How Different Are Doom 64's Demons?

  Рет қаралды 516,291

decino

decino

Күн бұрын

Other than their looks, obviously.
Doom 64 Reverse Engineering on GitHub:
github.com/Erick194/DOOM64-RE
Patreon:
/ decino
KZfaq membership:
/ @decino
00:00 Intro
00:13 Zombieman
01:12 Shotgunner
01:55 Chaingunner
02:01 Imp
02:56 Nightmare Imp
03:34 Pinky
04:31 Spectre
04:48 Lost Soul
06:16 Cacodemon
07:07 Hell Knight
07:52 Baron of Hell
08:04 Arachnotron
09:17 Pain Elemental
10:35 Revenant
11:06 Mancubus
11:53 Arch-vile
11:59 Spider Mastermind
12:05 Cyberdemon
12:59 Cinematic Cyberdemon
13:49 Player Bot
14:48 Explosive Barrel
15:24 Mother Demon
17:36 Outro

Пікірлер: 1 200
@peterludwig4599
@peterludwig4599 Жыл бұрын
The cool thing is that there is an in game explanation that the demons are so different. The mother demon used the radiation and altered the demons because they failed before. She wanted to win and took the extra mile. But still lost.
@QuasarEE
@QuasarEE Жыл бұрын
I love how the story puts it ... she "systematically altered the decaying, dead carnage". So metal.
@AB0BA_69
@AB0BA_69 Жыл бұрын
I just want to know why the Doom64 demons are so CHONK. Did they give them bigger height/width (and thus hitboxes) to make it easier on console players?😊
@thenate5367
@thenate5367 Жыл бұрын
@@AB0BA_69 Their graphics are also way bigger, everything just feels the same because the player is bigger too
@doozy5184
@doozy5184 Жыл бұрын
I just came up with a similar theory while watching the video. Nice to see that they actually did give an explanation to it.
@phillipmele8533
@phillipmele8533 Жыл бұрын
@@AB0BA_69 That radiation added a few tumor pounds.
@wyrmboi6172
@wyrmboi6172 Жыл бұрын
No Revenants, no chaingunners, and no archviles? Doom 64 is like an anti-Plutonia
@Kyezoar
@Kyezoar Жыл бұрын
Technically the Revenant got merged into a very annoying projectile wall
@Aikisbest
@Aikisbest Жыл бұрын
And it is mostly better for it, in my opinion.
@Commrade-DOGE
@Commrade-DOGE Жыл бұрын
Modders and sprite artists: now this looks like a job for me
@jlewwis1995
@jlewwis1995 Жыл бұрын
Well the marines can technically act as a stand in for chaingunners so those aren't gone completely :P
@wet-read
@wet-read Жыл бұрын
@@Aikisbest Revenants would have improved the gameplay a good deal.
@DeepWeeb
@DeepWeeb Жыл бұрын
I like how the loss of every other enemy cut due cartridge limitations is treated as a tragedy (even the Arch-vile), *except for the Spider Mastermind*
@that1ctrl
@that1ctrl Жыл бұрын
Probably because the Spider Mastermind only appears twice in DooM as Boss demons foe ep. 3 and 4, and every encounter in DooM II can be skipped. (Don't know about TNT or Plutonia)
@alex91849
@alex91849 Жыл бұрын
Arch vile can have a bfg round, as a treat.
@ayylmao575
@ayylmao575 Жыл бұрын
The Arch Vile is a fun bad guy, the Spider Mastermind isn’t.
@worsethanhitlerpt.2539
@worsethanhitlerpt.2539 Жыл бұрын
You gotta admit its suprising they have sprites for the demons to face sideways and away from you That is usually the first thing to get chopped
@HermaphroGynandro
@HermaphroGynandro Жыл бұрын
If they had one of the larger cartridge sizes, imagine how much bigger the game would've been and how the other enemies would've looked! We would've had brand new enemies, too!
@eljaminlatour6633
@eljaminlatour6633 Жыл бұрын
And if you noticed about the Pain Elementals from Doom 64, they have a mullet. Some Doom players see it as a homage to John Romero.
