BY THE WAY, no fear factor gives you 1.5 weapon per work cycle, while maximum negative gives you 2 weapons every time Join my Discord server: / discord
Пікірлер: 129
@ProfessorUFC2 жыл бұрын
I love how active the stronghold community is
@grumpypunch39102 жыл бұрын
Crusader for life my man!
@aliramezani23332 жыл бұрын
God Wills It!!!
@cocainecarl78142 жыл бұрын
It's an awesome game so no surprise there
@abiyyupanggalih8542 жыл бұрын
Yeah
@3prasg57 Жыл бұрын
Its the game of kings
@ChrisVideosGreek2 жыл бұрын
Rat could be a medium enemy if he knew how to use spear economy
@Meraya1bd2 жыл бұрын
Even than his Vanilla Strongholds kill himself, one of the 8 even has a Staircase that leads to his Lord. But there ARE Mod's to fix Rat and make him a Spammingmachine for Units.
@hussainmohamed74282 жыл бұрын
2a
@AwakenedAvocado Жыл бұрын
I still havent beaten the rat, is very hard
@ChrisVideosGreek Жыл бұрын
@@AwakenedAvocado Maybe you could start by using arabian troops as you can spam them
@kristiankopera Жыл бұрын
@@Meraya1bd i would say he was meant to be weak and stupid 😄
@Michal2352 жыл бұрын
I've made an in-depth analysis of this topic lately (as I'm really into hard economic challenges and in past I often used weapon makers for profit) with precisely calculating movement speed of each crafter, even his changed movement speed on the stockpile, which let me create a theoretical model of my castle with exact paths calculated and forecasted profit which was accurate almost in point (+-5%). And yep, crossbows are absolutely superior for gold making, they actually bring nice profit by themselves. You have to consider the value of the material that you're using for crafting a weapon instead of selling on the market (which is 23 for iron and only 1 for wood). Also since crossbow crafters have to walk 3 times to the stockpile and only once to the armory, every tile closer to the stockpile is worth 3 tiles closer to the armory, so you shouldn't really care (ofc you should... You get the point xD) about the distance to the armory and focus on placing it as close to the stockpile as possible. So it's not like you have to put crafter halfway between armory and the stockpile. You can make profit from crossbows even by buying wood (hard economic maps only :D you buy 3 wood for 4 gold each and sell xbow for 30 gold) which isn't true for iron weapons.
@PavltheRobot2 жыл бұрын
Impressive work Panie Michale, lud czci Twoją osobę Panie.
@Herr_Scheissemann2 жыл бұрын
I guess it's true if your only concern is economy. I would prefer metal works (armor or weapon) if I also have concern about my defense. Making profit with crossbow requires more attention and you might end up running out of trees. With metalworking if it run it runs..
@Cyricist0012 жыл бұрын
Laether also costs nothing to make.
@Powerofriend2 жыл бұрын
@@Herr_Scheissemann You can buy the wood. And crossbow men in towers are crazy op for Defense.
@chia-yiyuan88752 жыл бұрын
@@Cyricist001 They actually have a negative impact on dairy farm production rate, which is already quite low.
@hopefuldawn82732 жыл бұрын
Crossbow is always worthy for me because 1. High damage 2. Just need 3 wood planks to make but has the highest sell price (along with some metal gear). 3. Least material cost when compared to sword, mace or metal armor. 4. Doesn't need special tiles (oasis, iron ore) when mass produce. 5. Crossbow production alone with entrenchment is enough for me to survive mission 80 .
@beardsntools2 жыл бұрын
thanks to crossbows it's actually possible to not care about keeping population happy (-37 popularity, meaning being locked to 4 peasants) and still defend against any and all AIs in this game... takes longer but it's so simple, build armory and 3 archeries next to the stockpile then gatehouse a square tower and moat around a tiny square and compact castle... behind the castle I build trader, both barracks, engineers and five gallows. and moat around them.. seriously that's all the buildings needed in addition to that I just add several towers later if they use lots of catapults and of course few more as far away as possible to build mongonels on them to trash opponent castles while collecting money for about 150 horse archers, lol I dont know whats the business with 1.5 claimed bows on 5 ff because all I see is them producing 2 bows every time from 2 or 3 wood and in the beginning archeries produce 2 bows, one crossbow, then when I have around 150 archers I switch to just making crossbows. sell the crossbows, which is only method of income other than 9 gold/mo from max taxes.
