BustDuster 1.3 update
15:35
10 ай бұрын
RIP Sneak Peek
2:11
11 ай бұрын
BoomBox Update
11:08
Жыл бұрын
BoomBox - Concrete Block demo
22:24
BoomBox HDA Quick Start
24:04
Жыл бұрын
CHOP talk Keyboard Rig
22:55
Жыл бұрын
C4D Style Delay Effector in Houdini
15:54
Houdini CHOP Talk 5 - Copy Chop
46:50
Houdini CHOP Talk 2 Mouse Input
32:55
Houdini CHOP Talk: Keyboard In
24:31
2 жыл бұрын
Houdini Stylized Dissolve
1:01:39
2 жыл бұрын
Houdini Paint Splash Tutorial
36:09
4 жыл бұрын
Houdini FLIP Paint Burst
0:06
4 жыл бұрын
Houdini Variable Viscosity tutorial
29:49
Houdini Variable Viscosity
0:20
4 жыл бұрын
Houdini Flip Variable Viscosity
0:22
Пікірлер
@karimoh3154
@karimoh3154 Ай бұрын
Unfortunately I wasn really able to understand what your solution was in the end... it would have been nice to give a bit more insight in what you actually changed on the vob ( hole filler). thanks for sharing though
@karimoh3154
@karimoh3154 Ай бұрын
I am having issues as well with retiming my flip sim. but here the guys seems to have worked it out wihtout any workarounds: kzfaq.info/get/bejne/i8uVeLaZntu3k5s.html
@hanshubert6675
@hanshubert6675 Ай бұрын
thank you for doing this! Still i got to say that this one was kind of frustrating to follow for a beginner. just by rebuilding what is on screen i could not get it to work after that "now draw the rest of the owl moment" at 13:30. i have no clue how the particle bed upstream of the dop was set up or what happens after the dop.
@TheMiszla
@TheMiszla Ай бұрын
Wait, does this mean that, theoretically, you could make a game in Houdini?
@pondoitsame927
@pondoitsame927 2 ай бұрын
this is my kingdom ome
@maarten176
@maarten176 2 ай бұрын
Goooood stuff! thanks
@Chrisonander
@Chrisonander 3 ай бұрын
Hey there, thanks for exploring chops with so much clarity. No matter what I do I can't get houdini to enter intercept mode. Any further ideas? There isn't much info online about it
@juancarlosgzrz
@juancarlosgzrz 4 ай бұрын
Thanks
@juancarlosgzrz
@juancarlosgzrz 4 ай бұрын
Where's the tutorial? thanks
@antoniopepe
@antoniopepe 4 ай бұрын
Great Tut. PS: for the grain collision isnt necessary disabling openCL, but disabling "assume uniform radius" 🙌
@Salvador-xy5es
@Salvador-xy5es 4 ай бұрын
very informative and lovely tutorial, Thank you
@michaeldavids2407
@michaeldavids2407 5 ай бұрын
Why make a tutorial if you are going to skip important steps? It was really easy to follow and helpful up until that point :(
@vex-studio
@vex-studio 5 ай бұрын
why the vex code is not working in any way!!!?? like I tried to write in a deferent way but the normals are not inverted!!! even the velocity value are - I checked it in sopread shit but the notmals still not inverted
@TLS_PROJECT
@TLS_PROJECT 5 ай бұрын
Hello. I really like your videos! It would be great if there were a brief overview of small changes regarding the files used. For example, I integrated this into my scene, but my scene size is "n" times larger. So, I adjusted this "parameter" to a value of "n."
@doziefranklin2490
@doziefranklin2490 6 ай бұрын
Damn I hope you do the meshing part. This was really good
@embodie_breaks7089
@embodie_breaks7089 6 ай бұрын
Thank you. I was messing with the reseed and retime a little while back and it was doing some of that pump-like movement. I knew it was a bug but I just didn't know how to solve it at the time but now that you mention it was a bug it makes sense.