@De-M-oN
@De-M-oN Жыл бұрын
Me was the same while watching decino's video. "Is that Romero's hair??" :D
@worsethanhitlerpt.2539
@worsethanhitlerpt.2539 Жыл бұрын
I saw one appear in the ceiling and float down facing the other way. It was weird it didnt even look like a monster just a shrunken head w/ gross rat hair
@niconutz898
@niconutz898 Жыл бұрын
Ahhh the monthly dose of Decino narrated doom nerdiness
@melgalsue8792
@melgalsue8792 Жыл бұрын
I want to like, but I want it to stay on the holy number of 69.
@DoomIIMaster
@DoomIIMaster Жыл бұрын
@@melgalsue8792 too late... 1:37PM 10/2
@rogermucroy750
@rogermucroy750 Жыл бұрын
Literally the only youtuber I watch.
@CHROME.FINDER
@CHROME.FINDER Жыл бұрын
You have custom emojis so you get my like
@gun_violence_gaming
@gun_violence_gaming Жыл бұрын
💀
@lhfirex
@lhfirex Жыл бұрын
Doom64 barrel is like in Doom 2 and feels no pain. Both of them have huge guts! I think that makes them infinitely tougher than the cyberdemon, too, if my math is right about their pain chances.
@nomecognome5911
@nomecognome5911 Жыл бұрын
That's facts bro
@AnInnocuousBlueCube
@AnInnocuousBlueCube Жыл бұрын
I've certainly been killed by barrels more often than cyberdemons, that's for sure.
@Meatman8089
@Meatman8089 Жыл бұрын
The math checks out
@KamenRaiden
@KamenRaiden Жыл бұрын
But the cyberdemon is huge which means it HAS HUGE GUTS RIP AND TEAR YOUR GUTS Idk if anyone has read the comics but some of those lines were great lol
@user-kw4qx4qu8c
@user-kw4qx4qu8c Жыл бұрын
​@@nomecognome5911 when I read it, a vouce from Marvin's facts sounded in my head.
@metalheadmaniac8686
@metalheadmaniac8686 Жыл бұрын
The AGONIZING PAIN family is growing at an amazing rate!
@sharpfalcon6196
@sharpfalcon6196 Жыл бұрын
AGONIZING GENITAL PAIN and AGONIZING ORAL PAIN, oh, my!
@SergeiKotikov
@SergeiKotikov Жыл бұрын
I think these people found the perfect way to troll a youtuber. It's just so delightfully evil.
@zerotheero
@zerotheero Жыл бұрын
oh god I just realized there +1 now lmao
@bababooey5402
@bababooey5402 Жыл бұрын
AGONIZING mental PAIN
@Damian_1989
@Damian_1989 Жыл бұрын
What i love about D64 is how satisfyingly BEEFY the weapons sound when you fire them, with the chaingun being my personal favorite
@jackimus8987
@jackimus8987 Жыл бұрын
D64 chaingun is glorious agreed. Not just the sound but the muzzle flash and small screen shake is so visceral and satisfying
@pauldee7504
@pauldee7504 Жыл бұрын
Agree, my personal favourite is the Plasma Rifle, because of its eargasmic sound, too.
@Anomaly188
@Anomaly188 6 ай бұрын
Thing is, the sounds are all reused from Playstation Doom.
@demonjmh
@demonjmh 5 ай бұрын
It used the exact same sounds as the PS1 ports of the original dooms. The music is also creepier because it was the same composer as the PS1 ports also.
@Damian_1989
@Damian_1989 4 ай бұрын
Aubrey "distorted baby cries are an instrument" Hodges
@unfathomable3434
@unfathomable3434 Жыл бұрын
If we dropped the pain elemental we could've had the chaingunner in DOOM 64, never forget
@BlazingShadowSword
@BlazingShadowSword Жыл бұрын
But knowing how they made the pain elemental so much more evil, what would the chaingunner be like?
@mad_scientist5597
@mad_scientist5597 Жыл бұрын
We could've dropped both to have the arch-vile :(
@tundcwe123
@tundcwe123 Жыл бұрын
And if we had no cinematic exclusive enemies we maybe could have arch-viles
@decino
@decino Жыл бұрын
The cinematic exclusives recycle already existing sprites and states and barely use up any extra memory.
@tornado100able
@tornado100able Жыл бұрын
Revenants not being included is really sad
@CreatorofSecks
@CreatorofSecks Жыл бұрын
Due to the fact that the rockets fire from the cyberdemon’s launcher, they move downward a bit, meaning the splash damage is even more deadly since it can hit the floor even if you dodge the rocket.
