How To Fix Mage In Wild Hearthstone

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Flare

Flare

3 ай бұрын

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Пікірлер: 52
@samsungcalendarapp6433
@samsungcalendarapp6433 3 ай бұрын
constructed mage isn’t even casino simulator anymore. you know exactly what you’re generating: coins, ice blocks, biscuits, and first flames.
@a-fvs3269
@a-fvs3269 3 ай бұрын
It also doesn't help that whenever mage got dual class cards, it was paired up with rogue and warlock (shaman and hunter too but that's less relevant), two classes that regularly together with druid break the game, ensuring that said cards get nerfed.
@yoseilock7321
@yoseilock7321 3 ай бұрын
There’s zero percent chance blizzard is considering ice block when making standard sets. Like wild is an afterthought, blizzard just doesn’t know wtf to do with the mage class in standard, so they just keep supporting the random, because it “works”
@victinity
@victinity 3 ай бұрын
I love how a guy called flare tries to fix the Ice block class Great vid!
@absoluteunit582
@absoluteunit582 3 ай бұрын
I agree, that mage in wild must change. I mostly agree about your suggestions, but I think some of them should be different: Sourceress apprentice (also radiant elemental and mech wharper) should be 2 mana "cost 1 less but not less than 1." Time wharp must say "once per game" For solid alibi and ice block "once per game" is too much of a nerf. First of all, these cards should not be discoverable, and it would be really nice if added "once per 5 turns" (number can be changed). I wish elemental mage was playable in wild. It would be amazing, if mage death knight hero card was 5-6 mana. Awesome content, keep doing what you doing.💪💪💪
@lucjanl1262
@lucjanl1262 3 ай бұрын
If you make it 1 mana less but not less that 1 then all the possible utilty of that card is removed (i think)
@Zakading
@Zakading 3 ай бұрын
Not being able to randomly discover Ice Block isn't that big of a deal when you can just infinitely chain them nowadays with stuff returning your cast spells. It really needs some kind of limit to how often it can be used. Be it a hard once per game or a "cooldown" to not work for a few turns after it triggered. Just a simple "Can't trigger again for 2 turns" would at least leave an opening to finish a 1 life Mage.
@GaussianEntity
@GaussianEntity 3 ай бұрын
​@@lucjanl1262 No, you're pretty much right. Playing cards for 0 is the point for playing Sorc. It wouldn't be a big deal if Mage also didn't have cards like Flamewaker and Chandler.
@johndino7095
@johndino7095 3 ай бұрын
I like some of the ideas. The problem with once per game is that these cards aren't legendaries like Zarimi or Open the Waygate so you can put 2 in your deck and the once per game would not make sense. I don't like the idea of reworking cards but to change ice block you have to rework it and maybe same for alibi. And I like the idea of even mage and spooky mage. It would change the meta a lot and feel fresh, no infinite turns, aggro or even control. A new style for the current Wild meta. I hope we get a Wild patch soon. And of course as always great video !❤
@FlareHearthstone
@FlareHearthstone 3 ай бұрын
Giving mage powerful tempo options in non casino decks is something we desperately need
@ZenoxX786
@ZenoxX786 3 ай бұрын
T'he astral projection orb is a card that can't be discovered like titans for exemple. So insted of makeing the card a "once per game" make it non discovereable. Also makeing the quest one per turn us a good Nerf but the real problem is Romath. Cards like Romath, shouderwok, Thes etc. are repeat cards, cards that depend on other (newer) cards, so insted of repeat ALL, I would make a repeat last 5 or last 10.
@nathones
@nathones 3 ай бұрын
my problem with wild is so many classes are one-tricks. mage unfortunately is just a waygate deck and nothing else. warrior is odyn or bust. i guess druid and shaman have variety but not much else.
@GaussianEntity
@GaussianEntity 3 ай бұрын
What do you mean? Druid is literally ramp or bust. Warrior actually does have variety. You have to run the mana cheat they have available but you can play unique stuff. Shaman is kinda weird in that the best builds are so cookie-cutter it hurts but they have cool stuff you could try.
@javisha3355
@javisha3355 3 ай бұрын
Honestly wild mage need more playable archetypes
@javisha3355
@javisha3355 3 ай бұрын
Obviously nerfing quest mage is needed, but other than quest mage I usually find myself playing reno mage which can be fun but games do last a long time.
@FlareHearthstone
@FlareHearthstone 3 ай бұрын
Yeah nerfing qmage and not buffing anything else is the most stupid idea
@ZenoxX786
@ZenoxX786 3 ай бұрын
Hero power mage, secret mage, quest mage, Reno mage, burn mage decks, otk sif, meck mage... And less known decks like Lunacy mage, hand mage and elemental mage. Those are the decks I can come up that are some what played, and almost all run Ice block.
