Download project file (.hipnc): www.entagma.com/downloads/Hou... For more of everything: www.entagma.com Support us on Patreon: / entagma
Пікірлер: 42
@enriquepatino78214 жыл бұрын
This intro series are pure gold! Amazing work guys!
@danieldenison61333 жыл бұрын
Thank you so much for these videos, they're my favorite houdini tutorials I've found! Keep it up!
@francescomarsano17434 жыл бұрын
Crazy trick, the one with the time shift node!
@frankerzed9732 жыл бұрын
Wow! Top notch tutorial, thank you!
@piotrstopniak13094 жыл бұрын
"hammer escape" - life motto. :)
@unveil7762 Жыл бұрын
This is actually a really nice tricks. I am starting to love houdini… after years of installing it drop some nodes and delete the software… with a lot of bad words in my mouth hahahahaha . Thanks for what u do!!
@psykoj4 жыл бұрын
Timeshift. Mindblown.
@timelschner84514 жыл бұрын
very nice reverse entropy effect with the UV :)
@Entagma4 жыл бұрын
Thanks!
@friranger2 жыл бұрын
Thank's a lot for this tips))) how to apply the material after this manipulations with uv?
@gorkacesium3 жыл бұрын
how did you poly reduce the model? I tried using a SOP PolyReduce and the original .stl but that was still huge and too slow. Then I used the .obj that you provided and it went way faster
@kevinstern24904 жыл бұрын
Wow ! That timeshift trick is amazing ! Thank you for the awesome tutorial. I have been trying to blow away the grains with a soft falloff on a pop wind, but to no avail. Can you please point me in the right direction ?
@kevinstern24904 жыл бұрын
Ended up installing LYNX general force and that worked great in combination with this technique.
@maximgehricke37682 жыл бұрын
Really nice tutorial, thank you! I was wondering at 4:18 why the uv attribute is a vector3, i would have expected it to be a vector2 (u and v). Is the third float the point number?
@Madguru2 жыл бұрын
most likely because uvs can have 3 values, uvw. In this case it just happened to be a planar projection.
@marotovspasmoso3 жыл бұрын
Hi, why did you use a pointvop to remap? I hace create the same and its no necesary this vop to remap the points. Nice video
@junimeme56263 жыл бұрын
Can two vellum solvers interact with each other? I'm having a hard time trying to make two sources run into each other.
@rendered_useless2093 Жыл бұрын
Hi, what if you did your solver at the dops level, where do you do all the uv stuff?
@bhushankandalkar31043 жыл бұрын
I coached the sim to rop alembic and imported in c4d to render in octane but cant see the animation in octane live viewer window
@MarioSundays4 жыл бұрын
Can we replace those particles by RBD objects?
@jhonatanchambi478 Жыл бұрын
2:25 nice trick!
@dennisvolkerts3 жыл бұрын
could be done with just attribute copy node as well
@carlosrivadulla89034 жыл бұрын
I don't get what is for to press (ctrl + shift + lmb) on the Time Shift Frame. Which is the difference between writing 72 without press that combination?
@kentwood064 жыл бұрын
ctrl shift Imb removes the default $F expression. If you write 72 it works as well but you are evaluating 72 as an expression. Basically, the green means evaluating an expression, black means you just enter a value.
@SteviaCookies3 жыл бұрын
What would be the vex equivalent of the vop network? I know it's a noob question lol. Also, can it be done with an attribute transfer?
@Entagma3 жыл бұрын
Heyhey, in VEX you'd put this into a Pointwrangle with the vellum geo wired into its first insput and the uvtexture node wired into its second input: v@uv = point(1, "uv", @ptnum); Attribtransfer in this case would fail. Cheers, Mo
@SteviaCookies3 жыл бұрын
@@Entagma Thank you for the reply! Is there a vex course in your patreon material?
@yashsharmajii3 жыл бұрын
Hello sir, is there a way I could install Arnold for Houdini like you did?
@yashsharmajii3 жыл бұрын
Or rather can I export this to maya along with the color texture attribute just for rendering there in Arnold?
@wydjeefx9924 жыл бұрын
The OBJ file didnt work when i tryied importing it into houdini, so if anyone has the same project just go to Maya, open the OBJ, apply a freeze transform and export it in FBX to open it safely in houdini. Nice tutorial as always !
@Entagma4 жыл бұрын
Thanks for the tip!
@gorkacesium3 жыл бұрын
which is the url for the 3d scans website?
@gorkacesium3 жыл бұрын
I just saw that it is threedscan.com but has to be http and not https so it can open on Safari
@Entagma3 жыл бұрын
threedscans.com
@TheUmamkeren4 жыл бұрын
this is work with houdini 17.5?
@forton6153 жыл бұрын
You can use the grain solver
@arifulislamsunny29924 жыл бұрын
How many years need to be a master in Houdini?
@Entagma4 жыл бұрын
Hm, I'd say it took us about half a year until we felt confident of slowly integrating Houdini into our workflow, about two years until we were at a point where it became our main 3D tool. Cheers, Mo
@IronMan-yg4qw4 жыл бұрын
can you show me how to create wet cement ?
@forton6153 жыл бұрын
google "wet sand houdini", or "wet sand houdini vellum" to do it with vellum