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Here I show how to use CHOPs in Houdini to deform geometry with audio.
I quickly walk though the set up to use what we make as velocity fields in a FLIP sim. The flip sim isn't the main point of this video, but it was interesting enough to include and if you're interested in diving deeper into it, the file is available on Gumroad.
whatifound.gumroad.com/l/audi...
The audio used from Six Umbrellas, it's a song named Downfall. It is used under Creative Commons, and can be downloaded here
freemusicarchive.org/music/Si...
0:00 Intro
2:35 Start the build from scratch with line
4:15 Import audio
5:25 Envelope filter
7:51 Using the Channel SOP
11:00 Using a Wrangle for the deformation
13:49 Slip CHOP hack
15:00 Spectrum CHOP
17:33 Trim CHOP
19:54 Stretch CHOP
24:08 Making the set up more procedural
28:24 Applying the system to a sphere
29:38 Wrangle deformation setup
31:51 Wrapping up general CHOP thoughts
33:20 A walk through of the FLIP setup
36:58 Wrap up / summary of what we did