Losing in Yu-Gi-Oh Isn't Like Other Card Games

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2 жыл бұрын

Does it feel worse when you lose in yugioh as compared to other card games? Is it the mechanics of the game or is it certain cards that make that feeling worse? Let's talk about it.
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@SDREHXC
@SDREHXC 2 жыл бұрын
I’m only half a minute in but I’m willing to bet it’s because when you lose in yugioh you often lose because you don’t get to actually “play your deck”. The nature of other games being slower means you usually get a few turns in at minimum before losing but it yugioh you can literally just get locked out from even playing the game either by being just overpowered by your opponent, getting sacked, getting floodgated, staring down a 6 negate board with 6 cards in your hand etc.
@TheNateRule
@TheNateRule 2 жыл бұрын
Sure, he must certainly was talking about himself
@bobbym1799
@bobbym1799 2 жыл бұрын
FACTZ
@true_mercenarysaber7655
@true_mercenarysaber7655 2 жыл бұрын
tho to be fair this is the only reason i play other games like runeterra, MTG. tho i do still play yugioh from time to time. But my main deck is meant for casual play ( aquaactress/graydel).
@bahamutra
@bahamutra 2 жыл бұрын
this!. you arent having fun because ether u get locked out or otk. you are not playing the game.
@Runenschuppe
@Runenschuppe 2 жыл бұрын
This. One of the most annoying facets of modern Yugioh! is not actually getting to play. From my experiences a lot of times you either get locked out of playing or you manage to wipe their board and they scoop. And the cases where that doesn't happen is usually because YOU lock them out of playing. That's not much fun. Sure, there's a rush when you build your "unbreakable board" or smash through your opponent's, but there seems to be a very real lack of comeback mechanics.
@seant6684
@seant6684 2 жыл бұрын
When many of us started Yugioh back when it started, we all thought it would be cool to be able to pull off fancy combos and flex like Yugi against an opponent with "better" cards and still pull off a victory. Today, so many players spend big money on cards, sit through combos that take forever, and taste the bitter cup of defeat while having to endure the mind game that also happens. It does get frustrating. And then you look at it and realize we have become Seto Kaiba.
@josephcourtright8071
@josephcourtright8071 2 жыл бұрын
Yugioh is so heavily reliant on your opening 5 cards. The boards and combos and outs are so powerful, drawing the counter card often comes down to the luck of the opening hand. So yes it feels bad because a high percent of games someone feel screwed by lady luck.
@quassar4618
@quassar4618 2 жыл бұрын
Indeed, you are based
@BladeSerph
@BladeSerph 2 жыл бұрын
It’s basically the fun of a TCG going on so long, that the major flaws finally rear the head. Namely how many current TCGs NORMALLY have functions like a tribe system, a starting resource system that keeps starting turns slow and ram up later. In addition to having factions normally focus on specific play styles, where yugioh can take almost anything and play a clown fiesta with it. Shadow verse, Pokémon, Legends of runeterra and many I don’t believe ever ramp up till a few turns in. Even hearthstone with Druid decks had to take time for building empty mana for Beeger plays sooner then normal. If yugioh had more restrains in place to prevent 1 turn roll outs then it could be less spooky to play. which rush duel ‘kinda’ does with more costs, more use limits of effects, a special legend card limitation and a smaller field. But that’s more of just a mini’game in a tcg then an actual fix. Shame duel links I believe despite a few similar restraints didn’t take long for shenigans to pop off once they included the other special summon mechanics. With master duel putting on full display on how crazy the clowning can really get. At this point, yugioh might as well be on its death bed for how long it lasted and by making the game so broken, it simply ousts newcomers to where newer and more entry friendly tcgs have better appeal.
@ultrasparrow
@ultrasparrow 2 жыл бұрын
@@quassar4618 that's a good point, cause it really feels like certain meta decks are so strong because they only need one of their staple cards to make a good board, versus older decks where you had to be more versatile
@kookou13
@kookou13 2 жыл бұрын
You mean the dice roll.
