Man, I wish hax could make videos like this for every topic. Not just melee stuff. Like, I want to learn the optimal way to do my taxes from this guy.
@cheef8254 жыл бұрын
20XX&R block
@jik97794 жыл бұрын
double shine wavedash jumpcancel tax fraud
@jakezepeda12674 жыл бұрын
2020 he's gonna come out with the Taxx.
@GoldSnacks4 жыл бұрын
Hax seems to have great potential for this sorta thing, he could find a way do anything optimally
@GoldSnacks4 жыл бұрын
@@cheef825 lol
@Rukir4 жыл бұрын
More importantly, this discovery is HUGE for the Post-Game Johns Metagame
@djpremier3334 жыл бұрын
Twitter will make millions
@jakezepeda12674 жыл бұрын
The true Melee
@TrailerLuigi4 жыл бұрын
hey buddy
@lordsiis82014 жыл бұрын
“Dude, of course i lost, the fucking polling drift is making me drop combos!” -John
@goodiesohhi4 жыл бұрын
Dude. I only lost because HAL forgot to make sure the visual buffer is synched! That's why I missed the tech! Obviously.
@yephez4 жыл бұрын
the year is 2019
@Matanumi4 жыл бұрын
The year is 20XX.....also known as 2020
@mxcascade4 жыл бұрын
Posted 9 hours ago fuk yea
@poopheadtwenty-seven5404 жыл бұрын
...everyone uses CRTs with broken-back levels of dedication.
@luiss4284 жыл бұрын
@@Matanumi was this a megaman reference or am i overlooking this
@life644 жыл бұрын
666
@daladex4 жыл бұрын
You weren't lying when you said this could change Melee.
@julienheller23174 жыл бұрын
I mean he's literally modifying Melee
@BinkysCorner4 жыл бұрын
TL;DR Melee's original code has built in 20.83 MS of latency due to oversights from the development team. Faster Melee (what we use on Netplay) is a re-coding that has removed that internal latency, and the removal of this 20.83 MS can balance out the additional latency received from LCD monitors to replicate the pace and latency of CRT melee.
@jumpman12334 жыл бұрын
^ agreed, well done sir
@raygun21804 жыл бұрын
Well done but also probably contributes to lower watch time which Hax doesn’t deserve 🥺
@ShankMods4 жыл бұрын
Phenomenal video, Hax. I've long been a supporter of CRT's for competitive melee, and strongly against monitors for competitive use. Up until now, the tech just hasn't been ready, and the experience has always suffered. This is what melee has needed to finally make LCD's viable. I completely agree with every point you made in this video, and I will do my part to help educate the masses.
@kratos44644 жыл бұрын
100% agree... also love your vids man. Ive been planning a wii crt (CRWii) fusion but using a lcd would make a portable setup so much more convenient.
@rosetintedtankergoggles8974 жыл бұрын
Hey your the guy with the awesome Wii portables ;)
@Splozy4 жыл бұрын
LCDs have been viable for a while lol
@ShankMods4 жыл бұрын
@@Splozy not for competitive melee. The panels still have latency compared to CRT. Panel latency is a limitation of the current tech.
@ShankMods4 жыл бұрын
@@rosetintedtankergoggles897 thanks, appreciate it :)
@vapemomsdotcom4 жыл бұрын
I'd die laughing if I saw someone johning on Twitter about too little latency lol
@SaltyVest4 жыл бұрын
"What the fuck you just touch the button and it goes" lmao
@benzed374 жыл бұрын
I've heard about people who practice on monitors for smash/speedrunning and are thrown off by crt when they need to play on it. It all depends on what you're accustomed to.
@icecoldnut51524 жыл бұрын
"he had port priority so the game was already over, the latency was so low the entire match of inputs already registered fuck this"
@ShiningSta184863 жыл бұрын
me lol
@na-ve9cp4 жыл бұрын
10:35 of course it's a blue fox shining a pink falcon as the example
@WeHaveSomuchHeart4 жыл бұрын
Thank you. Your wrists were sacrificed in exchange for knowledge.
