynamic movement makes TRAVELLING in the game so fun it's not even funny. Plus, I enjoy the combat itself more, I actually find myself wanting to build ALL the characters, because I enjoy playing ALL the characters, and from what I can tell, people are capable of styling on end game content with their favorite (non-meta?) characters because they're able to utilize their kits and play them EXTREMELY well, and it's always fun to watch. Especially Danjin players soloing content, those videos are ALWAYS cool to watch. Either way, Just keep playing what you enjoy, I'm just here eagerly awaiting my dragon queen Jinhsi.
@Bronan2920
@Bronan2920 17 күн бұрын
Bro they were arguing with me because some people already beaten hologram VI(not them btw) and they said that kind of endgame is bad eventhough the majority of players havent got to difficulty V and how is that endgame not hard enough for a "harder" game compare to genshin
@ponsuwan6942
@ponsuwan6942 17 күн бұрын
@bambowr6576 holograms are hard as shit, if even the best players find the holograms challenging, than it sure as hell ain't easy for the majority of the player base lol. I haven't even cleared a vi holograms yet, but I've been holding off because I wanted to do it with my girl Jinhsi when she comes out. Which for me, is in another 13-15 hours depending on maintenance. Game is fun, people who shit on other people for liking it are assholes. When the company decides to shit on the players, I'll decide to leave, but until then, I'll enjoy my 100+ rolls.
@GambaAJ
@GambaAJ 17 күн бұрын
Genshin players logic is beyond my understanding
@Bronan2920
@Bronan2920 17 күн бұрын
@@ponsuwan6942 yea and they said "how 1 hour of gameplay every 6 weeks considered endgame, yall have some really low ahh standard lmao"
@theolailheugue9402
@theolailheugue9402 16 күн бұрын
Also what you forget to add is for the bosses in tower and hologram, its that the patterns are random. So each run gonna be différent.
@itsthenarwin5044
@itsthenarwin5044 17 күн бұрын
as a guy introduced into gacha & adventure/combat exploration games from genshin i became immediately hooked the covid times were great i juss graduated fresh outta school and i had no real direction tbh so i was on genshin all the time with my homies and friends grinding and shit the amount of love and (once i got my first few jobs) money i put into the game was a fair amount for a casual gamer and even still bro playing WuWa for the first time on my laptop ever after finally caving in (mind u i have a gaming laptop but i used it more so for music production and shit like that never played pc games cuz i hate keyboard and mouse) ive become addicted to the game and its genuinely been a breath of fresh air for me like from the exploration (running up walls and parkour over overhangs) to the combat and actually having to FOCUS on the enemy and the battles and time so i dont get one tapped by the flaming red power elite bosses in the world to even the WAAY WAAAAAY WAAAAAAAAY more enjoyable and forgiving equipment system as it pertains to artifacts vs echo farming Wuwa has deadass been a eye opener for me and honestly i genuinely see why a LOT of the gacha community clowned genshin players cuz i deadass used to be ride or die defend till this fort collapses but its like WuWa after playing it my eyes really been opened to what everyone really means about just how much genshin does not care or cater to the players and the community like i thought they was just hating on sum elitist snobby fuck genshin type energy noooo no bro they was trying to tell us to get off that dying train and because we wasnt listening they had to roast and clown us until we got it thru our thick skulls… as much as i love genshin and supported it and was so ready for clorinde and seigwenne i skipped both the banners cuz ive been playin Wuwa nonstop bruh and tbh its prolly gonna be this way for a hot minute cuz its just that much more mentally fun and engaging and not as much of a chore like genshin and i 10000000% reccomend everyone to try it out if u havent
@GambaAJ
@GambaAJ 17 күн бұрын
Hey man well said I appreciate your insight as someone who has played both games and you gave a great detailed answer TY
@itsthenarwin5044
@itsthenarwin5044 17 күн бұрын
@@GambaAJ lol thanks for making the vid bro keep more stuff like this!! :D
@user-ug4vb3dh5g
@user-ug4vb3dh5g 17 күн бұрын
HAHAHA Well said, it somehow happened to me similarly, especially those 'genshin doesn't appreciate it's player time at all'. And I still stand on my ground defending Genshin, up until Wuwa released.
@reisaizel4562
@reisaizel4562 14 күн бұрын
same bro. used to love genshin and even defend it but after patch per patch every hype i have is gone and suddenly i just snapped and said "why am i wasting my time on this game that doesnt want me to enjoy it". Its like having a ferrari but you cant drive it. I tried to go back to the game after a few patches to see any changes and played, deym its a torture.