@mechbfp3219
@mechbfp3219 Жыл бұрын
I am surprised that wasn’t mentioned as it is a huge difference.
@David-qw5vr
@David-qw5vr Жыл бұрын
@@mechbfp3219 same
@gun_violence_gaming
@gun_violence_gaming Жыл бұрын
bro what's ur secret how did u do it
@ThatFoxxoLeo
@ThatFoxxoLeo 11 ай бұрын
​@@gun_violence_gaming Hello FBI agent
@gun_violence_gaming
@gun_violence_gaming 11 ай бұрын
@@ThatFoxxoLeo how did he do it
@AimlessAvian
@AimlessAvian Жыл бұрын
The random screams just get me laughing heavily. You certainly don’t overuse it and when it’s very faint, I have to replay to make sure I heard it correctly. “She will let out a blood curtling scream” **AAAaAaAaaAaaAAA!!**
@darkprinc979
@darkprinc979 Жыл бұрын
Or that little farting noise she made right after he mentioned that the missiles she fires off are capped at nine.
@SoldierOfFate
@SoldierOfFate 5 ай бұрын
@@darkprinc979 I thought I was the only one that noticed that!
@tonyf3431
@tonyf3431 Жыл бұрын
the 64 Megabytes joke was just as funny every single time
@peanutbutter946
@peanutbutter946 Жыл бұрын
This version of doom has to be my favorite. It has a much different atmosphere then the other dooms and the ambient music is very creepy too, especially those crying babies… God I love doom.
@sangreesraro3996
@sangreesraro3996 Жыл бұрын
I'm playing it rn. Decino's "Unmaker" analysis got me fired up!
@justiciar1964
@justiciar1964 Жыл бұрын
It's supposed to be the spooky take on Doom, and it doesn't even have the spooky skeletons. 0/10 worse than Doom 3.
@chairslots3792
@chairslots3792 Жыл бұрын
The PlayStation Doom 2 release had this ambience.
@doomerrasa8475
@doomerrasa8475 Жыл бұрын
The aesthetics are good, but the lack of archviles and chaingunners means the game has trouble challenging you at times imo.
@Kippykip
@Kippykip Жыл бұрын
You should try doom for the PS1, its atmosphere is the same while having the original sprites and level design with dark coloured lighting.
@clearspira
@clearspira Жыл бұрын
I will never forget the first time I tried to chainsaw a Doom 64 Pain Elemental and having it blow up in my face like a rocket. Combine that with double the Lost Soul spam and just thank whatever God you believe in that these are not in Plutonia.
@De-M-oN
@De-M-oN Жыл бұрын
sounds like an interesting mod to do that 🤣
@ImRandomDude
@ImRandomDude Жыл бұрын
Not sure if this is nostalgia speaking, but there is something with these old skool 3D models. Nice to look at, not overly detailed but just right, yet capturing the essence of the creature. Pleasing to the eye
@decino
@decino Жыл бұрын
I never played Doom 64 until 2020 and I agree with the 90s-core 3D renders. They're excellent.
@TheRyujinLP
@TheRyujinLP Жыл бұрын
Agreed. I forgot how clean these designs were. Granted that's probably because I only played it once, rented it for my Thanksgiving weekend after it came out and sadly the main day I played it... wasn't a good day lol. My ma bought a huge ass turkey but got like the cheapest dollar store tray to cook it in. There I was, off from school just living it up playing the shit out of Doom 64. Never owned a PC (wouldn't be till almost 2010 I got my first computer heh) so this was my first experience with Doom and it was awesome. She called me out to take the turkey from the oven since it was too heavy for her. I paused my game and went to do so, mind you I was wearing shorts at the time... this will be important in a second... . Now the tray it was cooking in was one of those large foil metal trays you normally see used... it was just paper think for it's size.... and when I grabbed the pan out of the oven (with oven mitts of course)... once the bottom of tray was not longer supported by the oven grate.... the bottom bulged under the weight and the side walls folded.... and boiling hot turkey gravy sprayed all over my bare legs.... Doom 64 was kinda the last thing on my mind from that moment on lol.
@SimonBuchanNz
@SimonBuchanNz Жыл бұрын
@@TheRyujinLP Now that's what I call splash damage! ... Too soon?
