Level 20 is Dumb (D&D)

  Рет қаралды 1,259,630

XP to Level 3

XP to Level 3

4 жыл бұрын

oh boy here i go rantin again
OUT OF THE BOX ENCOUNTERS: bit.ly/OotBEPledgeManager
PATREON: / xptolevel3
TWITTER: / xptolevel3
DISCORD: / discord

Пікірлер: 4 300
@XPtoLevel3
@XPtoLevel3 4 жыл бұрын
Go back OUT OF THE BOX ENCOUNTERS: bit.ly/OotBEPledgeManager
@dovahchicken935
@dovahchicken935 4 жыл бұрын
I make gods level 100 so even level 20s can fight a truly celestial being
@trollface1334
@trollface1334 4 жыл бұрын
Monk is easier
@JR-tt5oo
@JR-tt5oo 4 жыл бұрын
Forgot i backed it while ago, remember when trying to back it. lol
@Teekayhuey_TK
@Teekayhuey_TK 4 жыл бұрын
Want to know something crazy. I've been watching your videos for a year. And other DnD lore especially the dragons and I have never played the game😂. What's wrong with me
@matadorspvfc-comaberenices2234
@matadorspvfc-comaberenices2234 4 жыл бұрын
Throwing Gods and epic monsters works and DMs can have them shape the landscape around them. Can the players beat an apocalypse?
@flameofmage1099
@flameofmage1099 3 жыл бұрын
"Level 20 is good on paper." Good thing D&D is on paper
@oz_jones
@oz_jones 3 жыл бұрын
I like you
@careebs3657
@careebs3657 3 жыл бұрын
this is good, good man
@FernandoOliveira-wp7ed
@FernandoOliveira-wp7ed 3 жыл бұрын
Jokes on you, i almost never played D&D on paper
@karate_zebra1986
@karate_zebra1986 3 жыл бұрын
XD
@Shenaldrac
@Shenaldrac 3 жыл бұрын
Meh, most of my books are on pdf. So no.
@iaifia3224
@iaifia3224 4 жыл бұрын
I am a dungeon master and I enjoy level 20 characters because I like being able to throw at them WHATEVER I want
@rokkfel4999
@rokkfel4999 4 жыл бұрын
And if it’s a all cleric team we call them the A Men and just thrown a bunch of black dragons at them
@forrestdorman4870
@forrestdorman4870 4 жыл бұрын
I’m deeply looking forward to getting my party leveled up to 20 so that the true torture can begin.
@masonbernheim7629
@masonbernheim7629 4 жыл бұрын
Rokkfel I see you are a jocat fan
@rokkfel4999
@rokkfel4999 4 жыл бұрын
Mason Bernheim yes yes I am.....but that Amen was mine years before his....
@carpedm9846
@carpedm9846 4 жыл бұрын
"The tarrasque has been hit by a cloning spell and also became sentient enough to take levels in barbarian. The clone of tarrasque on the other hand is also a sorcerer."
@barba3377
@barba3377 3 жыл бұрын
Personally, level 20 games can become fun for the dm in the moment you stop throwing monsters at the players and instead you start throwing other parties at them.
@theknight9878
@theknight9878 2 жыл бұрын
Holy.I need to try that.
@newguy90
@newguy90 2 жыл бұрын
Damn, you reminded me of my high school RPG club's annual tournaments we'd hold just before summer break. Our DM was also our English teacher. He'd split us into three teams. Between turns, each team would be isolated from the others where they'd secretly give the DM our instructions. Sometime's he'd have two other DMs to help. When he got all three, we'd come together and he would act the turn out. The prize for whatever team was left standing would be a 5th level magic item. The items would be granted to our new character at the beginning of the next school year depending on what class our new character was. It was amazing how our English teacher could keep track of over 20 separate characters.
@redbuck1385
@redbuck1385 2 жыл бұрын
@@newguy90 Lucky. All my high school English teachers ever did was show us a softcore sex scene from a filming of Hamlet.
@davidnymann5423
@davidnymann5423 Жыл бұрын
Lol I was just telling my friend that the only thing that challenges a level 20 party is another level 20 party
@dogf421
@dogf421 Жыл бұрын
what about parties of monsters? fun thing about lv20 is you can play around with silly stuff like "what if a dragon and a lich and a beholder teamed up?" no single monster can take on a lv20 party but if you pair each pc up with their own high cr monster and have a big brawl it might be somewhat interesting. just throw silly shit like "there are 4 beholders, idk why" at them.
@stickmanadventures2865
@stickmanadventures2865 3 жыл бұрын
To loosely quote the PHB: Levels 1-4: Apprentice Adventurers Levels 5-10: Defenders of kingdoms and cities Levels 11-16: Saviors of regions, even continents Levels 17-20: Literally the fundamental order of the multiverse hangs in your hands. You're the heroic archetype, or you've become the villain. Literally what the book says. ...so yeah. Levels 11-20 are for superhero movies.
@TotallyNotSena
@TotallyNotSena 2 жыл бұрын
wdym 11-20? there's a lot of weak superheroes out there bro.
@stickmanadventures2865
@stickmanadventures2865 2 жыл бұрын
@@TotallyNotSena Yeah, good point. I meant more of a general "hit by a train and still standing" vibe that you get from some (not accusing any in particular)
@SorenDoesStuff
@SorenDoesStuff 2 жыл бұрын
You could’ve never said this any better
@millennialacademy1087
@millennialacademy1087 2 жыл бұрын
I do like how Brennen said it on Dimension 20. Around 10 your super hero’s, 15 Demi-gods. 20 you ARE just a god and you should be fighting across planes of existence. That’s why whenever he puts encounters together for a party of lvl 9+ he just tries to kill them. “Because if it’s difficult, it’s boring. But if it’s impossible. It might be fun.”
@sharalakid
@sharalakid 2 жыл бұрын
"Advancement table shows the four tiers of play. The tiers don’t have any rules associated with them; they are a general description of how the play experience changes as characters gain levels. In the first tier (levels 1-4), characters are effectively apprentice adventurers. They are learning the features that define them as m em bers of particular classes, including the major choices that flavor their class features as they advance (such as a w izard’s Arcane Tradition or a fighter’s Martial Archetype). The threats they face are relatively minor, usually posing a danger to local farmsteads or villages. In the second tier (levels 5-10), characters com e into their own. Many spellcasters gain access to 3rd-level spells at the start of this tier, crossing a new threshold of m agical pow er with spells such as fireball and lightning bolt. At this tier, many weapon-using classes gain the ability to make multiple attacks in one round. These characters have becom e important, facing dangers that threaten cities and kingdom s. In the third tier (levels 11-16), characters have reached a level of pow er that sets them high above the ordinary populace and m akes them special even am ong adventurers. At 11th level, many spellcasters gain access to 6th-level spells, som e of which create effects previously im possible for player characters to achieve. Other characters gain features that allow them to make m ore attacks or do m ore im pressive things with those attacks. These mighty adventurers often confront threats to whole regions and continents. At the fourth tier (levels 17-20), characters achieve the pinnacle of their class features, becom ing heroic (or villainous) archetypes in their own right. The fate of the world or even the fundamental order of the multiverse might hang in the balance during their adventures."
@Ashley-of6ro
@Ashley-of6ro 4 жыл бұрын
We all know he only wants to get to level 3 anyway, this was obvious
@kmoustakas
@kmoustakas 4 жыл бұрын
Best quip ever
@user-um7fw6bl2e
@user-um7fw6bl2e 4 жыл бұрын
Level 3 is the most powerful level
@fhuber7507
@fhuber7507 3 жыл бұрын
He wants level 6... so he can FIREBALL!
@kealinjusti5575
@kealinjusti5575 3 жыл бұрын
@@fhuber7507 that’s the wizard
@mikesnapper9001
@mikesnapper9001 3 жыл бұрын
@@Red-dz7qr what the fuck, no spoilers!
@ninjajack6457
@ninjajack6457 4 жыл бұрын
“But you’ll probably never reach level 20. You either die from your own fireball or killed by your pissed off allies who were caught in your fireball.” -Jocat
@lucase.crusader1196
@lucase.crusader1196 3 жыл бұрын
Certainly right
@Fedico7000
@Fedico7000 3 жыл бұрын
Magic be like
@MrEric622
@MrEric622 2 жыл бұрын
When we reached lvl 20 back in my day, we started travelling the planes, and killed everything we didn't like. It was glorious.
@matsveritas2055
@matsveritas2055 Жыл бұрын
Sounds like when I reached lvl fifty in EQ... you didn’t feel all that godlike though. :-P
@DerpLvIAsian
@DerpLvIAsian Ай бұрын
A planeshift a day keeps the evil away
@firefox9595
@firefox9595 3 жыл бұрын
My dream for a dnd campaign is to start at level 1 and finish the whole campaign at level 20 and have the characters go down in the history of the world
@caemanlipsey7201
@caemanlipsey7201 Жыл бұрын
I have a game like that that’s near the end. She became like a global leader of a massive group of paladins and is leading a five nation alliance in a war against a huge evil bone dracolich with a massive zombie army. It’s been 5 years of solid bi-weekly game play and she’s at lvl 18 and will reach lvl 20 by the time for the massive battle
@firefox9595
@firefox9595 Жыл бұрын
That sounds awesome
@KingsNerdCave
@KingsNerdCave Жыл бұрын
That's the kind of game I'm working on. Couple years-long quest to learn, grow, overcome challenges, culminating in fighting a devil lord who I homebrewed to have thousands of hp, mulitple forms, spells, and a ability to deal up to 300 damage and devastate the party, which against level 20 players I hope will actually be a challenge.
@stephentaylor6881
@stephentaylor6881 Жыл бұрын
Had a game where i joined late, but it ended with the party literally stopping a universal wipe, then my character got perm polymorphed into a ancient gold dragon.
@leothelion1088
@leothelion1088 Жыл бұрын
That's what I'm doing with my homebrew campaign! I want them to have access to Boons as well! The events of this campaign will affect how the second one will which takes place 100 years after the events of the first one
@DavvyChappy
@DavvyChappy 4 жыл бұрын
Next XP to Level 3 video: Dice are dumb (D&D) *Jacob slides up from a leather couch, dice pouring from his mouth*
@brunop.8745
@brunop.8745 4 жыл бұрын
Oh hey it's Davvy
@kindacruise
@kindacruise 4 жыл бұрын
I want this video just to see that scene
@TerrariaGolem
@TerrariaGolem 4 жыл бұрын
Scourge of the Davvy Dutchman
@davidhamblin5825
@davidhamblin5825 4 жыл бұрын
The most ambitious crossover in history
@somebodynobody718
@somebodynobody718 4 жыл бұрын
;-;
@abracadabruh5718
@abracadabruh5718 3 жыл бұрын
"Rogues, probably the simplest class at level 20" Tough talk for someone within stroke of luck sneak attack distance
@peepeepoopoo7724
@peepeepoopoo7724 3 жыл бұрын
Tough talk in fighter and barb distance
@maximocaseres2526
@maximocaseres2526 3 жыл бұрын
@@peepeepoopoo7724 tough talk in divine SMITE distance. I actually like rogues more but, the Lv20 abilities of the paladin are really good, not gonna lie.
@noahhornbeak8831
@noahhornbeak8831 3 жыл бұрын
Tough talk within divine intervention distance
@maximocaseres2526
@maximocaseres2526 3 жыл бұрын
@@noahhornbeak8831 I can not argue against that. Conjuring God to save the party is very powerfull.
@SumRandoTorRaveDance
@SumRandoTorRaveDance 3 жыл бұрын
@@maximocaseres2526 Or just take the best parts of both! Ancients Paladin 12 / Assassin Rogue 8: Run up turn 1, make 2 scimitar attacks w/ advantage (due to Assassinate) for 2d6 + 2(STR/DEX), then 4th level Divine Smite on both for +10d8, add in +4d6 Sneak Attack, +2d8 Radiant for Improved Divine Smite, toss a Branding Smite on there if ya want for +2d6. That's a grand total of 12d8 + 8d6 + 2(STR/DEX) damage! 92 *on average* with a +5 Strength (or DEX). Plus you get auto-crits with Assassinate if you manage to surprise someone, and everything but the Branding Smite doubles on a crit! That's 167 (24d8 + 14d6 + 10) damage on average! Oh and also resistance to all spells and buffs to all saves via auras, plus Evasion, Cunning Action, Uncanny Dodge... All with 20 AC and over 200 HP on average...
@Vanguard771
@Vanguard771 3 жыл бұрын
Giving monster class levels seems like a good way to up the stakes in higher level campaigns. It's one thing to focus down a dragon that breathes fire. It's another to fight the dragon's horde of draconic kobold sorcerors who all know fireball and can fly.
@taekwoncello
@taekwoncello 3 жыл бұрын
My DM did that our last campaign. The BBEG was a Naga with levels in monk and an interesting magic weapon. It made the battle difficult and challenging, but not impossible.
@milesmatheson1142
@milesmatheson1142 2 жыл бұрын
I've been considering that myself. Why couldn't a Mind Flayer be a Lv20 Universal Wizard, with literally EVERY SPELL in his spellbook?
