HOW AIMBOTS WORK

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cazz

cazz

Күн бұрын

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I was not trying to teach trigonometry in this video, hence why I did not explain why we use arc tangent. We use (arc) tangent because it uses the triangle ratio of O/A (opposite side over adjacent side). This is convenient because those are literally the values we have in the positional vector (X & Y). Other ratios require H (hypotenuse) - which are completely viable ways to calculate these angles as well.
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📝Resources 📝
→ atan2 Reference: cplusplus.com/reference/cmath...
→ Spherical Coordinate Systems: en.wikipedia.org/wiki/Spheric...
→ Coding a Better Aimbot: www.unknowncheats.me/forum/co...
⚡See More ⚡
→ Learn Game Hacking: • How to LEARN HACKING
→ Reverse Engineering: • Learn Reverse Engineer...
→ Chams: • REAL CSGO CHAMS - DRAW...
→ CreateMove: • Hook CreateMove From S...
→ Internal Menu: • IMGUI INTERNAL DIRECTX...
→ Aimbot: • MAKE AIMBOT IN 10 MINUTES
🌌 Disclaimer 🌌
This video was sponsored by Brilliant.
Shout out to Chris for the thumbnail ⭐

Пікірлер: 873
@cazz
@cazz 10 ай бұрын
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/cazz/. The first 200 of you will get 20% off Brilliant’s annual premium subscription.
@SefishGAMING
@SefishGAMING 10 ай бұрын
Brother make a video about gerrdy game how to work.. Bigo.. IMO, 😉
@stone.xyz__
@stone.xyz__ 10 ай бұрын
Can you create a FiveM cheat video?
@blueeyes1771
@blueeyes1771 10 ай бұрын
bro please make an aimbot for free fire
@Bumblenut
@Bumblenut 10 ай бұрын
Plz talk about combat arms with this topic SPECIFICALLY !!! It would be goated and such a niche it would be so goood plz i love this. Also plz plz plz message me (I’m on mobile rn I would msg I otherwise) but I have a LOT of history with how it was developed and the professions of the diff hacks in said game and I really want u to help with this cuz ur very very informative on shit. But the main one I wanna talk about is CHAMs or also INSTA knife kills in that game. V crazy
@AdiusReal
@AdiusReal 10 ай бұрын
hi i would like to ask you if you can help me make a esp and aimbot for a 2d game, it has no obufactions its new could you help me?
@fudgeracoon2529
@fudgeracoon2529 10 ай бұрын
As a computer engineer who specialises in game engine development you explained this topic gracefully
@voidless-gc5pm
@voidless-gc5pm 10 ай бұрын
Can you tell me more about computer engineering, I'm majoring in it
@fudgeracoon2529
@fudgeracoon2529 10 ай бұрын
@@voidless-gc5pm Well, what would you like to know ?
@voidless-gc5pm
@voidless-gc5pm 10 ай бұрын
@@fudgeracoon2529 I mean like what kind of things I'll be able to do and is it flexible as a degree for exemple me working in game industry and then switching to something like chip design etc
@voidless-gc5pm
@voidless-gc5pm 10 ай бұрын
And what kind of specialisations are there, I guess it depend on uni but any general specialisations available?
@Supercheeseman3
@Supercheeseman3 10 ай бұрын
@@fudgeracoon2529 id like to know too, I’m an informatics major bc comp sci is too hard but super interesting to me. If I was as smart as I wanted to be I’d be majoring in electrical and computer engineering I find it so interesting but I’m really bad at math and know nothing of physics so I kinda self learn it to some extent
@carpal4489
@carpal4489 10 ай бұрын
You explained the vector stuff better than the majority of gamedev youtubers
@mohamed_amine_zaki
@mohamed_amine_zaki 10 ай бұрын
Better than my teacher
@swetdep
@swetdep 10 ай бұрын
yet... that was half of the video :c
@Subject97
@Subject97 10 ай бұрын
A lot of gamdevs for whatever reason don't actually know or want to explain the functions that they're using, they'll tell you what they do, this is good to save time but to make games it's a really good idea to understand the math Sometimes tutorials feel like an audiobook of the engine documentation
@carpal4489
@carpal4489 10 ай бұрын
@@Subject97 agree, if you understand the math behind the dimension you can do a lot of cool stuff because you know how objects translate in a space
@Zlorak
@Zlorak 10 ай бұрын
*He explained it like he actually understands every stage, because he does.
