Joystick n' Slider Style Workflow in Cinema 4D

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School of Motion

School of Motion

Күн бұрын

One of the most popular After Effects tools ever created is the amazing Joystick n’ Sliders. This clever script has spawned a huge number of Instagram-worthy character rig breakdowns, all thanks to its simplistic approach to rig controls. And now, EJ is here to show you how to replicate this workflow in Cinema 4D!
Download the project file:
tinyurl.com/u3hlspz
#cinema4d #c4d #cgi #motiondesign #animated #mdcommunity #3drender #maxon #mograph #art #design #creative #instaart #3D #animation #motiongraphics #material
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Auto-Generated Transcript Below 👇
EJ Hassenfratz (00:00): In this video, I'm going to introduce you to the ever popular joystick and slider workflow. That's actually native inside of cinema 4d. Let's go ahead and check it out.
Music (00:12): [intro music]
EJ Hassenfratz (00:21): Unless you've been hiding under a rock, you've probably heard of the after effects plugin by the very talented Mike Overbeck called joysticks and sliders, that allows you to interpolate between different poses to create complex animations very easily. Now you see this being used a ton to easily rig up character face and mouth animations inside of two Dean it's actually based on an originated from the concept of using joysticks and slider controls for facial animation inside of 3d. And that's what we're going to be covering today, showing you how to build that joystick and slider workflow inside of cinema 4d. Go ahead and be sure to download the free project file. So you can follow along. You can find that download link in the video description character, we're going to be animating, and we're going to animate the eyebrows here and the mouth, which is actually part of a mesh here you can see.
EJ Hassenfratz (01:12): And basically what we're going to do is use something called a pose morph tag, or a blend shapes, which is what it's also called in other 3d apps to kind of control and store poses of our geometry. So like positions or, uh, you can see my eyebrows are made up of splines. So even like spline distortion, mesh distortion, if you, you know, move polygons or points on a mesh like the face here, what a pose more, it does, it stores all that stuff and allows you to blend between different poses or deformation states, which is really, really cool. So when I've taught around, let me just go ahead and show you really quick, what the pose morph tag does. So what I'm going to do as I got my eyebrow group here, and what I'll do is I know I want to morph both of these eyebrows.
EJ Hassenfratz (01:57): Okay. I want to move them up and maybe adjust the splines here to kind of maybe have them arch a little bit more. Uh, so two things I want to record the position and then also the points on the spline. So what I'm going to do is on this eyebrow, no I'm going to right click good rigging tags and go to pose morph. Now, what pose morph allows you to do is store a bunch of these different options here. So business and scale rotation points, UVS parameters. So think of parameters like a bend, a former strength like that. Strength parameter is a parameter. It would store that a user data, which is like custom user data and hierarchy, which is very important for us specifically because we have two splines that are going to drive our eyebrow geometry, which is basically just capsules that are being deformed by a spline wrap and being deformed by the splines.
EJ Hassenfratz (02:49): So basically all we need to do is really just move these spline points around and move the position and stuff, and we should get a really nice eyebrow animation. We get to check on all the things we want to store. Now, you know, we, we know we want to adjust points. We know we want to move position. We could move scale. One of the rules of thumb is I always put, I always check on way more than I really need here. Uh, and the thing is, is that it's way easier to uncheck some of these options than to go back and check them back on because it can totally screw everything up. So I always like to, you know, go a little overkill. So I know I'm going to store position. So I'm going to check that on. And one of the annoying little things is that the moment you check on one of those little mixing options, it's going to dump you into the tag tab.
For the full transcript visit: tinyurl.com/u3hlspz

Пікірлер: 84
@calanm7880
@calanm7880 3 жыл бұрын
The joy I feel when EJ shows the basic principle - then makes the character do a wee song!! Haha, amazing content delivered with such infectious enthusiasm - priceless plus inspiring! ❤👍
@mosesma6485
@mosesma6485 2 жыл бұрын
EJ, you are my C4D HERO. It's easy to understand, even for a beginner.
@Lejteddy
@Lejteddy 4 жыл бұрын
That was really Cool! EJ Thanks for sharing.