@TheRyujinLP
@TheRyujinLP Жыл бұрын
@@SimonBuchanNz Bwahahahahaha! Who new that cheap turkey trays were explosive barrels spiritual brothers. Needless to say my pain chance was 100% and my pain time was a whole lot longer then a few milliseconds lol
@TheHumppaidiootti
@TheHumppaidiootti Жыл бұрын
I think animations are not up to par of original, too static and lifeless, but style itself I like
@OrangMario
@OrangMario Жыл бұрын
Lets be honest, no one's gonna miss the chaingunner in DooM64.
@De-M-oN
@De-M-oN Жыл бұрын
While PSX had him in E1M1 lol Was quite shocking to see that the first time after playing tons of doom 1 and doom 2 PC.
@worsethanhitlerpt.2539
@worsethanhitlerpt.2539 Жыл бұрын
DOOM 64 gets by ok with the monsters it has except I think the Cacodemon looks too cheesy
@Mac-bp9nj
@Mac-bp9nj Жыл бұрын
God I love the Arachnotron redesign, it looks so damn cool with its legs looking like knifes as well as its face being threatening instead of it looking like a ugly sponge.Awesome video dude, excited to see whats next for doom 64.
@notcardlinsytaccount1355
@notcardlinsytaccount1355 Жыл бұрын
Lmao. It’s like the evil sponge from that episode of goosebumps.
@fojisan2398
@fojisan2398 Жыл бұрын
And it was so good it served as the design base for the Eternal Arachnotron.
@rankoinazuma6788
@rankoinazuma6788 Жыл бұрын
A shame some of the enemies were left out of 64, but well, it's understandable, technical limitations back then. And besides, sometimes less is more.
@HermaphroGynandro
@HermaphroGynandro Жыл бұрын
If the cartridge had been a larger size or if the Expansion Pak was used, imagine how much more would've been in the game.
@windhelmguard859
@windhelmguard859 Жыл бұрын
I guess the chaingunners, revenants, and archviles all got used up in plutonia and none were left for this game.
@Hydronisa
@Hydronisa Жыл бұрын
"He's just standing there. MENACINGLY!!"
@QuasarEE
@QuasarEE Жыл бұрын
It's fantastic that you went to the trouble to sum all this up finally. Hopefully we can integrate this info into the Doom Wiki in a reasonable amount of time.
@DergSol
@DergSol Жыл бұрын
The Pain Elemental was creepy at first, but now I can’t stop wondering if it can speak in Stereo
@ballisticblocker9163
@ballisticblocker9163 Жыл бұрын
My guess on why Spectres have wider hit boxes than Pinkies is to give the player more leeway when fighting them. They’re invisible so you don’t have to be quite as accurate.
@aydinmakesthings
@aydinmakesthings Жыл бұрын
I really hope 64 has or gets custom wad support! I love it's art style and gameplay, and would love to see custom levels.
@aydinmakesthings
@aydinmakesthings Жыл бұрын
@@Kr00zA NIce!
@QuasarEE
@QuasarEE Жыл бұрын
@@aydinmakesthings The recent patches we put out were mainly to fix modding issues in fact.
@KatOwO2235
@KatOwO2235 Жыл бұрын
you forgot to mention how DOOM 64 cacodemons look like classic pain elementals
@furorteutonicus9045
@furorteutonicus9045 Жыл бұрын
When decino does not upload for a long period of time he is most certainly working on another analysis video. And here we are! Can't wait to watch this. :)
@CyberattackWorld
@CyberattackWorld Жыл бұрын
Love to see Doom 64 get some attention, especially its overall aesthetic. The look and feel of that game were awesome.
@Sniff738
@Sniff738 Жыл бұрын
People will bring up the cut D2 enemies but let's not forget the cut new ones: 2 headed dog, double Cybie and HR Giger lady. Also, have you ever thought of a video comparing classic D1/2 enemies to their 2016/Eternal counterpats?
@decino
@decino Жыл бұрын
The games are too different to make any logical comparisons unless you mean the looks of the enemies which is not really an interesting topic in my opinion.
@Gebohq
@Gebohq Жыл бұрын
Or Doom 3 even?