@poly_xp
@poly_xp 7 ай бұрын
Awesome tutorial and explanation. Gives me allot of ideas to try out. Thanks!
@emimeemio
@emimeemio 7 ай бұрын
Thank you so much!! This great addon!🙏
@philippwelsing9108
@philippwelsing9108 8 ай бұрын
Shift-A-middle mouse - FINALLY. Thank you. Great as always.
@philippwelsing9108
@philippwelsing9108 9 ай бұрын
Thanks so much for this!! Incredibly helpful.
@guymicciche144
@guymicciche144 9 ай бұрын
Maya needs this
@guymicciche144
@guymicciche144 9 ай бұрын
Nevermind, I think because I clicked "Reset All Sims" it started working. Thanks!
@guymicciche144
@guymicciche144 9 ай бұрын
Thanks for this, but for some reason, the bustduster chunks are not colliding with the boombox fractured geo. Is there anything/settings I should check for?
@guymicciche144
@guymicciche144 9 ай бұрын
HI i bought these otls, but I have a question. When the explosion happens, the bustduster chunks don't collide with the fractured geo. They go through it and hit the ground plane. How can I have the bustduster chunks hit the geo which is ontop of the floor, instead of falling through the geo and hitting the ground plane? Thank you!
@imakegreateggs
@imakegreateggs 9 ай бұрын
I find very dificult to get any information about very thin viscous liquids, like paint. At the moment the only breakthrough I had is that I need a lot of particles. Yet that comes with drawbacks where anything else needs readjusting the values for viscosity, surface tension. In any case, awesome tutorial and well explained.
@connectedhacker
@connectedhacker 10 ай бұрын
absolute beginner here but I tried that with the SOP FLIP and can't get it to use age to change viscosity. Tried an attribute VOP but no luck. Can anyone help here?
@WhatIFound
@WhatIFound 10 ай бұрын
I made this quite a while before SideFX had the sop level flip tools available. In dops when I use the popvop to change the viscosity based on age, because this happens within the dop context it applies these lookups based on the previous frames values. I’m n short the vop acts as a solver, operates on the previous frames values. This doesn’t happen in sops by default.
@vladimirkachalov9046
@vladimirkachalov9046 7 ай бұрын
Try to use source_first_imput instead of volumesource1, for me it works only this way
@MattFrodsham
@MattFrodsham Ай бұрын
@@WhatIFound This explains a lot (the vop acting like a solver), thanks for putting that in writing
@aki_gong6271
@aki_gong6271 10 ай бұрын
Wow! This is some mindBlowing concepts. I am super interested in Houdini Chops, and in how it can be compared to TD. I'm interested in developing some systems linking audio and visuals and you just gave some amazing ideas. This series is amazing. Thanks a bunch!
@LOGOTIPERO
@LOGOTIPERO 11 ай бұрын
If you ´re gonna teach something, start from scratch.
@massimobaita7178
@massimobaita7178 11 ай бұрын
Thank You very much, Jason!
@octoghost3470
@octoghost3470 11 ай бұрын
have you done a tutorial on how you did the variable viscosity on the emitter itself like in the 2nd example in this video? just wondering. your effects are really awesome!!
@massimobaita7178
@massimobaita7178 11 ай бұрын
Great!
@RichardRiegel
@RichardRiegel 11 ай бұрын
I want one :)
@user-hw5dn4hu3k
@user-hw5dn4hu3k 11 ай бұрын
This is amazing! Can't wait to integrate this in!
@kevin-Han-
@kevin-Han- 11 ай бұрын
I like your tutorial on individual nodes, which is very practical and provides a comprehensive understanding of Houdini's core. You are amazing.
@WhatIFound
@WhatIFound 11 ай бұрын
Glad it was helpful!
@framesbykg
@framesbykg 11 ай бұрын
RIP is a genius name. Looks awesome, and super helpful!
@cwhiticar1
@cwhiticar1 11 ай бұрын
I love this tutorial and the way you explain things!
@Lochie2007
@Lochie2007 11 ай бұрын
Just wanted to say thank you for your tutorial! I was able to create a stylised chocolate splash with your setup! Amazing!
