How To Set Up A Dedicated Multiplayer Server - Unity PlayFab

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Dapper Dino

Dapper Dino

Күн бұрын

This Unity Multiplayer tutorial will teach you how to set up your own dedicated server using Azure PlayFab.
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PlayFab: playfab.com/
Demo Repo: github.com/natepac/playfabmir...
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Multiplayer Course: www.udemy.com/course/unity-mu...
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Join Our Community: dapperdino.co.uk/
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Пікірлер: 250
@aeonnadilas
@aeonnadilas 3 жыл бұрын
Would be awesome to see a PlayFab dedicated server video using MLAPI :)
@akarsh9407
@akarsh9407 3 жыл бұрын
If that is possible then i would like to see that one
@arhontcorp.1782
@arhontcorp.1782 3 жыл бұрын
yes pleas
@muebele
@muebele 2 жыл бұрын
Would also find this really helpful!
@foldingwishes
@foldingwishes 2 жыл бұрын
hey man, I've been working with MLAPI for a year and a half now. Mirror is much better. MLAPI has about 4-5 times the lag of Mirror. I'm actually looking at this video because our company's trying to convert everything to Mirror now.
@lianlevi6942
@lianlevi6942 2 жыл бұрын
yes please
@Paul-zh2jp
@Paul-zh2jp 3 жыл бұрын
There are definitely not enough good tutorials out there about Playfab, especially ones that go beyond the basic setup. I would love to see more about Playfab/mirror and sync'ing game objects in a more true to life scenario, like for an fps.
@RancidSwine
@RancidSwine 3 жыл бұрын
This was a great beginning in my "clearing up exactly what I need for my multiplayer game"-thought process
@RomHein
@RomHein 3 жыл бұрын
Hello Nathan, just to say thank you for sharing your knowledge. I have done your Mirror training on Udemy and it taught me everything I needed to know. I went from zero knowledge on networking to having developed my multiplayer game with Mirror, fully functional. The next step is implementing PlayFab dedicated server, which I am starting right now. With Natepac example and your videos, I have the required kickstart. All the best to you, cheers! Edit: Please do a PlayFab / Unity dedicated Multiplayer training using Mirror (Paid one, you deserve that). There is ZERO resources online for people like me and I think you could really fill in that role :)
@kacpair4889
@kacpair4889 3 жыл бұрын
WOW! I was looking for a video like this for months but never found one until now. Thank you so much!!!
@RoganPlant
@RoganPlant 3 жыл бұрын
yeah maybe just look at the documentation instead...
@VincentVeak
@VincentVeak 3 жыл бұрын
Wow the timing between this video and your matchmaking video is impeccable. I was LITERALLY just thinking about how no one has really taken the time to do this on KZfaq and here you are. I do want to point out that this video acts more as a video guide on Natepac's existing project and discusses more about setting up a server, rather than implementing the actual code and discussing why Natepac chose to write the code the way he did and why/how you would use these functions on your own existing project without having to fully disect his work. It works great as a starting point though, especially for brand new projects and PlayFab users. Just some food for thought! Great work :)
@space_orphan
@space_orphan 3 жыл бұрын
Do you know of any tutorials on Natepac's code? I'm trying and struggling to implement it in my project
@alexchatziagapis2351
@alexchatziagapis2351 3 жыл бұрын
Great work once again! Remeber to add this video to your PlayFab-Unity playlists when you have time,so your viewers can find it easier.
@logantv6841
@logantv6841 3 жыл бұрын
Wow this is perfect timing i was just looking for a video like this. thank you :)
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 3 жыл бұрын
Great to hear! Hope this helps :)
@whoisgliese
@whoisgliese 3 жыл бұрын
DUDE this is literally the only video i found about this... and ive been looking for a while. thanks a lot :)
@RoganPlant
@RoganPlant 3 жыл бұрын
there are hella docs just read the documentation. fuck youtube videos grow up
@whoisgliese
@whoisgliese 3 жыл бұрын
@@RoganPlant whats even wrong with you
@willlacey7621
@willlacey7621 3 жыл бұрын
Awesome video! I can't wait to try this out with Mirror and Steam!
@ThePavilionWeb
@ThePavilionWeb 3 жыл бұрын
I think your videos are great, I just started donating to you on Patreon, keep up the good work!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 3 жыл бұрын
Thank you for the support!