@BladeSerph
@BladeSerph 2 жыл бұрын
@@kookou13 At this point, the crazy that YGO tend to turn into can have so much manipulation back-up plans where they can mill the yeetus deletus cards to the grave then yeetus pullus them outta the grave in the same turn. That or just simply needed them thar to yeetus activatus the shenigans. So basically it aint even a dice anymore, its just a coin on a string that can be `reflipped` as many times a player wants till it lands in that perfect exact position they wanted. Only way to win the dice roll now is if the `turn 2er` has equal or more omni negation then the ban list even allows and off-turn draw-engine to likely negate no less then 5+ potential plays, 10+ likely being the average. Atleast how it tends to feel like said game has turned into. Which if you have to make a quarter or even half your deck to be a specific cluster-fk of omni negates, then whats the point of even playing said game anymore?
@ManiakGear
@ManiakGear 2 жыл бұрын
I've already a thought a lot about this and what I realized was something the other games mitigate better is that Yu-Gi-Oh is very control based. So wether you notice it or not you lose because the other player controlled you in some way or another by making you unable to even play. Think about games you lost that you legit had fun despite. The ones where the game actually went to turn 6, turn 7, turn 8. Where you are able to respond to your opponent and they respond to you and you are still able to respond back.
@fellwarfinch5934
@fellwarfinch5934 2 жыл бұрын
As far as I’ve experienced, a big issue is that Yugioh’s a game where the purpose is stopping your opponent from playing. And if you spend time to build a deck and play a game you love, not being able to play really hurts. When you lose in other card games, it still feels like a battle, like you were able to play, but in yugioh it just feels like a waste of time and money. Ya summed it up really well when you said that only one player gets to have fun in yugioh
@KevinTangYT
@KevinTangYT 2 жыл бұрын
Pretty much this. There's no progression that allows players to build up to a climatic turn; you often just lose or win immediately, just a lot of intermediate steps to get there.
@zhangbill1194
@zhangbill1194 2 жыл бұрын
thats just it though. yugioh has alwayd been about not letting your opponent play the game. even summoned skull beat down was in a way a floodgate that stopped your opponents from tribuiting summoning monsters
@N0noy1989
@N0noy1989 2 жыл бұрын
@@zhangbill1194 But back then, that was just because the game wasn't developed yet. Now the game has still progressed far and this concept of not letting your opponent play became more egregious.
@KevinTangYT
@KevinTangYT 2 жыл бұрын
@@zhangbill1194 There were outs you can draw into. Raigeki, Fissure, Dark Hole, Mirror Force, D.D. Warrior Lady, etc. Part of a luck-based game is having it not all front loaded and that there's a chance to comeback. When everything is out first turn, one player doesn't even get to play their "outs". It's not new, it started with Six Sam Shi'en and Rescue Dino Xyz with their soft OPT semi-omni negates.
@tikigdydm8498
@tikigdydm8498 2 жыл бұрын
@@KevinTangYT at least back then a boss monster either negated monster effects or s/t not both of them. Also if not for rare loops or cheesy decks the boss summoned was actually 1 and removals who don't nuke full boards still worked
@Zenbon111
@Zenbon111 2 жыл бұрын
I think many would agree that its HOW you lose on yugioh thats the most rage inducing. We talkin bout a game where you can lose before your first card even resolves. The game is flawed at its core for having an infinite amount of moves per turn and playing cards straight from the deck being the norm.
@rubberduckie5518
@rubberduckie5518 2 жыл бұрын
Power creep is definitely high, especially now, and about to get tougher with spright and tearlaments incoming. We havn't even dealt with Crystron Halqifibrax yet among other cards lol
@blanahaha
@blanahaha 2 жыл бұрын
Yep losing in yugioh is more "i wish I had x card" instead of "Oh I miss played x turn". The former feeling wayyy worse.