@GaussianEntity
@GaussianEntity 3 ай бұрын
​@@ZenoxX786 Big Spell Mage. Not only is it playable, it's probably good enough to do stuff. I just played a few games and I got the new 10 mana spell to pop off on turn 7 with Dragon's Fury and Mask of C'thun. Best part is that it plays in ascending order so you get the clear before the face damage.
@ph1lny3
@ph1lny3 3 ай бұрын
I'd rather Ice Block and Solid Alibi have an internal cooldown for every other turn (like a location), so you have a reason to run duplicates of them, but now the mage next turn has to have at least some other defensive option (like frost nova or clearing boards before they put them to low health), while also giving opponents ways to still counterplay if they plan things right (like keeping an open board space, or planning burst during the opening the ice block made).
@philbuttler3427
@philbuttler3427 3 ай бұрын
Great content i subbed cause i need wild content
@ivangrebennikov799
@ivangrebennikov799 3 ай бұрын
As a mage main and wild player for over 5 years, my thoughts. I completely agree with minion mage direction. Make Pocket Galaxy cost 5 again, as it was for a few months once. Make DK cost at least 8 mana, not 9 like what the hell is that.. Buff Sky Temple quest(all those quests should be buffed, but anyways). About solid alibi and ice block - they should have some kind of cooldown nerf for sure. Quest mage is difficult to nerf without killing basically the only winning archetype. I know it is toxic and i hate this deck as much as i hate shudderwock shaman or any other "watch me killing you 20 turns in a row" deck. Few days ago i made a fairly fun tier 3 freeze mage, to counter mech rogue and even shaman bots in diamond. Wish that archetype had something to work. I think it lacks damage/resources in 2024. Big spell mage dead, spooky mage dead (Denathrius nerf), mech mage dead, no more otk's. No mage in wild no mage in standard. Currently playing Elemental Pocket Galaxy mage, 35-40% winrate, but fun.
@GaussianEntity
@GaussianEntity 3 ай бұрын
There's something very wrong when the spellcaster class isn't playing spells. Going minion based isn't the way to go imo. Instead, Mage spells should have more limitations but the minions should enable these spells to be cast more easily as compensation.
@ivangrebennikov799
@ivangrebennikov799 3 ай бұрын
@@GaussianEntity You have the point.. If minions are summoned, then it should be a spell the summons them. Such as unexpected results(summons minions based on spd) conjurers calling, reverberations(great card, fun to play, not toxic to play against) More synergies with Khadgar, for example make his aura a battlecry instead. But yes, I like what you said, mages aren't about minions..
@ScarletSpartan_
@ScarletSpartan_ 3 ай бұрын
This game would be better without Ice Block. If a class hinges on one card that bad, then that card is the problem.
@robertlupa8273
@robertlupa8273 3 ай бұрын
"But I'm nothing without this card!" "If you're nothing without this card, then you shouldn't have it."
@GaussianEntity
@GaussianEntity 3 ай бұрын
Ice Block as an issue is massively overblown. What Ice Block needs is a damage ceiling it can't block.
@Bladius_
@Bladius_ Ай бұрын
@GaussianEntity Nah, ice block should be good against OTKs, that's actually a good part of the card and depresses the win rate of glass cannon OTKs. Cards are allowed to do thier intended job. I say this as someone who hates secret mage. The issue is that it's no longer just doing it's job, it's cheesing games against decks that should be good vs ice block, because of spell generation. Same way quest mage was never intended to take more than one extra turn at the time of printing.
@GaussianEntity
@GaussianEntity Ай бұрын
@@Bladius_ They already have Objection and Counterspell for that which works a whole lot better at doing that. Ice Block can't stop Tog Druid or Mecha'thun.
@robertlupa8273
@robertlupa8273 3 ай бұрын
So Mage is basically just _"Random bulls%%t go - the class"._ 5:51 I had no idea they nerfed Kabal Lackey, so I got really confused when I played it in Tombs of Terror and wasn't able to play a Secret on turn 1. I think the heart of this video is in the right place, but some ideas aren't quite right. Mostly talking about the "once per game" changes, which others have explained much better than I ever could.
@FlareHearthstone
@FlareHearthstone 3 ай бұрын
Yes Exactly :)
@bradleyamos9519
@bradleyamos9519 3 ай бұрын
love how when priest was doing it nobody complained but now that mage is its a problem
@Vic-ol8hj
@Vic-ol8hj 3 ай бұрын
The problem isnt random or even ice block. The biggest problem right now is the quest.