@freakymoejoe2
@freakymoejoe2 2 жыл бұрын
So im currently playing through Owlcat's Pathfinder games, and thats what they do to keep the challenge going post 10+ (more or less, the game definitely gets easier as you go along, but you still occasionally get finger of death'd and instantly sent back to the load screen)
@ronaldomoura1932
@ronaldomoura1932 2 жыл бұрын
I made my party face a pantheon of lesser gods.
@gamecubed9518
@gamecubed9518 2 жыл бұрын
or you can give a lich metamagic :)
@nymin843
@nymin843 2 жыл бұрын
Xp: "lvl 20 sucks" Me who plays in epic groups where we go to 40: *sweats*
@j.carrotshorts1821
@j.carrotshorts1821 2 жыл бұрын
?
@dedotrongames6402
@dedotrongames6402 2 жыл бұрын
How do you even formulate that kind of power?
@UnQuacker
@UnQuacker 2 жыл бұрын
@@dedotrongames6402 Yeah, I have the same question. Players with such high level should theoretically be on par with lesser gods...
@nymin843
@nymin843 2 жыл бұрын
@@dedotrongames6402 so there is a homebrew epic guide and the group I play with, we have about 4 dms who each host their own epic campaign. We spend a lot of time working together on balancing stuff and talking about ideas. We've also worked a lot on creating guidelines to help dms keep everything more or less the same on the power scale
@Foretelling
@Foretelling 2 жыл бұрын
@@nymin843 Jesus. How do I sign up for that lol
@aidenf.4900
@aidenf.4900 4 жыл бұрын
The most fun I've had with a lvl 20 character was not playing them. My lvl 20 Bard, named Jack, became the God of Luck at the end of our game and one of my friends, in our next campaign, started the game as a Cleric of Jack and proceeded to honour/make fun of my old character for the duration of that campaign, making up stupid doctrines and traditions based on the events of the previous campaign that amused the whole group. Watching my friend play that character was more fun than playing my lvl 18-20 Bard ever was.
@solidmaninbox
@solidmaninbox 4 жыл бұрын
Damn, I totally wanted to do exactly this where my warforged builds The One Becoming and implants its consciousness into the shell and ascends to divinity, then have either a cleric worship that God and / or make a lich using the character's corpse as a reanimated phylactery
@defensivekobra3873
@defensivekobra3873 4 жыл бұрын
Did he have any Epic boons? How many monsters had he seduced
@defaultvt
@defaultvt 4 жыл бұрын
i had a bard that became a god. he was college of swords inspired by our dms mentor character, so he fought his way to true polymorph into a dragon, then ascending to a god by eating a deck of many things, exploding, and then finding the trial grounds of the gods and beat out cthulu. That was a great game.
@bitterblossom19
@bitterblossom19 4 жыл бұрын
This. We retire our level 20s as legendary heroes and make references as well. Never thought to make them gods lol. This sounds fun. We gotta try them out next.
@defaultvt
@defaultvt 4 жыл бұрын
@@bitterblossom19 it was never the intent to become a god until the god of death said scaley had the power within him. out campaign was milestone and with homebrew up to level 30 (which really was just breaking the classes, wasn't a fan.) now scaley is the setting i dm(as a god he is a planetoid dragon who built a new world from dying ones as a loophole to being a sort of "evil" god since he's a good guy. )
@slightcoyote537
@slightcoyote537 3 жыл бұрын
“A lot of level 20 abilities are powerful to the point of being game breaking.” Me: Cries in Ranger
@BuilderB08
@BuilderB08 3 жыл бұрын
Actually, you can add it to the attack roll. +3 to attack roll is actually good
@brazen_helm
@brazen_helm 3 жыл бұрын
I would have thought the past 19 levels prepare ranger players for the disappointment
@KanedaSyndrome
@KanedaSyndrome 3 жыл бұрын
Wait, as a ranger you get to add your wisdom modifier to one of your attacks right? Fucking op man.
@evilspongebob6233
@evilspongebob6233 3 жыл бұрын
@@KanedaSyndrome holy sht! Fking nerf that crap
@jukesdtj656
@jukesdtj656 3 жыл бұрын
@@KanedaSyndrome Oh no. A +5 to damage on one attack per turn. Assuming you hit. Anyway, I'm gonna go laugh at the Barbarian and their +7 to Strength and Constitution because that's clearly inferior to adding half of the extra damage you can get through the Sharpshooter feat to one attack per turn.
@noneofyourbusiness3288
@noneofyourbusiness3288 2 жыл бұрын
level 1-2: very basic adventures level 3-8: sweet-spot imo. The characters start to be able to do more things and you can throw some interesting encounters at your players without worrying that they just get stat-checked by a CR 2 monster. level 8-14: high level campaign. You players are shaping the history of your game-world and are renown heroes in the world. level 14+: shit gets weird. Edit: I think high-level campaigns can work in certain settings/contexts. If its more like Malazan, with the different gods (or other powerful beings) basically playing their own little game of chess, it could be fun to have the party enter this stage of powerful beings competing for power, honor or whatever tickles their fancy.
@DummyFace123
@DummyFace123 9 ай бұрын
Yeah I don't enjoy starting at level 1 it doesn't feel right. Starting at level 4 imo is nice
@aunderiskerensky2304
@aunderiskerensky2304 4 ай бұрын
Oh my god I love Malazan. Nice reference.
@romknight2783
@romknight2783 3 жыл бұрын
Run a pvp lvl20 bar fight. It's hilarious.
@faerylnhiikira1053
@faerylnhiikira1053 3 жыл бұрын
At that point, the bar and the town surrounding it are probably gone.
@ThePudin124
@ThePudin124 2 жыл бұрын
That would be pretty funny actually, these almost godly beings XD throwing down on a tavern
@MrEric622
@MrEric622 2 жыл бұрын
That sounds like a GREAT time!
@williamturner6192
@williamturner6192 2 жыл бұрын
@@faerylnhiikira1053 no, that's the fun part, they have to use all their power to be subtle about it.
@Jgamer-jk1bp
@Jgamer-jk1bp 2 жыл бұрын
So basically the tavern is fucked and so is the poor poor town surrounding it
@chillycharizard5985
@chillycharizard5985 4 жыл бұрын
"How do you challenge these characters when they are basically gods?" Joke answer: A cliff Real answer: Have them fight stuff that are also basically gods
@velkonemriam1935
@velkonemriam1935 4 жыл бұрын
Lol one campaign I gave my lol 20 players an onslaught of 3 homebrew godlike foes, 4 arch-liches, 12 ancient dragons, along with an army of high level undead. Half the party was like "Blood blood blood!" Lol and the other half looked at me like I was absolutely insane Lol And I said "You're all level 20. What do you expect me to throw at you." Lol
@AikeColsanz
@AikeColsanz 4 жыл бұрын
It's pretty much what games like Call of Cthulhu does. Doesn't matter the equipment, the abilities or the experience you have, you're not supposed by any chance to be able to kill that kind of creature, and if you do, it's going to be one hell of a fight with the majority of the party dead.
@TheAnonyomusGuy
@TheAnonyomusGuy 4 жыл бұрын
Easy go to Superman route. test the man not the Super
@gabrielforget6595
@gabrielforget6595 4 жыл бұрын
Yeah exactly, I was wondering about his argument and thought about Baldur's Gate 2 : Throne of Bhaal where you suppose to finish the campaign around level 20 (if not even above !). Aside the joke encounter, you were litteraly fighting other children of bhaal and the 2 final encounter are considered demi-god. Since you are yourself the son of a dead deity it also make sense in the game that you became that powerful (not sure about the rest of your party, but hey, game logic). Like it was a really enjoyable level 20 campaign, but yeah you need a scenario that is like mount olympus at war and your party is compose of different olympian god.
@harryunderwood9387
@harryunderwood9387 4 жыл бұрын
I remember reading the old Epic Level Handbook. Christ, take level 20 and make it even MORE powerful, same as the creatures in Exalted Deeds and Vile Darkness (for statistics, they have YOU DIE written all over them).
@seanscumpet786
@seanscumpet786 4 жыл бұрын
Level 20 players: I have a wish spell, the demi Gorgon is dead. Good dm: now it's a litch.
@brandondennis5166
@brandondennis5166 4 жыл бұрын
Better DMs: Wish is more likely to fail depending on the extremity of the wish. Please make an arcana check.
@Alphadog2064
@Alphadog2064 4 жыл бұрын
Lich
@Alphadog2064
@Alphadog2064 4 жыл бұрын
Brandon Dennis even better DMs, “Wish doesn’t work that way.”
@brandondennis5166
@brandondennis5166 4 жыл бұрын
@@Alphadog2064 No, it CAN. It's just unlikely. Wish can be used to attempt anything, though it's primary use is to cast any lower level spell. If it's not used in it's primary use, it has a chance to fail, severely drain it's caster, and even make them incapable of casting it ever again. Depending on the DM, it could even kill the caster.
@lorekeeper685
@lorekeeper685 4 жыл бұрын
You roll a die that can be divited to 3 sides when you are not using for dublicating
@matthewnesbitt6416
@matthewnesbitt6416 9 ай бұрын
I think the key to making a campaign for level 20 characters is to realize that the structure of "There is a place with a guy doing a thing that you need to stop" no longer works. There needs to be either a large problem that requires many steps to solve, or everything is on fire everywhere. That way, you can build encounters and plot beats to fit into whichever encounter they DON'T completely destroy by turning everything in a half mile radius into acid or whatever, and despite being singularly invincible, your players are still challenged by the simple fact that they can't be everywhere all at once.
@f4ll3n0n3
@f4ll3n0n3 3 жыл бұрын
I started DMing back in AD&D 2nd Edition, a game which had no level cap. In fact, when you multiclassed, you split your xp among the different classes you played as, and they had different xp requirements to level. After a certain threshold, you either: a) have to adopt a strategy to deal with grand scale military campaigns and implement riot rules for multiple grapplers on a single target, b) use a divinity system to allow characters to work towards becoming a deity, c) send the epic level characters to Ravenloft and allow their own hubris to imprison them, or d) let them explore Spelljammer and understand why even the gods themselves stay within their crystal spheres of influence. If you are only sticking to Faerun and the current 5e printed materials, then yes, level 20 can be a pain to deal with. Take a look back at some of the older campaign settings like Planescape, Dark Sun, Ravenloft, or Spelljammer. Or let your monsters in the current setting use more intelligent tactics. For example, in AD&D 2nd Edition, a common tactic among goblins was to throw jars filled with black puddings at those pesky, heavily armored adventurers with tons of hp. Trust me when I say that you do not want a black pudding crawling up your nose/ears/mouth and into your body, no matter how many hit points you have. Learn to use your players' strengths against them, and level 20 campaigns can be just as manageable as level 3 campaigns.
@mortisCZ
@mortisCZ 2 жыл бұрын
And my two cents are that with so much power, players need to have responsibilities and consequences. It changes the game to a very weird political/religious simulator in some moments but that's not a bad thing in my books. Those characters aren't free adventuring souls anymore. They are symbols, rulers or even avatars and the world around tham can't be ever solved with a few spells or swings.
@nessa-parmentier
@nessa-parmentier 2 жыл бұрын
@@mortisCZ Exactly ! And in a well handled campaign, that is going to start shifting loooong before reaching level 20 I'm playing a campaign where we reached level 11 recently and are really becoming well-renowned heroes, to the point where we managed to put a stop to a civil war to ask rulers to concentrate on the problems that plague the country and settle their conflicts later. We started as little adventurers paid to solve a minor goblin attack and have grown to be really powerful but also politically powerful, and that is probably only going to go upwards in this direction (who knows, my cleric could end up canonized by his church)
@Olden2610
@Olden2610 2 жыл бұрын
"Planescape, Dark Sun, Ravenloft, or Spelljammer." Gotta write this somewhere >_> Just the names themsel are cool!
@phelps6205
@phelps6205 4 жыл бұрын
People: I never went above lvl 10 Me, never having past lvl 3: you guys are getting levels?
@TerrariaGolem
@TerrariaGolem 4 жыл бұрын
*Sad Trumpet Noises* 🎺
@Volkoor101
@Volkoor101 4 жыл бұрын
Nice profile pic
@prettyflyforacompsci7725
@prettyflyforacompsci7725 4 жыл бұрын
You know, you can start a campaign at higher levels if you want.
@patrickduffin7912
@patrickduffin7912 4 жыл бұрын
Question here: our party is level 4 and we've played for a year is that slow ? (First time playing dnd for us)
@cannastartover1720
@cannastartover1720 4 жыл бұрын
Levels are not nessisary for every role playing game. I found high level was less fun.
@CarrowMind
@CarrowMind 4 жыл бұрын
Level 20 games is where the Wizard spends his off time in his own demi-plane, making the occasional stop to the Abyss to capture a demon within a soul cage to use in a spell, the Fighter is leading an army the size of a city around, the Monk spends his time ontop of the peak of the highest as a timeless being, meditating and achieving transcendance and the Paladin is arm wrestling with Solar's in Mount Celestia. During game time they are fighting Demon Lords, Ancient Lich's and Cthullu whilst hopping around the Astral Sea in their own magic space ship.