@619ver1
@619ver1 2 жыл бұрын
@@rubberduckie5518 Will definitely sit out that meta. Its really just "Draw droplet/Drnm or lose"
@rubberduckie5518
@rubberduckie5518 2 жыл бұрын
@@619ver1 Pretty much. Or like ogre/ash, gamma/imperm, nib/veiler etc combo. Lava golem and sphere mode are amazing but most decks can't realistically play those.
@jxgalaxy3810
@jxgalaxy3810 2 жыл бұрын
@@rubberduckie5518 not as based on that as you think. There are realisticaly enough cards that murder the two decks to play enough to draw them consistently, and you can compensate playing lava golem by playing a deck that doesnt need a normal. I play geist, and I've versed spright and tear irl a couple times the first week they came out and beat spright 2-0 and tear 2-1 both times i versed them
@Digggyyyyy
@Digggyyyyy 2 жыл бұрын
For me it's definitely how uninteractive the game feels when you're playing against anything meta. The game is never gonna feel fun when the meta is to not let your opponent do anything. I'm so sick of seeing Baronne and Borreload Savage every damn game, and these omni negates with little to no cost need to get gone. I agree with what you said in another video where an omni negate needs to have a big cost like tributing itself or just have absolutely garbage stats, because as it is right now your opponent ends on a board of 3 or 4 negates, all above 2k attack, and it feels like there's no point in even attempting to play into it most of the time
@linko9720
@linko9720 2 жыл бұрын
as a going 2nd and you only rely on DRNM/Droplet, its pretty much pain if you dont open with those 2, sure ash helps but some decks just bodied ash/imperm, not to mention your opp also have ash/imperm in their hand/field to stop your going 2nd play
@MaleficWeegee
@MaleficWeegee 2 жыл бұрын
This is why I feel one of the most fair archetypes is Generaiders. All of their effects require tributing 1 or more monsters.
@benallmon5613
@benallmon5613 2 жыл бұрын
"Fun" is subjective. I enjoy watching others go through their combos. I also enjoy going through mine. Which is why I loved Adamancipators. It never had linear combos. But I get why people hate boards of negates. I think the next meta will have 3 or 4 decks that are meta relevant and should be fun. Without Maxx C, it will interesting to see if Sprights is Tier 0 or if Tearlaments and Sprights share Tier 1. And also if Ghoti will be splash able with Marincess or something else and if that will be Tier 1. I personally see Sprights dominating for awhile but we will see.
@Miguelon88888
@Miguelon88888 2 жыл бұрын
BARONNE AND BORRELOAD IS ALL YOU SEE IN master duel. It's boring 😴
@grinreaperoftrolls7528
@grinreaperoftrolls7528 2 жыл бұрын
They attempted to fix that by making dark ruler no more, but that just turned into a 1 card “you lose” thing.
@stayslapped1568
@stayslapped1568 2 жыл бұрын
In Magic there's decks called combo decks which basically mean when your opponent gets their "combo" they win the game. These are the least fun decks to play against because a lot of times you can lose on turn 1 or 2 without ever getting to play. Yugioh seems like it's evolved into the ENTIRE meta being the equivalent of magic combo decks.
@darkdave1998
@darkdave1998 Жыл бұрын
Also combo decks are usually not very reliable unless you really know what you're doing (and don't get mana screwed), plus they're usually easily sideboarded against (storm for example feels a lot like a glass cannon style deck) Yu-Gi-Oh makes combo way too reliable by having so many tutoring effects and stuff like that
@ShadowdragonYamiryu
@ShadowdragonYamiryu Жыл бұрын
Basically this. MTG is such a tempo centric game, building up your mana curve and doing incremental things each turn (granted, yeah they can be some busted things that skew that). But what's tempo matter when in YGO you crank out this +10 card combo, generate an unbeatable board on the first turn? Or how card advatnage is fundamentally broken in YGO when being able to simply draw extra cards is considered busted? In other games its a mildly good effect but in YGO you have to go thru so many loops and hurdles.
