How To Implement Nvidia Physx API into your C++ Project | Init, Base Scene, and PVD Debugger

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Code, Tech, and Tutorials

Code, Tech, and Tutorials

Күн бұрын

Пікірлер: 28
@pro_rookie_gamedev
@pro_rookie_gamedev 2 жыл бұрын
This might be the only modern tutorial related to the PhysX sdk, please make more of these.
@CodeTechandTutorials
@CodeTechandTutorials 2 жыл бұрын
Not a chance. This video currently has made NEGATIVE ~$400. Can I go back in time and NOT make this video? Or maybe paywall it on Udemy? Wouldn't mind having Christmas.
@nahu4870
@nahu4870 2 жыл бұрын
@@CodeTechandTutorials how do you lose money from a video? (not counting advertising ofc)
@pro_rookie_gamedev
@pro_rookie_gamedev 2 жыл бұрын
@Nλhu he explains in his "Quitting KZfaq" video that he spends a lot of time editing vids, and time is money... basically.
@pro_rookie_gamedev
@pro_rookie_gamedev 2 жыл бұрын
@Code, Tech, and Tutorials all I can say is, thanks for replying.
@knuckles7410
@knuckles7410 5 ай бұрын
@@CodeTechandTutorials Wow, you must be running your VS on a quantum computer or maybe you live on mars where electricity is super expensive? I don't see how a 15mn video on visual studio could cost you 400$...
@wilkan1949
@wilkan1949 Жыл бұрын
Good job with the fast explanation of things. Efficient and not too detailed, just what I was looking for.
@musahansever2408
@musahansever2408 2 жыл бұрын
In case of, you can't include libraries. I had OpenGL linked too. Solved it by using steps below; 1-) run this command in cmd ".\vcpkg\vcpkg integrate install". 2-) Go to vcpkg/installed/x64-windows - there you can see the both include and lib folders. (If x86 choose that) 3-) Move these folders into where you've linked OpenGL previously and now it can be called. You can check your links from Configuration Properties/VC++ Directories in VS Studio by right clicking project.
@ukikk9626
@ukikk9626 7 ай бұрын
Thanq :)
@Hakohn2511
@Hakohn2511 2 жыл бұрын
Very useful, brodie! It really helped me kickstart my PhysX project for university. The jokes you made and the video editing at those moments also made it quite enjoyable to watch and made me grin. Keep it up :D
@user-ku6cs5pq7d
@user-ku6cs5pq7d 2 жыл бұрын
thanks!
@Greenlaser
@Greenlaser 3 жыл бұрын
man im thinking of doing a game engine this is so cool for physics, i know unity and unreal already use this
@CodeTechandTutorials
@CodeTechandTutorials 3 жыл бұрын
Cool! Good luck.
@MrLuigiBean1
@MrLuigiBean1 Жыл бұрын
Thank you for making this video, this helped me out a ton!
@Mariana-cb1bo
@Mariana-cb1bo 2 жыл бұрын
Amazing and useful video! Thank you for existing
@anwartech8193
@anwartech8193 10 ай бұрын
I can't thank you enough man!
@finnbuhse4775
@finnbuhse4775 2 жыл бұрын
Very helpful video. Only gripe I had was I wished you showed how to build the physx SDK normally, as atfirst I tried everything and couldn't do it. Managed it eventually but on my own nonetheless
@03Giratina
@03Giratina Жыл бұрын
Can you share how you did it ?
@walidkhames1966
@walidkhames1966 3 жыл бұрын
❤️❤️❤️❤️
@thehambone1454
@thehambone1454 2 жыл бұрын
Thank you for this!!
@nicolas4671
@nicolas4671 3 жыл бұрын
great video ! I'm also playing with 3D rendering and that video save me a lot of time :)
@knuckles7410
@knuckles7410 5 ай бұрын
Why none of the header and use of namespaces aren't explained in the sdk documentation?
@ricardocasimiro6424
@ricardocasimiro6424 Жыл бұрын
this works for PhysX 5?
@mikefakoukakis9228
@mikefakoukakis9228 2 жыл бұрын
Thank you for posting this. Very interesting. I have a problem though, I installed physx (both x86 and x64) but still I don't have the include available in visual studio. Do you know what should I do to find that? Thanks in advance
@mikefakoukakis9228
@mikefakoukakis9228 2 жыл бұрын
Never mind found a solution. Again thanks for the video!
@billjeason6635
@billjeason6635 3 жыл бұрын
Well,I just want as where did you get your desktop background?
@CodeTechandTutorials
@CodeTechandTutorials 3 жыл бұрын
Somewhere on Wallhaven I think
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