@ardee9337
@ardee9337 17 күн бұрын
Genshin's combat is 90% floating damage numbers the higher the numbers the better then 10% dropping skills/burst 4 times and poof boss is dead unless the boss has a mandatory invulnerable phase to artificially pad the duration of the battle, and this can be achieved by even f2p's with the right reactions. WuWa has a dynamic combat system you can literally play however you want, 3 man team, 2 man team or solo(Genshin would be useless in solo runs as it would take out the only good thing their combat has, reactions lmao) you can play dodge counter runs, you can even play it the genshin way of spamming skills and ults, utilize intro and outro and more. At this point in time if someone says WuWa's combat ain't better or even worse than Genshin's? That person either is a dumb troll, a Genshin fanboy or just normally has really stupid takes and opinions in games and defends themselves saying it's their opinion and no one can do anything about it 🤣
@GambaAJ
@GambaAJ 17 күн бұрын
True it's just crazy how they want to diminish WuWa every chance they get even if its a lie
@PinutsGames
@PinutsGames 17 күн бұрын
I don't even know most of the newer Genshin's enemies moveset, because I never felt the need to. 50+k HP Shieldbot Zhongli on one side, C1+ Neuvillette on other side, almost never had to dodge. Shield isn't even difficult to get, just hold skill and you get 100% uptime on it. Basically almost similar to using cheats. The rest is putting on team members that synergize with favorable DPS reactions (vape/hyperbloom whatever), and random bullshit go EQ swap EQ swap type of stuff, or just follow the "optimal rotation" script.
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah IDK it is what it is but you know some people will white knight that game till the end
@akashpanigrahi8679
@akashpanigrahi8679 17 күн бұрын
Genshin boss mechanics are basically stalling.. eg - the boss is underground you can't hit em, the boss is in the sky you can't hit it. The boss teleports away from you you can't hit it... Very intricate indeed.... xD
@amari7782
@amari7782 17 күн бұрын
@@akashpanigrahi8679don’t forget maguu kenki who has 10 seconds of s just cause and more in his transition phase
@vjbd2757
@vjbd2757 17 күн бұрын
Here's my observed difference between both game's combat system: - Genshin's is almost reliant on spamming out your elemental bursts if you're focused on creating elemental reactions and buffs. It usually doesn't matter what kind of enemy you face or what their attacks are. You'll just be taking advantage of invincibility frames from your elemental burst to dodge attacks. Also, healers are very meta because of the current HP-modification meta from Fontaine. Also, on-field DPS that require a lot of field time to attack are commonly teamed-up with shielders for uninterrupted damage. - WuWa's system encourages you to focus on the enemies and bosses' attacks. You are rewarded by dodging and parrying. It's essentially a tag-team fight with each character having outro buffs that assist the next one being deployed. Echoes also add another form of attack. The depth of combat is superior in WuWa.
@GambaAJ
@GambaAJ 17 күн бұрын
Great explanation yeah I 100% agree
@nottyseel949
@nottyseel949 17 күн бұрын
Echoes are more complex than many support characters in Genshin. Also, Mtashed is comparing 1.0 Genshin where it seemed like you had so many potential reactions but it really came down to vape, bloom, and freeze (now freeze even fell off). The intro/outro system is by itself more effective than the reaction system even before you start parrying and i-framing with them. Genshin ended up being very shallow in its implementation of the elemental reactions. They very much limited what players could do effectively to keep balancing simple.
@ArsevensX
@ArsevensX 17 күн бұрын
Elemental system create a poor class classification. Like if you are pyro, your character would averagely do well with vape or melt. It doesn't do well with geo, electro (until Chevruise released) physical, and dendro (except for Burgeon). Then again. If you want to make Pyro character work with Dendro, you might have to insert hydro character that you may or may not like. If you want it to work with Electro, you have to put Chevruise that you may or may not like. The whole elemental reaction makes it restrictive.
@RKNancy
@RKNancy 17 күн бұрын
They hate making units to buff reactions. They made sure all the damage comes from the unit and not the reactions. Except Hyperbloom, that reaction is their favourite child for some reason. Internal ICD is the biggest FU to every player pulling for characters hoping they'll help players clear the abyss.
@NeDixTV
@NeDixTV 17 күн бұрын
thats why wuwa dropped their alpha and cbt1 concerto elemental system, elemental reaction limit your team building or make some character not fun to play with other characters, while on wuwa with intro and outro doesnt limit it just make less efficient.
@amari7782
@amari7782 17 күн бұрын
@@RKNancyICD is very weird because even if you removed ICD at times some units apply too fast to really cause consistent reactions or by default they apply elements too slow
@bigfootisreal_
@bigfootisreal_ 17 күн бұрын
The thing with Genshin is that it's system is just simple and easy. You play all the characters pretty much the same - spam Q and E off cd. So there's nothing much you can innovate. Meanwhile WuWa's combat system has a lot of potential and a lot of character's playstyle is very unique rather than just spamming 2 buttons. Genshin's combat is just flashier. Mash 2 buttons and mix elements for a bunch of numbers and colourful explosions. I agree that it's fun to watch but to me I don't even consider it as combat.