@erikburzinski8248
@erikburzinski8248 4 жыл бұрын
My lv 20 warforged wizard aquires a" tome of clear thought" and "a tome of leadership and influence" and "tome of understanding" a"convinces" the elfs to use there elven high magic in order to make a there space ship called the armada. I then use it to leave the normal universe useing the philogston to leave the gods sphere of influence allowing me to be eventually learn to cast lv 12 spells because mistra is no longer able to limit my magic outside of her sphere of influence.
@martinp1539
@martinp1539 4 жыл бұрын
@@erikburzinski8248 if youre outside mistra's sphere of influence magic doesnt exist. its the whole point of why lvl 12 spells arent available. cus the dude tried to use a spell to become a god and he picked THE godess of magic. She had ultimate control and was essentially the personification of its source, so no amount of magic would let him do that. Any other god wouldve worked fine
@erikburzinski8248
@erikburzinski8248 4 жыл бұрын
@@martinp1539 based on the module for 2nd edition called spell jammers it says that you can use magic as normal out of the gods influence. Unless you are a cliric or druid in which case you have no power out side of the gods influence. Also mystra has stated many times that she doesn't know what the full capability of magic is or what the result of certain magical experiments (this was proven by her not attempting to stop karthes from absorbing her ) personally I think that mistra only preforms maintains on the vail which has always existed and that she perposly puts it into chaos when she dies so that it appears as if she created it.
@darthsonic4135
@darthsonic4135 4 жыл бұрын
Martin P Easily solved with Homebrewed Settings :P
@butcanyoudothis3320
@butcanyoudothis3320 4 жыл бұрын
@@martinp1539 The weave wasn't created by Mystra, it's maintained by Mystra. Also, 5e lore is stupid anyway, write your own lore.
@mojoschmee9320
@mojoschmee9320 2 жыл бұрын
Going way back for this one, back to the AD&D 2nd edition. Had a party of mega leveled characters who ultimately went for Godhood. Killed Vecna, the tarrasque, several ancient wyrms... but our arch nemesis, whom we never defeated: A 0-level gnome named Billy who had a penchant for magical items with an elemental nature and traps. Nearly killed us several times. So, my point is, lv20 characters can be challenged. Even by Billy the Gnome (just typing his name gives me stress to this day)
@mediatorraptor3349
@mediatorraptor3349 2 жыл бұрын
I remember hearing story similiar to this about a high level party that defeated demons and dragon,all got killed by tribe of kobolds that set up many traps and falls in their dens.
@devilixh253
@devilixh253 Жыл бұрын
What did billy do to kill gods
@zacharyharwell351
@zacharyharwell351 Жыл бұрын
@@devilixh253 Clearly something all TTRPG parties should be doing
@mishagaming1075
@mishagaming1075 9 ай бұрын
@@devilixh253Actually i have an idea, he can't necessarilly kill gods but he can kill some things, for example skeletons are weak to blunt damage, gods are weak to just sheer power and being forgotten, and a party is weak to clever traps and having their equipment taken away from them.
@tophergrallison
@tophergrallison 3 жыл бұрын
"Game that we all play." Aaaaahahahahahaha. Ha. Hahaha. I think you mean "game we all buy the books for and then desperately wish we could play one day maybe, but probably not because it has been many years since you bought the book and you still can't find anyone to play with."
@PathWars
@PathWars 2 жыл бұрын
You need a campaign dude? ❤️ XD
@LotusEli
@LotusEli 4 ай бұрын
i feel this so hard
@yeahididgetarat6135
@yeahididgetarat6135 4 жыл бұрын
when the sponsor is not raid shadow legends for once
@brunop.8745
@brunop.8745 4 жыл бұрын
Or world anvil
@magnusanderson6681
@magnusanderson6681 4 жыл бұрын
Or skillshare
@rl8393
@rl8393 4 жыл бұрын
Or audible
@CharlesBalester
@CharlesBalester 4 жыл бұрын
Or Dollar Shave Club
@TerrariaGolem
@TerrariaGolem 4 жыл бұрын
@@Jabes_1163 that's the least understood brand. Other than *Ooga Booga*
@EndertheDragon0922
@EndertheDragon0922 4 жыл бұрын
“High levels are dumb!” Me: *planning a high-level campaign involving the players killing demon lords* ( ._.)
@krispalermo8133
@krispalermo8133 4 жыл бұрын
If they make bad rolls or use poor tactics, they can get picked off one by one. Pit Fiends can quick kill. I grew up on AD&D and went and played D&D3e for close to 12 years. The Plane Scape campaign setting can kill off 25th-level characters like nothing else can.
@EndertheDragon0922
@EndertheDragon0922 4 жыл бұрын
Colby Boucher he does usually know what he’s talking about, I’m just choosing to not listen to this particular bit of advice
@zawarudo3582
@zawarudo3582 4 жыл бұрын
Wait I’m planning something similar just not high level they need to plan and exploit weaknesses
@EndertheDragon0922
@EndertheDragon0922 4 жыл бұрын
Za Warudo Interesting. I’ll go over a bit of what I was planning in case it inspires you, since you might need a reason for the players to meddle in the Blood War. The gods noticed a surge of extra forces on the demon’s side. Strangely enough, they were devils, fighting side by side with the demons. The new surge of power started causing the balance to tip. Zariel, the first line of defense, was losing. The reason for this is Moloch, the former Archdevil who was essentially banished for trying to usurp Asmodeus, decided to join up with the demons. The demon lords, though not one for cooperation, knew that they weren’t getting anywhere and could use the extra power. This imbalance of power caused the gods to try and find some people strong enough and willing enough to kill off some demon lords before the hordes of the abyss kill off all the archdevils.
@zawarudo3582
@zawarudo3582 4 жыл бұрын
EndertheDragon0922 wow great idea I might take some inspiration
@jacobmelendrez2848
@jacobmelendrez2848 3 жыл бұрын
Sounds to me that you don't think level 20 is dumb, you just hate being a DM for a level 20 party
@eyoshinthemaximum
@eyoshinthemaximum 3 жыл бұрын
Sometimes DMing level 20 parties can be fun, but then other times you have to come up with the stupidest shit so that your dungeon stands a chance against the group that can: Fly, Teleport, Walk on walls, Summon Satan himself, arm-wrestle god and win, dodge any spell with ease, and can also just have their wizard cast a spell that opens a literal portal to hell and rains down hundreds of fireballs on their enemies while their friends just sit and drink some tea
@Shenaldrac
@Shenaldrac 3 жыл бұрын
I mean I'd say a part of a game that makes it frustrating and not fun for the person running it is a dumb part of the game.
@m234476ghhma
@m234476ghhma 3 жыл бұрын
Agreed
@estergrant6713
@estergrant6713 3 жыл бұрын
well dms are players if part of the game is bad for the dm almost always then its a problem right?
@greenscreengamer8008
@greenscreengamer8008 3 жыл бұрын
@@eyoshinthemaximum "I use meteor swarm" "128" "I use power word kill"
@ironfae
@ironfae 2 жыл бұрын
I kinda miss the Epic Level Handbook. Fifth edition doesn’t have one and I remember it really helped me write great campaigns for lv. 20+ players. Yes, there are still plenty of people playing beyond that level.
@byzantinex
@byzantinex 2 жыл бұрын
One of my all time favorite books. I've read the AD&D version and the Pathfinder version too
@protoroc
@protoroc 8 ай бұрын
Fun read but I didn't find it fun to run or play in. I'd need an ai assistant to keep track of modifiers.
@ironfae
@ironfae 8 ай бұрын
@@protoroc Campaigns are only as fun as the DM makes them. It always helps to really know your players and what entertains them. Besides, modifiers are mostly subjective and can be changed to fit the gameplay YOU choose. I tend to make it up as we play.
@ahzekahriman9379
@ahzekahriman9379 4 жыл бұрын
This is where in my experience you slap PC levels on monsters. Fighting a Level 20 Path of the Zealot Barbarian that’s also an Ancient Red Dragon isn’t something people forget
@ericfelipe4198
@ericfelipe4198 3 жыл бұрын
Lots of things are going through mind right now, my players thank you hehehe
@squidboyo9183
@squidboyo9183 3 жыл бұрын
@@ericfelipe4198 you've bestowed them the knowledge and memories of "OH SHIT WTF!!!!"
@eriklindros2968
@eriklindros2968 3 жыл бұрын
Paladin dragons are also fun
@psoodoe9897
@psoodoe9897 3 жыл бұрын
That's just "rock fall, you die" with extra steps.
@rosemarykitten7686
@rosemarykitten7686 3 жыл бұрын
@@psoodoe9897 All combat is "rock fall, you die" with extra steps.
@funkyjunk9
@funkyjunk9 4 жыл бұрын
XP: Who plays a campaign at level 20? Me: Casually puts level 60 3.5ed character away
@havokmusicinc
@havokmusicinc 4 жыл бұрын
3.5/PF are great for high level play
@goontubeassos7076
@goontubeassos7076 4 жыл бұрын
Funky Junk9 We had a 4 yr campaign everyone was levels 60+ we were just looking at those 3.5 gods lol. Then I watched this video and read your comment lol again, as I put my character sheet away too.
@threshermaw6042
@threshermaw6042 4 жыл бұрын
3.5 and most other systems are better made for high level stuff, though low level stuff is pretty crap as well. I do like how 5e does have a lot of good stuff for a lot of levels, but once you get to the double digits you do get insanely powerful. Pathfinder is almost a good mix of the two, but has it's own problems too. Least it's not 4e though.
@naheemquattlebaum2267
@naheemquattlebaum2267 4 жыл бұрын
Epic level D&D games are so much freaking fun. 5e needs. Beyond level 20 book
@Zerpderp0
@Zerpderp0 4 жыл бұрын
@@naheemquattlebaum2267 I agree. We need some good old fashion God fights where the goal is to try and not scorch the continent while beating Gods
@Comicsluvr
@Comicsluvr 3 жыл бұрын
One of the issues is that some classes/characters gain huge abilities in the lvl 19-20 realm like you said. However, some classes have meh capstone abilities.
@TonkusLee
@TonkusLee 10 ай бұрын
From my experience from running a campaign from level 1-20. You have to have encounters that are not only homebrewed to challenge the party, but challenge them in a way that the core rules just don't support.
@Alo1131
@Alo1131 4 жыл бұрын
"Who plays a game at level 20?", nervously sweats over the fact I've planned a whole game around players starting at level 20 caus they wanted to try it out
@theodorehunter4765
@theodorehunter4765 3 жыл бұрын
Might be too late, but you'll be fine so long as you highball encounters. High CR monsters in 5e are notoriously under powered compared to PCs.
@zemorph42
@zemorph42 3 жыл бұрын
Give your monsters class levels to begin.
@akyumulo
@akyumulo 3 жыл бұрын
Try some homebrew abilities. It’ll add flavour, and the difficulty needed :))
@1lildavis
@1lildavis 3 жыл бұрын
I’m doing that right now
@aydin5978
@aydin5978 3 жыл бұрын
At level 20, I basically try to do my best to make fights ridiculously stacked against the players, because they can get out of it. And my players atleast, love getting out of it. Not technically level 20, but my party was level 19 and I got them fighting in a dungeon where they cleared out a few liches who made a deal to work together to summon ygorl, lord of entropy. They managed to fight through the whole dungeon and kill ygorl at the end by detonating their one staff of the magi after carefully preserving all 50 of its charges. Fun time.
@fiendishmia506
@fiendishmia506 4 жыл бұрын
“How is it fun to run level 20 campaigns” I do this thing in my games where rather than some big bad, the characters fight an embodiment of something. This can mean they fight the Trickery Domain, the Necromancy School, but they don’t fight a person or beast. It makes sense that when the characters become what the dmg describes as “masters of the world” that they fight evils (or goodness) that is beyond an angel or a demon, but that they fight the cosmic power behind it
@snekyboi2100
@snekyboi2100 4 жыл бұрын
Dats cool as shit!
@seDrakonkill
@seDrakonkill 4 жыл бұрын
David, that you?
@snekyboi2100
@snekyboi2100 4 жыл бұрын
s e D r a k o n k i l l sorry, I’m not David so no.
@Spiceodog
@Spiceodog 4 жыл бұрын
Usually when my PC's reach level 15-20 , my little brother Shane is going to reveal his evil plan with a impressively Overpowered use of seemingly balanced spells to become a villain that even the 3 other PC's together who are the same level as him struggle to beat. He once argued that the moon is an object, and as such can be subjected to enlarge/ reduce. He went all Gru and stole the god d*mn moon
@thunderdragonish
@thunderdragonish 4 жыл бұрын
Owen: He can argue all he wants, it’s up to the DM to make a ruling, and the only reason I would even consider it is because the only spells that would let you survive in space that I can think of (Resilient Sphere, Wall of Force) are concentration, and so is Enlarge/Reduce. He’d be better off with a very carefully worded Wish spell or three.