@joshbooyy9868
@joshbooyy9868 3 ай бұрын
The quest is not the problem, but unlimited ice blocks, solid alibis and cards that repeat the quest reward are. They really should go the Zarimi route with ice block and time warp. They showed that they have the capacity to do effects only once per game
@hollowlord8548
@hollowlord8548 3 ай бұрын
Both
@GaussianEntity
@GaussianEntity 3 ай бұрын
Some ideas I have Ice Block simply needs a damage ceiling. No need to OPG it if it's changed to anything 8 damage or above breaks right through. Solid Alibi is fine imo. I would personally change the condition to be 1 damage less (min 1) but putting damage down to 1 doesn't do much in a format where damage is dealt in portions rather than huge hits. The change to Ice Block would also force stall enjoyers to run both which cramps the deck and thus nerfing both in an elegant manner. Secret Mage must come back. Change Rigged Faire Game to trigger if a minion or two dies, draw 3. Never understood why it has to not hit face to trigger when these fair games usually require someone to knock somwthing out with a ball. This restores the flavor of the card while also making it useful outside of secret decks. Ignite nerf should simply require holding a Fire spell to recycle or having played a Fire spell previously. Honestly, Sorc was never the problem in Ignite Mage. It was always Ignite. With that said, Sorc can't come back. There's way too much easy damage that make killing easy with her like Flamewaker. We have stuff like Sivara now so you can easily do something stupid like Sorc + dump a ton of Ice Lances and mana refresh, Sivara, then finish your opponent off. Mage should just get the Apprentice trio for each spell school. We already got Arcane, give us Frost and Fire with the above Ignite nerf.
@LuizMoratelli
@LuizMoratelli 2 ай бұрын
Since a deck holds 2 epics, could we do Twice per game?
@FlareHearthstone
@FlareHearthstone 2 ай бұрын
Anything would be better than current ice block. It shouldn't be generateable at all
@LuizMoratelli
@LuizMoratelli 2 ай бұрын
@@FlareHearthstone I agree! In general I don't like generation. I accept it if is a specific pool and has good amount of options. Like discover demon in std is too small so DH can easily get mag, otherwise would be an acceptable discover, at least to me. But these non-sense generation like getting 10th the same spell are just dogshit.
@patrickkwon3351
@patrickkwon3351 3 ай бұрын
They really dont want mage to be good tbh
@gabozo4924
@gabozo4924 3 ай бұрын
I would add one card here and it would be Spitelash Siren. Naga mage was one of my favourite decks ever
@GaussianEntity
@GaussianEntity 3 ай бұрын
It's unnerfed. The issue with it is that it has no win condition to abuse. Maybe Flamewaker but you run out of space.
@hisfishsif
@hisfishsif 3 ай бұрын
im so so so sad that i didnt get to play barrens even mage before wildfire got "buffed", like why the fuck did they put it to 1 man D : (janalai at 5 could be funny as an incentive to play regular hero power mage and as a cute option in an even mage e.t.c)
@iuricunhamurakami8261
@iuricunhamurakami8261 3 ай бұрын
Just play odd mage 4head
@hisfishsif
@hisfishsif 3 ай бұрын
odd mage players when they pay 2 mana to deal 2 damage🗿
@iuricunhamurakami8261
@iuricunhamurakami8261 3 ай бұрын
@@hisfishsif We can pay 2 mana do deal 3 damage!
@maksymkaminski561
@maksymkaminski561 20 күн бұрын
Apprentice 2 mana XDDDDD ANTONIDAS HI FLAMEMAKER HI
@FlareHearthstone
@FlareHearthstone 20 күн бұрын
Yeah see, both of those cards already existed with 2 mana sorcs and were never the reason it got nerfed :) but that would require a tiny amount of brain power to piece together
@bradleyamos9519
@bradleyamos9519 3 ай бұрын
yeah dont worry about 11 ice blocks with these changes, just 1 and then get otk'd by sorcerer's apprentice and antonidas
@FlareHearthstone
@FlareHearthstone 3 ай бұрын
Wait you're so right 12 mana combo that needs quest completion is definitely too strong for wild especially when without blocks you probably eat shit and die before hand
@bradleyamos9519
@bradleyamos9519 3 ай бұрын
oh i didnt realize it cost 12 mana to setup 4 apprentices i thought it was 7 and the quest would cost 1. im sorry i must be terrible at math so please explain where im going wrong. remember that molten reflection exists before coming at me sideways @@FlareHearthstone
@GaussianEntity
@GaussianEntity 3 ай бұрын
Meh you can kill on 5 with Sorc and Flamewaker lol. No need for infinite combos.
@thelokaboka1070
@thelokaboka1070 2 ай бұрын
@@bradleyamos9519 acting like mine rogue cant kill you from round 4 with less setup. My favourite deck was Antoniads mage, but that shit wasn’t even playable in wild before the waygate nerf and the sorceress murder. Flamewaker and drekthar was the reason sorceress was nerfed, not the stupid infinite fireballs 🤦‍♂️
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