@GambaAJ
@GambaAJ 17 күн бұрын
Well said
@YukiFubuki.
@YukiFubuki. 16 күн бұрын
he isnt necessarily wrong but he just had to preface it by saying wuwa combat not being strictly better pretty much tells all already, if he left that part out or even changes it to soemthing like “genshin’s combat isnt strictly worst” itd be a different conversation by now
@carloconsignado4065
@carloconsignado4065 17 күн бұрын
If a player experiences PGR and Wuwa, they'll quickly learn how slow and easy genshin is. The thing with Abyss in Genshin is that its always DPS / elemental reactions check and nothing matters. Thats why shielders are always sought after because it prevents interruptions in rotations. Wuwa on the other hand, even if the boss or mobs are on the same level as you, if you get hit, it will hurt and you'll need skills to survive and defeat enemies. Take holograms into consideration, and it only makes the combat more satisfying because it takes skills to beat difficulty IV and up.
@GambaAJ
@GambaAJ 17 күн бұрын
100% agreed
@puenboy1
@puenboy1 17 күн бұрын
And also, healers don’t instantly fill up your hp bar in wuwa. If you take a big hit from a boss in tower you are gonna need a lot of healing to offset that. And healing isn’t just swapping in and pressing a button like genshin. In wuwa healers need their field time and rotation too, which means you actually gotta learn how to play them and risk taking damage on them too.
@GambaAJ
@GambaAJ 17 күн бұрын
@@puenboy1 yeah I feel the better you get at learning the combat in WuWa the more it feels rewarding
@carloconsignado4065
@carloconsignado4065 17 күн бұрын
@@puenboy1 true. If you don't learn the kit of healers, they won't be filling their concerto and healing quite well. That's the intricacy and satisfying gameplay of Wuwa, which genshin currently lacks.
@puenboy1
@puenboy1 17 күн бұрын
The main difference in combat between wuwa and genshin is that in genshin you don’t give a shit what the enemies are doing because they are either already dead or you are immortal anyways. Even in spiral abyss
@GambaAJ
@GambaAJ 17 күн бұрын
True basically a cheat code no skill in the combat at all
@variant62ay41
@variant62ay41 17 күн бұрын
Been playing Genshin 3yrs and since playing WuWa I randomly find myself hitting the grappling key and timing dodges expecting the slow mo. WuWa just really hits different.
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah man NIGHT AND DAY
@ArsevensX
@ArsevensX 17 күн бұрын
Elemental system is cool and all until your fav character element got threated poorly like Cryo, Geo, and Physical.
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah IDK why the Genshin devs never pushed or elevated the combat
@nottyseel949
@nottyseel949 17 күн бұрын
Anyone remember shatter and superconduct? 😂
@amari7782
@amari7782 17 күн бұрын
@@GambaAJbecause they have 0 reason to, they’ve seen players bitch since inazuma about when they tried to up the difficulty and they realized that there’s no point since players aren’t going back. I kid you not I have an acquaintance who played in inazuma a few years back and she legit had a mild panic attack and ran away to liyue just because she saw an icon of the perpetual mechanical array. Her artifacts were garbage, characters barely built. It’s funny people try to say genshin was always a casual game but forget every time they tried stepping out their ketchup either backlash hence why we rarely see the make your own difficulty event
@shiranuishogunsaga8451
@shiranuishogunsaga8451 16 күн бұрын
@@nottyseel949watch Genshin finally decide they want to improve the game and buff those reactions. People still won’t return
@nottyseel949
@nottyseel949 16 күн бұрын
@@amari7782 most of that is because the artifact progression system is garbage, so it's still self-induced.
@snokariwalkure4076
@snokariwalkure4076 17 күн бұрын
For me Genshin's combat is as wide as a lake but no deeper than a puddle It has a wide variety of applications but that's it. Even if they add more reactions in the future, they essentially just pour more water into that shallow puddle instead of digging to make it deeper.
@GambaAJ
@GambaAJ 17 күн бұрын
I really like how you worded this well said
@ferdsferds8023
@ferdsferds8023 17 күн бұрын
I prefer WuWa's combat mechanics than Genshin. In WuWa we have intro/outro skills, unique forte gauge, cancel animation swap, echo skills, parry and dodge system, stagger bar, bosses with special attacks and execution (Scar). In Genshin we have elemental reaction, elemental resonance, shield, bond of life. Let me know if I miss something.
@GambaAJ
@GambaAJ 17 күн бұрын
I agree with you also the scar part was funny I liked that
@doubled99218
@doubled99218 17 күн бұрын
genshin has hyperbloom, nothing else matters :P
@GambaAJ
@GambaAJ 17 күн бұрын
I will be real I got to bored of Genshin to get to that point
@ferdsferds8023
@ferdsferds8023 17 күн бұрын
I just login > commission > spend resin > logout most of the time.