@gareth_3d
@gareth_3d 4 жыл бұрын
Man, there are STILL so many features buried in cinema i never knew about. That driver tag is really cool. Thanks EJ!
@eyedesyn
@eyedesyn 4 жыл бұрын
I always say that even experts only know about 20% of the software - it's so massive and deep! Thanks for watching! :)
@iamYork_
@iamYork_ 3 жыл бұрын
@@eyedesyn truth... You are the Yoda of Cinema 4D!
@FranciscoNunesDesigner
@FranciscoNunesDesigner 4 жыл бұрын
GREAT, very very, very thanks EJ
@commish74
@commish74 2 жыл бұрын
This is great, thanks EJ!
@GrumpNL
@GrumpNL 4 жыл бұрын
So that’s what that driver tag does. Thanks EJ!!
@motionkh8530
@motionkh8530 3 жыл бұрын
Awesome and Big Thanks, EJ
@rafaelskiarteportfolio1098
@rafaelskiarteportfolio1098 4 жыл бұрын
absolutely incredible! THANKS A LOT, MAN! s2 love your work
@deepikabaghel6837
@deepikabaghel6837 3 жыл бұрын
EJ, YOU ARE JUST AMAZING!!!!!
@zohaibmalik819
@zohaibmalik819 4 жыл бұрын
EJ, you are great. I have been watching your tutorials for so long and never disappointed. Like your style of teaching and knowledge. Keep it up!
@eyedesyn
@eyedesyn 4 жыл бұрын
Thanks so much for the awesome comment, appreciate you watching Zohaib!
@masteringvfx3755
@masteringvfx3755 4 жыл бұрын
Hey EJ you Rocked Again
@fractalaxis6109
@fractalaxis6109 8 ай бұрын
Truly wonderful tutorial ... thanks EJ.
@fredolandaveri2193
@fredolandaveri2193 4 жыл бұрын
EJ you rock it!! you are always teaching us the coolest features in c4d you’re the best, thanks
@eyedesyn
@eyedesyn 4 жыл бұрын
Thanks Fredo! Appreciate you watching & your kind words!
@k4824l
@k4824l 4 жыл бұрын
Excellent Tut, again. Thanks so much.
@Joja7799
@Joja7799 4 жыл бұрын
Always, Thank you so much! I really like to watch your Tutorials a lot. Very Details. Thank you so much.
@sons424
@sons424 3 жыл бұрын
EJ your the best, thanks man
@adrawdesign
@adrawdesign 4 жыл бұрын
This workflow is amamazing because I use set up the same result with way much complexity with Expresso and so !! Thank you so much man for real this really Guinness
@optimus6858
@optimus6858 10 ай бұрын
so straight forward thanks
@krystoferbelknap806
@krystoferbelknap806 2 жыл бұрын
You changed my life just now dude. Holy shit
@nserranob
@nserranob 8 ай бұрын
Great tutorial. You always explain it so simple
@flavioastudillo1231
@flavioastudillo1231 3 жыл бұрын
thanks man, You are the best!
@GuidetotheBuddhistPath
@GuidetotheBuddhistPath 3 жыл бұрын
great tutorial as always- thank
@terrenceholt8788
@terrenceholt8788 4 жыл бұрын
EJ you're incredible, thank you so much! Do you know if there's any reason why dragging the slider into the view port wouldn't work when in R19?
@suns310mgd
@suns310mgd 4 жыл бұрын
Wow Amazing!!! It's very cool!!
@eyedesyn
@eyedesyn 4 жыл бұрын
Thanks very much!
@sergii_kostiuk
@sergii_kostiuk Жыл бұрын
i love you, man! ♥
@carlosviniciusmotiondesign2633
@carlosviniciusmotiondesign2633 Жыл бұрын
amazing!
@thestellarelite
@thestellarelite 4 жыл бұрын
This was awesome EJ thank you so much once again for sharing your wisdom. Had fun listening to you eeee ooo and aaaah your way through making the mouth movements lol. I feel like I'll giggle to myself every time I attempt this you can't help but feel silly. Awesome!