@divyanshtiwari6003
@divyanshtiwari6003 2 жыл бұрын
Really stuck in using MLAPI with Playfab. Much awaiting series on that :D
@filippogiulietti1665
@filippogiulietti1665 3 жыл бұрын
PLS GO ON WITH THIS SERIES
@ZygerGFX
@ZygerGFX 3 жыл бұрын
Awesome video ! never heard of PlayFab before good to actually learn something about it :D
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 3 жыл бұрын
I spent a good few hours wrapping my head around what I needed for this video but they do have many really useful services/features that aren't too difficult to integrate with.
@Rsudano
@Rsudano 2 жыл бұрын
Great demonstration!
@domcpp
@domcpp 3 жыл бұрын
Just in case anyone is having the same problem: if you are using Mirror's KCP Transport, make sure to set the server's game port protocol to UDP, otherwise you won't be able to connect to your server. The example code uses the Telepathy Transport (TCP). Caused some frustration for me...
@RoganPlant
@RoganPlant 3 жыл бұрын
You can use TCP if you change the ports in PlayFab to match.
@domcpp
@domcpp 3 жыл бұрын
@@RoganPlant Sure but I wantet to use KCP and didn't change to UDP (because KCP is based on UDP)
@MTHunter777
@MTHunter777 3 жыл бұрын
Thanks!
@kevin_raney
@kevin_raney 3 жыл бұрын
I'm interested in all talks on dedicated hosting, online leader boards, etc.... Would also be interested in match making/lobbys/catalogs/etc... MOAR! that is all...
@natepacyga4702
@natepacyga4702 3 жыл бұрын
Awesome video! I am really glad that my example project is helping so many people. Your video is a very helpful walkthrough the project.
@simat66
@simat66 3 жыл бұрын
Hey - looks like a great tool, thanks! I'm having a few issues with Playfab multiplayer - I don't suppose you'd be able to help? I looked into your project/the playfab docs and tried to add the necessary bits to my own project. I downloaded the GSDK and made sure Start() and ReadyForPlayers() were called by the server. I thought this would be enough to get started, but when I tried to upload the server to Playfab, it failed saying "TooManyServerRestarts". After a bit of googling, it seems like it's likely to do with missing .dll files. I followed the rabbit hole and it turns out to work out which .dll files are missing I need Docker Desktop which requires windows 10 pro (which I don't have). Now I'm starting to think the .dll thing is a red herring, as the files required by my project all look to be standard ones from the windows systems folders (which I assume the default container image has). Your project doesn't include any extra .dlls with it, so I assume mine doesn't need any. Anyway... I guess my question is - is there more to getting it to work than just downloading the GSDK and ensuring Start() and ReadyForPlayers() are called?
@natepacyga4702
@natepacyga4702 3 жыл бұрын
@@simat66 As the video shows, the project is meant to be used as is. If you want to go beyond that, you’ll have to dig in and do more research.
@RomHein
@RomHein 3 жыл бұрын
Hello Nate, just to thank you for having shared this project you took time to produce. It's really clear and simple, will help a lot people like me! Cheers !
@natepacyga4702
@natepacyga4702 3 жыл бұрын
@@RomHein I appreciate the props and call out. I am glad it's helping devs out! :-)
@cameroncheney8804
@cameroncheney8804 3 жыл бұрын
Hello. I think this project you have made is awesome and will help me a lot. I am having problems with the Server build, though. When I try to publish it, it says the build is unhealthy in Playfab. I'm not sure if you know how to fix this, but I'm just looking for a solution. I read on the help forms that it is only unhealthy if there is something wrong with the build. If you have a solution it would be greatly appreciated. Thanks!
@mohamedhazeem411
@mohamedhazeem411 3 жыл бұрын
Very nice man!
@kolixq
@kolixq 3 жыл бұрын
Omg I love you. Thank you so much, Dino.
@quake6053
@quake6053 3 жыл бұрын
This is uploaded at the perfect moment! Just got access to azure playfab student :)))
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 3 жыл бұрын
Best of luck! Hope this helps :)
@quake6053
@quake6053 3 жыл бұрын
@@DapperDinoCodingTutorials thanks!
@ufukcoban
@ufukcoban 3 жыл бұрын
Don't forget to make your server builds with Architecture : x86_64 in Unity !