@Gers217
@Gers217 10 ай бұрын
As a human who specializes in watching youtube videos I enjoyed this video
@evilsdoom2606
@evilsdoom2606 10 ай бұрын
Best comment i have seen so far
@Dylan-wo8os
@Dylan-wo8os 10 ай бұрын
As a human that also specializes in watching KZfaq videos, I also enjoyed this video. Arguably more than you.
@Codee_
@Codee_ 10 ай бұрын
@@Dylan-wo8os woah woah woah there pal tap the brakes
@Dylan-wo8os
@Dylan-wo8os 10 ай бұрын
@@Codee_ 😂😂😂
@hellfishii
@hellfishii 10 ай бұрын
As a human that likes to read comments from KZfaq videos I also really really liked your comment, I think it was very comedic and definetly suvberted my expectation of what I considered expecting in the said section.
@crewd00d
@crewd00d 10 ай бұрын
While I do hate cheating/cheaters and hacking has basically ruined many of my favorite online games, I do find the actual programming behind it pretty interesting.
@slasha
@slasha 10 ай бұрын
Yeah, and videos like this dont actually have to be applied to just aimbot, in a game making sense, this video is helpful.
@Blernster
@Blernster 10 ай бұрын
Ok
@Deathstro
@Deathstro 10 ай бұрын
didnt ask liberal sissy
@InfernoViperz123
@InfernoViperz123 9 ай бұрын
The video shows the pure basics, but the actual work done to make it seem legit is what makes aimbots really impressive, adding natural navigation to targets and failure rates etc make it so much cooler and more impressive imo
@justafan9206
@justafan9206 9 ай бұрын
Tf2 player here. Aye!
@TheLetterE-hihru
@TheLetterE-hihru 9 ай бұрын
As an aimbot, I can confirm this is how we work
@francis9154
@francis9154 9 ай бұрын
As an ESP I can confirm that is how they work
@i.qx.
@i.qx. 9 ай бұрын
As a FPS player that hates hacks I can confirm this is how they work
@LxunAtiic
@LxunAtiic 9 ай бұрын
@@i.qx. As a I can confirm
@buildatutorial742
@buildatutorial742 9 ай бұрын
@@LxunAtiic confirm
@Joelactic
@Joelactic 9 ай бұрын
​@@buildatutorial742m
@hellfishii
@hellfishii 10 ай бұрын
As a vector I can concur that we indeed have a norm 2 that gives us the euclidean distance from the origin of the vector space to the so called end of v, and this can be extended to all my family of n dimensional finite and infinite vector spaces
@GeodesicBruh
@GeodesicBruh 10 ай бұрын
Google metric tensor
@dragoni_penguin
@dragoni_penguin 10 ай бұрын
As a plane, I admit to having kidnapped your family of vectors and hold them on an infinite 2 dimensional area.
@hellfishii
@hellfishii 10 ай бұрын
@@dragoni_penguin Quite intriguing but by definition planes cannot kidnap any vector, this could only happen if you are a linear transformation from R^n to R^2 (assuming we are in the field of R^n but linear transformation can also happen in any finite or infinite dimensional vector spaces of R^n or C^n etc) or you proyect the basis of my family vector space to yor plane by the Gram-Schmidt procedure.