@eyedesyn
@eyedesyn 4 жыл бұрын
haha I'm glad you enjoyed my shenanigans :D thanks for watching!
@TheLesprofessionnels
@TheLesprofessionnels 3 жыл бұрын
professionnel thank u
@ahmed20400
@ahmed20400 Жыл бұрын
thanks💚
@Ststst1480
@Ststst1480 3 жыл бұрын
great video helped alot
@artist-sayedabdo
@artist-sayedabdo 11 ай бұрын
Thanks
@purplelight2947
@purplelight2947 4 жыл бұрын
That was really helpful! Thanks!
@eyedesyn
@eyedesyn 4 жыл бұрын
Happy to hear it! Thanks for watching!!!
@marcus_ohreallyus
@marcus_ohreallyus 3 жыл бұрын
Have you ever seen the interface start freaking out and flickering when using this technique? Like after you start clicking other parts of the interface the user data section will start flickering like a strobe light.
@karanwadhwa7969
@karanwadhwa7969 Жыл бұрын
thnk u!
@davoine86
@davoine86 4 жыл бұрын
I wish this tutorial would have came out a few months ago would have saved me hours, especially showing only selected polys!
@eyedesyn
@eyedesyn 4 жыл бұрын
Better late than never, right? :) I've gone about certain workflows totally wrong for so long and slowly learning the optimal ways to do things so don't feel bad! Thanks for watching!
@hernanlatorre1115
@hernanlatorre1115 2 жыл бұрын
This is AMAZING! Can we add this face rig to a character imported from mixamo and combine it with the mixamo body rig?
@kinematics4999
@kinematics4999 3 жыл бұрын
Great Tutorial Thanks.... What is the best way to obtain a relief volume / emboss from a picture (human body/face) in Cinema 4D.... I like to design a coin ... any tips please...thanks again
@drew_tree
@drew_tree Жыл бұрын
U awesome ! 😀
@howvfx
@howvfx 2 жыл бұрын
a very funny and useful skill, I've learned from you!!!
@micheloo
@micheloo 4 жыл бұрын
On another note, happy to see you made the jump to Redshift! 😁
@eyedesyn
@eyedesyn 4 жыл бұрын
Yeah I gotta say I'm enjoying Redshift so far - all the quality sliders take a bit to get a hang of!
@thestellarelite
@thestellarelite 4 жыл бұрын
Just going through this tut now and changing all the materials to arnold so I can see the pretty lol. Wasn't expecting that. I'll have to give RS a go next since Arnold's GPU rendering needs work :/
@pieminator6969
@pieminator6969 4 жыл бұрын
15:38 I would solve this by selecting all the points I need and hitting *_Set Selection._* Now all your mouth points are saved for easier selection. You can also divide between the points and create multiple 'Set Selection' tags, so you can choose ONLY the upper jaw, Lower Jaw etc.
@eyedesyn
@eyedesyn 4 жыл бұрын
Great alternative workflow!
@ahmedabdelaziz2156
@ahmedabdelaziz2156 3 жыл бұрын
thank u
@Moneyaddthenmultiply
@Moneyaddthenmultiply 4 жыл бұрын
Anybody know how to do eye blinks and moving pupils with this method? Seems like nobody does that in these rigs, it’s dot eyes 90% of the time.
@lancambodia
@lancambodia 4 жыл бұрын
Thanks Teacher
@user-kn3ud2xs2t
@user-kn3ud2xs2t Ай бұрын
What should I do if the animation does not work when rendering?
@nickgeorge8445
@nickgeorge8445 26 күн бұрын
This is great! Question: If I want to duplicate the head once rigged and have two separate operable rigs in same scene is that possible? If I just duplicate the rig it only gives you operation for one and you loose the original rig connections it seems...
@laurencechase5439
@laurencechase5439 4 жыл бұрын
This is great, thank you! I got my mouth animations set up correctly, but how would I go about controlling other parts of the face on the same mesh - for example the skin around the eyes to make him squint. I tried two pose morph tags but they overrode each other. I tried adding the eye poses to the same tag as the mouth poses but this quickly got complicated and I struggled to set up the driver for it. Any help would be greatly appreciated, thank you again!