@GambaAJ
@GambaAJ 17 күн бұрын
yeah idk I just can't go back to it
@mikewilson3346
@mikewilson3346 17 күн бұрын
I don't think TGS is hating on WuWa, or at least I don't think thats his purpose? I think his actual purpose is, as a Genshin CC he has to cater to his base audience by being like "Hey Genshin combat is still great guys, I love the game." Like even taking TGS' tweet at face value, his statement that Genshin is more about teambuilding and synergy, that still applies to WuWa. The difference is that in WuWa if your team synergy isn't perfect, you're not walled off from completing content, but in Genshin if you try to play hutao with 3 geo units you're wasting your time. I believe TGS knows this, its really obvious, but as a Genshin CC he has to maintain his base fanbase and cater to their insecurities about Genshin's combat/gameplay.
@GambaAJ
@GambaAJ 17 күн бұрын
True but that what has caused their game harm and now its to late cause the devs do not give a damn to improve the game plus CCs who do not say it how it is hey a lot of them have had bad track records recently
@mikewilson3346
@mikewilson3346 17 күн бұрын
@@GambaAJ Yeah I think a lot of CCs are maintaining a short term Hoyo paycheck, for long term health of the game and viability. Sucks to see honestly.
@AscnetAgent
@AscnetAgent 16 күн бұрын
Imagine how funny it would be if everyone just ignored those people as if they never existed or imagine if the tweet comments were filled with people excited about 1.1 update.
@GambaAJ
@GambaAJ 16 күн бұрын
True but whenever people see WuWa and Genshin the same sentience there is always some B.S
@danhtvn6334
@danhtvn6334 17 күн бұрын
Zhongli 1.1 : a joke Dev : shut the f up losers, you don't know how to play Zhongli. Dev after boycot : we will fix him in like 3 4 months later, ciao. Then every genshin players ( including me) live happily ever after ... until 1st years anniversary where the first 1* drama happened :v
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah I think if Genshin players had pushed back hard from the beginning maybe things will be different at this point I think it may just be the Genshin team that does not care for their player base
@amari7782
@amari7782 17 күн бұрын
@@GambaAJthat’s the thing they did push back but it’s only for when hoyo made difficult content and noticed that the player retention wasn’t at the difficult content
@har7649
@har7649 16 күн бұрын
I’ve used the same team since I lost my 50/50 back when genshin first got released in the middle of my class. I’ve DPS check the entirety of Inazuma with a keqing and the rest of the story became fair game. After all the only thing I had to worry about were fighting the bosses who were immune to my electro element.
@GambaAJ
@GambaAJ 16 күн бұрын
Yeah safe to say was not that hard
@Stellaron912
@Stellaron912 17 күн бұрын
I was a genshin player, the combat Was good at first, but after playing it for like 3 years, there's alot of flaw, Like the enemies are too easy, no challenge at all... Especially after hyperbloom On the other hand, i have alot of fun with WuWa's combat, parry and dodge and stuff, Hologram that is "hard"
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah WuWa combat feels more rewarding when you beat a hard challenge in game
@PsychoDragon07
@PsychoDragon07 17 күн бұрын
bro read Mtashed reply without realizing is so funny lol
@Bronan2920
@Bronan2920 17 күн бұрын
Wait can you explain it for me real quick?
@GambaAJ
@GambaAJ 17 күн бұрын
I double checked it what did I miss lol
@rattango9819
@rattango9819 17 күн бұрын
Elemental reaction was fun to play with in the first year for sure. But patch 2.0 and above, i fucking hated it.
@GambaAJ
@GambaAJ 17 күн бұрын
yeah a lot of people would agree with you on that it only got worse after year 1
@YukiFubuki.
@YukiFubuki. 16 күн бұрын
a lot of others has already said all or most of what needs to be said but to reiterate - genshin’s combat is very simple which isnt really a bad thing by itself but all you do is mix a few elements through 2 buttons across the party load out most of the time - genshin’s elemental system is its greatest strength yet at the same time its also its greatest weakness too because everything ends up needing to conform to it with things that cant or just not able to benefit off of it (physical element and unpopular reaction) suffering the consequences - you dont really bother with or even just outright ignore bosses atk patterns most of the time outside of just getting outa the way of the range of the obvious - genshin does have a dodge mechanic but the i-frames arent very apparent and instead rather minimal to the point there isnt room to explore it because you need to be absolutely frame perfect let alone shields being a heavily pushed mechanic that exist to render dodging a moot point - you pretty much be approaching every single fight with the exact same game plan as before outside of situations where the enemy is immune to an element thats core to your strategy - genshin’s approach to designing character’s kit ensures that you never able to use a character’s full kit but jsut the portion that applies their reaction that depending on the character the rest can simply not exist and it probably wouldnt make a difference - genshin’s approach to designing boss fights just arent engaging and being loaded with mechanics that is best described as “artificial difficulty” such as large timespan where you just cannot hit them, barriers that absorb damages and various (sometimes annoying) fight specific gimmicks that you will never see elsewhere - the overall feel of the combat lacking “oomph” since even normal mobs seem to either have massive hit stun recovery or characters atks just lacking in hit stun instead outside abilities that displaces them (typically anemo) but you dont really noticed this because typically you either kill these mobs through reaction quickly, it has super armor/barrier that when broken puts them in a vulnerable state where youre suppose to burst them down, is some gigantic boss where ‘impact’ from atks would feel out of place given their size or is masked by the array of reaction filling the screen can genshin’s combat be so much more then it currently is; yes will genshin’s combat be so much more then it currently is;…hahahahah no
@sayanbhowmik6134
@sayanbhowmik6134 17 күн бұрын
I played genshin for 6 months it was pretty good in the beginning but after wuwa's launch I stopped playing genshin now that I've done everything in wuwa yesterday I logged into genshin and that was miserable no target button, no dodge no grappling, no double jump, but i don't hate genshin still like it as a casual game and build some op characters like neuvillette that can solo everything 😂, But in wuwa we need skills , and the difference between their combat is like heaven and earth.