@mrturretpl75322 жыл бұрын
Man, I love this community. I've been playing SHC for 11 years of my 18 year old life, and I'm just as in love with this game as back then. Your content is amazing, Keep up the good work
@cryptokubanoid5 ай бұрын
ye me too
@fadhilyudistira88192 жыл бұрын
I personally follow the golden rule of early bow productions before transitioning into crossies, maces, and horse archers. I never sell weapons unless they're really piling up in the armory, I hit my army cap really fast with horse archers and I always retreat after roughly 20% of them are dead during a drive-by.
@farshads33672 жыл бұрын
Also please compare the below for long term investment(regardless of the building costs): Buy wheat -> make flour -> make bread to sell for gold vs Buy Hops -> ale -> sell for gold vs Buy wood -> make crossbows -> sell for gold
@aryazandi7070 Жыл бұрын
Hi. Thanks for the experiment. But here is something that you need to consider as well if you want to evaluate the impact of each building. The total yields from these buildings' production is not what you need to take into consideration, but the ADDITIVE value that they bring about. This means you need to subtract the yields that you could have gained if those facilities had not exist, which is selling one iron instead of each armour or 3 woods for each x bow. I'm just gonna give an extreme example to clarify my point. Lets suppose there is a facility that takes one X (X being a good that you produce and can sell for 99 golds) and produces Y (which is worth 100 golds if you sell). The additive value of this facility is 1 gold per production of Y using X. Let's also imagine another facility that takes one Z (Z being a good that you produce and can sell for 1 gold) and produces W (which you can sell for 100 golds) in exactly the same amount of time. This latter facility has an additive value of 99 gold per production of W using Z. You must have sold 53 armours for 30 golds each. But you could have sold the consumed irons for 23 golds each. So the additive value of an armour is 7 golds only, which is 371 for your experiment. For an xbow however you need 3 woods which you could have sold for 3 golds, but you can sell the xbow for 30 golds, which accounts for 27 golds per xbow of additive value. For your experiment you gained 1269 additive value from xbows which is more than 3 times that of armours. You can also calculate this for the rest of the weapons. You should also bear in mind that all these facilities required one worker each, which is something that you need to make proper arrangements for to be able to maintain them (provide food, enough happiness, and security). But in the future, if you want to compare facilities with different numbers of workers, you need to balance their count so they have the same number of workers, and thus, the same operating cost. Besides, the additive value is entirely different if you are going to use those weapons instead of selling them. Just think of it as if you didn't have these facilities. Then for USING 53 armours you had to buy them for 58 golds each (not the 30 golds that is the selling price). So the additive value would have become 35 golds per armour. But that is only if you are planning to use ALL produced armours. So one can conclude that they need to have as many armourers as they require for their troops. But fletchers that produce xbows are beneficial, even if you don't use xbows. Again, thanks for the comparison. These were just some points that I thought you might find interesting and perhaps useful.
@Kotya_Lionov2 жыл бұрын
Great analisys! Its good to see that stronghold is still popular
@jacallencadapan10832 жыл бұрын
Yessss!! I've been waiting for this kind of video.. Thanks
@proximityclockworkx15722 жыл бұрын
Spam Armorers on -5 Fear Factor and reap the stonks. That is, if you have enough iron.
@Kolt4612 жыл бұрын
Theres this one Crusader trail mission I remember, where you only had wood and a small patch of grassland, as the iron/stone was in a very inconvenient spot(across a river, and was being camped by the enemy AI) It was one of the slowest games ive probly played, but I won by just producing Crossbows for profit.