@rafalwilczek2301
@rafalwilczek2301 2 жыл бұрын
Great Work. Would also be interested in match making/lobbys/catalogs/etc...
@leonard4
@leonard4 3 жыл бұрын
Would love to see a Mirror List Server video, like how Valheim does their community server list.
@internalreadonlyvoid5283
@internalreadonlyvoid5283 3 жыл бұрын
how many servers we can run at playfab? how many clients we can connect to one server? how to create automatic connection when client hit button Start random game? how to set maximum 5 or 10 clients on the one server? or inside one room in server? how many rooms we can create on the one server? how to close room when all clients die or leave the game? So, yes, make more videos about this!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 3 жыл бұрын
I'll be sure to make more videos hopefully addressing those questions.
@internalreadonlyvoid5283
@internalreadonlyvoid5283 3 жыл бұрын
@@DapperDinoCodingTutorials cool! we are waiting
@markusschloder7927
@markusschloder7927 3 жыл бұрын
It seems that something isnt working properly. because if you check "serverstartup.cs". There is a function CheckPlayerCountToShutdown(), which should quit the server if there is no more player online anymore. But there is some problem in adding clients serverside.
@RoganPlant
@RoganPlant 3 жыл бұрын
PlayFab can handle millions of players, it handles the "automatic connection" when a client hits start.
@cynewulf1
@cynewulf1 3 жыл бұрын
Just a note to say that the PlayFab Editor Extension will NOT allow you to log in with MS credentials. If you used MS authentication for your PlayFab account and already created a project there, the only workaround is to create a new PlayFab account (obviously not using MS auth) and then add that new user as an admin on your MS auth PlayFab account. To do this from your MS auth account, go into the game overview, then click on your icon in the top-right, Studio Settings, Users tab and add the user with Admin access. Bit annoying. They really should add the 'Log in with Microsoft' option to the extension.
@AlexMurio
@AlexMurio 2 жыл бұрын
Thank you very much!
@kken8766
@kken8766 3 жыл бұрын
thank you for this video. perfect timing too. I'm concern about the pricing of playfab, would you happen to have some real-life example on the pricing. Let say if the game has 100 people in it, how should I estimate the computed hour from playfab?
@AdamCsDev
@AdamCsDev 3 жыл бұрын
Hi, great video thank you :) I have one question 1) If i use my own server arcitecture as a playfab server build, should i integrate the playfab server sdk?
@nhlanhlamsibi2718
@nhlanhlamsibi2718 3 жыл бұрын
Will test it out But thanks a lot man :)
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 3 жыл бұрын
Have fun, hope this helps!
@ryanisthewind
@ryanisthewind 2 жыл бұрын
Awesome video, thank you so much. Just a question, is it affordable for games with lots of players? like games with millions of players?
@elliottk68va
@elliottk68va 3 жыл бұрын
Thanks for the video. It showed me what direction to go. But I would be interested in seeing a few other things. Like how does Steam work into this? Is it even possible or is playfab just xbox? It would be nice to see the entire process. Nothing special. Just show something like what happens in PUBG if possible. Have four "cubes" (ie steam players) meet in a lobby and then get sent to the game server when the host presses Start Game. Finally with the four players (just some cubes for the demo, keep it super simple), get deposited in the wait screen for the countdown until the game starts and then placed into the actual game when the timer is up. Don't really need to see any game being played, just the process [Steam players join a team lobby > Go to game server pregame area > Get placed in game]. That would be awesome. I took your udemy course, very helpful. Thank you for taking your time to do these videos.
@nightlifebartenders
@nightlifebartenders 2 жыл бұрын
Great video! Question: Do you have to pay for multiplyer?
@muhammadumair6306
@muhammadumair6306 2 жыл бұрын
Hey Dapper, are there any plans for Mirror Multiplayer Tutorials with Playfab? Would be great. 😃
@freddysome9361
@freddysome9361 3 жыл бұрын
Awesome video!! I am making a game like rust with photon, do you think it is the best way to make persistant servers? Like server that can be running even if the are no body on the server.This kind of servers can keep the items, buildings and server state?
@PoboyMusic
@PoboyMusic Жыл бұрын
holy shit playfab makes things really easy.