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah you summed it up really well
@Meteor-ThunderBears
@Meteor-ThunderBears 17 күн бұрын
Basically all you're doing in genshin is just math and chores. Repeating the same thing over and over until the enemies die.
@GambaAJ
@GambaAJ 17 күн бұрын
Truueee
@Tommy-rl1to
@Tommy-rl1to 17 күн бұрын
Bro yeah idk why genshin fanboys try to hate on wuthering waves these kids need to get a life
@GambaAJ
@GambaAJ 17 күн бұрын
they got nothing better to do with their lives
@uboiyy1031
@uboiyy1031 17 күн бұрын
Facts
@GambaAJ
@GambaAJ 17 күн бұрын
Like dude really wants to start some ish before 1.1 drops like come on
@absolutelyabsolute4671
@absolutelyabsolute4671 17 күн бұрын
How is genshin more synergy reliant when switching between characters is so clunky? Also because genshin is more reliant on elemental damage, the powercreep is worse.
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah at this point idk what goes through Genshin CCs brain and minds
@fiamma_23
@fiamma_23 17 күн бұрын
Genshin combat and exploration depend on team building, that's a problem when obtaining characters gated behind luck.
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah they just have a lot of issues they never addressed
@deeptobhattacharyya3249
@deeptobhattacharyya3249 16 күн бұрын
Tashman getting the Hoyo bad for ZZZ? The mob needs to find out.
@GambaAJ
@GambaAJ 16 күн бұрын
wait what happened to tashman
@danielko5626
@danielko5626 16 күн бұрын
Here's why TGS is wrong I can clear (and a lot of other skilled people can too) diff 6 holos at lv 70. That's 20 lvs under in the most difficult content so far (and way more difficult than spiral abyss in genshin). I couldn't clear abyss until I had full lv 90 teams with well-built artifacts. Skill check vs stat check. There's no skill in genshin's combat whatsoever. It's literally like a turn-based game with getting all the stats you need painted over with an illusion of being "action rpg" because you can move around in combat and attack freely. Now assuming TGS wasn't just trolling, maybe he just played the game in the open world and tried TOA for a bit and that's it. In that perspective, yea I can see why he doesn't see the difference. TOA is pretty similar to spiral abyss if I were to be completely unbiased. There's not much challenge there (they don't really hit that hard and have insane amount of hp), and it's hard to see the true depth of the combat in that setting. Again, just trying to be completely unbiased here.
@GambaAJ
@GambaAJ 16 күн бұрын
I appreciate your honest take
@DT-bo1zk
@DT-bo1zk 17 күн бұрын
i have seen many times genshin fanboys comparing genshin's combat with wuwa, so let's make it clear, elemental reaction IS NOT "combat system" IT IS "power system", "power system" is all about doing dmg and utilities, "combat system" is all about movements and controlling movements, if the "power system" doesn't produce meaningful momevents then it's not even part of "combat system"
@GambaAJ
@GambaAJ 17 күн бұрын
Trueeee its just funny how they want to start talking again before 1.1 drops
@skimi30
@skimi30 17 күн бұрын
I think genshin is dopamine inducing with all the bright lights, big numbers, colors and explosions. But i'm not sure if dexterity and mechanical skill is needed, its more like a cheap thrill compared to a gratifying experience compared to WuWa. I guess genshin is a chill disney game, anyways it's abundantly clear that genshin is a casual game verbatim from hoyo themselves.
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah I just wish genshin fans would just admit that and there would be no issues
@RexyDaGreat
@RexyDaGreat 17 күн бұрын
I beat Feilian Beringal hologram 4 with a level 60 character. If it were genshin you'd have to drop the boss and go farm artifacts or grind to level up character. But in wuthering waves, you just gotta get gud learn yhe combos and timing. Its not brainless and i have played dark souls and elden ring sekiro and wuthering waves combat feels better to me than other gacha gamed.
