How to use UDIM's inside Unreal Engine - Maximize your Texture Resolution in 5 minutes!

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Quinn Kuslich

Quinn Kuslich

Күн бұрын

This video is all about UDIMS! Using UDIMS will upgrade your asset creation and texturing game to a whole other level. By using texturing wizardry and a very simple workflow provided by this tutorial I can get your started in less than 5 minutes!
Special Thanks to Joseph Janssen for allowing me to use his awesome mech asset for this tutorial, make sure to check out his portfolio post and process work for the asset.
www.artstation.com/artwork/oA...
Chapters:
0:00 - Tutorial Introduction
0:15 - Channel Into
0:22 - What are UDIMS?
0:47 - Joe Janssen, Creator of the Mech Asset
1:00 - UDIMS Explained
1:21 - Setting up UDIMS in Maya
2:18 - Setting up UDIMS in Substance Painter
2:47 - Exporting Texture out of Substance Painter for Unreal Engine
3:36 - Enabling Virtual Texture Support Inside Unreal Engine
3:54 - Importing UDIM Textures Into Unreal Engine
4:17 - Creating a Material for UDIM Textures
5:13 - Debrief
If you decided to Subscribe, Thanks! Here are some other ways you can support me:
1. You could check out my portfolio with all sorts of great assets and professional projects I have worked on recently. - qkuslic1.artstation.com/
2. You could take a look at my / quinnkuslich
3. You could take a look at my Instagram, if you want to get to know me a little more personally - / qk_halliday
4. You could also follow me on twitter, where I post occasionally. - / qkuslich
5. You could take a look at my Sketch Fab account, where I post game ready assets that are fully downloadable.... and entirely free! - sketchfab.com/qkuslic1
#UnrealEngine #SubstancePainter #3DModeling