@E_blanknamehere
@E_blanknamehere Жыл бұрын
If one thing is definitely different it's that incredible juicy dumper they sculpted onto the imp
@scatman1236
@scatman1236 Жыл бұрын
I don't know who remembers Space Hulk: Vengeance of the Blood Angels on PS1/Saturn, but the demons in 64 always reminded me of the gene stealers in that game. Something about their claws, eyes and teeth make them look similar, which for me helped the 64's demons seem more terrifying. Thanks again truly for uploading more Doom 64 content btw, always good to see this game get love.
@rogermucroy750
@rogermucroy750 Жыл бұрын
Omg I forgot that game existed!
@mefistowski5292
@mefistowski5292 Жыл бұрын
Doom64 is definitely a gem, I remember playing map 20 for first time and the music alongside more devilishly looking demons actually made me feel something akin to anxiety. Definitely leaving a like and a comment to boost stats, because I love this game and hope for more content with 64 as a subject.
@MrMisfortune
@MrMisfortune Жыл бұрын
I love these enemy and gun breakdown videos. I'd very much like to see a Doom 2016 breakdown in this manner, though I imagine that would be really difficult to capture footage for.
@elimgarak3597
@elimgarak3597 Жыл бұрын
Not gonna happen. New Id Software doesn't publish source code anymore, and no one has attempted to reverse engineer it either. The times of John Carmack are definitely gone.
@cowrocks3630
@cowrocks3630 Жыл бұрын
@@elimgarak3597 Quite unfortunate.
@fojisan2398
@fojisan2398 Жыл бұрын
@@elimgarak3597 You can find enemy stat values from the game's .decl files
@SergeantLuke
@SergeantLuke Жыл бұрын
@@elimgarak3597 Doom 3 DID have its source code published, so maybe we could have an analysis video on that one, although Decino rarely seems interested in doing videos about 3.
@elimgarak3597
@elimgarak3597 Жыл бұрын
@@SergeantLuke op said "Doom 2016" , not "Doom 3" (which was from a time when Carmack was still in charge), hence my comment. Both Carmack and Romero where heavily influenced by the hacker's ethic concept Steven Levy talked about in his book, "Heroes of the computer revolution", and sharing the source is part of that ethic. Seems like those values are lost in modern Id. A Doom 3 comparison would indeed make an interesting video anyways.
@livingcorpse5664
@livingcorpse5664 Жыл бұрын
"Why would you give the Pain Elemental two mouths, you absolute monsters!?" - Civvie 11
@terence7009
@terence7009 Жыл бұрын
hell knights and barons infighting was so handy - my biggest gripe with 64 is that they really do just swarm you with an absurd amount of the bull bois. after a while you get sick of seeing them.
@HappyMario1990
@HappyMario1990 Жыл бұрын
I remember the first time I saw a plain elemental in from 64 and I was scared!
@MasterBiggie21
@MasterBiggie21 Жыл бұрын
Just wanted to say thank you for your content Decino. I find your videos to be incredibly cathartic. I've only been subscribed for a short time but you have become one of my top five favorite creators.
@lightningq61
@lightningq61 Жыл бұрын
Was literally JUST thinking about how I wish you had more 64 videos, so epic
@Kaiyanwang82
@Kaiyanwang82 Жыл бұрын
The missiles move faster BECAUSE they are red.
@LinkiePup
@LinkiePup Ай бұрын
Red dingz go fasta
@AlexDoubleAU
@AlexDoubleAU 7 күн бұрын
WAAAAAGH
@verbugterherrderdunkelheit6086
@verbugterherrderdunkelheit6086 Жыл бұрын
On the Cacodemon you can really see the 3d render they've screenshot for the frames
@robo3007
@robo3007 Жыл бұрын
Same with the Mancubus
@Jurarigo
@Jurarigo Жыл бұрын
Doom 64'a Pain Elementals are the stuff nightmares are made of.
@NerfPlayeR135
@NerfPlayeR135 Жыл бұрын
We now have AGONIZING GENITAL PAIN to add to the other types of AGONIZING PAIN… but they’re only a tier 2 Patreon sub, so their name wasn’t read!
@BlazingOwnager
@BlazingOwnager Жыл бұрын
The projectile offsetting was something I noticed immediately. It really looks very nice. I am surprised more source ports of Doom don't fix that.