@GambaAJ
@GambaAJ 16 күн бұрын
AGREED
@Onii-saaan
@Onii-saaan 17 күн бұрын
As a PGR and Wuwa player ,im not even bothered by those KZfaq drama people,,thats thr job for a living ( need viewers)
@GambaAJ
@GambaAJ 17 күн бұрын
True Tec does like WuWa a lot and he made great points I just dislike biased takes to the point people will lie about genshin being good
@hrtdeq5432
@hrtdeq5432 17 күн бұрын
1 EQ, 2 EQ, 3 EQ, 4 EQ, some charge attacks, and occasional shift to cancel animation. Remind me how wuwa combat isnt better than GI?
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah Idk what these genshin CCs and genshin white knights are on
@Soparandom
@Soparandom 17 күн бұрын
I appreciate the story more in WuWa because of the mouth flaps syncing with the language used even though the story at the start is pretty weak at best. I mean, playing the current genshin quest feels awful since I can't immerse my self anymore due to unsycned and emotionless dialogue scenes.
@GambaAJ
@GambaAJ 17 күн бұрын
Plus the amount of dialogue bloating used in Genshin is really bad with stuff being in the story that does not need to be there
@razornad1299
@razornad1299 17 күн бұрын
Yeah just look at genshin abbys now … the only challenge in that abbys is the waves not the monster
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah
@Marta1Buck
@Marta1Buck Күн бұрын
I have to admit, I only play gi because of the fomo.
@gary1760
@gary1760 17 күн бұрын
Genshin 95% knowledge 5% skill
@GambaAJ
@GambaAJ 17 күн бұрын
yeah
@shaka2tu
@shaka2tu 17 күн бұрын
lets be real, ask genshin defender to not use zhongli 😂
@GambaAJ
@GambaAJ 17 күн бұрын
I remember Tenha saying once he pulled Zhongli he turned off his brain XD
@renorzeta
@renorzeta 17 күн бұрын
If i counts how to do Genshin combo and rotation correctly and maximized it i would says Genshin need knowledge on that to be ah speed runner in that parts i do understand how TGS is thinking but imo Wuwa are much more mechanicals and always need knowledges of what we fight and timing to get good and things we can do in Wuwa are so much more ofc there is a strictly Intro Outtro stuffs that we forced to do correctly but how player can tackling the fights in different way is still more open than Genshin and some players add their cool moves into their combat aldy. anyway i play HSR genshin WUwa Honkai 3rd. i do have different enjoyment in their owns way.
@GambaAJ
@GambaAJ 17 күн бұрын
One thing I want to make clear I'm not exactly calling out tgs I'm disagreeing with his take because even though what he said is not bad the genshin fanbase will take what he said to a whole other level
@Avegal17
@Avegal17 17 күн бұрын
I love when Gambaaj posts and fills us up with his content
@GambaAJ
@GambaAJ 17 күн бұрын
hahaha what is this comment
@Avegal17
@Avegal17 17 күн бұрын
:3
@usagi4558
@usagi4558 17 күн бұрын
simple answer for this fight genshin is for casuals and wuwa is for hardcore players.. you guys fighting all this time gosh.. i cant wait for the next drama when arknights, azur promillia and project mugen is going out...
@GambaAJ
@GambaAJ 17 күн бұрын
I will be there to cover it lmao
@Joini_LwS
@Joini_LwS 17 күн бұрын
I liked the em system when the game first came out but now it’s just hyperbloom simulator and it’s just dumb
@GambaAJ
@GambaAJ 17 күн бұрын
Nuke simulator
@RatchR
@RatchR 16 күн бұрын
I tend to agree with TGS sentiment. Combat is mainly just different. Both *can* have equal amount of depth, it just depends on who you're using. I would highly disagree with anyone playing a mortefi jiyan team being not similar to typical genshin combat. And i would disagree with Genshin not having complexities mechanically as well... ~14 frame arcc is not easy to do in Genshin. Nor are some rotations for melt Ganyu comps as you have specific time intervals to hit which would otherwise cause you to not benefit off auras. Most of this kind of stuff is just content irrelevant through - that I 100% agree with. On the other side WuWa has some really cool tech as well, and solo danjin never fails to be exciting. Danjin best girl. WuWa's mechanical piloting and interaction is far heavier. I love seeing swap sanhua parries. The main difference between each game to me so far is that on one game it matters whats on your enemy vs whats on your character.
@user-ki4no3ly5
@user-ki4no3ly5 17 күн бұрын
The exploration in Genshin isn’t that fun. Especially after you play wuwa
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah Idk how especially with how slow you climb things and how tedious it can be
@TheRealTact
@TheRealTact 6 күн бұрын
Nah wuwa exploration is boring. Repetitive easy puzzles with a bland open world. The movement feels nice and it’s a lot more comfortable to move around in but that’s about it, Genshin is a 10x more visually appealing game than wuwa.