@VictorianoOchoa
@VictorianoOchoa Жыл бұрын
Various beginner players have this view but it's incorrect. As stated, combo decks can be countered in a variety of ways.
@stayslapped1568
@stayslapped1568 Жыл бұрын
@@VictorianoOchoa try to sound less condescending
@VictorianoOchoa
@VictorianoOchoa Жыл бұрын
@@stayslapped1568 please explain to me how it's condescending when it's based on truth. I didn't say that you were a noob or that you will never be good at magic or that you are beneath me in any way. I simply stated a dilemma that many beginners tend to face, including those who may become strong at the game after practice.
@darkwolf9637
@darkwolf9637 2 жыл бұрын
I feel like for yugioh when you lose its easy to feel that your opponents deck was unfair since basically every deck now has atleast a few "unfair" things in it. Even low teir decks like post kirin ban majespecter has majespecter tempest which is basically a no life point cost solemn strike and majespecter supercell which is "you can't negate my cards" those cards can easily feel unfair but at the same time no one is calling majespecter op without kirin
@fernie6299
@fernie6299 2 жыл бұрын
majespecter sucks that's why no one calls it op
@SeraSmiles
@SeraSmiles 2 жыл бұрын
Even with Kirin majespecter sucks.
@sinmethodical1837
@sinmethodical1837 2 жыл бұрын
Its definitely the really powerful singular cards that can make you feel like you've been cheated out of a win.
@AntiSoraXVI
@AntiSoraXVI 2 жыл бұрын
What tilts me in yugioh is that, in my opinion, losing means I didn’t get to do anything or everything I did was pointless most of the time. I enjoy negates. I think working through them is part of the fun, but then you play against an extreme control deck and then I just want to die lol. I’ve lost to Exodia and intentionally sat through the whole thing to see it through, but these days I surrender if I see floo or mo ye and I don’t have an interruption
@TobikunOuO
@TobikunOuO 2 жыл бұрын
The only good card majespecter has is Kirin, every other card in the archtype besides Kirin is horrible.
@Zetact_
@Zetact_ 2 жыл бұрын
The game only is sacky because there's no grind game. If you go second, you can pretty much look at your opening hand and immediately tell whether or not you'll win. From the OCG's set spoilers, it seems like all Konami is doing to address this is adding cards that just let you shut down the Extra Deck more, with Kshatri-La just letting you rip your opponent's most important card out of it for free and Byssted negating the entire ED and if your opponent outs it, it still ends up shutting off the ED for an entire turn. So, I don't think the OCG is looking to make the game less sacky.
@benjaminalexander5778
@benjaminalexander5778 2 жыл бұрын
1000% the chess like grind game makes ygo fun but when you can pretty much tell if ya have a shot a winning by your opening hand and where your board sits at start of turn 2 it loses the magic.
@biggiechee5e2000
@biggiechee5e2000 2 жыл бұрын
Funny thing about that is people aren't even using the negate extra deck monster in any of the decks using byysted. It's 1000% a win more card unfortunately
@deathpyre42
@deathpyre42 2 жыл бұрын
also kshatri-la is a boring hate bear deck
@CuboneTheory
@CuboneTheory 2 жыл бұрын
The other day I was playing at my local card shop, there was two lots of two people and one set playing yu gi oh and one set playing Pokémon. The Pokémon set was calm and just genuinely like “well played dude” where as the yu gi oh set broke out in to a heated discussion if you will due to card interactions between ghost ogre and transcode talker, one guy was saying his transcode could special summon to the zone it pointed to with the other guy arguing that it can’t since it wasn’t on the field or something. It was like a real life side by side comparison meme 😅😂
@subliminalgravy1549
@subliminalgravy1549 2 жыл бұрын
big. crazy that a competitive game basically has aspects of a rule set where the players are left to work something out/up to interpretation, as opposed to a clear ruling.