@eliasdiaz5739
@eliasdiaz5739 Жыл бұрын
incredibly helpful. Thanks for sharing.
@user-bz7my5ri1d
@user-bz7my5ri1d Жыл бұрын
Quick question, if I had a vellum cloth fracture sim. Lets say a ball bursting through a rug. Can I use the bustduster to give me all my secondary dust and particle sims? Great tools btw!!
@WhatIFound
@WhatIFound Жыл бұрын
It won’t. The inputs must be either BoomBox or the RBD Bullet solver. Internally a lot of information is pulled from those sources and of BustDuster doesn’t find one or the other of those as the input source it won’t work.
@kevin2028
@kevin2028 Жыл бұрын
What am I missing. When I set this up boom box and Bust Duster, my main geo vanishes and I see the explosion from the bust duster only. I have to use a merge node and take the first output 1 from the boom box and the output 1 from the bust duster together to see them both? In this video you are seeing both your geo and your bust duster particles without a merge node.
@WhatIFound
@WhatIFound Жыл бұрын
In the videos I’m setting the template flag to BoomBox. BustDuster’s output viz only shows the elements you select in the button strip. I’ll often do as you do and merge as well. But templating the fracture uses a little less overhead in the viewport vs a merge.
@kevin2028
@kevin2028 Жыл бұрын
@@WhatIFound Hi Jason I am having an issue with bust duster. When I export an alembic, to C4D from Houdini I get the particles from BD in an already exploded state, like a freeze frame. When I hit play on the animation in C4D the BD particles then explode out of the object and then match the position and rotation of the freeze frame and then it all starts to move together. I think this is a bug. I have tried getting the chunks and the trails all separately but it's always the same result.
@WhatIFound
@WhatIFound Жыл бұрын
@@kevin2028 Hey. I just exported the chunks as an abc and brought them into C4D without issue. I'd suggest exporting each element separately by using their discrete output if you're not already doing so. I've connected a rop alembic out to the second output of bust duster (chunk output), used the default settings and it's worked as expected. I'm using C4D r21. I can't vouch for newer versions, I stopped using C4D years ago.
@emimeemio
@emimeemio Жыл бұрын
Super! ^^ Gonna buy this ^^
@WhatIFound
@WhatIFound Жыл бұрын
Thanks so much, hope you enjoy working with it.
@shadow1346
@shadow1346 Жыл бұрын
Amazing. Buying this right now!
@massimobaita7178
@massimobaita7178 Жыл бұрын
Great! Thank You very much, Jason!
@Emeteriowallace
@Emeteriowallace Жыл бұрын
Fantastic work!
@chillsoft
@chillsoft Жыл бұрын
Looks cool, but here is no rolling/spin/rotation on the instanced chunks right? Thanks for making these, I think I'll get the bundle, seems to save time! Are the HDAs blackboxes or are they open for a peek inside?
@WhatIFound
@WhatIFound Жыл бұрын
There is a roll on the chunks. In the chunk tab / forces there's a spin speed control. It may be hard to notice at times, but it is there. Most visible on the pieces as they're coming to a stop on ground planes. It's from a pop spin, with a little modification.
@WhatIFound
@WhatIFound Жыл бұрын
HDAs are open so users can poke around freely. You'd just need to right click / allow editing of contents, and then do as you wish :)
@massimobaita7178
@massimobaita7178 Жыл бұрын
Thank You very much!
@reaktorleak89
@reaktorleak89 Жыл бұрын
Thanks for making all these fixes, this is a powerhouse tool.
@yehonataniiii
@yehonataniiii Жыл бұрын
You have inspired me to create my own hda!
@massimobaita7178
@massimobaita7178 Жыл бұрын
Great, Jason! Thank You very much!
@edmungbean
@edmungbean Жыл бұрын
This is so well made. Perfect for learner Houdini users too!
@WhatIFound
@WhatIFound Жыл бұрын
Thanks so much! That’s great to hear.