@flstu7735
@flstu7735 10 ай бұрын
@@GeodesicBruh holy hell
@Roblovjc
@Roblovjc 10 ай бұрын
@@flstu7735 new response just dropped
@sombrag4764
@sombrag4764 10 ай бұрын
My man explains vectors better than my teachers at college
@sandsgrainofsand5320
@sandsgrainofsand5320 9 ай бұрын
vectors are learned throughout middle school/highschool what are yall doing in college
@sombrag4764
@sombrag4764 9 ай бұрын
@@sandsgrainofsand5320 Translated from Spanish: orthogonality and scalar products
@FennecUser-ky9vr
@FennecUser-ky9vr 8 ай бұрын
@@sandsgrainofsand5320 You typically don't work with n dimensional vectors in high school. In linear algebra vectors gain many new applications as well as theoretical rigor.
@GodplayGamerZulul
@GodplayGamerZulul 5 ай бұрын
Guess your college professor sucked then, unlucky.
@Luke1000
@Luke1000 10 ай бұрын
As a software designer who never did maths but grasps code, you made maths feel like the way I feel about code.
@chadm2343
@chadm2343 10 ай бұрын
A bottah wadah
@laika5707
@laika5707 9 ай бұрын
@@chadm2343 lol cringe pfp
@chadm2343
@chadm2343 9 ай бұрын
@@laika5707 I agree rainbow tards are cringe
@CamoEye
@CamoEye 9 ай бұрын
@@chadm2343a botah uh wahuh
@CamoEye
@CamoEye 9 ай бұрын
a bottle of water 🤔
@alexander3293
@alexander3293 10 ай бұрын
It's all fun and games until the game uses quaternions instead of "ViewAngles" :D
@TopchetoEU
@TopchetoEU 10 ай бұрын
quaternions are some real nightmare fuel
@icicles0
@icicles0 10 ай бұрын
@@TopchetoEU why i dont write movement code
@finxdddddddddd
@finxdddddddddd 10 ай бұрын
Does someone have a vid / post that explains how to do this? literally cant find anything on it i feel like im going nuts haha
@Rennu_the_linux_guy
@Rennu_the_linux_guy 10 ай бұрын
I still remember my first time as a game hacker as a kid running into quanternions had no fucking clue what was going on
@aerojetrocketdyners-2538
@aerojetrocketdyners-2538 10 ай бұрын
@@finxdddddddddd Freya Holmer has a good video on this
@mubii69
@mubii69 7 ай бұрын
As a guy who failed physics twice, you explained this topic gracefully
@pyropulseIXXI
@pyropulseIXXI 6 ай бұрын
Nice, you failed something that I easily grasped at 13
@mubii69
@mubii69 6 ай бұрын
@@pyropulseIXXI takes effort to be this useless mate
@Lockjaw135
@Lockjaw135 6 ай бұрын
@@pyropulseIXXI my man, you must have really missed the bus in your life if you’re gonna make fun of a self deprecating joke
@pyropulseIXXI
@pyropulseIXXI 6 ай бұрын
@@Lockjaw135 I made an inverse self-deprecating joke
@pyropulseIXXI
@pyropulseIXXI 6 ай бұрын
@@mubii69 It took as little to no effort as possible
@Panadoraa
@Panadoraa 10 ай бұрын
this video taught me 3 years of what school tried to teach me thank you cazz!
@chski1220
@chski1220 10 ай бұрын
Your school tried to teach you aimbot?
@Panadoraa
@Panadoraa 10 ай бұрын
@@chski1220 no did your school tried to ? because i don't see that i said school teached me aimbot did i ?
@DRNOval
@DRNOval 10 ай бұрын
@@Panadoraa it was implied!
@Panadoraa
@Panadoraa 10 ай бұрын
​@@DRNOval They didn't exactly try to teach me how to make an aimbot, but they did try to teach me math.
@masterdementer
@masterdementer 6 ай бұрын
How did you even complete high school without Vectors lol. (Don't ask me how I completed without proper integral calculus).