@marksman1107
@marksman1107 2 жыл бұрын
My college had a Yugioh club for a couple weeks. It was almost entirely the early 2000s playstyles and I didn’t realize it when I joined. It died because I used a galaxy-eyes deck and 2-turned the whole club. I thought everything was cool, but then nobody showed up the next week. I tried not to disrespect anyone, but it just ceased to exist and no one would talk about it. Not saying anyone was super salty about losing, but I probably killed some of the motivation for people to come back.
@suisui5930
@suisui5930 2 жыл бұрын
U should've introduced them to modern games instead of just stomping them with modern deck out of nowhere
@marksman1107
@marksman1107 2 жыл бұрын
@@suisui5930 I was there for 2 days and we went straight into playing. Furthermore, they understood all modern mechanics in the game - just didn’t run consistent decks.
@lukasr1166
@lukasr1166 2 жыл бұрын
@@marksman1107 That sounds like their fault honestly.
@paulolucero9864
@paulolucero9864 2 жыл бұрын
Damn I wish my college had something like that
@luminous3558
@luminous3558 2 жыл бұрын
Casual yugioh is really hard to get right. Because any tier 5 deck can probably demolish anything a casual player threw together after getting back into the game.
@elodiealaya
@elodiealaya 2 жыл бұрын
In Master Duel, nine losses out of ten that I suffer are due to a staple. What feels bitter is that I very seldom lose to their "deck", but I lose to a well-timed Ash, Imperm, Droplet or something like that. It's because they drew into it and I didn't that time. I play Robina, they Ash, I don't have Called By The Grave. They play something, I didn't draw into Ash or anything. It's pure luck most of the time.
@TheHeartlessAlchemist
@TheHeartlessAlchemist 2 жыл бұрын
Honestly, Yu-Gi-Oh's problem is the lack of interaction. When you get to a point when your opponent plays solitaire for like 5 min and set up a board with like 10 negates and you can do nothing about it. Or the oponent is a troll and just ftks you.
@cygnus4274
@cygnus4274 2 жыл бұрын
that is what hand traps are for
@DavidIn
@DavidIn 2 жыл бұрын
Lack of interaction? Yugioh has a ton of interactions via hand traps.
@KW3.5
@KW3.5 2 жыл бұрын
100% agreed people forget its a card game that's surrounded around the fun of it is interaction. When u set up a board of negates that I cannot play against then u otk me next turn it stops being fun
@Weareonenation303
@Weareonenation303 2 жыл бұрын
Or the Opponent double Lava Golem and Kaijus your board and you proceed to smash the computer screen.
@benjaminalexander5778
@benjaminalexander5778 2 жыл бұрын
Hand traps have helped interaction when it comes to like turn zero for a going second player but otherwise they've just replaced regular traps and quick play spells. One thing that I think would fix hand traps is to make more of them like effect veiler and limit when they can be activated.
@M3WT-va
@M3WT-va 2 жыл бұрын
I remember when I left YuGiOh for Magic it was such a shock to me to see the stark difference between the games. For one, resource management in Magic stems from mana, not extenders and searches. Sire you can tutor in Magic, and you can play spells that draw you tons of cards, but you won't always have the mana to continuously deploy and build your board. Meanwhile it seems like every card in an archetype in YuGiOh tutors out another piece of that archetype and/or special summoning one. As for negates, not every Magic deck is running counterspells, and even the ones who are, are sacrificing a bit of tempo on their turn by holding up some of their mana, not casting a creature to block with or other spells, to hopefully stop an opponent from doing something. Meanwhile in YuGiOh, your "counterspells" are your creatures, and they have massive stat lines sometimes, which just makes them oppressive. Counterspells never feel good to get hit by, but when that counterspell also hits you for a third or more of your life total, it feels even worse. And of course don't forget hand traps, which are essentially just copies of Force of Will/Force of Negation with anime girls on them. It almost seems YuGiOh has become a game where all archetypes are aggro-combo-control, rather than having aggro, combo, and control as separate and distinct archetypes. The speed of the game is blistering, the lack of a summon limit, aside from your one normal (whoopdy doo), just leads to insane board states on turn one, and the fact that Spell cards dont have any limitations on them aside from any kind of once per turn clauses that some might have, be it soft or hard, makes resource management even more of a non-issue.