@ace5
@ace5 4 жыл бұрын
yeah, you should use one pose morph tag. then just carefully select which morphs are driven by which driver tag location. 2 pose morph tags will fight each other as you've noticed.
@bk8178
@bk8178 2 жыл бұрын
Is there a way to transfer Moves by Maxon face capture data to a model like this?
@dariohuinac1136
@dariohuinac1136 4 жыл бұрын
I cannot download the file. I can't register. excelente tutorial.
@dnntrzt
@dnntrzt 3 жыл бұрын
anyone know how long the free trial period for Cinema 4D software lasts?
@mualzavata553
@mualzavata553 3 жыл бұрын
Can you please make Full Character Rigging tutorial using new ToonRig?
@mharestrada9014
@mharestrada9014 4 жыл бұрын
can someone help find tutorial how create hair like that or give me a tips plsss ! :)
@calebfederico-dyer8837
@calebfederico-dyer8837 2 жыл бұрын
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
@Motion-Graphics-Man
@Motion-Graphics-Man 4 жыл бұрын
How do you have the sub divided mesh showing but with the point position of the un-divided mesh? When my SUB-D is engaged the points move and it is not as clear as when they are in the undivided positions.
@Motion-Graphics-Man
@Motion-Graphics-Man 4 жыл бұрын
Nope its ok, found it. for anyone interested its in the viewport/Options/isoline editing
@DAVVEZ396
@DAVVEZ396 3 жыл бұрын
@@Motion-Graphics-Man Thanks, friend!
@trence5
@trence5 4 жыл бұрын
Any chance at this works with version 18, or would it require a later release?
@schoolofmotion
@schoolofmotion 4 жыл бұрын
Hi there! The Joysticks n' Sliders functionality is available in Cinema 4D R17 and up.
@eyedesyn
@eyedesyn 4 жыл бұрын
Should work just fine!
@rexmediastudiox307
@rexmediastudiox307 4 жыл бұрын
Hey EJ, thank you for this but one problem I found in c4d is with the fact that the Brush and the Magnet Tools do not have symmetrical options in them but sadly the Magnet Tool is the only brush tool which enables users to adjust / move combined polygons together. Sadly the other sculpting brushes does not move polygons together when polygons are combined together eg. connect and delete.
@eyedesyn
@eyedesyn 4 жыл бұрын
You're right! This is why i didn't show the magnet or brush tools because of the limitations. It is helpful to use the Smooth tool though to smooth out the mouth when you move those points around. I'm not sure what you mean when you say the sculpting brushes don't move polygons together...they should!
@rexmediastudiox307
@rexmediastudiox307 4 жыл бұрын
@@eyedesyn so what I meant was that, provided you have a two separate polygons eg. A human character and it's beard mesh layering on top of the human mesh. In order to move/pose both meshes together with any of the sculpt brushes for pose morph, like example; the grab brushes. It's not possible in any of them apart from the Magnet tool. You can give it a try later. I can also make a little video to explain further if you want.
@optimus6858
@optimus6858 9 ай бұрын
Great wish it would be auto lip synced with audio
@howvfx
@howvfx 2 жыл бұрын
16:48
@AbbeyandJackson
@AbbeyandJackson 4 жыл бұрын
I don't find the files 😭
@schoolofmotion
@schoolofmotion 4 жыл бұрын
Hi there! Click on the link in the video description and you can download the project file from the tutorial page on the School of Motion website.
@garfield4016
@garfield4016 4 жыл бұрын
why my driving paramter no mouth joystick
@garfield4016
@garfield4016 4 жыл бұрын
just X resolution only no Y
@epifaniorufinoesquivelfern1086
@epifaniorufinoesquivelfern1086 4 жыл бұрын
muy buena
@YouAlreadyKnowBabi
@YouAlreadyKnowBabi 4 жыл бұрын
His eyes are way too fucking big
@pierridesign
@pierridesign Жыл бұрын
Thanks
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