@MrPablosek2 жыл бұрын
Crossbows and raw iron are what helped me get through the 80th mission of the crusader trail (the one where you are in a cramped space surrounded by water) I kept selling them because they gave me the most money out of everything else I had lol.
@hatsunishimura98752 жыл бұрын
Thanks. Great video. Keep going. :))
@muhammadyudhi13382 жыл бұрын
Well if i were making gold by selling weapons, of course i'm taking method Saladin the Wise, making a lot Blacksmith and Metal Armor and then i'm selling it
@Matteo_aoe2 жыл бұрын
Not the blacksmith they're too slow. Armour s good tho 👍🏻
@mammoh Жыл бұрын
revisiting this vid to remind mydels the basics
@theoutsider07242 жыл бұрын
Nice video short and on point as usual. Could you make a video on the best/most challenging maps?
@Krarilotus2 жыл бұрын
well, if you buy the buildings (for example fletchers), they cost 180 gold, (80 gold for wood, 100 gold for the rest) You get only 60 gold back from deleting the building and selling the 10 wood. So to make a workshop worth, you need to get sell value (if you sell) or buy value (if yu recruit) equal to 120 by the difference between the alternative sell/buy value of the raw material (for example wood buys for 4 a piece, so crossbows effectively cost 8 gold to make if you buy the wood). For example Crossbows have a profit margin of 22 gold per crossbow or without fearfactor therefore 33 gold, meaning you would need 4 work cycles to break even in the worst case scenario. Usually i would argue, that you need to calculate the extra income from taxation on top, but then it gets complicated ^^ -> check out bakeries, they return their investment way faster ^^ Specially for if you harvest wheat. If you buy wheat however, it would be nice to compare bakeries with negative fearfactor for total price against fletchers without negative fearfactor for total price and check which does more with same amount of wood+gold used for building them and then producing weapons out of the excess wood.
@Jefflenious2 жыл бұрын
Yeah true bakeries are probably the best production building Also wood is usually free, you would almost never have to buy it. I wanted to do the gold comparison but then I thought that wouldn't be fair
@Ugh7182 жыл бұрын
I mean I usually just put down a bunch of poleturner's workshops close to the stockpile,make them craft crossbows,and put a dairy farm or 2 down and a couple of tanners as close to the armory as possible,so I can defend myself asap lol(ps:1 dairy farm is enough for 13 TANNERS to constantly produce leather armor.I tested this MYSELF,and put the tanner's workshops as close as I possibly could to the armories,which is absolutely insane lol)
@likenot30732 жыл бұрын
One think about building weapons is it's difficult to manage, you have to build specific workshops set them up have place in armory keep your eye on wood and iron stocks. Having a few more bakeries to sell bread for weapons is much easier to do
@radijator69772 жыл бұрын
I can't tell you how many hard skirmish missions i have passed because i used fletchers to create crossbows, sold them, and then bought some wood back.
@ghina84142 жыл бұрын
glad to know i’m not the only one who still plays
@Kaimas72 жыл бұрын
Making crossbows + buying leather armor. Did this a lot. You have crossbowmen (excellent defense) + a good profit if you have crossbows to sell.
@Jefflenious2 жыл бұрын
Same, might as well make tanners' workshops if you wanna mass produce crossbowmen, but it's too much effort for such little value I guess!
@Ugh7182 жыл бұрын
@@Jefflenious Nah man:1 dairy farm can support 13 tanner's workshops assuming perfect placement(aka as close to the farm and armory as possible),so its definitely very worth it in terms of crossbowmen and macemen production lol,which are my main go-to units(especially macemen during a siege;) ).As for defense I just use crossbowmen and monks if necessary,tho it hasn't ever been necessary as crossbowmen just completely demolish anything they come in contact with XD
@xxlCortez2 жыл бұрын
Crossbows are a neat option to make gold when you have absolutely nothing around but space.
@raditnya20032 жыл бұрын
I play stronghold when i was kid between age 10 or 12 and i still love it
@TheSlotHawks2 жыл бұрын
I absolutely agree with this
@samasan70272 жыл бұрын
Usually i deploy archers ( about 10 ~20 ) to secure each strategic point . Follow be spears and maces for quick rush on enemy lord.
