How To Make A Multiplayer FPS (First Person Shooter) - Part 5 - Unreal Engine 5.4 Tutorial

  Рет қаралды 2,511

Pitchfork Academy (MizzoFrizzo & Co.)

Pitchfork Academy (MizzoFrizzo & Co.)

Күн бұрын

In this tutorial, which is Part 5 of my How To Make A Multiplayer First Person Shooter In Unreal Engine 5 tutorial series, I'll show you how to add blendspaces to your first-person animBP, give you a few tips regarding your animBP and animation asset editor, add line traces and firing animations to your project, and alter animations to line up more closely with your line traces.
Patreon: / mizzofrizzo
Part 1 (UE5.3 version): • How To Make A Multipla...
Part 1.1 (UE5.4 version): • How To Make A Multipla...
Part 2: • How To Make A Multipla...
Part 3: • How To Make A Multipla...
Part 4: • How To Make A Multipla...
Part 5: • How To Make A Multipla...
Part 6: • How To Make A Multipla...
Part 7: • How To Make A Multipla...

Пікірлер: 20
@Folairies
@Folairies 2 ай бұрын
lets go he's back with the next tutorial!
@Hunt4Glory
@Hunt4Glory 18 күн бұрын
make a reload system please mizzo the frizzo. Could you possibly make ammo boxes? That you interact with the reload ammo? Or any kind of reload system pls. Much appreciated Mizzo, from your dear friend, Hunt4Glory
@PitchforkAcademy
@PitchforkAcademy 18 күн бұрын
@@Hunt4Glory It will come eventually, yes. 👍
@II-er7gj
@II-er7gj 2 ай бұрын
Bro, you are awesome!!! Please make more videos how to make!
@louisveran2439
@louisveran2439 17 сағат бұрын
I also found out why your weapon component crashes when you try to put the firing logic in it. I just had the same issue, it appears to be because if you don't set the component to "replicate", you can't execute code on the server. And you get that weird crash with the message "failed to load '...[path to your main map'. Exit". This message really bugged me out because it makes no sense, but I managed to figure out that it came from that. For more explainations, when trying to execute code on server without permission, as a security mesure, unreal tries to kick you back to the main menu (that's where the [path to your main map] comes from. Hope this helps, I'll try to find a workaround
@PitchforkAcademy
@PitchforkAcademy 13 сағат бұрын
@louisveran2439 Oh wow okay. Thanks!
@louisveran2439
@louisveran2439 18 сағат бұрын
Just a question, I already made my fire system, but in mine, I trace from the FP camera position and forward vector. In your system, wouldn't it be hard to have a consistent aiming across weapons? Idk what's the standard for this . (btw, if you try to do that, you need the client to pass the cameras location and forward vector to the server bc it doesn't have the real one)
@PitchforkAcademy
@PitchforkAcademy 13 сағат бұрын
@@louisveran2439 I don't really understand your question...
@louisveran2439
@louisveran2439 12 сағат бұрын
@@PitchforkAcademy You fire the line trace from the muzzle of the weapon, in the direction the weapon is pointing at right? But that position depends on the weapon and the angle that the weapon is pointing at depends on the animations, socket positions etc... So, I think it will be hard to actually aim like this because, usualy, we aim with the center of our screen, but if the bullet is shot from the weapon, it's unlikely that it will hit at the center of the screen. The smallest bad angle would result in the bullet never hitting the target. That's why, I believe, most games fake it and do the line trace from the First person camera (instead of your weapon socket). This way, the gun shoots exactly were you are looking at, and if the animation is miss aligned, then it's only the visuals that will be impacted and not the user experience :) Anyway, this was a great series of tutorials, thank you, very much it really helped me figure some stuff out ! I Wish you good man
@PitchforkAcademy
@PitchforkAcademy 12 сағат бұрын
@louisveran2439 Yeah you don't have to do it that way, I just thought it was cool. 🙂
@II-er7gj
@II-er7gj 2 ай бұрын
Can you make a loadout system for FPS - same as COD Warzone battle royale - with same or similar user interface for adding attachmeants to pipes - like different scopes, mags, and then spawn with that in game in airplane where players need to jump and then parachute can open an close any time while in the air?! And play in game spawn from loadout screen! That could be fantastic!
@PitchforkAcademy
@PitchforkAcademy 2 ай бұрын
lol no, you're basically asking me to build a Warzone clone from the ground up just as a tutorial. You're asking way too much, my guy. 😅
@omaralhassan2300
@omaralhassan2300 2 ай бұрын
hey just finished the tute. i had the exact same problem when trying to replicate weapons. but iv been brainstorming a bit on a solution on how to do it. maybe if all the replication logic is inside the play blueprint. and then get all the shooting logic from the referenced current equipped weapons. idk if it makes sense, but basically if the character only has the fire input and replication, then get the firing logic from the referenced weapon bp. again i don't know enuf yet to actually try it myself. since its a huge letdown that i cant make different weapon types. iv been stuck in this for like 3 part 1
@PitchforkAcademy
@PitchforkAcademy 2 ай бұрын
You can absolutely still have any types of weapon you like. You can just do a switch on enum weapon name then put each weapon's logic after that. 🙂
@omaralhassan2300
@omaralhassan2300 2 ай бұрын
@@PitchforkAcademy oh that's right. i didn't even think of that. again don't have enuf experience yet. so i don't even know how to where to start. if you could du an example with 2 different weapon FX the pistol and rifle. but the rifle having full auto logic. btw for some reason in the last tutorial. for some reason the client can spawn the rifle out of thin air when he pick it up. and it wont get off the rifle when picking up the pistol. it just spawns the rifle on the pistol. but im pretty sure i followed it and double checked idk where im going wrong again thanks for doing these tutes bro it helps alot
@PitchforkAcademy
@PitchforkAcademy 2 ай бұрын
@omaralhassan2300 Sounds like you probably didn't switch replication back off for 'primary weapon' 'secondary weapon' and 'equipped weapon'
@6henny443
@6henny443 2 ай бұрын
Woo
@6henny443
@6henny443 2 ай бұрын
what if we don't have those animations from another project?
@PitchforkAcademy
@PitchforkAcademy 2 ай бұрын
For one, you can make them in sequencer: kzfaq.info/get/bejne/g6xokqWmndG7pps.html kzfaq.info/get/bejne/q7V-aZR1tMXPeqc.html kzfaq.info/get/bejne/n9NxY8SInqfIe6M.html
@6henny443
@6henny443 2 ай бұрын
@@PitchforkAcademy so cool man thanks for all this content very scalable logic. I ended up retargetting the default ones from the tpc pack and adding those and made a 2d bp for left right and backwards as well. hoping to do crouch next.
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