Пікірлер: 69
@jso19801980
@jso19801980 Жыл бұрын
i could tell by the way you constantly gave credit to joe this channel was legit
@araskuzucu3456
@araskuzucu3456 2 жыл бұрын
I discovered this channel today and love it ! Keep it up like that
@teodorivanov7405
@teodorivanov7405 2 жыл бұрын
That's insanely usefull stuff! Thank you!!
@TheGrrson
@TheGrrson 5 ай бұрын
VERY helpful. Thanks for this video!
@RahlSilver
@RahlSilver 2 жыл бұрын
Thank you brother, this was really helpful!
@peterallely5417
@peterallely5417 2 жыл бұрын
Keep making stuff dude, I’m subbed.
@QuinnKuslich
@QuinnKuslich 2 жыл бұрын
Thanks for the sub!
@rezagholipour
@rezagholipour Жыл бұрын
thank you so much
@srod8509
@srod8509 2 жыл бұрын
Thank you
@foxxuu
@foxxuu Жыл бұрын
Why do you have to use only the 1001 mesh? How does unreal get the info from the other textures and maps?
@halfsvrarcade
@halfsvrarcade 2 ай бұрын
I have a few UDIMs in my Unreal 4.27 VR game and considering using more to lower draw calls, but I haven't seen any detailed information online about actual performance implications of using UDIMs.
@Groobaby
@Groobaby 2 жыл бұрын
the music in the background is a bit loud btw, it would help to lower the volume in future videos. otherwise, really great video! absolutely digging your straight-forwardness.
@QuinnKuslich
@QuinnKuslich 2 жыл бұрын
Damn I’ll make sure to fix that in the next one
@emo5922
@emo5922 9 ай бұрын
did virtual texture support opacity channel with udim tiles?
@TheLudonline
@TheLudonline 2 жыл бұрын
i think it's the most understable video for a noob like me. But i still have a problem, i have a "ehight map" and i don't know what to do with it on the node, any clue ? Thanks !
@Glorious_Deccan
@Glorious_Deccan 6 ай бұрын
Does UDIM support on android packaging ue5?
@d369studios
@d369studios Жыл бұрын
Thx for making this video sub'd
@johnjohns8863
@johnjohns8863 Жыл бұрын
1 new thing after another beautiful time to be developers
@elivano1
@elivano1 2 жыл бұрын
gracias hermano me sirvio demasiado seguire tu canal para mas tutos
@north6935
@north6935 Жыл бұрын
how viable are UDIMs when it comes to runtime for games, are they not very expensive?
@megangriib2604
@megangriib2604 Жыл бұрын
So let me get my head around this, when you've set up your material in UE5, the final result still only uses 4 textures? Or does it use more textures, but you're able to use a lower resolution because the UDIM's allow you to make your UVs bigger? I'm trying to work out the best way to work around texture limits so have to reduce the number/size of textures I have.
@johnjohns8863
@johnjohns8863 Жыл бұрын
See a game like gta5 the whole gta 5 map textures are on 1 big udm called a atlas so yea its calling 1 base color 1 normal 1 roughness ect instead of calling thousands of individual uv maps , so yea it save a lot by only calling 1 big atlas udm map instead of thousands
@Shinobubu
@Shinobubu 5 ай бұрын
UDIM's are great in that you still only use 1 material instead of multiple materials per set. so you only expend 1 draw call
@r0hc480
@r0hc480 Жыл бұрын
Hi, is there any way to use displacement or height maps using udims in unreal? Doing this from a vfx pov. Great vid btw. Loved it
@cliffhton3199
@cliffhton3199 Жыл бұрын
There is no need to use them, you can work with the normal maps.
@Mjbrowngraphics
@Mjbrowngraphics Жыл бұрын
I have a problem, I have done as the tutorial suggested however my material is only applying the first udim tile correctly, it is not linking the rest of the udim tiles from the folder (1002,1003 etc,etc). Any help would be appreciated
@Mjbrowngraphics
@Mjbrowngraphics Жыл бұрын
Edit: i have figured out the problem, i did choose the "preserve udims" (paraphrasing but its something like that) setting when i created the project in substance painter, it works now
@modz7014
@modz7014 2 жыл бұрын
Is this workflow good for games? i heard they use this for movies, but for games if you use this process a lot this will be bad for performance right? nice video by the way, thanks
@QuinnKuslich
@QuinnKuslich 2 жыл бұрын
So far they work pretty well, my team and I are using it in our VR game. For all of our characters, and we’re running at 90 frames
@ericzimmer
@ericzimmer 7 ай бұрын
Anyone know how to import udims into unreal, if you manually added in the udim numbers into the file name?
@hoho7029
@hoho7029 Ай бұрын
have you found out the way? ive manually named files and its not linking
@jadestewart9202
@jadestewart9202 2 жыл бұрын
Do you know if there's a way to get opacity maps to work with udims in Unreal?
@danielpeterson5798
@danielpeterson5798 2 жыл бұрын
You can't as of now.
@jadestewart9202
@jadestewart9202 2 жыл бұрын
@@danielpeterson5798 Ah okay, thanks
@Tenchinu
@Tenchinu 2 жыл бұрын
amazing tut... but, would this workflow function with UE5?
@QuinnKuslich
@QuinnKuslich 2 жыл бұрын
It should by all means work inside UE5
@qaztim11
@qaztim11 Жыл бұрын
Are UDIMs cost-effective to use in real time games? Or are they too processing intensive?
@petertremblay3725
@petertremblay3725 11 ай бұрын
Using UDIMs for realtime rendering is massive overkill and will quickly eat through your GPU memory budget. You might want to reconsider the detail that you're putting into your textures. If you have a large asset that needs more than a 4k texture consider splitting it up. For example a large building, you could split it up into multiple face-sets with their own material assignments and texture maps.
@qaztim11
@qaztim11 11 ай бұрын