@ivandraatmawijaya62882 жыл бұрын
Thank you lord jeff.
@Cyricist0012 жыл бұрын
I love leather armor, I set up one farm, three producers and let them work. Unlike iron armor, I lose no resources. Wood is cheap but is in need of micromanagement since cutting it has complications and when you detract for how much you can sell iron for, making weapons out of it loses some of its luster.
@michaeltash5142 жыл бұрын
One quick note, it is entirely possible to farm all wood off of the map. Iron is eternal (like stone) so in the long run metal armor would be best. Iron isn't used in building chains other than i think the burning oil pot so you won't cap build ability. Start with crossies until you get a few metal armourers up then cut crossy production.
@FLUX.2226 Жыл бұрын
Even if you run out of trees, selling the iron directly and buying wood for crossbows might still be more profitable than turning the iron into armor. But I'd have to check the prices.
@maluxorath87159 ай бұрын
@@FLUX.2226 Buying 15 wood costs 60g which is enough for 5 crossbows and that sells for 150g. So if youre just buying wood and turning it into crossbows, you'll always make a profit of 18g per crossbow produced.
@mrfivegold2 жыл бұрын
firethrowers are the arab counterpark to crossbowmen.
@fadhilyudistira88192 жыл бұрын
I see that you're a man of culture. have a like.
@mrfivegold2 жыл бұрын
@@fadhilyudistira8819 Culture and moats, plenty of moats
@RandomNorwegianGuy.2 жыл бұрын
Crossbows and shields are overpowered. Having 30 - 50 crossbows, 30ish shields and 1 ballista in a tower, with the tower in a chokepoint and/or in the direction of the AI, makes you almost unbeateble for any of the AI's. The only threat is enemy mangonels. But that is why I mention 1 ballista, to counter mangonels
@juniorcosta4784 Жыл бұрын
you can sell each iron bar for 23 gold and you can make 3 weapons with 2 bars, so if you want profit with iron weapons, you will only get 14 more gold than just selling your iron, on the other hand, each wood costs 1 gp, it means that each crossbow gives you a profit of 27 gold.
@Kedimation2 жыл бұрын
that's why Saladin makes metal armor.
@Turbo_Gainer8 ай бұрын
Selling Raw Wood gives 2x times more than spears
@thattonnatoguywithafez82462 жыл бұрын
The biggest problem comes from the fact the insane ammount of gold you can grind in early games. While metal armors do sell the most out of anything in the game when you always sell bulk of iron together with food [maybe taxes if you have ale too] It may feel a bother. Of course in a casual game where you just build towns seeing your workers work is most important then a player will like all the workshops. Its a shame this type of thing wasn't properly nerfed until Crusader 2 where producing weapons might actually be much better... thouh ill be honest im glad they tweaked it bit more like older games in Warlords. Funnily while not a game in the video, tanners in Stronghold 2 produce 3 leather armor per a cow, which messes with me since in Legends they make 1 armor and don't require cows [yes, they don't need cows in Legends to make leather armor]
@beardsntools2 жыл бұрын
heres What I do: Make crossbows to sell them for money and use up all that extra wood they cut but I dont need and iron, just sell the iron. I also make regular bows at the beginning after running out of money because buying the 50 bows and archers when start gold is only 2000. weapon production is def worth it
@FLUX.2226 Жыл бұрын
When looking to make the most out of your iron to earn gold, I'd argue that raw iron is already the most efficient way. Build a fletcher's workshop and sell the iron instead. Metal armor only made about 13% more gold than crossbows due to their more efficient production, but it has to make up for the gold you would have gotten from selling the iron directly while wood is extremely cheap. With -5 fear factor, which favors metal armor since it makes the profit from raw resources less impactful, 2 crossbows + 1 iron are worth 83 gold while 2 armors + 3 wood + 8 gold (the 13% production advantage) are worth 71 gold. That's 16% more gold for the fletcher, and not factoring in that faster armor production means less spare iron to sell. Even if you have to buy all the wood while having abundant iron, crossbows _still_ beat metal armor with 71 vs. 68 gold (still assuming -5 fear factor).