@teev660
@teev660 10 ай бұрын
your vids are great. you actually explain things well and not just tell to write some code just because
@budgetarms
@budgetarms 10 ай бұрын
Well explained, you kept is simple for the people who don't know how it works. You did a good job of keeping it has simple as possible (except for the math, which was quite confusing. Since you did not really go in depth about why the pitch has the specific code, but the comments explain it really well.
@WESSLAYS
@WESSLAYS 9 ай бұрын
So easy to understand! You did a great job on explaining!
@abhijitatwal6791
@abhijitatwal6791 10 ай бұрын
great video, broke it down to make it easily understandable for anyone 🔥
@mrhotdog2229
@mrhotdog2229 9 ай бұрын
as someone who has finished and graduated from a game design course in college and has done coding research for c sharp specifically regarding velocity with vectors and such. You taught me more in the first 2 mins 30 seconds of this video including the sponsor time, then i have learnt over the past 14 years of my education
@Noname0039
@Noname0039 10 ай бұрын
2:34 both direction and MAGNITUDE.
@TrueOracle
@TrueOracle 10 ай бұрын
OH YEAH, OH YEAH
@SL4PSH0CK
@SL4PSH0CK 9 ай бұрын
omg! for people doubting if its an overstretched essay, it isnt; and for its pacing for the subjects tackled, im surprize its concise or justified length. worth the sub.
@joshua6342
@joshua6342 10 ай бұрын
It was so fun figuring this out when working on my external years back, let my mind super creative and made fun and useless features
@rstewa35
@rstewa35 7 ай бұрын
Loving the snappify code snippets. They always look so good.
@j1mmie
@j1mmie 6 ай бұрын
The vector math was explained well, could be useful for a lot of beginner game developers who want to implement their own "LookAt" function, or Quaternion Slerp/Lerp. But that's the easy part of implementing an aimbot. The reverse engineering part, memory reading, memory injection, anti-cheat bypass, etc... that's why not just anyone can make an aimbot
@druc367
@druc367 10 ай бұрын
Much more interesting and difficult here is how you read necessary data from the process of the game and input calculated view angle
@lava-ru5ue
@lava-ru5ue 10 ай бұрын
definitely
@Graphik
@Graphik 10 ай бұрын
as I self taught game engine developer you explained this topic better than my brain can describe it to my family
@fahadparacha4758
@fahadparacha4758 10 ай бұрын
Came here to learn how aimbot works left with a master's degree in calculus
@truenerthus4460
@truenerthus4460 10 ай бұрын
Keep up with the good content! This is such a niche area its great to have nice digestible content
@tocchilynx
@tocchilynx 10 ай бұрын
thanks for all the informative videos ❤
@wavingbuddy3535
@wavingbuddy3535 6 ай бұрын
great video, i had a go programming the fundamental idea in python (spyder) with randomly assigned player viewangles and position with entities dead/alive and team/enemy with random positions in a 200^3 unit space. was a great bit of fun enjoyed wasting time programming instead of doing my actual uni course XD
@brightblackhole2442
@brightblackhole2442 10 ай бұрын
incredible how you make a gaming video and manage to trick people into learning about 3D geometry and trigonometry
@daegan4226
@daegan4226 9 ай бұрын
Was not expecting the ROTMG footage LMAO great video man!
@thatStrangerGuy
@thatStrangerGuy 4 ай бұрын
03:00 I thought (4,4) is a point with coordinates, if you give that point magnitude and direction, that simply graphically represents as arrow, where lenght of arrow is magnitude, that will be a vector, for now its point in space with coordinates (4,4), i think you meant is (0,0) is our center coordinate of object and (4,4) represents "magnetic" center that directs our object, then yes, between them line is a vector
@Ali-pz9hy
@Ali-pz9hy 10 ай бұрын
nice explanation. i needed the math part
@dieterafrica
@dieterafrica 10 ай бұрын
Nice to see the Airbus in there 😂, another great video, well done!