@Roebloz
@Roebloz Жыл бұрын
While it wouldnt be the toughest thing in the world to change, its really not that needed. (Besides, it could throw off some people)
@BeatCrazed
@BeatCrazed Жыл бұрын
I remember this one model pack for gzdoom which "fixed" the problem from the other direction by making the firing animations line up with the (lack of) offsets. The Cyberdemon in particular looked ridiculous because they sort of crouched a little and held their rocket launcher at their crotch to fire.
@Brick_Eater_
@Brick_Eater_ Жыл бұрын
@@BeatCrazed they should add this to the console version
@Ayerle
@Ayerle Жыл бұрын
Doom 64 is underrated. I love to see more videos.
@cy_mx
@cy_mx Жыл бұрын
lets go a 20 minute analysis video great video as usual, the doom64 enemy sprites are awesome, kinda surprised how close their stats are to their DOOM II counterparts
@johnlewisbrooks
@johnlewisbrooks Жыл бұрын
The chaingunner missing from Doom 64 is a blessing. Look no further than Plutonia to see what I'm getting at lol.
@jameswalker199
@jameswalker199 Жыл бұрын
Also Archie won't be missed
@SpringDavid
@SpringDavid Жыл бұрын
1:55 "Decino, the accident wasn't your fault, you have to let him go"
@fuzzywuggzy506
@fuzzywuggzy506 Жыл бұрын
I've admittedly never played N64 DOOM (I had a Saturn...) and was curious if they fixed the Revenant height considering they've edited the values for all the other monsters... I guess they reduced it to zero.
@meromute4016
@meromute4016 Жыл бұрын
If there was a way to make doom 64 maps with the marine enemies, there would probably be a lot of mods with plots about them and it would be cool in general to fight other ai marines especially as they have different firing modes. Although i imagine someone may have figured out a way, if so then i would love to see gameplay by them.
@Roebloz
@Roebloz Жыл бұрын
There is already quite a few mods (Or in this case, hacks) of Doom 64.
@TheDoughboy1917
@TheDoughboy1917 Жыл бұрын
Agreed! It's a shame that they went through all that trouble of making AI Marines and then just never used them!
@Phryj
@Phryj Жыл бұрын
I think a lot of the changes to monster stats and logic are inherited from the PSX version. Also, if I remember correctly, the code for the Nightmare Specter from the PSX is still in Doom 64, but there's no way to put them in levels because the map format doesn't support it.
@andrewmaher9867
@andrewmaher9867 Жыл бұрын
9:55 the dean of doom reference is great! Awesome video
@dingusdongus61
@dingusdongus61 Жыл бұрын
The mancubus gag was so good
@spacehunter2004
@spacehunter2004 Жыл бұрын
The mother demon flame kinda gets me thinking about the Arch-vile’s flame attack…
@levesteM
@levesteM Жыл бұрын
Loving all the Doom 64 analyses. I guess an arsenal comparison would be next somewhere down the line. On a side note, this got me wondering: would you consider allowing D64 maps for the next viewer submission(or any D64 WAD playthrough in the future)? I haven't had a chance to play any myself, but I'm curious what the community has managed to cook up for this game.
@decino
@decino Жыл бұрын
I don't see why not!
@SkullArrol
@SkullArrol Жыл бұрын
Is d64 wads even a thing? Ive looked for years. I would love to see decino do a comparison of the weapons
@maltardraco9555
@maltardraco9555 Жыл бұрын
He just stands there... MENACINGLY!
@indiananock6477
@indiananock6477 Жыл бұрын
Yes! I'm am so glad you made this video. I was literally going to ask if you could do more Doom 64 analysis videos. Like how the different weapons work, or where they got the textures and sounds. Similar to your Doom 1 and 2 analysis videos.
@iguana9173
@iguana9173 Жыл бұрын
The sound effects have to be next.
@kyledodson2992
@kyledodson2992 Жыл бұрын
Doom 64 is my second fav in the series right behind the almighty Ultimate Doom. It’s just so damn good. Hope Beth puts out more maps for it
@DOOMSlayer6476
@DOOMSlayer6476 Жыл бұрын
The music and the demons go great with the environment in DOOM64 imo
@ReddestRosies6298
@ReddestRosies6298 Жыл бұрын
I'm building a Doom 64 project and will absolutely be using this and the weapons video as balancing guidelines.