@ezzzzie4 жыл бұрын
does this mean faster melee was a plant for Big Monitor?
@fallensmemesdump4 жыл бұрын
precisely
@zakbarbezat4 жыл бұрын
@@fallensmemesdump wtf the world's jank plug plays melee? let's get itttttt
@Snail6784 жыл бұрын
not really. Faster Melee was developed entirely with netplay/dolphin in mind. Of course now, with that technology its not a big step for lans to switch to monitors though
@GoldSnacks4 жыл бұрын
"BIG MONITOR" 💀
@luigit0ilet4 жыл бұрын
i wish hax narrated a movie about my life
@Reminiscable4 жыл бұрын
I hope he gets an episode in METAGAME.
@Faulheit4 жыл бұрын
hax saving melee one video at a time
@rumfordc4 жыл бұрын
hax you've always been my favorite player but I think you are also one of my favorite content creators now. the scope of your videos and their explanations are seriously impressive. you bring so much to the melee community and I just want to say I appreciate it.
@snocoldman4 жыл бұрын
I kinda like how all your videos feel like a lecture for a university melee class. I'd take that class in a second.
@Odysseus14 жыл бұрын
3:15 my mind just blew. I never knew how exactly these monitors works and why everytime I tried to record a CRT it has those scan lines, really interesting
@izzylife1474 жыл бұрын
I needa study for my midterm lmao
@ZXW321GO4 жыл бұрын
word
@donk36184 жыл бұрын
Pft, studying
@bob-km4uq4 жыл бұрын
Fuck school this is a real education
@nahometesfay11123 жыл бұрын
Mood
@marcusjohns4 жыл бұрын
Tradition at 3:15 was sick
@butterflybass4 жыл бұрын
just dweened all over myself
@YourDaddysBelt693 жыл бұрын
I wish more informational videos were more like this: Only Narrator, visuals, and no distracting background noise or music in the background. Good stuff Hax. I prefer this style far more.
@the_prophecyyy4 жыл бұрын
thank god there are smart people in the melee community. also can't wait for my boxx!
@Project11824 жыл бұрын
hax's hand getting fucked up was the best thing to happen to melee
@SaiyanX54 жыл бұрын
I feel like I just watched a lecture from a professor or something
@Puffzilla7774 жыл бұрын
Mydickisholy lmao I wish my professors were this good
@SaiyanX54 жыл бұрын
@@Puffzilla777 bruh deadass
@baconspaceman40944 жыл бұрын
Already studying for Prof. Hax's Melee Midterm
@firehearto0874 жыл бұрын
Community: *Pulls a pro gamer move by using codes on CRT*
@14skhan14 жыл бұрын
I didn't understand anything, but I agree anyway
@alejandronavarro1134 жыл бұрын
Lol horrible
@salj.54594 жыл бұрын
I hope you don't apply that same apathy and ignorance to your political views.
@Devyn_LV4 жыл бұрын
@@salj.5459 Most Americans do if you are talking about America. Study politics and economics can be boring but it is necessary to consider voting. My political views have completely flipped in the last few years because of this
@salj.54594 жыл бұрын
Devyn Tucker What are your views now? And yes, I'm aware that the political state of America is absolute shit due to uneducated voters and corrupt politicians... and also apathy from young voters.
@Devyn_LV4 жыл бұрын
@@salj.5459 A little background: I'm a veteran of 6 years (Guard) so I've always been a constitutionalist even though I was a liberal. After listening to people and researching on my own, the best way I can explain my views is I'm now "Conservitarian" I am not traditional in my views however, but I am liberal when it comes to social stuff like gays getting married or if somebody wants to be transgender. I just don't like it when it's kids being chemically castrated. I believe in freedom of religion even if it's a religion I don't like. Basically the government just needs to stay out of everyone's lives more than they are now.