@piotrchlodnicki5044
@piotrchlodnicki5044 3 жыл бұрын
The way I see it is actually pretty simple and pulled out of 4e recommendations. Levels 1-5/7 Material Plane Levels 7-15 Inner Planes Levels 15-20 Outer Planes Because a level 1-15 character should not be able to survive on any outer plane for any amount of time that would be required for an adventure. War of the Spider Queen books are essentially a mid to high level adventure, going from Underdark and ending up in the 9 Hells, dealing with deities by the end.
@ronben-ezer8373
@ronben-ezer8373 2 жыл бұрын
Descent into avernus exists, you know. It literally takes you to hell at level 5 for the rest of the adventure. It’s kinda poorly written, yea, but it does show that you can make a low level adventure in the outer planes. demons, devils, yugoloths, etc have low CR kinds for a reason. BTW, what’s war of the spider queen? Never heard about it, but it sounds really exciting!
@piotrchlodnicki5044
@piotrchlodnicki5044 2 жыл бұрын
@@ronben-ezer8373 yeah. But then it's a bad adventure. The environment itself would murder a low level party. At lower levels you should be able to accidentally find yourself there, and spend the entire adventure trying to get out and surviving by a thread if at all. War of the Spider queen is a book series from the time of 4th edition dealing with silence of Lolth and her transformation from a demon queen into a full fledged deity. If you want to read about the drow society. War of the Spider Queen is the best, followed by Liriel series, with Drizzt books at the bottom.
@ronben-ezer8373
@ronben-ezer8373 2 жыл бұрын
@@piotrchlodnicki5044 well, at least in 5e, there’s nothing in the environment itself that would murder a low level party, just psychic dissonance (exhaustion on a DC 10 WIS save) and stuff like that. I’m actually running a planar campaign right now and it’s going great. The party is currently level 5 and in the shadowfell but in the next few sessions they’re going to explore the astral plane, pandemonium, and hell. If the party plays smart and doesn’t just attack the first archfiend they see, low level campaigns can definitely take place in the outer planes no problem. And about this war of the spider queen, sure, I’ll take a look at it, maybe I’ll find something interesting to use in my games as well
@eddiebeasley6830
@eddiebeasley6830 2 жыл бұрын
"there's nothing I can throw at a Lvl 20 party they can't just wipe their asses with" *laughs in tuckers kobolds
@liamwelsh4665
@liamwelsh4665 2 жыл бұрын
*Laughs in Lich with greater invisibility and counterspell.
@GnomeGninja
@GnomeGninja 2 жыл бұрын
That's not a fun challenge that's just boring and why play a caster in 5e when your DM just counters anything above a cantrip you cast 🙄
@easiestcc6451
@easiestcc6451 Жыл бұрын
@@GnomeGninja thats more of a problem of your DM just being a bad DM than it is a caster problem.
@belphegor_tv
@belphegor_tv Жыл бұрын
Tucker's kobolds is a meme
@superfire6463
@superfire6463 3 жыл бұрын
Get them to 20, have them do something evil (you know they want to). They become the villains. Make new characters, then do a campaign where the old ones the bad guys
@brandonverdugo5720
@brandonverdugo5720 3 жыл бұрын
You either die a hero or live long enough to become the villain
@ALE220fficial
@ALE220fficial 3 жыл бұрын
We are hitting levels of Plot-twist that we never thought were possible
@FirstLast-gk6lg
@FirstLast-gk6lg 3 жыл бұрын
Good idea
@Mike-mm8gg
@Mike-mm8gg 3 жыл бұрын
that's smart
@plaguis1391
@plaguis1391 2 жыл бұрын
Holy shit
@WhyYouMadBoi
@WhyYouMadBoi 4 жыл бұрын
I like how Jacob basically called out everyone in the roleplay section of his discord.
@XPtoLevel3
@XPtoLevel3 4 жыл бұрын
;)
@lugia19
@lugia19 4 жыл бұрын
I think that data is skewed in part due to the fact that if you're gonna play a character it's likely gonna be one that's stuck with you - and that's more likely than not gonna be a character you've played for a long time, which is probably why they're high level.
@WhyYouMadBoi
@WhyYouMadBoi 4 жыл бұрын
@@lugia19 true that's how I play if I had to pick a level for a character. Which is my gobbo boy
@irok1
@irok1 4 жыл бұрын
I was looking for this comment, lol
@PulseTriangle
@PulseTriangle 3 жыл бұрын
For really strong parties, I'll add a homebrew effect to make encounters less anti-climactic: Like in one area there was a group of hobgoblins who ingested a slime which took over their minds and bodies, but also granted them wolverine-esque regenerative powers up to a point. Every time one would take dmg I would roll a handful of dice (depending on the strength of enemy) and have it heal that much, up to x times, after which the slime would thin out and ooze out of their ears, nose, eyes, etc and the monster would deflate into a puddle of goo. Was very fun and actually gave the players a challenge despite having god-teir equipment and being over leveled for a typical encounter like that. Or make a "named" version of a monster, which bypasses the once per day abilities and just uses them at will. Can make for some good surprises
@FugacityCIT
@FugacityCIT 3 жыл бұрын
Your fiancée rolled a nat 1 walking down a hallway. It's OK, I rolled a nat 1 painting a bedroom once.
@HarmonicHewell
@HarmonicHewell 4 жыл бұрын
"My players are too into their characters. I'm gonna punish them for it" -Gary Gygax apparently
@JohnSmith-ox3gy
@JohnSmith-ox3gy 4 жыл бұрын
Jake Walsh It would be a shame if something were to happen to them.
@CyanKnight96
@CyanKnight96 4 жыл бұрын
Sorry I can’t like this but you’ve hit the magic number
@imanawesomealien5126
@imanawesomealien5126 4 жыл бұрын
You can like this comment now
@CyanKnight96
@CyanKnight96 4 жыл бұрын
Well let’s aim for 420 next
@shino4242
@shino4242 4 жыл бұрын
I thank him for creating the foundation for the game I ove...but fuck him, he's a shitty DM. He's very much "that guy".
@WalkinStereotype
@WalkinStereotype 4 жыл бұрын
How to fix Level 20 problem: Make a Tarrasque that is a Level 20 Oathbreaker Paladin. That will take care of those pesky players.
@matthewturner5178
@matthewturner5178 4 жыл бұрын
Tarrasque-Lich. It casts counterspell on your wish.
@polkadotalien1
@polkadotalien1 4 жыл бұрын
Tarrasque rouge.
@matthewturner5178
@matthewturner5178 4 жыл бұрын
Badbad Fishy A tarrasque wearing an brightly colored cloak bellows “YOU CANNOT SEE ME.” You wisely pretend not to see it. The wizard takes 20d6 extra “sneak attack” damage.
@TheRedAzuki
@TheRedAzuki 4 жыл бұрын
Or take the best traits from all the playable classes and combine them. A God-druid, druid of the moon with evasion, battlemasters:superior dice and Indomitable. Then let him have like 3 or so lvl 17 minions that are also playable classes. Then 5 lvl 15 minions on top of that. Obviously not all at the same time Or a sorcerer with a barbarian HP and access to all sorcerer spells at the same time .
@Schmeethe88
@Schmeethe88 4 жыл бұрын
How about a Tarrasque that has true magic invulnerability. Not just advantage on saving throws, or "it resists with Legendary Resistance" but straight up- no effect. Literally immune to magic of any kind.
@DarkDrai
@DarkDrai 3 жыл бұрын
I love the way you end your videos. Seriously top notch self-aware humor, not being sarcastic. Like, you genuinely have the best style of ending videos of any channel I've ever seen on KZfaq, and I watch an unhealthy amount of KZfaq.
@naomiyanick3902
@naomiyanick3902 3 жыл бұрын
I feel this is a display of two things ... Players with lacking ethics, and a DM with lacking capacity ... For the players, yes they can do anything, but do they ever consider if they SHOULD be thinking like that ... For the DM you need to approach level 20 characters with situations where they must make decisions and or sacrifices that make them realize the consequences of having power
@TheHarmfulOrb
@TheHarmfulOrb 4 жыл бұрын
"Its fine, we're gods!" -Keyleth
@sneaky1497
@sneaky1497 4 жыл бұрын
Oh boy was that absolutely hilarious, I don't get the hate on Keyleth
@idontcare6736
@idontcare6736 4 жыл бұрын
You took 363 points of damage.
@Hey-Its-Dingo
@Hey-Its-Dingo 4 жыл бұрын
@@sneaky1497 Same, just because the character is a lovable dunce doesn't mean they are at all bad. When Grog does something stupid, he's hilarious and a goof, Travis plays him so well. But when Keyleth does it, she's a horrible character and Marisha is a bad player? The hypocrisy is insane in the fandom sometimes.
@pinguin4898
@pinguin4898 4 жыл бұрын
@@sneaky1497 she had the ability to make potions and didn't, too but overall I think she was just an asshole hence the #thankskeyleth hashtag
@TheBriguy1998
@TheBriguy1998 4 жыл бұрын
@@Hey-Its-Dingo Marisha is openly disrespectful at times to the other players and the DM, her own husband who puts loads of effort into everything in his campaign, by not paying any attention or taking time outside of the game to brush up on how many of her spells and abilities work, which can lead to some dumb decisions and confusion that, although sometimes funny, can be frustrating and annoying for other players and the audience. Marisha also argues and gets whiney a lot more than any of the other players when things don;t go her way, and she has next to no sense of proper strategy in combat, often favoring doing something "cool" rather than doing things that are genuinely helpful. Keyleth herself is also a bit of a hypocrite and has one of the least interesting, or even tangible, character arcs of all of the PCs. I don't hate Marisha, but it's fair for myself and others to dislike her and she is fairly objectively a bad player, at least in comparison to the other players of CR. At least I can say that I wouldn't want her at my table. Would you?
@DonutDasher
@DonutDasher 4 жыл бұрын
For me DM'ing over lvl 15 usually turns into international problem solving and politics. Mostly because thats what my players are into. So the combat is mostly armies etc.
@rollintroll
@rollintroll 4 жыл бұрын
Exactly, high level characters should start to transition into geopolitics, campaign history and semi-retirement. They become part of the lore, and occasionally can be dusted off for a romp, or as you say, help out nations in times of trouble.
@bubbasbigblast8563
@bubbasbigblast8563 3 жыл бұрын
I do the same: we call it "The Holy War," where magic basically goes nuts, a massive number of groups and countries betray each-other, and demons keep showing up everywhere. Usually, the cause is something like "this is the only time races can empower their bloodline," which causes real problems when suddenly humans can get Elven lifespans, while the elves think they should settle for an extra decade. One elven player altered a ritual so that no changes would happen (nobody could be trusted with that kind of power, right?) only to learn it was a fake ritual, with the real one done by two other players, who equalized *all* races with human-level intelligence, so everyone now lived to roughly 325, much to the horror of the Elves and dragons. The next game was about the consequences of that, as every social and economic system basically collapsed. Hard to collect taxes from unhappy farmers who can all use magic.
@countdooku75
@countdooku75 3 жыл бұрын
@@bubbasbigblast8563 fuckin A what a crazy world I love it
@meliodashewitt9547
@meliodashewitt9547 3 жыл бұрын
That's usually that case cause in my Experience the scales of levels is 1-5: Basic guy. 6-10 Country Renown. 11-15: World Renown 16-20: Global or Divine Renown
@shootingstardragon7764
@shootingstardragon7764 3 жыл бұрын
@@meliodashewitt9547 what about beyond 20?
@PaulLaPorteJr
@PaulLaPorteJr 3 жыл бұрын
I think one of the best things you can do when you hit level 20 is that your characters shift from the people who are doing the things, to the people who need things done for them. They become the kings/generals/demi gods, and instead of their main concern being "Accomplish this task" It's now "Keep this city/army/religion alive." The focus skews much more heavily on roleplaying than on combat, and on the rare occasions they do fight, it's against some sort of world-threatening problem that's just as bad ass as they are, if not more so. A good supplement/alternate option to this is that once everyone hits 20s, their characters become NPCs and they all make new characters in the same world and those epic characters become the figureheads.
@5superhombre
@5superhombre 3 жыл бұрын
I’ve always wanted to see two teams of level 20 player characters to toe to toe
@spindoggytheexplorer2915
@spindoggytheexplorer2915 Жыл бұрын
I’ve done this it’s loads of fun
@Nevermind445
@Nevermind445 4 жыл бұрын
"Rogue is the simplest class"? *laughs in barbarian*
@ECBusk
@ECBusk 4 жыл бұрын
Mihai Eugeniu laughs in champion fighter
@passonthestar3689
@passonthestar3689 4 жыл бұрын
@@ECBusk at least that has like Some options Some rogue subclasses are just "cool sneak attack just drops things if you actually use stealth" So you continue spamming sneak attack as always
@ECBusk
@ECBusk 4 жыл бұрын
Passonthestar that’s fair, but in my experience most champion fighters just attack and that’s their turn
@NotYourPalGuy
@NotYourPalGuy 4 жыл бұрын
Chaz C I played a really dumb half orc champion fighter and I second this. I’ve never played anything that easy before, he was also really fun to role play!