@ElCriticoCitrico77
@ElCriticoCitrico77 Жыл бұрын
A minute of silecne for Chaingunners, Revenant, the archvile and the mama. 😢
@Gna-rn7zx
@Gna-rn7zx Жыл бұрын
The mama got homewrecked
@luckilyduckily
@luckilyduckily Жыл бұрын
super glad to see you making doom 64 videos! its by far my favorite classic doom game personally
@BlazingShadowSword
@BlazingShadowSword Жыл бұрын
I like being able to actually see these demons. Ya know, cause Doom 64 is so dark? It's DARK! I CAN'T SEE ANYTHING BECAUSE IT'S SO DAMN DARK!
@SoundlessMound
@SoundlessMound Жыл бұрын
Civvie, it that you?
@BlazingShadowSword
@BlazingShadowSword Жыл бұрын
@@SoundlessMound Ever since that rat bag got moved up, it's been quiet down here in the lower levels. All because he's "good for revenue" and "hasn't set anyone on fire recently" 90 deserved it.
@malignantpootis213
@malignantpootis213 Жыл бұрын
Doom 64's enemies underwent a major glow up (Shoves Pain Elemental behind)
@NicRittler
@NicRittler Жыл бұрын
Welp, time to re-watch Decino's Doom 64 playthrough.
@maxcorrice9499
@maxcorrice9499 Жыл бұрын
You forgot to mention how great it is when lost souls infight and try to beat eachother to Urdak
@jamesypal
@jamesypal Жыл бұрын
Such a well put together video!
@rodiroddude6204
@rodiroddude6204 Жыл бұрын
I love the thumbnails. The realistic demons in a simple yellow background. I think it's kinda nice :)
@SMJSmoK
@SMJSmoK Жыл бұрын
"What do you mean 'no friends'? You still have me!" -The Explosive Barrel
@franthehonest-eyes4883
@franthehonest-eyes4883 Жыл бұрын
A blast to watch as always, thanks for the knowledge and laughs!
@guidobonzani2072
@guidobonzani2072 Жыл бұрын
Thank you for another great analysis video Decino. Really great channel
@JewelManDLN069
@JewelManDLN069 Жыл бұрын
That little fart sound effect at 17:11 caught me off-guard lol. Great video as always, decino. :D
@mattwadd6402
@mattwadd6402 Жыл бұрын
I love Doom 64 arachnotrons so much
@acerfaser
@acerfaser Жыл бұрын
Finding out about this version and the fact that it is a totally different game was like x-mas and thanksgiving at the same time! Fully in love with this game.
@blackhawks81H
@blackhawks81H Жыл бұрын
Nice! It's always good to see a notification from the Flying Dutchman of Doom. This series is by far the most comprehensive, yet accessible source of literally everything about the doom games.
@GameplayandTalk
@GameplayandTalk Жыл бұрын
That information about the introduction in particular was fascinating. Great work as always!
@magmamax
@magmamax Жыл бұрын
18:00 >AGONIZING GENITAL PAIN Is AGONIZING (Insert awkward human body part) PAIN the OG Decino meme? I thinking yes.
@EvilishDem0nic8732WhatItDo
@EvilishDem0nic8732WhatItDo Жыл бұрын
I actually wanted to know this back in the day. Doom 64 is kinda odd as well as Quake 2 for 64
@Brucifer2
@Brucifer2 Жыл бұрын
I am still forever convinced the Cacodemon and Pain Elemental were originally swapped sprites during development. Hence why the caco is brown with an orange eye with arms and the PE is a dark red with a green eye. As to why they were swapped? Who knows. Probably someone at Midway given a picture of both meatballs but confused which was which and only knew the PE was gonna spawn 2 lost souls. Dont know if its true, just what im convinced is true.
@jazzmaster909
@jazzmaster909 Жыл бұрын
I doubt this one since both Romero oversaw Doom 64's development and the dev team being big fans of Doom who would constantly Deathmatch the id crew during Doom 2's development.
@ellocojoncrazy3270
@ellocojoncrazy3270 Жыл бұрын
I don't think so, that's not how it works lol, it's not just a matter of changing the sprites, but that the animations stay with the behaviors of the enemy, besides that it doesn't make sense for the animations, the cacodemon when he looks dies in a similar way that in the original game and the elemental Pain keeps exploding.
@jacak47410
@jacak47410 Жыл бұрын
This must have taken so much time to get all the video edits done. Fantastic job man.