@kkokay44 жыл бұрын
As a netplay warrior I always wondered why I seemed to miss more inputs on crt. Now I know why
@jakezepeda12674 жыл бұрын
I went to my first tourney last saturday and I thought it felt weird because I just sucked so much.
@AwesomepianoTURTLES4 жыл бұрын
Jake Zepeda You do really suck (and so do I and most people here) but your muscle memory would be off and you probably will see better results by practicing on a CRT
@jakezepeda12674 жыл бұрын
@@AwesomepianoTURTLES lol, "really suck" is an understatement. I'm bad on emulator but helpless on a CRT.
@MultiAsdasad3 жыл бұрын
Why would be netplay more consistent than CRT? If im not mistaken in netplay we suffer from the adapter polling rate not being synced as good as in a console setup, even tho we can now overclock it to 1000hz with Arte’s guide, he explains that at the end of it: twitter.com/SSBM_Arte/status/1313616578571837440
@Micha-Hil2 жыл бұрын
3:15 WTF WAS THIS TRANSITION
@hannahb32014 жыл бұрын
Been waitin all day for this
@naught_4 жыл бұрын
Playing melee on FM dolphin build with a 240hz monitor is optimal. Never had someone over for melee who didn't think it felt smoother than a CRT
@saintsigma4 жыл бұрын
better mic and better emg intro poggers
@WhatNowMaxTVchannel4 жыл бұрын
tl;dr Faster Melee figured out how to get rid of 20.83 ms of lag on the base game which you can use to make LCDs as lagless as CRTs
@bailujen8052 Жыл бұрын
Where is the guide?
@Zetsuuga4 жыл бұрын
The change is inevitable, it's just a matter of when the technology and culture around the game are ready for it. The year is 20XX... CRTs are nowhere to be found. Optimal Melee is played strictly on monitors.
@WePreferTheAir4 жыл бұрын
Great video Aziz. You're the VSauce of Melee. Could you expand on the issues caused by codes that remove "too much" latency? What are the negatives to having the lowest latency possible?
@AIR80224 жыл бұрын
From what i understand, the community is abhorrently against changing from the latency they've played on for ~18 years. If they change it, people who have acclimated to the previous latency will have to re-acclimate, which they don't want to do.
@neoteo74784 жыл бұрын
Great video Hax! But I need to know: Why do you find 20ms LESS latency a bad thing long-term for Melee? Does that much time difference negatively change how the game feels and responds for players at your tourney?
@smack0074 жыл бұрын
I'd guess it's just based on a relative difference from what we're used to. Just like latency added, latency removed changes timings that we are used to. The goal isn't to make it as fast as possible, it's to make it just like the better CRTs. FM was so successful because it's both the reduced internal latency and the added network latency that makes it feel like LAN.
@jsoncpark4 жыл бұрын
Probably a consistency issue. At the top competitive level, I assume all setups (vanilla CRT and otherwise) should ideally behave the same. However I'm skeptical of whether even top players would be able to discern a ~5ms difference.
@EvilApple5674 жыл бұрын
@@jsoncpark It's less than a third of a frame. I can't imagine anyone honestly being able to discern a difference not based on placebo.
@FMasic4 жыл бұрын
@@EvilApple567 the difference doesn't need to be discernible to have a statistical effect - e.g. see meleeitonme.files.wordpress.com/2014/03/powershield.png
@trafalgarla4 жыл бұрын
@@jsoncpark They already don't considering they don't notice the polling drift. It's pretty crap that people are basing their arguments about latency off of anecdotes of players "feeling" the lag. Even more crap is how people don't understand that your latency will change any time you change setups and can even change on the same setup. You're never going to get consistent latency so may as well just reduce it as much as possible.
@yolo-ed9dk4 жыл бұрын
hax this is really top tier content you have done so much for the scene and i really appreciate your work ethic. Please continue doing this kind of stuff
@nmotschidontwannagivemyrea89324 жыл бұрын
I always thought the problem was the TV's own conversion of the signal; even if a flatscreen has analog inputs, it still has to convert those to digital. I understand that I'm wrong; I just didn't realize.
