Armies: Tohaa vs USARF Scenario: Acquisition (ITS Season 14) If you want to support me and the content I'm making, you can at www.buymeacoff...
Пікірлер: 19
@dennisbucklin5657 Жыл бұрын
I've been watching a lot of battle reports lately and I much prefer your play-by-play style over show the game in progress die rolls and all. Thank you for your service!
@R0bertShepherd Жыл бұрын
You're very welcome mate :)
@patricksnyder8596 Жыл бұрын
The Sugmaa Trihedron you say
@goorie Жыл бұрын
Thanks for this great content Rob!
@Sab1099 Жыл бұрын
oh boy i was hoping this is what you were planning when i saw you taking pics
@thousandcold10 ай бұрын
Before the change to Fireteam, the taqeul used to be one of my favorite profile. I need to try him again. He has great statistics and now with +1 order and pheroware they are even more tempting! Very nice Break down, will see if you have anything for OSS 🙂.
@R0bertShepherd10 ай бұрын
I *think* OSS is one of my least covered factions. I should try to play them at some point...
@thousandcold10 ай бұрын
@@R0bertShepherd you are right, I didn't see a recent video on OSS on your channel. I am enjoying your channel and subscribed thanks for the great content.
@burlesford Жыл бұрын
As always, great analysis and great battle report. I feel sorry for your opponent. If you were a USARF player knowing you were to face Tohaa - how would you try to win?
@R0bertShepherd Жыл бұрын
That's a good question. The matchup is very tough for USARF, and I think for them to have a shot they need to play more aggressively, and to an extent get a bit lucky. Assuming I can't change my opponent's list, just his play, in his shoes I'd probably elect to go first and push the grunts aggressively to the tohaa side of the table. If they fail, they fail, but they potentially give early attack options or at least threaten the tohaa player's deployment flexibility and might draw elements forward that otherwise would defend against Van Zant. Going first, the reserve drop then becomes the Maverick AP spitfire. With mimetism and MSV1 it's the best piece in the ariadnan army to force the various tohaa overwatch pieces down, and it needs to deploy in a location where it isn't pinned back by range (and especially the nikoul). From here, it's a matter of just getting a bit lucky. Your attack elements need to make a breakthrough somewhere before the tohaa player wins a F2F roll and you start sustaining casualties. Pheroware is going to be a pain, but there's nothing much for it but to push through. If I could change the list, I'd prioritise the inclusion of; - Hardcases (who play the role of the 'Ariadnan Fiday', hard infiltrating like the grunts but on better numbers and with camo, and who can't be pinned in by libertos minelayers thanks to being camo markers themselves) - The Unknown Ranger or a Marauder MSV1 piece, just for a second gunfighting element that can comfortably engage Nikoul and Sukeul overwatch. - Desperadoes (mostly as downgrade options from more expensive pieces, but they are very good generally, and if they can get in under the overwatch, they can trade very efficiently into small triads) I think there's also a lot of merit to Devil Dogs generally, but maybe not into the tohaa matchup with multiple viral weapons specifically. That could go either way.
@burlesford Жыл бұрын
@@R0bertShepherd Man, thank you so much for taking the time and giving such detailed replies. You should really start an academy some day teaching infinity. Your insights are invaluable :) Looking forward to the rest of your battle reports from Cancon.
@Yellow_Strawberry7 Жыл бұрын
Love all your videos, keep it up!
@cheffutony1031 Жыл бұрын
Great report. I am a new player and learned a lot from your videos. I know it might be a bit off-topic but since you mentioned it in your intro: What would have been your Haqqislam list with Maghariba Guard?