@jasonmanadraw
@jasonmanadraw Жыл бұрын
you are awesome man! Learning so much i never knew with your videos
@Lawliet31101979
@Lawliet31101979 Жыл бұрын
I wish someone would make the enemies they left out and add them to the game because the doom 64 sprites are so much cooler than the normal doom sprites
@decino
@decino Жыл бұрын
They did.
@Lawliet31101979
@Lawliet31101979 Жыл бұрын
@@decino Awwwww Hell ya I got to check that out.
@RetroGamingWithEdgarRivera
@RetroGamingWithEdgarRivera Жыл бұрын
OH HECK YES!!! more Doom 64 analysis videos right about time for the halloween season with one of my favorite Childhood N64 games of all time. Great Video as always it was joy to learn new stuff with Doom 64.
@AirFoxx
@AirFoxx Жыл бұрын
Almost choked, the chaingunner comparison caught me off guard.
@wet-read
@wet-read Жыл бұрын
Another amazing analysis video, this time about probably my favorite Doom game! I was wondering if you were ever going to make a video about the map sizes and their dimensions from classic Doom games (1, 2, and Final, especially some from Final, cuz a few levels from it are huge!) and Doom 64. We hear a lot about map units and how many map units fast the various projectiles travel, so I thought that would be a neat topic to cover 😀
@saibot1246
@saibot1246 Жыл бұрын
1:59 Good but i also maybe they didn't put him because of the hit scan attack who in higher difficulty is bs hit scan with high rate of fire is really cheap
@drmajalis1583
@drmajalis1583 Жыл бұрын
I think it would be really cool to see modders try and create sprite sets to re-add demons that had to be cut for cartridge size, but, I dunno how feasible that is
@sporeham1674
@sporeham1674 10 ай бұрын
It's the doom community, it's very viable and will be done eventually
@DMSwordsmaster
@DMSwordsmaster Жыл бұрын
Let's be real, we're all glad the Chaingunner is permadead... Imagine a Chaingunner with the 64 Chaingun. Pure hell.
@BigHailFan
@BigHailFan Жыл бұрын
interesting to note, also, that it seems of the classic monsters, the arachnotron is the only one that kept a look similar to the doom 64 variant with the brain shape as well as it being built into the body rather than just on top of it.
@FuelAirSparkTime
@FuelAirSparkTime Жыл бұрын
When this game first came out, I remember it being about 30 dollars more expensive than the average game. Yet, still not enough memory to get some more frames of animation from the monsters they didn't cut. This would be my favorite Doom of all time if they had done just a bit more with it.
@kinetic03
@kinetic03 Жыл бұрын
whoever designed that pain elemental sprite...well idk it's just cool how nightmareish it is. Pinky is scary as hell too
@Loket96
@Loket96 Жыл бұрын
Totally worth to watch! Thank you for another wonderful vid Decino (:
@Doctor_C_Jack
@Doctor_C_Jack Жыл бұрын
Very informative video. I enjoyed watching and I learned a lot about DOOM 64, which I have not played yet.
@KurtHectic97
@KurtHectic97 Жыл бұрын
More Doom 64, great stuff.
@PeterLawrenceYT
@PeterLawrenceYT Жыл бұрын
Cyberdemono-ass 👊😔
@TheUKNutter
@TheUKNutter Жыл бұрын
You’re doing Doom64 stuff now. I love this
@consecratrix1573
@consecratrix1573 Жыл бұрын
Another Yellow Decino video? I was looking for something cozy to watch tonight!
@steam-powereddolphin5449
@steam-powereddolphin5449 Жыл бұрын
What if the final boss fight actually became *harder* the more Unmaker keys you had, rather than easier? Because that's the main gripe I have about the fight without having actually played that far.
@stephros77
@stephros77 Жыл бұрын
Loved the game on the n64 but them pain elementals piss me off... Great video by the way..
@TheWizardHW
@TheWizardHW Жыл бұрын
Amazing work decino!!!!!
@SpuddyBoyo
@SpuddyBoyo Жыл бұрын
Your Doom Playthroughs have helped me find maps to play some of my favorite mods with!
@jacktueton7445
@jacktueton7445 Жыл бұрын
God the first time I fought the mother demon I didn't have the frame rate capped, it was almost impossible...
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