@The_Questionaut
@The_Questionaut 10 ай бұрын
You should make a video explaining computer vision aimbots, a more external approach
@anti-affiliatetrader5143
@anti-affiliatetrader5143 9 ай бұрын
2:10 Mathematicians & math students define the XYZ-axes as shown (right-hand rule): X-axis incoming towards the viewer, Y-axis going horizontally to the right-hand side, Z-axis going vertically to the top. Game programmers & game modellers define the XYZ-axes differently: X-axis horizontally to the right-hand side, Y-axis horizontally to the top, (so the XY-axes can function as the 2D aspect) Z-axis either away from the viewer (DirectX, left-hand rule) or towards the viewer (OpenGL, right-hand rule); And the XZ plane is the flat base, whereas for the math students the XY plane is the flat base.
@chickkyy
@chickkyy 4 ай бұрын
Just wanna say I love how you slid the (brilliant) sponsor Brilliant into the intro. Thanks for spreading the exceptional interest to me ;)
@wanchen6477
@wanchen6477 9 ай бұрын
He's teaching more than I learn in a week of school.
@dev_corner
@dev_corner 10 ай бұрын
hey cazz! great video as always. i have a question: would it be possible for you to do a video on how to find the entity list in die game Rust. would be very interesting. :)
@kh_y
@kh_y 6 ай бұрын
Unless CS (not sure if your sample code refers to CS specifically) handles the euler "view angles" internally, you will probably end up in gimbal lock without using quaternions. Also, you'll need a frame delta time factor in the smoothing calculation or movement will be frame rate dependent. (I'm a game dev with no hacking experience so maybe things are a little different writing directly to memory.)
@strange1702
@strange1702 5 ай бұрын
U using unity aren't you 😂
@jackmclane1826
@jackmclane1826 6 ай бұрын
Without ever having written a game engine or an aim bot I could have explained it exactly like that. Because you showed just the vector maths and basic trigonometry. But I'm far away from being able to code it. Because the nitty bitty gritty details is what makes it complicated. This could be a great case study for more.
@emmmlll7467
@emmmlll7467 10 ай бұрын
I got a question to the second function to calculate the pitch (atan2(-z, |[x,y]|)): you are turning (|[x,y)|, z), for simplicity I take (x, y), into (-y, x) or in this case (-z, |[x,y]|). Meaning you rotate the vector by pi/2 rad (90 deg). Why is that so? Does the pitch in games go from 0 to 180 deg instead from -90 deg to 90 deg? I‘m not a game dev, though I am interested in why this range (0 deg to 180 deg) is used in games.
@ssarkos5148
@ssarkos5148 9 ай бұрын
This is completely dependent on the game engine, some games use 0 to 180, some 0 to 360 and some dont use degrees at all.
@josephtharrison
@josephtharrison 8 ай бұрын
I believe the 180 he was talking about was yaw. Like left and right.
@AiCoolWorld
@AiCoolWorld 9 ай бұрын
Hey i really like your videos and i just wanted to ask if i can apply your cs go tutorials for cs1.6 (same concept applies i guess)
@enearadin5731
@enearadin5731 9 ай бұрын
its an amazing video but maybe explain it a bit easier to those who dont know much or anything about coding and that stuff but still an amazing videos your doing great content please continue like that.
@exoqqen
@exoqqen 10 ай бұрын
ty for the class :)
@sjfsr
@sjfsr 4 ай бұрын
I''ve known this stuff for some time now. The explanation within, is well said.
@budgetarms
@budgetarms 10 ай бұрын
Will you ever start using direct-list initialization? Or do you choose to not use it because other languages dont do it?
@PoggersFloppa
@PoggersFloppa 10 ай бұрын
this is something i would watch at 3 am
@Plisskien
@Plisskien 10 ай бұрын
Great video, maybe u could make video about antiaim, and resolver. A lot of ppl would be interested in this topic!