@usmanarshad855
@usmanarshad855 2 жыл бұрын
Hey man really apricate your work, can you make a video about playfab and MLApi.
@vladislavmelnikov5452
@vladislavmelnikov5452 3 жыл бұрын
Amazing, I was looking for this topic everywhere and thank you very much for making this for us, noobs) It would be really helpful to cover some titles like: - how many servers can we run? - players per server? - how to create and manage rooms on single server (or another solution)? Greetings from Russia!)
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 3 жыл бұрын
I'll make a list of all the suggestions that people are giving so keep checking back for more tutorials :)
@vladislavmelnikov5452
@vladislavmelnikov5452 3 жыл бұрын
@@DapperDinoCodingTutorials great, thank you) maybe someday we will see video about your own game dev progress, show us your real projects)
@talhaagha7155
@talhaagha7155 3 жыл бұрын
This was perfect but please make one on how to create rooms using playfab dedicated server and mirror
@luiscarlosboteroagudelo9249
@luiscarlosboteroagudelo9249 2 жыл бұрын
I had some issues but, if you have the problem that you've checked the regions and status is also deployed on playfab and you still get NULL. You have to check at first your box of "Start command" it has to be the same name than the one you uploaded on assets. If it's not enough check on your online dashboard, go to Title Settings and then to the API Features turn on "Allow client to start games".
@Snweos
@Snweos 2 жыл бұрын
I was missing the "allow client to start games", thanks a million for this comment!
@ericjones7300
@ericjones7300 2 жыл бұрын
Thank you, Luis, for "go to Title Settings and then to the API Features turn on "Allow client to start games". " That did the trick!
@yeetswa
@yeetswa 2 жыл бұрын
took me hours until i seen this, thankyou!!! all i had to do with tick allow client to start games
@fabvison
@fabvison Жыл бұрын
Hello Dapper Dino, thanks a lot for that tutorial. I just finished your course on GameDeV TV : "Unity Multiplayer: Intermediate C# Coding & Networking", and I was wondering if both were compatible ? Can we use the PlayFab solution easily to replace the Steam connection proposed in the course ? Or does it ask to rewrhight the entire logic of the RTS ? Thanks in advance for your answer !
@VVLGK
@VVLGK 2 жыл бұрын
Sounds working for me. And I am UE dev. Figuring out to get IP address for mine
@rajdeepdas86
@rajdeepdas86 3 жыл бұрын
Didn't work for me the first time. On PlayFab, one needs to go to title settings, click on the API Features tab and enable “Allow Client to Start Games”. That was unchecked for me by default.
@MTHunter777
@MTHunter777 3 жыл бұрын
Thanks!
@g0m0rr
@g0m0rr 2 жыл бұрын
OMG, Thanks for this comment !! :*
@tst2648
@tst2648 2 жыл бұрын
Thank you, this needs to be higher!
@YeahThatGuy7
@YeahThatGuy7 2 жыл бұрын
Can you explain their pricing in term of CCU? I dont understand their pricing model since it explains itself through reads and writes (new to networking)
@analogupstudiosltd784
@analogupstudiosltd784 3 жыл бұрын
Is there no way to assign a psudo-dynamic IP at runtime or do you need to consistently assign these per deployment?
@FM_GOBi
@FM_GOBi 3 жыл бұрын
Hey Dapper Dino, is it possible to serialize Interfaces in Unity now days?
@FirebreathingGamesOG
@FirebreathingGamesOG Жыл бұрын
We currently have a single player game that is working on both Windows and mac, but are very interested in setting it up for multiplayer. the question seems silly, but can you deploy a single player game to a remote server like prefab and allow people to play the single player build? there is currently no networking code in the game, but would be very interested in adding these libraries if this was possible.
@cjon7982
@cjon7982 3 жыл бұрын
Would this be able to do the following?: A player could decide to create a persistent room and only share that room with a few people (maybe no more than about 12?) And this room would be available at anytime for all invited players in that they could log in and out at different times independently of one another but the room will remain at all times regardless of who is logged in. The original player may want to create a second/third/etc persistent room with a different set of players as well. Would this setup work for this style of game and would it be easily scalable?
@infinitychaos8016
@infinitychaos8016 Жыл бұрын
i would like to see some realtime movement bruhh, also thanks for your videos
@nelsonkenmochi9353
@nelsonkenmochi9353 3 жыл бұрын
Dapper, if I create a room based game, I'll create one server for each matchmaking room or I can manage this with just one server like Photon do?