@omarg1471
@omarg1471 4 жыл бұрын
@@ECBusk I attack 8 times with great weapon master feat, now your monster is dead, what u gonna do dm?
@elmaverick636
@elmaverick636 4 жыл бұрын
11:02 DM: You walk through a long hallway, but you can feel like an ominous aura wants you out of this place. Fiance: Im feeling cute so I keep going foward while doing cool acrobatics DM: Ok, make a dex roll (Rolls a 1) DM: Ok you failed miserably and let your iphone fall into a tiny bucket filled with slime that was on the ground.
@timolanlau7454
@timolanlau7454 4 жыл бұрын
Lol
@agonymouse
@agonymouse 2 жыл бұрын
DM here: I have a campaign that I'm wrapping up that was designed for Epic Boons all the way to level 25 (my final session is tomorrow wish me luck :) ) The way I handle level 20+ is fear and puzzles. Past level 15 or 16 I start making all the big combat encounters puzzle heavy - i.e. this thing probably isnt that strong, doesnt do a lot of damage, doesn't have much health, but you, cant attack it very easily because of some curse or backlash or something, usually something that can be made relative to your own attacking power, as this also lets me balance in case the party missed quests and is under level the way i run my level 20+ campaign endings is simple. when i write and homebrew my BBEG at the beginning of the campaign I dont balance it. At all. I dont playtest, i dont do anything. I write down stats and hope its not too broken. My party knows this, this way, they are A. motivated to learn their characters in and out and really climb in level to be prepared but B. they are constantly guessing in combat if theyve even made a dent to the BBEG's health and resources. They're hesitant to go all out because, what if they waste all their spells and then theres a second phase? or what if they use everything and it doesnt do the job because they didnt need cold damage they really needed thunder damage they way I solve level 20+ encounters is to force my players to play conservatively because of unknowns it makes combat feel really fun for me because i, as the DM holding all the cards and info, know exactly what they should do to honestly, wipe the floor with my BBEG, but they continue to think and strategize and miss opportunities because theyre scared of wasting their "infinite power"
@whirlbladewing2524
@whirlbladewing2524 2 жыл бұрын
Honestly, seems like fun! Give broken characters possibly broken encounters, just slightly scary as you never know what happens, but that should be any part of a game!
@Dyanosis
@Dyanosis Жыл бұрын
If they truly have "infinite power", how do you waste that? That'd be like saying "I assigned every number to infinite to something" - no you don't, because counting to infinity would cause you to die of old age.
@josephsteinhoff8967
@josephsteinhoff8967 2 жыл бұрын
I ran the Tomb of Annihilation as a 1-20 campaign, but I twisted the ending to include two subservient liches to fight along Acerak. Then the final twist was when they walked through the portal to escape, it teleported them to the Tomb of Horrors. My party had a blast. The final boss fight in the Tomb of Annihilation was memorable for them, but the Tomb of Horrors afterwards was brutal but they enjoyed the challenge and still talk about it two years later.
@Gray963
@Gray963 4 жыл бұрын
The simple answer to this problem is: You aren't thinking big enough. The scale just keeps growing so don't compare a level 20+ to the things before it. A level 20 character is a level 1 character on the Cosmic scale and that's when the true adventure can really begin. Unlike TV shows, power creep isn't an issue in D&D, because D&D is about your progress, your journey, building your legend. Levels 1-20 is the origin story of the figures of myth, but those myths continue on in their struggles like any god or angel or lord of hell in D&D. Like the struggle between Tiamat and Bahamut. The curse of Atlas. The blood war. The chaos of Sigil and the Lady of Pain's grand machinations. The rivalries between the higher planes. The great old ones of the far realms. In my epic level campaigns I humanize many of the gods and the players even become close friends with some of them, though many still remain larger then life. The leaders of pantheons, interdimensional and extraversal beings become the new mysterious supreme beings. I have many of the immortal beings of the cosmos fight over getting the new players on the universal scale to their side. I have immortals encourage the players to fight god killers the same way a lvl 1 player would fight his first dragon. There is always a bigger fish and your journeys can always become grander. Let them break the mechanics. Let them fight to shape the multiverse... against or with all the other beings trying to do so. That's what D&D is all about. Once you hit epic levels consequences and challenges aren't diminished at all, instead they have become even greater then most people can imagine... But that's not simply the DM's problem... That's their time to shine ever brighter. In fact I personally find Epic levels 'easier' because the players have taken on part of my role. :)
@galecaie928
@galecaie928 3 жыл бұрын
Reminds me of the Dragon Ball series in a way. Back in the OG Dragon Ball series, Goku struggled to become the strongest on Earth. Once he became the strongest on Earth, he worked to try and become the strongest in the universe. Later, he struggled against the gods themselves.
@smith7979
@smith7979 3 жыл бұрын
@grey the odd I'd love to join your campaign
@meliodashewitt9547
@meliodashewitt9547 3 жыл бұрын
You my friend are one of the few to completely understand this dynamic and I adore it. This made me smile more then you'd expect. I've seen so many videos like this guy complaining about Epic level games. And you have outlined those games beauty and fun in a way few could properly articulate, and I thank you for it.
@anthonyjr9722
@anthonyjr9722 3 жыл бұрын
I love this comment
@greedy1596
@greedy1596 3 жыл бұрын
For that to happen you’d have to play a game last for years. A vast majority of people can’t continue a game for that many sessions
@somecommentatingboi3699
@somecommentatingboi3699 3 жыл бұрын
"don't play above level 18" my dude when you hit level 17 as a wizard or bard you can become a never-dying spellcasting ancient dragon
@somecommentatingboi3699
@somecommentatingboi3699 3 жыл бұрын
@@sthenios7026 you're a dragon now. Who's the dm to say no to a dragon.
@malakarvonstroheim5372
@malakarvonstroheim5372 3 жыл бұрын
Nevermind that bullshit, you can summon a horde of Enlarged T-rexes and give them a strenght bonus to spice things up
@alexbeauchamp8627
@alexbeauchamp8627 3 жыл бұрын
True Polymorph doesn't allow you to use your spellcasting feature. However, if your bard took shapechange as a magical secret, then he could become a spellcasting ancient white dragon.
@Abyssal86
@Abyssal86 3 жыл бұрын
Nah my dude, turn your simulacrum into the ancient brass dragon, who then uses it's shape shifting ability to appear as you.
@CaptnJack
@CaptnJack 3 жыл бұрын
@@sthenios7026 yes but why would you?
@HaydenofEverything
@HaydenofEverything 2 жыл бұрын
My only time that I would recommend having players use Level 20 characters is if you're running an extreme sort of meatgrinder campaign where you have to go up against an army of tarrasques. I find the prospect of placing a bunch of enormous minis onto the map in front of your players to be absolutely entertaining and the players still get some sort of catharsis when they defeat thirteen Tiamats in one fight.
@thomasfritzinger5243
@thomasfritzinger5243 3 жыл бұрын
Throne of Bloodstone at levels 23-25 in AD&D was amazing for me as a DM. Surely a solid DM can find or create good and engaging adventures.
@ceering99
@ceering99 2 жыл бұрын
I think the biggest thing is that this is largely a shortcoming with 5e. Older editions give the DM a lot of tools for well balanced high level encounters (monstrous feats, extremely customizable monster templates, etc) whereas in 5e you kinda just have.... the kraken, tarrasque, and ancient dragons? It puts a lot of weight on the DM to create something totally off the books without guidance besides what they can find on internet forums. Not to mention that 5e characters tend to have a lot less exploitable weaknesses than in older editions (like the touch vs flat footed AC system in 3.5, or the abundance of monsters that require careful planning before engaging in ADnD)
@RiotKurhein
@RiotKurhein 4 жыл бұрын
"We're like gods..." Keyleth's famous last words before dying the for the first time falling from a high cliff before she wild shaped into a goldfish before being dashed against a rocky shore.
@K0de_Blu3
@K0de_Blu3 4 жыл бұрын
Well, as a Druid you could wild-shape into a creature with reasonably high hit points and (If I remember right) any damage you take in excess yo your new form's HP is transferred to you. If you turn into a T-rex or a young dragon or something with a lot of HP (I've never played a Druid and have no real idea what they can do) then the new form would tank the damage and you as the player would take minimal damage from the fall.
@luizations
@luizations 4 жыл бұрын
Managing to kill a druid takes a lot of effort actually lmao
@TALE727
@TALE727 4 жыл бұрын
She was being uber duber dumb because Mat gave her so many chances to not die. Like why transform into a goldfish when you can be a bird
@mathunit1
@mathunit1 4 жыл бұрын
@@TALE727 Fuck off.
@rosemarykitten7686
@rosemarykitten7686 3 жыл бұрын
@@K0de_Blu3 Oh yeah it's really hard to kill a druid, unless they basically kill themselves. Marisha (as Keyleth), from Critical Role, intentionally leaped off a 1000+ foot cliff, and turned into a goldfish, thinking, wrongly, that there was enough water at the bottom to soften her fall. I'd argue even if there was, technically, enough water to survive, she would've hit that water like solid concrete because water is only forgiving if you dive properly. Regardless, there was like a foot of water covering the base of the cliff, and she barely made it to the edge of that because of the slope of the cliff, took so much damage she nearly insta-died, and was barely fished out of the water by her party before the ocean took her. Famously, she did this after saying, "I mean we're basically gods!" and someone else, though I can't remember who, replying "But not yet."
@RoyalT400
@RoyalT400 4 жыл бұрын
“It’s ya boy, loud annoying guy that talks about role playing games” Ah, a god then.
@captainbirch9835
@captainbirch9835 4 жыл бұрын
He is my warlock patron
@nix-houndwyvern5828
@nix-houndwyvern5828 2 жыл бұрын
I haven't yet but I plan to eventually run a lv 20 campaign. I think a large advantage I'll have is that I rely a lot more on improving/reacting to my players than actually writing the story ahead of time and a lot of my focus is letting my players shape the adventure into what they want.
@nlmaster9811
@nlmaster9811 3 жыл бұрын
I've never played, these videos just pop into my recommended
@mu5142
@mu5142 3 жыл бұрын
Him: "I've played tons of campaigns where we got to level 20." Me: *Crying cause my party never even makes it level 10 for campaigns*
@Lokitoh
@Lokitoh 2 жыл бұрын
I have this amazing ability to destroy my DMs campaigns... but in my defense, I like roleplaying my characters :v
@irishpanic
@irishpanic 2 жыл бұрын
Yeah it sux. Every time I get to about level 8-10 players quit and we end up starting a new campaign. I would love to be able to get my character to higher levels
@figo3554
@figo3554 2 жыл бұрын
It never gets far sadly
@LaBlueSkuld
@LaBlueSkuld 3 жыл бұрын
The way my friends and I look at it is like this: Level 6: Street Tier Superhero Level 12: Avenger Tier Superhero Level 18+: Cosmic Superhero Looking at it like that we can then look at the comics, manga, movies and whatever else we have and look at the kind of threats they generally have to deal with. Makes designing challenges much more reasonable: especially when 5e's rules are considered.
@ataberkdedemen9802
@ataberkdedemen9802 3 жыл бұрын
Dnd has tiers of play, it is similar to the idea you have but levels are a bit different. From DMG page 36-37 Level 1-4: Local heroes Level 5-10: Heroes of the Realm Level 11-16: Masters of the Realm Level 17-20: Masters of the World
@indigocactus3089
@indigocactus3089 3 жыл бұрын
Tier 1: Goku at the beginning of Dragon Ball Tier 2: Goku at the end of Dragon Ball Tier 3: Goku in the middle of Dragon Ball Z Tier 4: Goku at the end of Dragon Ball Super
@mr.preston1632
@mr.preston1632 3 жыл бұрын
@@indigocactus3089 Tier 5 Goku when he fights One punch man
@bilbo_gamers6417
@bilbo_gamers6417 3 жыл бұрын
A level 20 wizard is Doctor Manhattan. He isn't out fighting crime any more lol, he's trying to shape the universe as a whole to be better.
@LaBlueSkuld
@LaBlueSkuld 3 жыл бұрын
@@bilbo_gamers6417 Hence the "Cosmic Superhero". When you start getting to the Celestial level stuff in superhero lore it starts getting really, really absurd.
@Chucklebot_
@Chucklebot_ 2 жыл бұрын
You can always introduce cosmic horrors, or an alien invasion in that level. Should be great as long as you ensure the spell wish can only be cast through items like the djinn bottle, or luck blade.
@SnowWeaver1
@SnowWeaver1 2 жыл бұрын
I was in an epic 4e campaign that ended at level 29. It was amazing the only downside was not finding the answer to a riddle before the final fight that would have put us at 30.
@Xjr555kid
@Xjr555kid 4 жыл бұрын
It's kinda the same process for writing a good Superman Story. When characters have limitless power, you put them in situations where their power doesn't solve their problems. It also admittedly works better with characters who have morals.
@agilemind6241
@agilemind6241 4 жыл бұрын
Exactly, the great error is trying to challenge lvl 20 PCs with combat. No give them a conspiracy to figure out under a ticking clock and see how "OP" lvl 20 is. Or give them an endless stream of enemies while they solve a puzzle to seal a portal to the far realms.