@Kirivon4 жыл бұрын
You're on the right track. The problem is what the TV does with the signal before it displays it, which is referred to as input lag. This input lag applies regardless if the source is digital or analog. Hax, as usual, misses the forest for the trees and fixates on millisecond display transition time deltas and technical differences in how the image is painted when input lag can introduce up to around 100ms of delay. TV's usually employ image processing to improve the quality of the displayed image. This processing pipeline adds additional delay and is separate from how long it takes the display to physically paint the frame. This is why fighting game tournaments use small PC monitors, which do not perform any additional image processing. There is a display database (displaylag.com/display-database/) that lists the measured input lag of popular displays, since this is not something the manufacturers publish. The displays used at major tournaments, such as the BenQ mentioned here, have less than 1 frame (16ms) of input lag. Ultimately, the actual delay is irrelevant so long as it's within reason, because what matters in a competitive setting is the reaction time delta between competitors. So long as everyone's using similar displays with
@emiliogarcia57154 жыл бұрын
This will ensure melee’s future after the apocalypse.
@Dullfin4 жыл бұрын
Monitor Melee is a Must!
@plasia4 жыл бұрын
Those Wii2HDMI converters aren't where you want to be looking, the picture is crap and has gone through multiple unneeded conversions. Wii2HDMI conversion process: Digital Signal > Analog Signal > Digital Signal > HDMI Conversion > TV (according to badassconsoles). You want a solution based on gcvideo. For Gamecube you have Carby and EON, for Wii you have WiiDual. Otherwise, your analysis is spot on except possibly the BenQ RL2455HM vs CRT. I am not doubting that particular comparison, but it seems unfair that a 4 year old monitor has been used, there are other newer lagless monitors that should have been compared. I understand this was from a secondary source, it's a very minor nitpick. Thanks for your work.
@spagootest21854 жыл бұрын
The picture is 480p anyway, so it doesn't make much of a difference.
@plasia4 жыл бұрын
@@spagootest2185 if you've seen both on a high quality display you wouldn't be saying that. There's a world of difference.
@leodexe2 жыл бұрын
Wii2HDMI is still far cheaper and a straightforward solution. Just buy a Sewell or Neoya brand which have the best performance with little delay according to Fizzi's own article. Obviously Wiidual and GCvideo are the superior choice but not everybody can afford over 100$ on those mods. This is where Wii2HDMI becomes handy for those with low budget.
@PeeedaPan4 жыл бұрын
this is the step to be taken in the community if we want melee to continue being played alongside other FGC tournaments. Youngn's don't own CRTs so it is harder for them to get into melee. CRTs are also a pain in the ass to transport.
@Jayram2K4 жыл бұрын
Fantastic work Hax, can't wait to see how far this goes.
@alphabett664 жыл бұрын
8:28 I just realised this is a picture of a dog. I always thought it was some sort of Nintendo creature.
@Luckydeath9734 жыл бұрын
God bless Kadano, what a mad man
@Izquierda Жыл бұрын
In the beginning where you compare the ways that CRT and LCD draw pictures it can be added that the fact that much of the picture is briefly black on a CRT happily results in moving objects and panning scenes being perceived by our eyes as much clearer, while the "sample-and-hold" method of LCD (as well as OLED) results in motion appearing blurry to our eyes (even if pixel response is near-instant), and this is known as persistence or eye-tracking blur (as opposed to "motion blur" from slow pixel response). Persistence blur on flat panels can be alleviated using techniques like black frame insertion. Luckily in the case of Melee there is not a lot of screen scrolling, but some players used to the motion clarity of CRT may still feel that moving objects appear blurry as a separate issue from input latency.