@analogupstudiosltd784
@analogupstudiosltd784 3 жыл бұрын
Do you know whether playfab has a dedicated ACS [anti-cheat system] in place that watches and regulates client end server attacks like DDoS and latency switch?
@MrAnko97
@MrAnko97 2 жыл бұрын
Would be great if you can make video with updated version
@tomchenzion8959
@tomchenzion8959 3 жыл бұрын
so if I want to develop a multiplayer for android, I should tick the "server build" and than for the client, switch platforms and untick "server build"? or am I way off? Thank you for this keep them coming :]
@ertugrulakbas7553
@ertugrulakbas7553 3 жыл бұрын
Is there any performance penalty or disadvantage to build for Linux and use Linux as a Virtual Machine OS when uploading the build to Playfab? It seems that there are price differences between os in paid plans.
@chanhaoen62
@chanhaoen62 3 жыл бұрын
Just want to point out that the version of playfab used in this video (and the example) and the version of mirror is very old, so while the project works by itself, please be aware that updating either framework will cause the entire thing to break. @Dapper Dino, will you consider refreshing this tutorial at some point?
@ArmanNobari
@ArmanNobari Жыл бұрын
My hunch is that this is rooted in Mirror's changes, which affected the Network Manager class. Things like OnServerconnect(NetworkConnection conn) need to be updated so that "NetworkConnection conn" becomes "NetworkConnectionToClient conn".
@internalreadonlyvoid5283
@internalreadonlyvoid5283 3 жыл бұрын
new question: how to create a room with a timer, after which, if you do not have time to leave this room, you "die"?
@rabsfeir
@rabsfeir 3 жыл бұрын
Hi, If possible to make video be on how to publish a unity multiplayer game using mirror for webgl deployment. Been searching for days. If any video is currently available would appreciate pointing it out. Thank you
@nkbdl
@nkbdl 3 жыл бұрын
So to clarify, say if we made a game in mirror, we have to first depoly one build as server build, then another for say Google Play? They are exactly the same except one is a "server build" while the other isn't?
@WAMBHSE
@WAMBHSE 2 жыл бұрын
does playfab only work with mirror? or does it work with other unity networking solutions or just mirror? like you couldn't use fish or MLAPI and use playFab just for hosting a dedicated server?
@darkeunfanghey358
@darkeunfanghey358 3 жыл бұрын
Hi I am confused about the server and client topology in this case. If I pass my download files for the game to other people, they can host their own server and allow other people to connect for a game. Why then do we need a dedicated server instance then? If we do need it how does the topology work? 1. Is it player-hosted server --> connects to dedicated server to get their host server on the dedicated server. 2. Then, other players connects to player-hosted server via dedicated server to join the game?
@franciskoantonioperezmarti9358
@franciskoantonioperezmarti9358 3 жыл бұрын
question. If i want to not be disconnected by time, i mean the got the server running 24/7 what i should change?
@auaukiko.oficial
@auaukiko.oficial 3 жыл бұрын
So the course I paid for in Udemy is on youtube?
@sumitcutevil9260
@sumitcutevil9260 2 жыл бұрын
what to do if we need more than one room to connect but host in same host??
@lukefain4261
@lukefain4261 3 жыл бұрын
When looking at the servers from the PlayFab Game Manager, it always says Player count is zero on the active server and if I run ListMultiplayerServers in cloudscript, the player list is empty. Anyone know what's going on? Markus Schloder commented below that there might be a problem when adding clients serverside.
@antdx316
@antdx316 2 жыл бұрын
so you have to create and setup "God" codes to be able to spawn and do things in the game and it will do them?
@sa3adman
@sa3adman 2 жыл бұрын
Hello, i followed the tutorial and everything works fine, but when i build for webgl i get the websocket connected failed.. any idea ? thankyou
@ashdev
@ashdev 3 жыл бұрын
Can you also discuss the pricing in a video. Please its complicated.
@diligencehumility6971
@diligencehumility6971 Жыл бұрын
How would you go about starting individual matches? If your game is like 5 vs 5, but you want to have maybe 100 matches running simultaneously, how would you do that?