@FriskyD.
@FriskyD. 3 жыл бұрын
Or, hear me out here, the bard gets fantasy std's
@rosemarykitten7686
@rosemarykitten7686 3 жыл бұрын
Even if you have characters without morals you can put them in a situation where they have to be creative, it just takes way more work on the DM's part.
@tree_alone
@tree_alone 3 жыл бұрын
@@FriskyD. haha. mummy rot.
@TheRealHungryHobo
@TheRealHungryHobo 3 жыл бұрын
The issue is that depending on who you ask, there aren't many good Superman stories. Most Superman story involves some ham-fisted reason why Superman's powers suddenly aren't useful anymore, and always involves completely ignoring some of the powers he's demonstrated in the past. Superman could solve every problem he's ever faced, including the destruction of his planet, by travelling back in time to before they even happened. The only reason why there's ever any legitimate tension or conflict that isn't instantly ended with time-travel and laser beams is because the writers specifically come up with 'reasons' why Superman can't just do X Y or Z to solve the problem so easily... In an on-the-rails story like a comic, that's acceptable, arguably bad writing, but acceptable. In an open world RPG, the DM cannot constrain players the same way, unless they start making up excuse to tell the player "No". Ret-conning, sudden house-rulings that the PC's don't actually want, making up Kryptonites on the spot, Using 'out-of-character' ways to nerf PC's by making them give up items, etc... All things that many people would say is bad DM'ing. If the level 20 PC tells you he wants to use his time-travelling artifact to go back in time to when the big baddie was born and stab his stupid baby face right between the eyes while it's half-way out the womb, you as a DM have to start completely just bullshitting and making up excuses for why they can't, or accept that the PC's can do literally whatever they want, and that your plans and story beats are now essentially meaningless.
@seileurt
@seileurt 4 жыл бұрын
"That sucks and I hate it." - Gary Gygax
@Aplesedjr
@Aplesedjr 4 жыл бұрын
That was his primary response to most things that didn’t directly involve a character death.
@kylepessell1350
@kylepessell1350 4 жыл бұрын
Gygax wasn't known for being merciful and rewarding. He was known for being a very sadistic DM who controlled the fates of those under his thumb with an iron fist.
@deamon6681
@deamon6681 4 жыл бұрын
@@kylepessell1350 How did he have any players?
@kylepessell1350
@kylepessell1350 4 жыл бұрын
@@deamon6681 He's still the legendary original dungeon master and was good at what he did. There are still plenty of people today who love to play hardcore games.
@Alphadog2064
@Alphadog2064 4 жыл бұрын
Kyle Pessell personally, I find that hardcore games are great provided I have warning ahead of time. If I can prepare for a gygaxian game, I find it to be insanely crazy and fun.
@Grant1231
@Grant1231 3 жыл бұрын
3.5 years and going on to epic levels (currently 24) and homebrew everything now. Our DM is awesome, that is all.
@pluggothesluggo5509
@pluggothesluggo5509 3 жыл бұрын
tf are you even fighting rn, are there like maruts in random encounters?
@jonno9238
@jonno9238 3 жыл бұрын
Honestly, by about level 8 or 9 most characters would have seen and experienced enough crazy stuff that they outright just wouldn't be bothered to go out adventuring any more.
@alliecore9529
@alliecore9529 3 жыл бұрын
"How do you challenge these characters to do anything when they're basically gods" You pit them against gods
@MireVale
@MireVale 2 жыл бұрын
😴😴😴
@davinstarritt2616
@davinstarritt2616 2 жыл бұрын
Try Homebrewing a quest where the players BECOME Gods/God like beings
@fleentstones117
@fleentstones117 2 жыл бұрын
Once they beat gods... then what?
@alliecore9529
@alliecore9529 2 жыл бұрын
@@fleentstones117 probably nothing. I think you're beyond level 20 at that point
@fleentstones117
@fleentstones117 2 жыл бұрын
@@alliecore9529 Exactly. One they delete a god there's no greater threat to overcome
@greatstoryteller9459
@greatstoryteller9459 4 жыл бұрын
When you reach lvl 20 and are a chaotic evil genocidal casting monster who wants everything to disappear...from all realms. All gods. All things.
@starmada105
@starmada105 4 жыл бұрын
“I am inevitable”
@Xenibalt
@Xenibalt 4 жыл бұрын
so orcus ... its been done
@SpaceTrump
@SpaceTrump 4 жыл бұрын
@@starmada105 Feigi is inevitable.
@phant0m739
@phant0m739 4 жыл бұрын
... and reset the universe but different.
@greatstoryteller9459
@greatstoryteller9459 4 жыл бұрын
@@phant0m739 not not like thanos, more like adventure time litch.
@mythrynjesus8576
@mythrynjesus8576 3 жыл бұрын
All you need for an above 18 campaign is a really good imagination and a few tweaks to the mechanics and enemy stats
@thod-thod
@thod-thod 7 ай бұрын
I have high level campaigns where the Gods are the main npcs lore-wise and it’s not clear who the villain is, just that they’re immensely powerful. It has to be very open-world where the players’ goals drive them to go somewhere and the story finds them, meaning improv rather than prep is key.
@LivSaysNonsense
@LivSaysNonsense 4 жыл бұрын
I made a riddle door for the entrance of a pirate hoard tomb. The two characters were rogues that had been friends since childhood. The door says "a sacrifice must be made." It has a picture of one killing another. They decided to leave it. While walking away a spectral guardian stands before them clapping and saying "well done you have passed the test". And they became the first pirates to ever open the door because they chose friendship over treasure.
@remington14
@remington14 3 жыл бұрын
One of my favorite campaigns is one where two DMs played with two different groups in the same world One group (my group) Played the BBEGs and we were all level 20. We spent our time setting up traps, and plot hooks and everything for the other group, who are a bunch of low-level adventurers. The low-level group would play through the campaign as if it were a normal campaign, except instead of being based on a book, it's entirely homebrew, and the BBEG group are the people that set everything up. Eventually when the adventuring party hits level 20, and finally reveals who the BBEGs both DM's come together and the two groups fight it out. Whoever wins becomes the BBEGs, the other group leaves. So far my group hasn't lost, we've won 3 in a row. Some homebrew things/rules for this campaign: 1. No mystics, everyone who plays in our campaigns tend to hate mystics, so it's just a general rule we have. 2. The wish spell is banned, or if you really want it, you can only use it to have the preset listed effects. 3. Homebrew classes, and races and everything of the sort are allowed at the discretion of *both* DMs. 4. The DMs have to share with each other what the other party is doing (as that is how the campaign functions), but neither DM can tell the players what the other parties are doing, aside from when the n game PCs try to inquire and find out what the other group is doing. This rule is mainly used so the adventuring party doesn't have the BBEG surprise spoiled, while also making so the BBEG group doesn't know *everything* the adventuring group has. 5. You can make your own magic items, and aren't limited to the magic items in the book. SO long as something makes sense to make, and you are able to make it, then go for it. Be as creative as you want. 6. Both DMs have to play by "The rule of cool." What I mean by this is: Both DMs have to be able to be open-minded, and allow their players to be creative when it comes to solving problems. Even if something is slightly against the rules so long as it makes sense contextually, allow the players to at least attempt it. 7. Before the game begins both DMs have to decide who the "Final DM" is going to be, i.e the DM that takes control when both groups finally meet up. 8. If there is a chance of the groups meeting up, then both groups have to be available, but if there isn't a chance of the groups meeting up, then the sessions can be hosted at different times. 9. The BBEG group has to make every challenge they create possible for the other players in the adventuring group. 10. The BBEG group gets to know the level of the adventuring groups players, but not their magic items, classes, etc, unless the BBEG goes out of their way to find out. There you go, those are the general rules for the campaign. Also, for even more fun, don't tell the adventuring group that the other group are the BBEG'S This style of gameplay is super fun, and I honestly recommend giving it a shot. Aside from the above rules, it's honestly at DMs discretion. Anything is possible, and remember, Rule of Cool is always better than Rules as Written. Have a great day, and thanks for coming to my Ted Talk.
@jackiechan715
@jackiechan715 3 жыл бұрын
This is a damn awesome way to run a campaign. It takes a bit of work to have everything flowing smoothly, it sounds like, but I love the idea.
@remington14
@remington14 3 жыл бұрын
@@jackiechan715 It does take quite a bit of planning and communication between the two DMs but other than that it's honestly not all that hard to do. It's super fun and WELL worth the effort.
@jackiechan715
@jackiechan715 3 жыл бұрын
@@remington14 The hardest part is finding two reliable groups, for most people.
@kit922
@kit922 3 жыл бұрын
How do I save a comment
@BT37GU
@BT37GU 3 жыл бұрын
Sounds like a cool idea but seems to me that the first group might always win no? At this point surely the amount of items they have + knowledge with their characters means that they will always crush the newly hit 20s
@_Tzer
@_Tzer 3 жыл бұрын
remember epic level in dnd 3.5e yeah good times. 25th level gives you the option to become god
@LashNSmash
@LashNSmash 3 жыл бұрын
"how do you prevent monsters from getting destroyed by stupid abilities?" Immunities and legendary resistances my friend.
@alucardbunche4197
@alucardbunche4197 3 жыл бұрын
I rarely run low level campaigns almost all level 20 games my favorite thing for players is using different means of defeating them like anti magic field or my favorite high level blind monk who can blink in and out of existence
@theBat1toM2
@theBat1toM2 4 жыл бұрын
This reminds me of Vampire: The Masquerade, in a way. VtM's equivalents of high level characters - ancient vampires - have enough power and influence to shape whole regions. But they're kept in check by very strict requirements for survival - stay out of the sun, keep a steady flow of blood coming in, account for individual vampires' different weaknesses, etc. Even the most powerful vampires can be defeated by a single human with a torch as long as the sun's in the sky while the dude comes into their lair. And there are WAY more humans than vampires. Because of the need for secrecy, the conflicts they find themselves embroiled in are NEVER direct. They and their opposition are typically so powerful that direct confrontation would accomplish nothing at best, and make things way worse for both parties at worst. They act through proxies and servants, and leverage ancient rituals and predatory powers to accumulate power without putting themselves in danger. In the rare, rare instances of ancients surviving into the Modern Nights with a moral compass intact, they bear extraordinary pressure to use their powers responsibly. Past a certain point, it becomes hard NOT to crush things by accident with super strength, or peer into the minds of mortals and turn their own thoughts against them. They have to constantly fight against their own nature as predators. The point is that, in regards to characters powerful enough to theoretically erase whatever you put in front of them, it becomes more and more important to incorporate new kinds of challenges, on top of high ACs and deadly DCs. Characters who retain their sense of humanity need to be reminded that it can be dangerous to be that powerful - and that having such strength means the weight of their responsibilities as heroes is only going to rise to match them. Characters with fewer scruples about using their powers need reasons to NOT go nova - using the VtM example, that reason would be that their power makes them a target, and even demigods have limits to what they can handle.
@mysteryman1036
@mysteryman1036 4 жыл бұрын
So it goes from “let’s role play vampires!” to CEO simulator 2K20
@Darkgael
@Darkgael 3 жыл бұрын
I loved the old VTM 2nd and revised great game I am now skulking around the shadows in Call of Cthulhu another great Horror game in Classic 1920's CoC the investigators are just normal people and very fragile but when you get into Pulp Cthulhu you start getting more powers like you would in Vampire and in D&D and thats where a little power creep starts
@Auctorion
@Auctorion 3 жыл бұрын
Generally speaking VtM and MtA condone a more chess-like play style at higher power levels; when you start sacrificing pieces you're moving into the mid-game, and it's all about putting your opponent in checkmate. What largely keeps the characters from going nova is that if they're getting into direct combat, they might win the battle but they could also lose the war. This typically applies when any group is taking on a threat bigger than themselves. Hunters who try to kill a mid-ranking Vampire and fail to do so are going to suffer consequences. If they have family, friends, any point of weakness that can be used to punish them by retaliation, the Vampires will find it and go wholesale. On the flip side, with Mages, you don't necessarily have to worry about an army- you may just have to worry about the individual. If you give a Mage time to prep and you aren't anticipating their every contingency, you may want to check your last will and testament are up to date. Archmasters begin vying for the Rites Imperium, the chance to have a hand in rewriting reality. If you're not thinking and acting strategically, if you're still thinking that all that matters is your dice pool for attacks, then you've already lost. I'm not sure if the same really applies to many of the other splats in WoD/CoD, but the themes for the other lines are quite different anyway. And I'm not sure the same truly applies to D&D as its set out, as a large portion of the central mechanics are intended to funnel the drama through the filters of combat and adventuring. You can do it, sure. I'm just not sure if the writers intended for you to put your opponents in checkmate rather than just club them over the head.
@primeemperor9196
@primeemperor9196 4 жыл бұрын
Level 20 encounter: It's the end of the campaign. Your level 20 players.kick open the lich's door, thinking they're in for an easy fight. They are level 20 afterall. The fighter has a vorpal sword, the paladin has his smites ready, the cleric has his heals prepared so the party doesn't die, the druid's pretty much immortal, and the rogue is... Where's the rogue again? The arch lich stands up from his throne. He smiles at the party inside his dark palace. He asks the party, "Did you think I'd be dumb enough to face you alone?" two more identical liches step out of adjacent rooms and circle the party. The party just realized they're in for a hell of a fight.