@EvilApple5674 жыл бұрын
The PD is definitely something that should be standardized as long as we're already using codes like UCF (which is hopefully forever). From my understanding it would help the consistency of frame perfect inputs like multishines and pivots, and since the game is definitely headed in that direction there's no reason we shouldn't address that issue. I'm not as interested on the LCD issue honestly (because my scene has never had issues with CRTs), but anything to make the game more accessible and more convenient to organize and manage events is good in my book should it not disturb anything vital to the game.
@MaxCoplan4 жыл бұрын
Wow, what an incredible, technical, and professional video. Well done!
@sufir32123 жыл бұрын
summit threw away a crt, i thought that was pretty cool
@MuJoeTheMean4 жыл бұрын
Can you elaborate on what you mean when you say the VB + PD fix would reduce the delay by too much? Do you just mean that you think the goal should be to make the experience of playing on an LCD identical to playing vanilla melee on a CRT by matching the delay times of each, or is there some reason that minimizing the delay too much would negatively affect the game?
@on_certainty4 жыл бұрын
glad kadano gave you the info needed for this video. this is like a more digestable version of the video he did a number of years ago
@ObamaHabib4 жыл бұрын
may the community appreciate yalls effort and relief all the tos of tons of struggle
@cherryb0ng4 жыл бұрын
I love you man. Your essay research approach to gaming is beautiful
@Lil_Homie4 жыл бұрын
Hax is actually the best Melee content creator of all time
@papasprogress22494 жыл бұрын
Hax always out here dropping the hot knowledge
@kfoley2754 жыл бұрын
Players hate him! Find out how this man singlehandedly makes CRTs worthless with 1 easy step!
@johntheory25304 жыл бұрын
Hax$ you make the greatest and most informational videos I have ever seen. Keep up the work and more will follow my man.
@SaltyVest4 жыл бұрын
The more a device utilises light projection as a method of data manipulation (be it decoding or transferral), the less latency will be generated by the given device as light moves at the fastest possible speed. The rate at which current moves through copper is likewise capped, although this cap is harder to reach in standard electrical devices for a myriad of reasons. Keeping in mind I'm speaking in gamer talk, it should be noted that the lack of lag in a CRT tv is caused by the "build order" or the decoding in data, which "rushes" the step in which the data is turned into light, but at the cost of having a low ceiling for fidelity (which is why the big switch to lcd happened in general). I could go into more depth but know that a smaller signal path = a smaller amount of delay and it is perceivable that smaller screens could lead to lower delay. Additionally you could cut open an already small screen and see if there's a bunch of excess wires you can shorten and go full mad max about it. This miniaturisation is funnily enough why graphics cards are getting smaller again fun fact lol.
@Whomobile4 жыл бұрын
2:36 whoa that's the same monitor I'm watching this video with, trippy.
@tymtrppr34 жыл бұрын
My dude MONEY fixing this broken ass game almost 2 decades later
@Cruptile4 жыл бұрын
Console's already "think in digital" the built in DAC turns it into analog but these wii adapters turn that analog back into digital "creating" this redundant latency. In the case of the gc, it already has a digital output. What about the wii dual mod that adds a digital out straight into the wii (in that case the monitor would need to support 480p through hdmi (unsure if 480i is rated for hdmi)). The wiihdmi adapter mentioned does upscale some of the time to 720p then the monitor upscales to it's native resolution, lag from two upscales and dedacing sounds harsher than one upscale from a digital port. Would be even worse if it was 480i as then the display or processor would need to de-interlace.
@lrdalucardart4 жыл бұрын
Even thought I dont even play melee, I still find all this quite interesting!
@Knuxsega4 жыл бұрын
Been thinking running house tournaments again and going full-LCD would be a godsend for me since it's mostly a oneman team - going to try it out next time. Considering how Melee players despise change, thanks a ton for the breakdown and the bold suggestions:)
@AMGelardi14 жыл бұрын
18:11 i know you said that these codes could be easily be added to ucf memory cards but my question is how exactly do you go about doing that simply just for personal use?