@Septulum
@Septulum 3 жыл бұрын
The current Playfab form for adding a new Build does not allow you to specify a port number, just a name. Any suggestions?
@yudanaim6849
@yudanaim6849 3 жыл бұрын
Cool vand amazing The one thing im currently struggling with is when you put pov camera on the player you see the host camera not the client. How do we sole it. Say host is a sphere and client a cube
@suarvae9945
@suarvae9945 3 жыл бұрын
Did you find a solution? You have to check if the camera is on "local player" then run "else" destroy on the camera if not .
@ahmadfauzan4387
@ahmadfauzan4387 3 жыл бұрын
Which better Photon or Playfab Multiplayer?
@MsDakota7
@MsDakota7 2 жыл бұрын
Bit of a shame you did not convert your current project to playfab. I was quite curious about achieving just that. Luckily enough I have been watching these videos prior to starting any development for multiplayer so no time wasted.
@user-cv2us5yz8w
@user-cv2us5yz8w 2 жыл бұрын
Thanks to this tutorial, I was able to communicate on a specialized server. But there is a big problem. Player movements are out of sync after player spawning. Please let me know if there is a solution.
@dcbayro6073
@dcbayro6073 Жыл бұрын
Hi dude. It's kinda late but could you find the solution in that time? Because my players don't move together too. Players only move in their client sides :/
@user-pe3nz6rq6c
@user-pe3nz6rq6c 11 ай бұрын
How to integrate server if we are building for android?
@Fifino35
@Fifino35 3 жыл бұрын
Not sure if it's me, but the single core is not available by default, I had to enable it via quota change, but it gives me a non free warning "Av2 (1 core) is not eligible for complimentary evaluation core hours " Maybe Dapper is a premium user?
@akarsh9407
@akarsh9407 3 жыл бұрын
Hi i am a noob just tell me will this server now be available on different devices with same game installed
@RngGm
@RngGm 2 жыл бұрын
is there any updated version?
@ViralVideosGG
@ViralVideosGG 2 жыл бұрын
Hey, I followed the tutorial and everything works fine except the fact that clients disconnect automatically after a certain amount of time... Any ideas how to fix that?
@kolixq
@kolixq 3 жыл бұрын
Does the github project work with 2020.3.1f1?
@nuzululrendresubagio88
@nuzululrendresubagio88 2 жыл бұрын
when i deployed the build, playfab says unhealthy on build status. anyone can help me?
@kolixq
@kolixq 3 жыл бұрын
I can’t login with my Microsoft account through the PlayFabEditor Extension.
@natsumeenomoto7698
@natsumeenomoto7698 3 жыл бұрын
It seems that you can only choose a two core machine now to make a new server, meaning that the "Free option just became a half free option..... Unless someone knows how to get back the single core options?
@resulbilkil8567
@resulbilkil8567 Жыл бұрын
Does this work for mobile multiplayer games? I have plan to use Photon Fusion with PlayFab Matchmaking System in Unity. Target Platforms are Android and iOS.
@dota2adsc653
@dota2adsc653 Жыл бұрын
Hello, I have a question, how can I make my server manage several different games because in each game there can only be 4 players at the same time?
@DavidZobristGames
@DavidZobristGames 2 жыл бұрын
Matchmaking with automatically spinning on and off Servers on demand, is a mystery to me. Can u please cover this as well.
@sotofpv
@sotofpv 3 жыл бұрын
Im getting a build Status of unhealthy, I've tried a few different things but no luck, any ideas?
@SYB-VidArt
@SYB-VidArt 3 жыл бұрын
same here and i have no clue ugh
@ProfessionalMTGThrower
@ProfessionalMTGThrower 3 жыл бұрын
whenever I click on the virtual machines as an option, it just goes to a white screen. Any solutions?
@samuelan8005
@samuelan8005 2 жыл бұрын
does this work for mobile multiplayer games?
@mouradeid5457
@mouradeid5457 3 жыл бұрын
Thank you so much this is very useful, but I'm a little bit confused... how can I connect this to the game I made with mirror :/ I feel that it's a stupid question but I'm really confused
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 3 жыл бұрын
You can try taking the project that I used and take what you need from there to put into your own game (I'll be trying to do this myself soon and will make a video about it)
@akarsh9407
@akarsh9407 3 жыл бұрын
@@DapperDinoCodingTutorials 5 months and u didnt make that video ;(
@evilkgaming2653
@evilkgaming2653 3 жыл бұрын
@@akarsh9407 Yes , we need to know how , please !