@arif8967
@arif8967 17 күн бұрын
Genshin is 1st gacha. And I quit it into like 2 patches. Because the game didn't feel very rewarding. Combat is recitative as ass.
@GambaAJ
@GambaAJ 17 күн бұрын
I also felt like when I played Genshin did not appreciate your time for the amount you play and barely no rewards
@agunkorea2995
@agunkorea2995 17 күн бұрын
Q and E skill swap 😂
@GambaAJ
@GambaAJ 17 күн бұрын
XD HAHAHA
@nottyseel949
@nottyseel949 17 күн бұрын
Let's be honest guys, the Genshin reaction system is vape or bloom. Everything else is just a different colored vape or bloom, or it was a mistake and you're playing the wrong way (shatter, crystalize, superconduct, overload).
@akashpanigrahi8679
@akashpanigrahi8679 17 күн бұрын
Bruh hoyoshilla be sayin wuwa combat is just qte.... WHAT!!!
@GambaAJ
@GambaAJ 17 күн бұрын
Yeah these people need to stop with the lies and just accept the fact WuWa made an amazing combat system
@nobody-xh6ii
@nobody-xh6ii 17 күн бұрын
It literally is though. If you play hi3rd it plays just like it. The only difference is that pistol users can't really parry and catalysts have a hard time doing so. Broadsword/sword users can just parry by breathing... that's it. That's the difference
@akashpanigrahi8679
@akashpanigrahi8679 17 күн бұрын
@@nobody-xh6ii stop coping.. the parry is pretty sophisticated... The parry window depends on the weapon type and the animation speed of the normal attacks of the character.... Bruh... Keep coping.... xD "broadsword sword and sword users can parry just by breathing" I think Lil bro is playing a different game. You will get yeeted if you try to spam attacks. That don't work here only in genshin.. xD
@akashpanigrahi8679
@akashpanigrahi8679 17 күн бұрын
@@GambaAJ shill spotted... xD
@OlexiVR
@OlexiVR 17 күн бұрын
Elemental system is much more fun. Outro and Intro skill feel only as a short-term buffs. They don't add anything specifically rather than bigger numbers, faster attacks, or cook switch animation. The problem of GI is that some of the reactions are suboptimal. But there is a potential if hoyo feels less lazy to upgrade them. People complainging about "nuking" the game in GI seem to be those who put Bennet in 99% of the team comps with 4 favounius weapons to just look at animations 24/7. There are multiple ways to create a challenge for your game. And I put the blame on hoyo for neglecting the combat system because it has more potential. After grinding wuwa for so many hours, it's already tedious. Outro skills are what you call the "stat check". So far, it doesn't add any new visible interaction besides seeing your character hit a bit harder. But it's too new to jump to the conclusion regarding Wuwa. It feels fresher and newer comparing the GI, from which a lot of people can have a fatigue
@GambaAJ
@GambaAJ 17 күн бұрын
I also think you have to keep in mind the slight traversal changes like running up wall grapple hooks are big deal for players as well but yeah the tweet is more focused on combat
@ProkerKusaka
@ProkerKusaka 16 күн бұрын
What is wrong with this opinion? Ngl in wuwa it is the same 99% beating dummies (lets be real world mobs are a joke and sometimes oneshotted. Every time i press R on Calcharo there is noone to fight after that😅) and 1% is boss fights Genshin is for chill gameplay while wuwa is for boss rush It is absolutly different kinds of combat gameplay and has different target audience. Why wuwa player base everytime offended by others opinions 😅
@TheRealTact
@TheRealTact 6 күн бұрын
This is the problem with gacha games. The combat for everyone is always lmiited.
@nottyseel949
@nottyseel949 17 күн бұрын
The theory crafters know, there are only three reactions: freeze, buff, and hyperbloom. 80-something characters, 7 elements and only three things to do. Freeze falling off in later patches as many enemies completely immune. Shatter unusable. Crystalize unusable. Overload unusable. Superconduct unusable. Chev turned overload into swirl, a buff. And the entirety of the elemental reaction system is aura and trigger. That's the entirety of the gameplay. WuWa's echoes have more complexity than the reaction system and often echoes have more ability than MANY limited characters in Genshin. There is no contest really. Quadratic damage is the most complex gameplay element in Genshin, it's almost never used, and everything else was designed to be brain dead but beautiful for mass appeal. It succeeded, but won't win any crowns for combat when there is literally nothing else to the gameplay besides use this character first then this character second, repeat or reset if not win. It's the reason HSR is so successful with the same players because it technically is an advanced version of the combat system simply because there are more factors. The gameplay is nearly exactly the same, just in Genshin you have to move to the nearest wall before starting your turn-based combat rotation. It is fine to enjoy Genshin gameplay more but it's also fine to enjoy Candy Crush gameplay more. The combat is inferior though by design. It's specifically simplified so anyone at any skill level can do it and be impressed with the visuals.