@deepakdamodaran6809
@deepakdamodaran6809 9 ай бұрын
Very Informatic Cazz I Love Tee Vid
@IsfetSolaris
@IsfetSolaris 9 ай бұрын
Just want to thank you for this. I've been in game development for the better part of 40 years and it always drives me insane to hear players yelling "THIS IS AIMBOT THAT'S AIMBOT IT'S ALL AIMBOT" when they don't even know how an aimbot works or how to detect it.
@h4ckerblueeyes
@h4ckerblueeyes 5 ай бұрын
can u make an aimbot for free fire please?
@IsfetSolaris
@IsfetSolaris 5 ай бұрын
@@h4ckerblueeyes I don't make hacks, I catch them. If you need hacks to play a game, just do everyone a favor and uninstall instead.
@h4ckerblueeyes
@h4ckerblueeyes 5 ай бұрын
@@IsfetSolarisno it is for educational purpose i want to learn it and have some fun.
@H8RSAPPRECIATE
@H8RSAPPRECIATE 6 ай бұрын
As someone who doesn’t know anything about vectors you explained this gracefully ( I still don’t know what a adverb is )
@Skyzz1_1
@Skyzz1_1 10 ай бұрын
yo cazz can you make a video on how you show a fov circle externally not internally cause i cant do it externally only internal but yea
@Staubbs
@Staubbs 9 ай бұрын
6:22 The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation.
@nicodemolalli5643
@nicodemolalli5643 7 ай бұрын
cool video. very informative. thanks for sharing.
@xxgamerhdxx898
@xxgamerhdxx898 10 ай бұрын
very good video mate
@TheEternalWaifu
@TheEternalWaifu 9 ай бұрын
i like how he uses the stuff from math class that we all thought we were not gonna need in life.
@SCKEVERD
@SCKEVERD 9 ай бұрын
I wish I knew so much more than I do. It would be nice to know what the development process would look like for designing a very simple "hack". For instance, how one might go about making a function that tells you're player character to move forward one unit in a typical top-down game. What would be nice to know: 1) How to find the required information in memory, and 2) How you can confirm that you have found what you are looking for. Do you just find a pointer or something, offset it, and insert data and see what happens in-game? I've never wanted to make bots for nefarious purposes, but have always thought it would be more fun to make a bot that can play a game for me, as opposed to be playing it myself. That's a goal of mine. It would be nice to know what the end work-flow would resemble so I can build my skills accordingly.
@ssarkos5148
@ssarkos5148 9 ай бұрын
If you want to make a simple bot its enough to just simulate keyboard or mouse inputs. For more complicated cheats you can use tools like cheat engine, reclass or ida to help you find information and reverse engineer the game.
@hazehasabig
@hazehasabig 10 ай бұрын
Did not anticipate an unsolicited mathematics lesson out of this!
@Narco27
@Narco27 10 ай бұрын
Using games to teach us math, your ways are impeccable
@declancrowley6037
@declancrowley6037 4 ай бұрын
this guy just taught me more about physics in an 8 minute video than 1 year in my 8th grade physics class
@ManMythLemon
@ManMythLemon 10 ай бұрын
He even showed code examples! Getting a brilliant course for free it feels
@big-e-cheese7106
@big-e-cheese7106 10 ай бұрын
As a normal human being with no relevant profession, I approve this video.
@raylopez99
@raylopez99 6 ай бұрын
Misleading title. I was expecting a quick summary of how aimbots work rather than what a vector is.
@GRUNT001
@GRUNT001 10 ай бұрын
Hey, last semester i took the calculus 2 subject in college and now i understand why is it important to get some calculus in computer science! nice video! but i have a question: How do you inject the cheat on the game's memory. That's the weird part that i think you dont explain it goodly
@MrNicoteco
@MrNicoteco 6 ай бұрын
I've done a little game hacking, but nothing too complicated with anticheat or anything like that. I usually created space in the game's memory and wrote my code there. I don't know if you've ever used cheatengine, but it's the same thing as editing a value of something with cheatengine and starting a thread.