@evannibbe9375
@evannibbe9375 4 жыл бұрын
Aaron Floyd I guess if the Lich took 2 levels in Sorcerer, he would be able to twin-cast simulacrum.
@primeemperor9196
@primeemperor9196 4 жыл бұрын
@@evannibbe9375 Or a DM could say the lich made 2 identical clones of himself by learning an ancient secret.
@faselfasel2864
@faselfasel2864 3 жыл бұрын
Considering that liches only have around 150HP, even 3 of them could be toast very fast against a lvl 20 paladin, a fighter, a cleric and a rogue... If that paladin is oath of vengeance...they're in for a very bad time very fast.
@DudeMannigan
@DudeMannigan 3 жыл бұрын
A hell of a fight that'll be 7 hours of grinding down HP and trying to find the exact text of abilities.
@patrickmcathey7081
@patrickmcathey7081 3 жыл бұрын
I am also fond of "some of your old friends wish to say hello as old past foes (either raised from necromancy or just ran away foes that have survied all pop out at the same time)
@DemonaeTV
@DemonaeTV 4 ай бұрын
Man, I just ran across your channel, and I think I'm glad I never played past 2nd Edition AD&D. I played a 6 year campaign and we all had 25th level characters. We had the funnest games because we were fighting everything at the end. Like we got sucked into a Looney Tunes dimension and had to fight Tweetie and Bugs Bunny and Marvin the Martian. We fought Tiamat and Asmodeus, laying waste to the gods themselves. We fought Godzilla and King Kong. I still have my characters from the 1980s and 1990s in a box. We were all taking turns running dungeons (4 of us) so we each DM'd once a month. I guess it really depends on what you want to do, if you decide to just have fun, you can pull material from anywhere in Pop Culture. Fight the X-men, or Transformers, or Aliens, Terminators or Predators. At the end level, just break all the rules and HAVE FUN.
@lifotheparty6195
@lifotheparty6195 2 жыл бұрын
Player a lvl 20 campaign once. 3 players and we were on a mission to close a fissure that opened in Ferune that allowed The Blood War to seep through. Of course it had to be closed on the other side. Ended up fighting oberyths in a big old labyrinth that was acting as a nexus between various chaotic and negative planes. That said, it really helped that we had been playing the same character for almost 3 years and had been working our way up to this for a long time. I was the DM through the whole experience (first kid to being D&D to school, this was in the early 2000’s and in a rural area so we had never heard of it and I just saw a starter kit at a Barnes and noble I visited with my dad when we had to go to the cities).
@Fwibos
@Fwibos 4 жыл бұрын
Gods are susceptible to cliffs, I hear.
@sneaky1497
@sneaky1497 4 жыл бұрын
Oh... Keyleth...
@OmegaZyion
@OmegaZyion 4 жыл бұрын
If Gods are susceptible to cliffs, then what does that make the Aarakocra?
@Fwibos
@Fwibos 4 жыл бұрын
@@OmegaZyion woosh
@therubyblade196
@therubyblade196 4 жыл бұрын
The maximum fall damage in dnd is 20d6 last I checked. Many lvl 20 characters can survive that.
@Fwibos
@Fwibos 4 жыл бұрын
@@therubyblade196 WOOSH^2
@MrJoeyWheeler
@MrJoeyWheeler 4 жыл бұрын
My party were level 18 when they accidentally triggered my BBEG early. They used a Wish as the battle began to skip to 20. We had a 2-session battle, and the campaign continued on with the remaining looming threats as "cleanup". Even for level 20 characters, honestly, we all had fun. In fact, I ended up grabbing some homebrew to let the party go even higher, and by the epilogue they were level 26.
@harryunderwood9387
@harryunderwood9387 4 жыл бұрын
I remember watching my friend (I was stiil learning D&D) play a game where one of the strongest BBEGs was a Wizard that went around gathering materials for Epic-level magic, which the group realised after seeing him sic a Tarrasque its captor town to steal its blood. They ofc eventually beat him, but a few levels later they set out to do the same - the DM turned people against them after the populace realised they became what they were trying to kill not so long ago (and the players joked about it a bunch).
@kylepessell1350
@kylepessell1350 4 жыл бұрын
Good times. My party just finished up a long-running campaign at level 23-24 with a lot of extra homebrew picked up along the way. We're dropping in the same world again as level 5 characters canonically five years later so we might meet some of these gods during our new adventure.
@tonyhakston536
@tonyhakston536 4 жыл бұрын
And that actually WORKED?
@BonzaiBomber
@BonzaiBomber 3 жыл бұрын
This is a topic I am very familiar with. My first long ranging campaign started at lvl 1 and ended at 23. Later in the campaign I was struggling and stressed out. I wanted to challenge the party, but it got to a point where either I was going to have to alpha strike and insta kill half the party or the combat would essentially be over in two turn. I am not an adversarial DM, and I don't ever want to get to that point. I confessed my frustration to one player and he gave me some great advice. Yes, the combats were being decided quickly, but the important thing was that they were interesting and the players were having fun. Yes, the party was insanely powered, but they had earned that power level by level. Now in the late game they got to enjoy the fruits of their labor. As long as the players were enjoying themselves and weren't getting bored, then ultimately that was all that really mattered. It was exactly what I needed to hear. If anyone was curious it was a 3.5 campaign. The party was: Beguiler/fate spinner: she had great control options, could turn opponents into her minions, and she took luck out of the equation for me and them. Psionic/wizard theurge: he was a Swiss army knife that could repick his Psionic powers on the fly. He devoted himself to problem solving and counting what I did. Most annoyingly he could take an immediate action to interrupt my turn and take an action. That saved the party multiple times. A machine gun archer that was also a mage killer. He could deal over 450 damage a round, lower spell resistance, and a lot of the damage was irresistible. Warmage: his one job was to buff the archer, lol. But he did provide extra damage. They were an extremely tough nut to crack.
@CalifornianCuttlefish
@CalifornianCuttlefish Жыл бұрын
Great Video! *This is absolutely amazing*
@Hutchensin
@Hutchensin 4 жыл бұрын
8:25 i love DMing lvl 20 games. they r some of my favorites to run. the way i look at a group of lvl 20s is that i have the freedom to setup an impossible challenge and then leave it to the players to figure out (most of the time i dont know how to solve the challenge myself). 6 lvl 20s that are all minmaxed and can destroy anything will not find an astral dreadnaught a challenge, however 7 astral dreadnaughts will give them a good spook. me being the DM do not care how or even if they figure out how to deal with all those big beasts. at that point its not my problem it is theirs. im simply narrating at that point. when making encounters for those games i basically beat my players over the head with the monster manual.
@kunami13sora
@kunami13sora 4 жыл бұрын
Henry hey! You and I think alike! At level 15 I never have single encountered unless that boss is nigh unbeatable or has a lot of stuff that makes the fight a battle of attrition
@nairocamilo
@nairocamilo 4 жыл бұрын
That's an interesting and sensible take. It's like that Kanekuo video about the Tarrasque, where he basically tells the audience it is a creature that shouldn't be "defeated" per se, but dealt with. The players, when reaching level 15, should be thinking outside the box more, even in combat encounters. _addendum_ I guess most DMs want to be fair with the players so combat encounters always get to be "beatable" no matter the level, but we forget that the antagonists, even more so the ones that have accompanied the party's progress (BBEG), would also be getting stronger and harder to defeat, and sometimes, rather overwhelming.
@harryunderwood9387
@harryunderwood9387 4 жыл бұрын
Worst comes to worst, just beat them over the head with the old Epic Level Handbook, or some overpowered creatures from some of 3.5's books (some could keep multiple Tarrasques/Ancient Dragons as permanent slaves, they're that powerful). Being level 20 (or above if you're insane) means you get to make a lot of the world just bend to your will because of how strong you are, however the best thing about this is how the worlds responds to *you* - I'd love to make more religious characters fight Solars of their own gods due to a disagreement taken too far, as the stronger the threat they are the less wiggle room their god gives them (nobody is perfect, everyone feels threatened by you situation). Can really go places with that if your players are down for going through that.
@willferrellssweetnips
@willferrellssweetnips 4 жыл бұрын
My DM for my only epic level PC does the same thing and I LOVE it. He has no problem throwing problems at me that even he doesn't have an answer to. The way I see it, that approach keeps me immersed in the game, on the edge of my seat, and always trying to find a creative way out of (potentially) impossible situations. Knowing that the DM doesn't have his hands on the narrative steering wheel is terrifying and exhilarating. Not to mention it is a surefire way to make sure your PC's are paying attention to detail. ex: had a lich use powerword kill, which sent me to the astral plane, where for canonical reasons my soul was being fought for by gods/archdevils/demon princes etc. and had to find safety before my essence was ripped apart or used as a bargaining chip. Also had to fight Fraz-Urb'luu single-handedly, (he was at max hp and ablities, while I had fewer than 45hp and all abilities spent). Situations like that are why I personally love to play dnd. At those points I felt like the odds were SO against me that failure would have been much more palatable, than if it were random bandits or something. Not to mention surviving situations like that, or better yet turning the tables when facing dire odds has got to be one of the most satisfying elements of role-playing imo.
@DakarrtheTerminator
@DakarrtheTerminator 4 жыл бұрын
You sound like you like Dragonball
@DemigodoftheSea
@DemigodoftheSea 4 жыл бұрын
Level 20 combat just takes a special hand, you need to tell the stories like a mythological tale, not like a dungeom crawl.
@stephenblevins3829
@stephenblevins3829 3 жыл бұрын
100%! You have to stop thinking like a DM and start thinking like an epic storyteller at this point. Who cares if they can wipe dragons and demi-gods off the map. What are the consequences of their actions and how does other, powerful entities react. I personally love running high level games. It just takes thinking outside the box.
@ronanconroy7672
@ronanconroy7672 2 жыл бұрын
I think a way to balance it is to add in spellcasters who act similar to players and have managed to surpass level 20 not always just one good option as a big challenge
@davidlewisjohnson4235
@davidlewisjohnson4235 2 жыл бұрын
Tomb of Horrors was a tournament module that comes with pregens - it is designed for a very specific mode of play, which included strangers playing a single, short game at the table at a convention.
@Zulk_RS
@Zulk_RS 4 жыл бұрын
Things to do when you have a level 20 party: Option 1: Okay so everyone here is overpowered. Imma gonna take a page out of Brutal Doom and balance overpowered with more overpowered. Option 2: Me: Alright so you're level 20 now. The final part of the quest takes you to Hell. Players: That doesn't sound so bad. We can easily take the Demogorgon or Tiamat. Me: I didn't say it's DnD hell. The doors burst down and two giant demons with a metallic arm shows up. They can shoot Fireball spells at will, indefinitely. Option 3: Level 20. Let's go to the Outer Plains where everything can kill you. Level 20 is now the new level 1. Congrats.
@orokusaki1243
@orokusaki1243 4 жыл бұрын
Eh, punishing the players for sticking with the campaign long enough to get to level 20 just seems counter-intuitive. If people want a level-less experience, there's several other game systems that are a bit more "realistic" in the approach of character advancement. It's that D&D pushes mere mortals to such incredible supernatural ability as a common practice, the result of the level up mechanics. Stacked with earning (magical) loot makes it worse. Advancement in a level-less system might only be what's discovered in the adventure(loot) and some skill improvement from actually using them. You won't have demi-gods in such systems unless that's the goal, and it'll be story-based.
@Zulk_RS
@Zulk_RS 4 жыл бұрын
@@orokusaki1243 I was going for a more jokey tone with my comment. It's not serious advice really. Also the demon with the metal arm is the Cyber Demon from Doom.
@orokusaki1243
@orokusaki1243 4 жыл бұрын
@@Zulk_RS ok, point taken but still all 3 options seemed to be set to punish players for system problems, and there are DMs out there who do just that, which is a shame and can be avoided(my point). i've not played Doom so i wasn't aware of the reference. cheers!
@kylepessell1350
@kylepessell1350 4 жыл бұрын
@@orokusaki1243 I understand what you mean. Even 5e D&D which is usually considered the most well-balanced suffers from the traditional problem of the level system. I've had other campaigns where we've gone through the entire thing without gaining a single improvement from character creation and others where the growth is meant to be slow and meaningful.
@therubyblade196
@therubyblade196 4 жыл бұрын
Fun fact: pit fiends can cast fireball at will indefinitely. Also have you looked at tiamat's stat block? *No one* can say that will be an easy fight.
@GSol1
@GSol1 4 жыл бұрын
One time the Dm had to make a short dungeon and it was a party above level 20 and he nearly killed all of us with only five enemies. No devils and demons were used
@erikburzinski8248
@erikburzinski8248 4 жыл бұрын
So dragons
@dizzydial8081
@dizzydial8081 4 жыл бұрын
@@erikburzinski8248 I almost killed a party within a Kraken lair and a shallow pool of water.