@kxngkem3764
@kxngkem3764 11 күн бұрын
It seems like you and tectone never played games that are similar to wuthering Waves' game styles, Elden ring,dmc5, dbxv2, dark soul, bloodborne and other AAA game's e.t.c.It feel like worst version of AAA game that is putting a gacha game. Genshin impact is unique for elemental reactions like what mtashed said.
@ashlucard.
@ashlucard. 17 күн бұрын
Wuwa combat is basically elden ring but a little easier because of the slowmo on dodge and indication when you can parry When you first started Genshin and only had one character did you feel hype fighting a mob with only a basic attack and a skill Even a blind person would know how different the combat is on genshin and wuwa Not hating on genshin because I play both games I'm just saying the combat isn't the same and it's pretty obvious
@GambaAJ
@GambaAJ 17 күн бұрын
Thank you 🙏 bro not sure why genshin Stan’s say all these crazy takes to the point they lie
@DanielSantos-kt3xh
@DanielSantos-kt3xh 17 күн бұрын
W vid🗿🗿🗿🗿
@GambaAJ
@GambaAJ 17 күн бұрын
Ty I appreciate it
@nobody-xh6ii
@nobody-xh6ii 17 күн бұрын
Except the guy isn't wrong. The two combat styles ARE DIFFERENT! Wuwa has literally no purpose for the elements. Yet they exist. Genshin uses those elements to their advantage. Genshin uses reactions and the full team of 4 to their advantage. They also use the elements to their advantage. Wuwa literally only needs 1 unit to solo everything if you are good enough. Otherwise just slap on 3 random units and it works in the overworld but it's more of a joke of how easy it makes everything... Tectone saying that genshin is just a dps check? Sorry but the 'abyss' mode of Wuwa is JUST a dps and echo check. If you dont have the echos you cant deal with the timer that only gives 1 minute and a half to 3 star it as well as energy of the teams you use. Meaning you have to maximize everything in a short patch to make it possible and right now not everyone is lucky to do this. Its more than just "being hit" that makes you fail. The parrying system literally makes the game a joke. Yet the game demands you use it to make it easier or else the overtunes stats of enemies like holograms are a tedious task to deal with.. yet pistols cant really parry and catalyst struggle since very few can parry and in very few situations. The ones that can do it are the sword/broads and they can do it by sneezing... its an absolute joke how stupid the parrying mechanic works and which characters make it easy to pull off which in turn makes those units overpowered by how easy they make the game as the main dps... But wuwa players act like they know everything and that if anyone GENUINELY likes genshin's combat gameplay more they are a "shill" when the gameplay of wuwa is basically hi3rd with its QTE mechanics and parrying. The elements serve no purpose, combat has artificial difficulty based on the units, parrying makes the game too easy, the overworld is just an overglorified sidewalk with any hinderences remoced within 10 minutes of a quest being done, the story is mostly lifeless aside from aalto, encore, camellya.. As someone who plays soulsborne games i enjoy genshin and i do play wuwa but quit with the attitude that wuwa is "better" when it has issues. Yes, genshin has issues but wuwa is a weak soulsborne game that gives no true difficulty anywhere but its echo system and what weapon type can parry better than others..
@skyoimiya
@skyoimiya 17 күн бұрын
So have you played hologram 6
@hxppythxughts7149
@hxppythxughts7149 17 күн бұрын
Imo while elemental reaction in genshin is fun, but it feels like mihoyo never try to explore it deeper, because the endgame combat always be to create bigger number using mostly same elemental reaction, never it's used to debuff (literally) certain enemies... essentially makes the endgame combat feels samey. I'd say the elemental damage in genshin does exist but feel like it's still lacking of depth especially geo element and why we still can't combine more than 2 or 3 elements to create a new reaction... while in wuwa elemental damage is nothing more than a damage type, so if certain enemies are resist to certain element, you have to use other element. Dunno about you, but the achievement of finally able to defeat hologram IV and above using underleved characters felt more rewarding than seeing big number on screen.
@GambaAJ
@GambaAJ 17 күн бұрын
Facts you feel rewarded for your skill and progress
@akashpanigrahi8679
@akashpanigrahi8679 17 күн бұрын
Keep coping bro... xD
@akashpanigrahi8679
@akashpanigrahi8679 17 күн бұрын
@@reedchanuoughh ikr... This aint no genshin. You spam you get yeeted. BRUH....
@TheGenshinScientist
@TheGenshinScientist 17 күн бұрын
Genshin fanboy 😂😂 I have a Wuthering Waves channel too yk
@GambaAJ
@GambaAJ 17 күн бұрын
HAHAHHA Hey had to use an interesting title while I disagree with you Tgs I appreciate you being a good sport
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