Part 6/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (brooklynresearch.org/) on July 14, 2018 Overview of the 3D pipeline See Part 1 for support files
Пікірлер: 3
@chadyonfire787812 күн бұрын
duude , thx a lot for the series , it's thye best out there , and i like the steps u took to introduce these topics , hope u continue
@keshavprasad2365 жыл бұрын
thanks so much for sharing this! if i were to use a PBR MAT and add some maps, then click 'Output Shader' on the PBR MAT, would I be able to also learn about how the GLSL is customizing the PBR shader workflow?
@RusticRaver5 жыл бұрын
tried that , could not really do what I wanted still, maybe with time, still miles away from the usual drag dropping TD simplicity. I dream of a glsl operator snippets.