Introduction to GLSL - Markus Heckmann

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TouchDesigner

TouchDesigner

Күн бұрын

Additional Files - goo.gl/VQFDKz
An introduction to GLSL in TouchDesigner covering the basics of the language, some tips on porting shadertoy to TouchDesigner and a walkthrough of a simple particle system.
This workshop was recorded at TouchDesigner Summit held in Berlin Feb 3-4 2018.

Пікірлер: 22
@TheDebonis
@TheDebonis 6 жыл бұрын
thank you very much
@jamesleehunter
@jamesleehunter 6 жыл бұрын
Very useful material, thank you!
@jeffreyhezekiah4975
@jeffreyhezekiah4975 3 жыл бұрын
A tip : you can watch series at Flixzone. Me and my gf have been using them for watching loads of movies recently.
@canaaneric9790
@canaaneric9790 3 жыл бұрын
@Jeffrey Hezekiah yup, I have been using Flixzone} for years myself :D
@lianvan296
@lianvan296 3 жыл бұрын
@Jeffrey Hezekiah yea, I've been using Flixzone} for since november myself =)
@denverhoward3446
@denverhoward3446 3 жыл бұрын
@Jeffrey Hezekiah definitely, been watching on flixzone} for since november myself =)
@ridgetomas7804
@ridgetomas7804 3 жыл бұрын
@Jeffrey Hezekiah yup, I have been using Flixzone} for since december myself :D
@letmecomentalready
@letmecomentalready 4 жыл бұрын
damn, now I want some club mate.
@johndoherty2403
@johndoherty2403 4 жыл бұрын
43:30 I couldn't get the renderSelect to alternate between the different outputs from the color buffer using the Color Buffer Index slider, I got an error "Warning: There is no color buffer for the specified index. (project1/renderselect1)". Anyone else get this ? How can I fix it ?
@johndoherty2403
@johndoherty2403 4 жыл бұрын
update I found out when you click the GLSL there is an option to select the number of color buffers make sure it matches what you have set to the number of output color buffers you create in the code
@johndoherty2403
@johndoherty2403 4 жыл бұрын
2:04:10 HI again , anyone know why the offset "myOffestP" += (offsetVal)* N and what is the meaning of the normal "N"in this equation. Like what does it do to the vertix position ?
@TouchDesignerOfficial
@TouchDesignerOfficial 4 жыл бұрын
N is usually for (N)ormals
@To-mos
@To-mos 2 жыл бұрын
It's probably a unit vector of the tangent space.
@NoeliaLorenaFerrario
@NoeliaLorenaFerrario 5 жыл бұрын
drink mate!
@johndoherty2403
@johndoherty2403 4 жыл бұрын
2:27:50 this was done on an older version, the add sop now adds multiple points when the polygon table is enabled, does anyone know how to fix it so its one point again ?
@TouchDesignerOfficial
@TouchDesignerOfficial 4 жыл бұрын
Just turning on "Add Point" on page 1 of the Add SOP does this, I do not think you need polygons table at all. We recommend asking TouchDesigner questions in the forum for quick support. Including your example file is best.
@DeusAmentiam
@DeusAmentiam 5 жыл бұрын
12:40 shouldn't "uvst" be "stpq"?
@ikickss
@ikickss 5 жыл бұрын
I think xyzw, uvst, stpq, and rgba are freely interchangeable. Using one or the other is just a convention.
@waveFunction25
@waveFunction25 5 жыл бұрын
@@ikickss correct
@MrGerdbrecht
@MrGerdbrecht 5 жыл бұрын
How would uvst and stpq work at the same time? ( i mean the st part, cant be used in two conventions )
@stefanvonulan1269
@stefanvonulan1269 4 жыл бұрын
@@MrGerdbrecht uvst is wrong, doesnt work. It's rgba, stpq or xyza - uniquely defined and can't be mixed together
@nikhilghatnekar
@nikhilghatnekar 2 жыл бұрын
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