@@petertremblay3725 Thanks for the reply, i got hired after this post and i learned the hard way that UDIMs are not that cost efficient for production. Had to re-do a lot of textures and bakes after splitting up the materials and faces, live and learn i guess.
@petertremblay3725
@petertremblay3725 11 ай бұрын
@@qaztim11 There is nothing like learning it in the field indeed!
@peterallely5417
@peterallely5417 2 жыл бұрын
Another note, some suuuuper beginner Vr dev stuff would be great. Peeps will lap that up.
@QuinnKuslich
@QuinnKuslich 2 жыл бұрын
What did you have in mind? Standard pickups, Game Design? A lot of VR development tends to get complex simply due to dealing with all of the objects needing scripting so the player can interact with them. I did want to create some locomotion tutorials those would be pretty simple.
@briandraughn6151
@briandraughn6151 2 жыл бұрын
Appreciate the video! Do you have any tips on how we'd handle multiple texture sets with UDIMS to unreal? Basically one texture set uses tile 1001, 1002 and 1003, set two is 1004, 1005, etc. Is it possible to bring this in, or do I need to completely rework how it's built in substance painter?
@MrShroombot
@MrShroombot 2 жыл бұрын
It's possible. You don't have to rebuild. I learned how to do it back in Maya in a Maya to SP to Maya workflow. Now I'm just trying to get it into UE. Let me know what you find. I'm gonna try to figure it out.
@MrShroombot
@MrShroombot 2 жыл бұрын
I figured it out. You just make a new materials and drag in your other 1001 textures then plug then in and put that on the parts of your model.
@TheLarkaanimation
@TheLarkaanimation 4 ай бұрын
Is there a way to do UDIMs with Photoshop instead of Substance Painter?
@hoho7029
@hoho7029 Ай бұрын
ive did it with photoshop and sadly unreal was not detecting other udim textures and had to regenerate it in sub
@TheLarkaanimation
@TheLarkaanimation Ай бұрын
@@hoho7029 I did make it work. I've enabled "Enable virtual texture support" in the Project Settings. Plus, I have to number the TGAs differently, like ending them with .1001, then .1002, etc. An example would be "standingLamp_N.1001" then "standingLamp_N.1002".
@gabyfae661
@gabyfae661 2 жыл бұрын
Awesome tutorial! This helped me solved problems when exporting my textures from substance. Although when I'm applying my material to the mesh in UE, it's only applying to one of my Udims, even with Virtual Textures enabled. Can you help me out? Subbed, btw!
@QuinnKuslich
@QuinnKuslich 2 жыл бұрын
That’s a weird error. What version of a Unreal are you using
@QuinnKuslich
@QuinnKuslich 2 жыл бұрын
Also did you remember to restart your engine, the other thing that might be an issue that we could address would be actually opening up your texture maps and making sure it matches substance painter
@gabyfae661
@gabyfae661 2 жыл бұрын
@@QuinnKuslich I restarted my engine after enabling Virtual Textures and waited until all the shaders were compiled. And I'm using UE5! That... Might be it haha. It's bizarre because When I create multiple materials and drag and drop them to individual pieces of geometry on the mesh, the maps get applied there.
@n2killu
@n2killu 2 жыл бұрын
@@gabyfae661 That's wierd
@IstyManame
@IstyManame 2 жыл бұрын
I don't really understand the pros of UDIM workflow, isn't it the same as just using one texture with higher res?
@QuinnKuslich
@QuinnKuslich 2 жыл бұрын
Yeah that’s literally the pros of it
@IstyManame
@IstyManame Жыл бұрын
@@QuinnKuslich still don't get it, why not just use a single uv tile then?
@QuinnKuslich
@QuinnKuslich Жыл бұрын
@@IstyManame because you get higher resolution if u use more
@universeheatdeath
@universeheatdeath Жыл бұрын
@@IstyManame I'm guessing you're asking why you'd use UDIM's using 3-4 tiles than just using 3-4 separate textures... UDIM's allow the game engine, or whatever you use to only have to go through a few texture maps instead (Most of the time just 3 per asset in the case of UE5) than tens of separate UV's. Along with making your workflow faster, for whatever reason 3 UDIM maps that take up 3-4 spaces (Albedo, Normal, AO+) are a smaller file size overall than multiple separate UV's (at least in my experience), I thank it's how the computer computes the images and UDIM's are just faster that way. I really don't exactly get how they work but I hope this helped :)
@universeheatdeath
@universeheatdeath Жыл бұрын
@@IstyManame Also forgot to mention... if you use a few 4k maps, rather than one large 2k UDIM map, it makes the file size smaller as well while giving you better texture resolution
@Mirakuruuu
@Mirakuruuu Жыл бұрын
you forgot to turn off the sRGB checkbox for OcclusionRoughnessMetallic texture map. Unless im missing something
@IstyManame
@IstyManame Жыл бұрын
There are 3 textures in a single sRGB one, he would lose all the important information if he does that
@bydlaczek1000
@bydlaczek1000 Жыл бұрын
@@IstyManame The ORM texture contains no color information and should be unchecked.
@pearlkim9314
@pearlkim9314 2 жыл бұрын
First!!!
@QuinnKuslich
@QuinnKuslich 2 жыл бұрын
Pearl you nerd
@arash5550
@arash5550 3 ай бұрын
doesnt work 5.3
@yantingye1677
@yantingye1677 Жыл бұрын
UE5 does not work!
@QuinnKuslich
@QuinnKuslich Жыл бұрын
Does it Insta crash?
@user-cw3nb8rc9e
@user-cw3nb8rc9e Жыл бұрын
music in the background too loud. you can disable it completely. just distracting nothing else.
@victordladla5637
@victordladla5637 Жыл бұрын
music really destructing...best to remove it
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