@ca-magestia3994
@ca-magestia3994 10 ай бұрын
As a game mod developper, i approve this video
@StriderStryker
@StriderStryker 9 ай бұрын
I would be surprised if an algebra teacher uses aimbot as an example for *x,y,z*
@jpfeif29
@jpfeif29 6 ай бұрын
Some of the explanation is "it knows where it is because it knows where it isn't buy subtracting where it is from where it isn't it can get where it's going to be.
@DiabolicalBiscuit
@DiabolicalBiscuit 9 ай бұрын
it's crazy that i've never actually thought about how the programs work
@drv0rt3x
@drv0rt3x 4 ай бұрын
you started off showing a gun . and then a good boy and im already hooked
@1337GameDev
@1337GameDev 6 ай бұрын
It gets even crazier if you have MULTIPLE origins and then need to translate between them... Or if you want to calculate the screen x/y point, and use THAT for your assist (such as if entity data isn't available in an easy manner, but is via the UI).
@mrfokus901
@mrfokus901 7 ай бұрын
How did you learn how to do this? I really want to learn.
@FallenSquirrel
@FallenSquirrel 6 ай бұрын
As a coder with a mathematical background, I find it hilarious how you call the conversion of vectors to view angles (which seems easy to me) the "most complex thing about an aimbot", while just barely glancing over reverse engineering player positions from memory (which would be so much harder in my mind).
@Timo-Epis
@Timo-Epis 4 ай бұрын
lol reverse engineering the player position is easy lel.
@Leon-cm4uk
@Leon-cm4uk 7 ай бұрын
It is one thing to write the hack but the reverse engineering part and finding out if you can manipulate the values in the memory is very hard. There you need to understand assembler pretty good to find that out. And bypassing safety mechanisms around the game is also pretty difficult i would assume. And the whole thing only works if you have games that persist important game values in the memory.
@hometimemayhem928
@hometimemayhem928 10 ай бұрын
never before have I been so mad about the X and Y axis being mixed up until now
@millerdowneyy
@millerdowneyy 9 ай бұрын
When we're they mixed up?
@Ritticle
@Ritticle 4 ай бұрын
The only part that confsued me was 7:22 Doesn't really explain why we're changing the angles, or maybe I just missed it.
@TheOfficial_AW
@TheOfficial_AW 8 ай бұрын
KBM players “See aim assist and aim bot start with the same word, so they’re the same”
@user-df6uq5lh8x
@user-df6uq5lh8x 5 ай бұрын
He explained vectors better than my math teacher
@Gh0_-st
@Gh0_-st 10 ай бұрын
didn't expect to take a physics class. thanks tho.
@vashshshsdd6888
@vashshshsdd6888 10 ай бұрын
It's math class
@slurb2961
@slurb2961 10 ай бұрын
Trig breh
@Arcann_bhp
@Arcann_bhp 10 ай бұрын
sourcepawn has a function that LITERALLY says "look at" which moves ur cursors at entities/players XD
@cazz
@cazz 10 ай бұрын
😂😂 best aimbot
@PROB2966
@PROB2966 9 ай бұрын
2:00 "for ppl who never went to school" me: i play minecraft bro
@cazz
@cazz 9 ай бұрын
based
@Proxoor
@Proxoor 10 ай бұрын
Great video! Thanks))
@dieglhix
@dieglhix 3 ай бұрын
I had some fun with OGC back in CS 1.5 times
@caldwell830
@caldwell830 6 ай бұрын
Some games literally have a function you can call to create a bullet with a vector3 start and end and you can just get the players bone coords and and make the end point the bone coords
@ruperterskin2117
@ruperterskin2117 6 ай бұрын
Cool. Thanks for sharing.
@smile_hex1883
@smile_hex1883 6 ай бұрын
Also more old-school, simple methods. For example, texture hacking to dye the Enemy a monochromatic red then mouse emulation to track the red.