@cannonh79154 жыл бұрын
This is edited really well 👍
@thedangerroom77474 жыл бұрын
hax and his melee shenanigans is the perfect example of what a slippery slope looks like
@fraudfish4 жыл бұрын
Amazing video hax, looking forward to updates
@justinlewis8114 жыл бұрын
Now do: "how to host SSBM tournaments without the SMELL"
@DreamcastSoup4 жыл бұрын
How to educate a few million people to properly clean
@Maho_Stitch3 жыл бұрын
So I can fire up melee on a gaming monitor, and this code will remove any input lag?
@MrHadoukenful4 жыл бұрын
Even rewatching these videos are just as good as the first time
@OffTheDome0014 жыл бұрын
I think I'm the Modern Melee world, we need to do our best to standardize play. I see comments on Twitter about how we should just stick to CRT cuz it's cheaper and more accessible, but at the same time there are people everywhere are still using different versions of melee, ucf on, ucf off, EON, monitor, adjusted latency, and whatever else. This video highlights that there are solutions to optimize the base game and I think that something everyone should think about the gameplay above all else, not just about how they don't want to give up CRTs.
@seeincn40443 жыл бұрын
Question: is nintendont required? Cuz 20xx is just a memory card and much less controversial. I want to use this but it raises questions like: if you rip melee from a disc does that mean you now are allowed to use both at once with others? If so that would basically mean you’re distributing (or letting people rent) a pirated copy right? This just feels a bit iffy to me. A lot more iffy than netplay I’m sure of that. At least 2 people have their own copy then. Not saying I care too much morally unless they release it in HD just saying I don’t want to get swatted by Nintendo in a battle I can’t win.
@VanillaMidgetSSBM4 жыл бұрын
So here's a really good question: If LCD monitors Blended Scanlines are what cause the issue, why hasn't anyone made a monitor that can disable the scanline blending? Would that even be practical in a gaming market? This could help retro games that were not made with modern LCD's in mind, as well as games that need the more snappy response window. It seems that removing the gradient would improve the window where your brain notices a difference, right?
@walf69784 жыл бұрын
It's fucking amazing how players optimizing an 18 year old game has led to videos like this. Melee is truly on another fucking level.
@BunniBuu4 жыл бұрын
I'm a little confused at one part... what do you mean by fixing the visual buffer + polling drift it fixes it TOO MUCH? Is there ever a time when you could reduce visual buffering by TOO MUCH and it's a NEGATIVE thing? Does that means it would be harder to process or that it will misrepresent inputs or??? It will be TOO superior and not properly reflect how the game is at its core?
@blazeneo76634 жыл бұрын
Its crazy how video games make a group of people figure out how TV's work lol
@Axzle_MC2 жыл бұрын
I’m honestly all for this route tbh. I see the pros and cons, but I am inherently more aligned with this outcome for the future of this game in the long run if we decide in the end to go this direction.
@benleman60334 жыл бұрын
Salem: years of research
@ladian54754 жыл бұрын
Incredible dedication shown from these people, kudos
@nikmarshall29894 жыл бұрын
Super interesting. I had no idea how any of this worked, and I got to learn about it through it's application to the greatest competitive game.
@GustoFormula4 жыл бұрын
I was randomly at Nebulous in March 2018 because of a school trip to NY all the way from Norway. I never knew I was at one of the last ones ever until now. Fuck.
@R1zzo4 жыл бұрын
Incredibly thorough. Good job, Hax
@yannispiette63724 жыл бұрын
Again great vid, clear and precise
@lyingriotman22202 жыл бұрын
You included instructions for patching the latency on Wii w/Nintendont, but would it also be possible to patch it on GameCube w/Swiss? If so, I haven't found any guides on it.
@Maquox4 жыл бұрын
Lots of love to you, Hax, the Averroes of Melee.