@user-ww2lc1yo9c5 ай бұрын
Army needs food and water to run. Now it also needs diesel and other fuels. But anyway, the game Stronghold makes no connection between size of army and how much food supply we have. I think that the game design should include the food supply into the equation to limit army size.
@qwert314oderwat2 жыл бұрын
Next question: how does weapon production compare with bread production? That would highly depend on available farmland I guess. My point is: if you have much farmland, applefarms are not much worse than bread production. Would it make sense to use all the space around the stockpile for weapon production instead of bread production and place the granary close to the farmland and sell apples and weapons instead of bread? That would be a pretty complex calculation of course and still highly depend on the map/ enemies pressure on farmland etc.
@qwert314oderwat2 жыл бұрын
Anyway I would love to see how much 8 bakeries (sell all bread) make compared to 8 fletchers (crossbows) just to have a feeling for *how much* better bread production is ...and if it makes sense at all to use space for weapon production instead of bread production. for example if you have lots of farmland to use for either shitloads of applefarms + huge weapon production around the stockpile or lots of wheatfarms and like 100 bakeries but no weapon production
@qwert314oderwat2 жыл бұрын
Aaand I made a quick testrun. 8 Bakeries vs 8 Fletchers. Not perfectly same conditions, but I tried my best. (Anyway what would be perfect, it always depends on distances and both productions are affected by distances in different ways, because bakers pick up flour on their way back from the granery, while fletchers always go back first and then walk three times (yeah, I watched carefully this time) to the stockpile and back to pick up wood.) Anyway, the bakeries turned 105 flour into 840 Bread while the fletchers turned 180 wood into 60 crossbows (actually it was 57 but that was mismatch and it wasn't their fault, ok?) in about the same amount of time. In terms of gold it means, the bakeries made 3360 gold and the fletchers made 1800 gold (54%). When subtracting ressource costs (I calculate with selling prices, but that's discussable) the fletchers come closer: 2310 for bakeries vs 1620 for fletchers (70%). As mentioned above the fletchers have bigger disadvantages when they have long ways and there are many other things to put into concideration, but the weapon production did much better than I expected and it seems like both apple/weapon // full bread // mixed economies have their up and downsides and are reasonable to use depending on the map. As farmplaces are often scarce bread production is still the best way to go in most cases. That's why everyone does I guess Probably I will test/ calculate buying wood for crossbow production vs buying wheat for bread production later to find out what's best on an empty map. That's gonna be fun, yeah
@qwert314oderwat2 жыл бұрын
I forgot about the building costs... so yeah bread production kills it lol
@giovanni7557 Жыл бұрын
That's strange, I've tried this with just crossbow and spears since they have the best gold/wood ratio and they came out tie. With 3 spear for each crossbow.
@RoboMuskVsLizardZuckerberg2 жыл бұрын
My 1 diary farm try to keep up my whole kingdom lather demand is truly chad
@aln-10 ай бұрын
I love how we got financial advise in the medieval era
@Marshal_Longarm2 жыл бұрын
Leather is by far the best option, cause you need only one cow farm to service all your workshops.
@theoutsider07242 жыл бұрын
Yeah but it's too slow
@Glorfindel92 Жыл бұрын
The best strategy game i played stronghold crusader before aoe2 when i play aoe2 was disgusting
@jankucera850510 ай бұрын
is it better to produce weapons for your army or to sell metal armor and crossbows and buy whatever needed? weapon production is so slow
@omerelkhooly533 Жыл бұрын
For gold spear better than crossbow without taking time in mind
@farshads33672 жыл бұрын
Wood resources are limited. consider that you have to buy wood and then use that for crossbows in the long run. When your iron is max-used for armour production, then one may buy wood and build crossbows to earn gold. or do you think it is better to sell Iron -> buy wood -> make crossbows for gold? (I think still the second option is better)
@Cyricist0012 жыл бұрын
1 farm > 6 leather armorers > sell or make crossbowman/maceman Iron > sell or make maces Buy wood > make crossbows > sell or make crossbows Grow wheat > make bread > sell Buy hop > make ale, be happy Raise taxes to -2 or -4 happiness, no point going more, make a cathedral and church +2 good things to stabilize popularity (raise to +5 before attack). That's it, concentrate on building up your army.