@rosemarykitten7686
@rosemarykitten7686 3 жыл бұрын
@@erikburzinski8248 Sometimes all it takes is a ton of luck. I'm a player in this story, but one of our party member who consistently roles well rolled a nat 1 on a strength check to hold onto a rope over a high drop with sharp rocks at the bottom. They fell, took their full hp in damage, and while we were trying to get to them, critically failed a death save, and then failed the next on the way up from the pit they were in because we're idiots and have no healers. Never underestimate the luck of the dice.
@KillerBot5100
@KillerBot5100 3 жыл бұрын
I’m just imagining the classic Minecraft scenario where you trap someone in a room with like 50 withers
@GSol1
@GSol1 3 жыл бұрын
@@erikburzinski8248 there were no dragons involved actually. He only uses 2 illithids as and 3 brain like creatures meant to absorb damage from our attacks. (At the time we had a level 28 barbarian, a level 36 paladin, a level 26 fighter, a level 23 wizard, and a level 24 ranger. (We played 2e
@maxii6254
@maxii6254 3 жыл бұрын
I personally adore higher level campaigns- both DMing and playing them. Played a small major plot point in my campaign where my players got boosted to level 20 and it was mad fun. It really opens up the avenues as a DM to create challenges for players that you'd like- they're overpowered, you can overpowered. When I was designing a lot of lower level encounters, I found they always fell short really quickly because of just the basic "I hit thing hard, it bleed". At level 20? I created a Tiamat-like dragon that threatened all of magic with a vast array of destructive spells and abilities that could've leveled a whole small country
@Daggoth65
@Daggoth65 3 жыл бұрын
20th level was alot of fun in 3.5e imo, Played 3 campaigns that begun at 20th using the good ol epic level handbook, made it to 27th in one
@kendrickrochelanzot2053
@kendrickrochelanzot2053 4 жыл бұрын
I'm curious as to which did you wrote. In topic, I agree, I love lvl 20 when its earned and it can lead to one hell of a final battle. As a player I enjoy the power, as a dm... I enjoy abusing either powerful enemies or a HUGE amount of monsters swarming the players. Another way to make challenge is to create homebrew monsters.
@TheRedAzuki
@TheRedAzuki 4 жыл бұрын
Way to make players feel challenged is to make 1-3 BIG monsters they need to fight, way to actually challenge players, is swarm them with many smaller monsters.
@metageek7878
@metageek7878 4 жыл бұрын
Exactly I love using ancient dragons or powerful undead in their layer these are designed to challenge high level parties
@randomlygeneratedname
@randomlygeneratedname 4 жыл бұрын
Also giving monster pc abilities can make things interesting
@kendrickrochelanzot2053
@kendrickrochelanzot2053 4 жыл бұрын
@@randomlygeneratedname didnt think of that.
@randomlygeneratedname
@randomlygeneratedname 4 жыл бұрын
@@kendrickrochelanzot2053 why not give your lich some wild magic sorcerer levels
@jakedge3
@jakedge3 3 жыл бұрын
This dude looks like he's annoyed by his own existence. subscribed.
@Loecraft
@Loecraft 3 жыл бұрын
Pretty much any DM ever
@zethyr8833
@zethyr8833 3 жыл бұрын
@@Loecraft all forever DMs are cursed to guide others to a treasure they cannot possess themselves 😔
@thiccodatchi3020
@thiccodatchi3020 3 жыл бұрын
@@zethyr8833 Maybe the true treasure is the friends we made along the way.
@bloom9075
@bloom9075 3 жыл бұрын
@@thiccodatchi3020 fax man
@GregorAdler
@GregorAdler Жыл бұрын
I remember one paragraph in 3.0e Forgotten Realms book, something like "who watches the powerful", as for every super powerful character there is dozen others who are waiting for their misstep.
@KorraGriffith
@KorraGriffith 3 жыл бұрын
"I force my friends" thats me with my friends
@lexi3981
@lexi3981 4 жыл бұрын
Jacob: the players will destroy anything Me: *puts 4 mystics which are lv.20*
@horenyi3083
@horenyi3083 4 жыл бұрын
you....you disgust me
@harryunderwood9387
@harryunderwood9387 4 жыл бұрын
Don't even need to be lvl 20 in Mystic to break the plane with them. Could just multiclass them to get even more ludicrous - I remember making a tame(ish) Avatar Psionic (3 levels (didn't want to touch 4th at all...) with the Banneret (17 levels) to make a leader character. Went quite well, all things considered...
@lexi3981
@lexi3981 4 жыл бұрын
@@harryunderwood9387 I know it was just an example, mystics are really powerful, but at lv. 20 they get to be immune to bludgeoning, piercing and slashing damage. They no longer age. They are immune to disease, poison damage and poisoned condition. Also, if they die the can roll a d20 and on a 10 or higher they loose their stuff and wake up 1d3 days later, getting benefits of a long rest. I know that mystics can be powerful also as a multiclass. Xp to lv.3 said that "The players will destroy anything at lv.20" and if you think about maybe, one of their enemies could be a lv.20, after killing his son he decided to teleport into the past (somehow) and to take revenge and make sure his son will be safe in the future without the murders being around.
@harryunderwood9387
@harryunderwood9387 4 жыл бұрын
@@lexi3981 I've read the pdf myself, so don't worry I get what you mean. I'm just saying that even having one level in Mystic makes you leagues better than normal classes, due to having non-magical spells that you can use pretty much whenever you want; it's the exact reason Mystic is still in UA and not official. I would hazard a guess that they'd still struggle against maybe the Dragon Strike spell, but I'm never going to be in a positiln to try. Also please don't mention time travel in an adventure, as it opens a story that just doesn't end due to each side going further back in time than the next. If you needed a 20th-level game, or at least enemies, consider translating some 3rd Edition content over (Epic Level Handbook is an example). You could have a tyrannical god trying to stop your characters from becoming too powerful, so there's literally a campaign to become gods in your own rights and wage a war.
@lexi3981
@lexi3981 4 жыл бұрын
@@harryunderwood9387 that was an example but thanks for the advice
@RashidMBey
@RashidMBey 4 жыл бұрын
I normally write campaigns until I feel like the party has fully knotted the central thread of story. As a Dungeon Master, I'm here to ensure players have a compelling experience and that the story _feels_ complete. *I am not a writer on a basic cable drama.* Therefore, my objective isn't to continue the story indefinitely. My objective is to know when a good story is finally complete.
@Neirean
@Neirean 4 жыл бұрын
and a final note to that: ...and sometimes that story is not over quite yet by level 20, and a good story should flow and you can fill the blanks with your own designs and monsters if need be. The story is what comes first, always.
@RashidMBey
@RashidMBey 4 жыл бұрын
@@Neirean I'll be honest, I've never needed to keep a good story going beyond level 20. Level 20 is beyond late season action anime levels of power, and shounen is already renowned for mishandling power creep. Those points in story have always taken relatable human connection, which makes good story, and backseated that to emphasize godlike power and over-the-top spectacle as the main thrusts for plot, which typically weakens story as it replaces the screentime normally reserved for relatable content with content narrowed on matching your inhuman mechanical level. Do you have an example of some campaign of yours that went beyond level 20? I'd like to know the story.
@Neirean
@Neirean 4 жыл бұрын
@@RashidMBey hm, well I think my original comment actually addressed that already - the story of the campaign naturally led to there being considerable story beyond 20th, due to the subject matter of what preceded it, all the way back to very early questing. In the campaign in question, the party came into an ancient story at its end, and helped to stop cosmic forces fulfilling their goals, with their own patrons escalating appropriately to match until their patrons were the rivals of these incomrpehensible foes themselves. My party reached 20th level only last session and, frankly, after over a year and a half of weekly sessions ranging from 4 to 16 hours, from level 1, and having beaten the 'BBEG' last session (casuing them to hit 20), now they can finally turn to finish their own plotlines, for their loved ones and their world has been ravaged by their gradual involvement in things once utterly alien to them - it feels as though the true payoffs of the story have only just brooched the horizon, and are still some ways off. Not to mention... the foe they fought at the pinnacle of the main conflict was simply one of many individuald trying to do what they can to avert the inevitable end of all of creation in a well-foreseen apocalypse that has eaten away at reality since it was last erased and remade (and others remain still doing what they can, friend or foe). Though the powerful foe has been stopped, the threat remains. And still, the world feels far more 'Dark Souls' than ridiculous shonen, and I expect that vibe to maintain until the campaign's end. Sorry to use such general terms, but specifics would be thousands of words haha, although I would love to go in depth. I think the paramount thing to maintaining themes into such power levels is to place emphasis on giving divine powers chracters themselves. The Olympic and Norse pantheons (and classical literature, or literally Dark Souls) are great inspiration for this. In my world, there are gods, and then there are the beings who made them, even alien to the divine overlords of a 'realm' - these beings are truly incomprehensible, but it creates this division where because the heights are lofty even as a god, one does not feel overpowered or have their actions feel gratuitous. The books don't cover this phase, but it can definitely be done right - proud to say that i have found a way thay works and it works well. The first time i have been excited to DM at such levels. My party has approximately 12 different storylines that are running that need resolution, be they personal to a PC or related to the whole party, and these storylines are draped upon a scaffold of this overarching driving goal - to assure the survival of life itself from a threat that none in creation are truly safe from. The Parasite - the consuming imbalance of negative energy that is foreseen by the Supreme Beings to someday consume all - is inevitable. How does one avoid the inevitable - that is the basis for this high level story. (Haven't proof read this so please excuse spelling!)
@RashidMBey
@RashidMBey 4 жыл бұрын
@@patrickgallagher3934 We absolutely don't disagree. In fact, where I indirectly addressed common issues with continuing a story to level 20+, you laid them bare. Most of my adventures begin at level 1; all of them begin at low level. These players endeavor to flower amidst a world more formidable than they... just so they can struggle on equal footing. When a character goes from zero to God, the obstacles you forwarded are _admissions_ to loss of humanity. The game _does_ turn meta. The story transforms into another _kind_ of story. The dimensions of our narrative upends and we reconstruct it as gods, drifting away from the story of who they are as people. The lovers, families, and so on are tantamount to cardboard backdrops and pawns because now they rifle through the lives of and as gods. It shifts from a deep inspection of character to wargaming. I'm not saying it cannot be done. I'm only saying a story tends to naturally wrap up _before_ the four characters' apotheosis. Level 20 games are best reserved for level 20 stories, imo, and level 20 stories work most naturally when unconnected from the four or five level 1 characters or else it feels cliche or a tragedy of power. But I also play until we've reached natural closure and before - even if it's *just* before - the characters' arcs have little else to go but down or fray. After they got what they wanted, after they've realized the spirit of the character, after they've defeated the culminated evils, I feel like continuing the story worsens it. I've written a campaign outline for levels 1-20, but I've homebrewed and baked in this plot for it to emerge more organically. I'd love to hear others' experiences on how they managed a well told story from 1-20, and how it went at level 20.
@RashidMBey
@RashidMBey 4 жыл бұрын
@@Neirean I'll read that in a few minutes. Let me get somewhere quiet.
@Waitwhat469
@Waitwhat469 3 жыл бұрын
I had a lot of fun as a player in a lvl 20 evil campaign. We were basically creating the explanation why the land to south was a brutal hell scape. Barely survived tbh, but that what happens when you fight admantian flying siege constructs.
My Favorite Magic Items
16:27
XP to Level 3
Рет қаралды 987 М.
D&D HOT TAKES: The Reckoning
16:09
XP to Level 3
Рет қаралды 730 М.
Шокирующая Речь Выпускника 😳📽️@CarrolltonTexas
00:43
Глеб Рандалайнен
Рет қаралды 11 МЛН
Заметили?
00:11
Double Bubble
Рет қаралды 3,1 МЛН
We Played D&D at Level 20 for Two Hours
24:32
Matthew Colville
Рет қаралды 208 М.
Your D&D Prep SUCKS. This is why.
12:02
Deficient Master
Рет қаралды 135 М.
DM Notes: U1 The Sinister Secret of Saltmarsh (Full)
14:12
Art of the Genre
Рет қаралды 4,1 М.
Try Not to Laugh at these TERRIBLE memes
32:03
XP to Level 3
Рет қаралды 479 М.
High-level D&D is ACTUALLY good
13:16
DM Timothy
Рет қаралды 3,6 М.
Magic Damage is Dumb - D&D
13:08
XP to Level 3
Рет қаралды 511 М.
The Worst Homebrew FEATS on D&D Beyond
18:21
XP to Level 3
Рет қаралды 469 М.
Basically Kobolds
6:47
Runesmith
Рет қаралды 265 М.
What They Don't Tell You About 12th Level Spells - D&D
17:56
MrRhexx
Рет қаралды 1,3 МЛН
HOT D&D TAKES
17:21
XP to Level 3
Рет қаралды 786 М.
Robotic Rescues: A Heartwarming Tale of Friendship on the Streets
0:26
Спаси Ламбу или У...ри!  в BeamNG Drive
0:57
BeamNG_Shorts
Рет қаралды 1,7 МЛН