@RicardoAdams953 жыл бұрын
Yo I just started playing melee more often again because of corona. Is this s a viable alternative? I have a CRT but I will have to get rid of it soon due to moving so I wanna try this. (And what kind of monitor is optimal for this with a homebrewed wii?)
@lecheetoman86084 жыл бұрын
Very good video. Can really see the effort put into it
@somistyy4 жыл бұрын
Was it n0ne or Fiction that disliked this video?
@Prep52424 жыл бұрын
coulda been gravy
@stevieniccs4 жыл бұрын
logicman would never dislike this
@SwoleTony134 жыл бұрын
EON shill hbox
@Zinksk8er2 жыл бұрын
VB half (12.5ms) + PD is now a thing as of 12/22/21 on slippi 1.9.3! Feels great on monitor 👍.
@bluepeacemaker4 жыл бұрын
I think you switched the terms visual buffer and polling drift a couple of times in the video. Am I right?
@AnarchoCatBoyEthan4 жыл бұрын
Wow, Hax I dunno what to say but I really appreciate you and your input. Amazing video.
@WillFPaul4 жыл бұрын
Don't forget that running melee on a 120hz monitor and using black frame insertion could greatly improve visual fidelity and how long it takes the player to recognize the new frame.
@Jaziel_Berumen4 жыл бұрын
Hax is so 20XX with kicking knowledge that I accidentally skipped 10 seconds and didn't even realize it when Hax was explaining some technical info
@The_Mister_E4 жыл бұрын
Before watching, I'm just gonna guess. A GCvideo solution plugging straight into the Digital Out port of an early to mid aged GameCube. (Thus requiring no Digital to Analog conversion.) And the kinds of monitors every other FGC gamers use because they're already state of the art when it comes to latency. ...Or at least that's how I'd do it. Hell, if you get a GCHD Mk. 2 you get a zero lag component break out for the stream right out of the box.
@The_Mister_E4 жыл бұрын
Huh. Melee has NTSC timing issues. Who knew! I still think GCvideo solutions should be a part of the modern Melee setup. And if we absolutely have to stick with the Wii (and it's slightly worse color depth), then the Wiidual mod might be attractive!
@Mexican_Spongebob8413 жыл бұрын
What about using 480p melee on Monitors ?
@TakumiJoyconBoyz4 жыл бұрын
Hax$ Changing the Melee landscape for the better yet again...
@tastefulthickness4652 Жыл бұрын
The info in this video about how lcd monitors refresh images and how it compares to crt is great but I wonder if this video could be considered out of date nowadays as the benq monitor kadano tested was a 60hz monitor and everyone is moving on from 60hz to 144hz being the new standard. I wonder what a 144hz or 240hz monitor would look like slowed down like that clip from halo or if a 240hz monitor was tested however kadano tested the 60hz benq monitor
@greenjello412 жыл бұрын
Is it possible to add in lag to the game? If so VB+PD+lag to equal again to CRT.
@Misgroove4 жыл бұрын
Why is hax such a fucking genius
@MyNameIsntRyan4 жыл бұрын
Good guy Hax. Always three steps ahead trying to save the communities.
@dereklewis43214 жыл бұрын
We started hosting S4 tournaments back in its heyday. We were thinking about Melee too along with 64(my personal favorite) but I advised against it because it was just not worth the time and energy to lug around CRTs. The cafe we did it at had one HD wii setup for melee and it was pretty cool.
@OWmofat4 жыл бұрын
Thanks a lot for this, Brawl didn't kill melee, no evo didn't kill melee, ultimate didn't kill melee. But not having a place to play the game will.
@kennylauderdale_en4 жыл бұрын
Why not just use these codes in combination with a CRT? Wouldn't that allow for the lowest amount of lag possible?
@holyknightthatpwns4 жыл бұрын
The goal isn't necessarily to reduce all lag - it's to reduce lag to the point where it can be smoothly be played. If it can be smoothly played on an LCD monitor, that makes running tournaments cheaper and easier, which should benefit the scene as a whole.