@dopi322011 ай бұрын
2:30 would be nice if you had subtracted how much the materials would have been worth if you had just sold them
@chriss30282 жыл бұрын
challenge for you: play against 1 wolf. 40k gold for wolf / you 3k. attack/defend only with swordsman and pikemen. I attacked wolf with 300 swordsmen and pikemen and I lost so bad :DDD
@wolframsteindl27122 жыл бұрын
why am I watching these videos I've never played stronghold crusader
@ghostwolf96642 жыл бұрын
10 year afther the communitumy is still there
@CagkanUlas2 жыл бұрын
industrial revolution and its consequences have been a disaster for sultan abdul
@gustavchambert70722 жыл бұрын
Another reason why pikemen are so good. They use up half as much iron as swordsmen
@famisepta7308 Жыл бұрын
Pikemen move faster, can tank arrow and fire much better than swordsmen, and theyre not too shabby at close combat too (as long as you pile them up) Its definitely a much better choice for Iron unit than Swordsmen
@getAPFSDS Жыл бұрын
Pikemen good for wall damage
@cRaZyAsZ992 жыл бұрын
Bow needs 2 wood? Rly? Played that game more than hundreds of hour :D
@ludohecks5420 Жыл бұрын
Am I mistaking or pikes are also made from wood?
@qwert314oderwat2 жыл бұрын
not enough peasants for the workshops? lol what? build more huts, build more taverns, buy more beer... having more people paying taxes. where's the problem? the more peasants you have, the better anyway thanks a lot for the video, I just thought about weapon efficiency recently and this was very helpful one extra that would have been really nice: a calculation with gold made by the workshops minus gold you would have made by selling the ressources probably I will do the calculation later and post the results here (edit: I did as you see below, I'm sorry for my bad english and not structuring my comment better, I'm too lazy to proofread rn)
@qwert314oderwat2 жыл бұрын
are you sure about wood costs of 3 for crossbows? because these are my results for pieces of: Bows: 45 Crossbows: 47 so either crossbows are produced faster than bows so it makes up for extra walking time or your testrun was a bit inaccurate (edit: i just checked, three wood is correct, I also did a testrun in which bowproduction was faster but idk) anyway I continue with listing pieces produced: spears: 71 pikes: 51 sword: 44 mace: 49 metal armor: 53 I left out leather armor because they suck anyway and I didnt know how to calculate the opportunity costs of slaughtered cows
@qwert314oderwat2 жыл бұрын
I also calculated how much money you make when you subtract the wood and iron costs: Iron cost is higher than metal weapon cost, so just dont do it for sale if you have no iron. The final profit per iron weapon is 30-23= 7 which is not so great. For metal amor which is the best of them it adds up to 371 profit. which is worse than all of the wood weapon workshops *even if you have to buy wood* except bows. but you can just change to crossbow production. So there is no reason for metal weapon production except for self supply. Sell you iron instead and build wood weapon workshops no matter if you have woodcutters or not. How much you need for self supply depends on your play style of course. Now here is my full list of final profit after subtracting (cost of bought ressources)/ (price you would have gotten for self produced ressources if sold): Bows: 315/ 585 Crossbows: 846/ 1269 Spears: 426/ 639 Pikes: 510/ 816 Metal Armor: -795/ 371 Swords: -660/ 308 Maces: -735/ 343 Everything based on Jefflenious' testrun
@qwert314oderwat2 жыл бұрын
One more note: Crossbows produced out of self produced wood sell for 27 (30-3) gold and self produced iron weapons save you 35 gold: (58-23: you save 58 for the weapon but cant sell the piece of iron for 23 gold) So the difference is so small you might consider to go for full crossbow production and buy iron weapons with the money you made with crossbows. Iron weapons for self supply are decent but not neccesary but selling them is a bad choice. And if you have to buy iron to produce them... just don't do it.