@evilkgaming2653
@evilkgaming2653 3 жыл бұрын
@@DapperDinoCodingTutorials PLease , we wait for this video , i can donate even if necessary
@jayantbarthwal4470
@jayantbarthwal4470 3 жыл бұрын
Can we make rocket league + human fall flat type of game (fast obect collision + pushing one object by 2 or more client)
@hissamuddinshaikh481
@hissamuddinshaikh481 3 жыл бұрын
Hi, I tired setting this up and doing a trial run for it. I ran it on East Us and Northern Europe, following the necessary script change as stated in the video, but it still kept returning null. Is there any other reason why it might still be returning null and failing to establish a connection?
@buckieblu
@buckieblu 3 жыл бұрын
Same issue
@GwydionLLyrMeredydd
@GwydionLLyrMeredydd 3 жыл бұрын
@@buckieblu same here
@andywithap5520
@andywithap5520 2 жыл бұрын
I had the same issue, and for anyone else who may encounter this, I solved it by enabling 'Allow clients to start games' in the playfab settings: (In browser not in unity) - Log into ur playfab - Click the cog to go to settings (Tittle settings in the dropdown) - go to 'API Features' tab - find 'Allow client to start games' (Near bottom, under 'OPTIONS' header) Should work now! Solution was in the README of the github repo, so maybe try there if you have any other issues NOTE: It does also mention that this setting should be disabled when you ship the game, it's just for development Hope that helps future people! :)
@martycarr1477
@martycarr1477 2 жыл бұрын
@@andywithap5520 Thanks!
@mehmedcavas3069
@mehmedcavas3069 2 жыл бұрын
@@andywithap5520 Dude thanks a lotttt!!!!!! u are the best
@cameroncheney8804
@cameroncheney8804 3 жыл бұрын
My server build is saying that it is "Unhealthy". Does anyone have a fix?
@user-py7mz8oj7o
@user-py7mz8oj7o 3 жыл бұрын
Can you do a Azure vs AWS?
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 3 жыл бұрын
I've never used AWS myself so I'm not sure if that would be a good idea at the moment (but maybe in the future if/when I do)
@7866282
@7866282 3 жыл бұрын
what if it says Status "UNhealthy"?? I followed all steps but it doesn't appears as "Deployed" but "Unhealthy"...
@joydeeproy9542
@joydeeproy9542 3 жыл бұрын
Hey, how will I be able to see the logs on the server side after I deploy the game on Playfab ?
@RoganPlant
@RoganPlant 3 жыл бұрын
this is a question only jesus himself knows
@shlepeekeg1412
@shlepeekeg1412 2 жыл бұрын
I can not get Australian servers on playfab does anyone know why?
@danimusbar
@danimusbar 3 жыл бұрын
i have view question 1. how to make register / automatic login user using facebook account, google account, microsoft accoount when user first time play the game ? 2. how to make online matchmaking like mobile legend, i mean when people start multiplayer then automatic go to lobby 5 vs 5 users, only just play then go online ? 3. how to make auto scalable of server when our player growing up in 3 region Europe, US and Asia ? 4. how to add feature anti cheat ? 5. how to add feature banned user temporary, permanently ? 6. how to add event (such free weapon, free life :v , free special item) for limited time (daily, weekly, montly) ? 7. how to make leaderboard like top users ? 8. the button login and start local server you show is not quite good UI, i mean as the user gamer perspective i dont want the button always show like that, please make like Mobile Legend UI hehehe so far i really like your tutorial, keep bro autosubscribe
@gamiumdev
@gamiumdev 3 жыл бұрын
Man! what times are these... there are no tutorials for unreal so im watching unity ones and trying to map the stuff over to unreal😂😂
@ytubeanon
@ytubeanon 3 жыл бұрын
oh man, I was just making my game in Unity and thinking about trying Unreal and adding multiplayer lol
@channeltrash6257
@channeltrash6257 2 жыл бұрын
4:44 how can i add server build for android in build settings?
@piztech5168
@piztech5168 3 жыл бұрын
Bruh, I just started Mirror. Should I switch to PlayFab?
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