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Пікірлер: 19
@UnderfundedScientist3 ай бұрын
Suzanne in 3030
@omidpakbin3 ай бұрын
My dude. I'm glad that you enabled the comments again. You are an awesome man. My guess is that there were some haters annoying you. Just ignore them. The rest of us appreciate you and support you.
@Saas_13 ай бұрын
I love how u manage to not only explain the stuff the tutorial is about but also the basics of a physics sim all in one tutorial (:
@swordartdesign3 ай бұрын
Genius tutorial as always, thanks for share man, take my bow!
@Pixelvicious3 ай бұрын
love your tutorials
@JG-gx3ke3 ай бұрын
Great tutorial, can the solidify modifier be fixed in a similar way as well?
@kickaireightptilde48253 ай бұрын
This is working great until I get to the comparison step with the Store Named Attribute / Named Attribute nodes -- mixing that in doesn't bring back the original Suzanne, it just scales it down to nothing. Edited to add that I notice that the pos values on the spreadsheet shown are multiple values, mine are all zeros. Edited again to add: never mind, didn't have the Value input of the Store Named Attribute node getting the output from a Position node. That step's not shown well, but aside from that great tutorial, really enjoying this!
@nicode33 ай бұрын
hitting the same wall, can't get the shape to spherize without scaling
@astitva3d3 ай бұрын
love you man
@cashoyboy3 ай бұрын
Plato would be proud
@TOAKSuriFox3 ай бұрын
Or you could just use a cast modifier. and set it to a sphere and put it in the center of your object. SOOOOOO Much EASIER!
@bUildYT2 ай бұрын
in sculpt mode theres also a tool that does that...
@kickaireightptilde48253 ай бұрын
Having trouble using this on Keenan Crane's Spot the Cow (the vid's initial example), not finding settings that keep a bunch of intersecting and z-fighting from happening, especially around the head (and replicating the gif). I'd be interested in your settings. Working great on other shapes I've tried, thx!
@KornelKorzybski3 ай бұрын
Dobry film polecam!!!!
@immort47303 ай бұрын
Is there a more direct way to generate a convex hull