@sharod36592 жыл бұрын
yes
@artorias57372 жыл бұрын
METAL FOR THE METAL GODS OF METALLIC ARMOR PRAISE BE THE ARMADA OF PIKES AT THE READY!
@T.K.Wellington199626 күн бұрын
I thought the negative fear factor gives a boost of 50%, not 33,3%.
@lesondatojohnbrennan63632 жыл бұрын
what do you mean by paying for themselves
@RESIST_THE_GREAT_REPLACEMENT2 жыл бұрын
I thought this was going to answer whether or not it’s worth to make European troops or just hire Arabian troops.
@Jefflenious2 жыл бұрын
It kinda does though, European units are worth it when you got their workshops
@thattonnatoguywithafez82462 жыл бұрын
Potentionaly you can get more archers if you just buy in bows anre recuit them than straight up getting arab archers. The more you spend in each you end up with more standard archers, and while yes they are weaker by default, youll have a much higher number of them so if you are just comparing the 2 groups you end up getting, standard archers win out. Unsure about Swordsmen or other units, i think its a reverse situation for others. So arabs end up being cheaper, but weaker, but i think only units like Assassin really will outdo something like macemen in bulk.
@famisepta7308 Жыл бұрын
European unit have plays in Economy building, but quite slow to be hired depends on how your economy condition is Mercenaries are not having contribution in economy, but can be spammed as long as you have peasant available To sum it up, its like that
@sskkarz11 ай бұрын
I've been playing stronghold the last 17 years and just now learned that a crossbow takes 3 wood. I thought it was 2 just like a bow....I'm disappointed in myself
@grumpypunch39102 жыл бұрын
Great content buddy. As a fellow uploader of this game I love that you are taking the time to talk about this stuff! Have a sub from me Sir, and if you fancy it lets have a game sometime. Best wishes to you and your community!
@corentinc.948 Жыл бұрын
Shields + bows are worth making. Others not.
@Powerofriend2 жыл бұрын
So.... Make Crossbows for the OP unit and and buy everything else with the profits from selling them.
@AMD_79002 жыл бұрын
You don`t need to produce weapons. Just train engineers.
@milanpospisil80242 жыл бұрын
Crossbows are the best. In map with no resources, you can always make profit on crossbows buying wood and selling them. Also make +5 fear factor, build inns and religion and tax people. And then, you dont really need economy at all :-)
@rzahoca1539 Жыл бұрын
i buy them instead of producting
@sinahaghighi54652 жыл бұрын
Plz make how to use bread economy correctly and how to get most use of it
@ingamingpc163411 ай бұрын
Did you let the rat win
@newworldsound2 жыл бұрын
But how are they worth it compared to just hiring mercenaries?
@mercury21622 жыл бұрын
yo
@dhavalpatil15152 жыл бұрын
I always use Arabian troops.
@antilarge78602 жыл бұрын
Ah yes of course. I have never played Stronghold.
@qwert314oderwat2 жыл бұрын
Sorry for my boring comments, I just used this comment section as a memo for my amateurish calculations as it seems
@Santouryu32 жыл бұрын
If only crossbowmen wore metal armour... stupid leather armours... even Empire Earth has a Knight in metal armour on horseback with a shotgun picture.
@hnnggg50012 жыл бұрын
are walls worth it? are towers worth it? are keeps worth it? are stockpiles worth it?
@theoutsider07242 жыл бұрын
Is stronghold crusader worth it?
@hnnggg50012 жыл бұрын
@@theoutsider0724 are lords worth it? are having enemies worth it? get rid of enemies, play castle builder instead.
@Jefflenious2 жыл бұрын
All will be answered in the next episode!
@hnnggg50012 жыл бұрын
@@Jefflenious but watching your videos surely are worth it 😗