@deagle2yadome696
@deagle2yadome696 6 ай бұрын
colorbot
@MotoAtheist
@MotoAtheist 9 ай бұрын
First learned of aim bots when I was tucked in a corner of a room where I had to peak around another object to see someone enter and they couldn't shoot me without going around the object. I took out quite a few players and then the cheater barely entered the doorway and I died instantly. It made no sense at all at first, but I knew something wasn't right because it wasn't possible to hit me where I was from that doorway. Always has to be somebody looking to ruin everything.
@comicdune667
@comicdune667 10 ай бұрын
I'm glad he put a little spice of ROTMG in the video that pleased me.
@j0shda116
@j0shda116 2 ай бұрын
But can you find the optimal solution of the vector space in O(log(n)) runtime?
@rusticwolf3079
@rusticwolf3079 9 ай бұрын
Aimbot requires a knowledge of math, physics, and computer science, WHICH IS WHY THE SPONSOR OF TODAYS VID IS BRILLIANT
@vpexmc
@vpexmc 4 ай бұрын
I like how there’s just a list at the end labelled “Hackers”
@franciscosilva2135
@franciscosilva2135 9 ай бұрын
Hello what do you think about, some sort of arduino/hardware radar...
@eduardostapenko6808
@eduardostapenko6808 9 ай бұрын
is it possible to hack the game if Player gives only his controls info to server and server gives back only the picture? notice: if you hack the server antivirus may see that, or if it wount your hack will be noticed and antycheat may get an immunyty response
@p455w0rd1
@p455w0rd1 9 ай бұрын
I always wondered why we needed to learn Pythagorus
@nohandbeyond6003
@nohandbeyond6003 4 ай бұрын
Following up on 8:14 (different x y z conventions) Wouldnt it be impossible to use an aimbot if the convention randomly changed every so often(talking bout 1-2 seconds) based on a pseudorandom seed?
@muslim2k
@muslim2k 4 ай бұрын
Let's suppose the game server selects a random convention for every game. The game clients for every player will need to know to this to function normally and play the game. The selected convention will need to be stored somewhere in memory. The aimbot program will get the coordinate convention from memory, and function accordingly.
@JuliusTheBassist
@JuliusTheBassist 10 ай бұрын
Bro just refreshed my memory on algebra 1 in the first 5 minutes
@Kanibulus
@Kanibulus 6 ай бұрын
As a fish, I can confirm this is not water.
@yunnaiv
@yunnaiv 10 ай бұрын
i think this video whould be way more fun to whats with like criminal thriller music or sum idk but still a cool and interesting video!
@cazz
@cazz 10 ай бұрын
😂😂 good idea
@skwillywilly
@skwillywilly 10 ай бұрын
I’m surprised he didn’t use the scene from Despicable Me to explain a Vector.
@cazz
@cazz 10 ай бұрын
Bro I can’t believe I missed that opportunity 😭😭
@kwinzman
@kwinzman 5 ай бұрын
Howto stretch out a tiny paragraph of high school math to a 9 minute video with a sponsor segment.
@hankhasemeier6887
@hankhasemeier6887 7 ай бұрын
I would love to see a video on what ice learned to call "stealth bot" its a form of aimbot that got really popular in Ark survival evolved. The main difference between am aimbot and a stealthbot is that it doesnt actually force your character to aim at someones head you can freely look wherever you want and fire in any direction you want but your bullet magically goes to your targets head. From what ive heard this is done by "actively editing pointers without changing viewangle" I dont know anything about coding so i jave no idea what this means but would LOVE to see a video on it
@xbuttonn4912
@xbuttonn4912 7 ай бұрын
since a bullet has to be fired in a specific direction, and that direction is determined by the yaw and pitch of the shooter. The aimbot then overwrites these values with the yaw and pitch calculated for each player by the aimbot.
@MrNicoteco
@MrNicoteco 6 ай бұрын
probably calls the shooting function from memory and this function must have the shooting direction parameters.
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