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In this video, we take a look at exporting a model from Zbrush to Substance Painter. We will cover 3 options for exporting meshes. Topics include: Material setup, subtool organization, UVs, UDIM, baking Polypoint to ID masks, and how to scale the scene.
00:00:00 Intro
00:00:51 Using Substools as
00:02:24 Using Polypaint as ID
00:03:20 Setting Scene Scale
00:06:00 Export to Unit Scale
00:07:47 Painter import
00:09:52 Baking ID map
00:11:15 Applying material
00:11:59 Using Single Subtool
00:13:35 Using UDIM UV Tiles
00:16:23 Working with multiple Subtools