@RinaShinomiyaVal
@RinaShinomiyaVal 2 жыл бұрын
Issue is 1/5 of your deck is Garnets. Making RNG losses way too high for my liking. Mana shouldve been a seperate deck pile.
@M3WT-va
@M3WT-va 2 жыл бұрын
@@RinaShinomiyaVal mana should most definitely NOT be a separate deck. Mana screw and flood are an issue, but it's also part of the balancing in a way. If someone is churning through their deck and casting a bunch of spells, at a certain point they're going to be left with lands in hand and run out of gas, but also draw spells are much more common in Magic so it's pretty easy to get dead lands out of your hand or to draw through dead lands and get into spells you can play, ao like every game there's a balancing act in it. Plus most decks usually only need 6-7 mana to do what they need to do each turn, so with reasonable ramp you'll usually have everything you need by turn 4 or 5 and in commander that could even be turn three if someone opens a Sol Ring plus a signet.
@V2ULTRAKill
@V2ULTRAKill 2 жыл бұрын
All your differences between mtg and ygo only exist in a few formats Once ya playing modern vintage legacy, or commander where the decks arent weak Youre essentially playing ygo
@M3WT-va
@M3WT-va 2 жыл бұрын
@@V2ULTRAKill I actually play commander as my primary format, but mostly casual, I only have one CEDH deck out of the 16 EDH decka I have and sure, the hyper competitive formats are flooded with fast mana, free counterspells, and combos, much like YGO, HOWEVER (Cimoment) from what I have seen at the LGSs around my area, and I've been to quite a few trying to find one I click with, most commander players prefer casual leaning decks. And even in standard, there are very rarely combo decks that pop off TURN 1, and if they happen pieces get banned very quickly. With YGO it feels like every playable archetype is a combo deck that is setting up their board with 5 monsters, 3 of which have negations, almost each of them has a floating effect, 2 of them draw you a card, and on top of that you still have hand traps and back row. It's explosive and it's impressive, compared to "play an island and cast Consider on your endstep", but I wouldn't call it fun. At least for me.
@RinaShinomiyaVal
@RinaShinomiyaVal 2 жыл бұрын
@@M3WT-va the idea of dead cards is just a bad idea overall. The idea of luck should be reduced to reduce variance. MTG just feels awful to play when the screw happens. Agree to disagree Glad YGO avoids this headache almost entirely by maing Garnets near non existant.
@zainiaz07
@zainiaz07 2 жыл бұрын
I think you nailed it. Games in Yugioh could be very one-sided if you don't draw specific outs like Droplet... No game should be one sided like that. Games (not only card games, games in general) should be interactive, feeling like you actually had an opportunity to win.
@blanahaha
@blanahaha 2 жыл бұрын
The main problem with yugioh is that games are rarely longer then 2-3 turns. So most of the time your fate is decided by your 5 opening cards. The majority of loses is "i wish I had x card in hand" instead of "oh I miss played x turn".
@benjaminalexander5778
@benjaminalexander5778 2 жыл бұрын
The money in competetive deck building in yugioh compared to other card games is a big part Droplet, prosperity, accesscode, Ash, Barone all break the bank when ya put it all together. So to spend all that money to lose, especially if its on the regular gets frustrating. Next is right on with your poiint of the balance of the game. We have cheese of cards that are unaffected by effects, floodgates, lucky top draw of a limited to 1, or cards that have soft limits of negate effects. All of which can make for a duel where you cant play your deck on your first turn or shifting on turn 2-3 what would be a solid win into an auto loss. It's rare that I have a game that I feel is a "Good" game back and fourth; either someone goes first builds a board and you cant break ti or goes second and has outs and breaks for everything. I 100% agree with what you say feels like only 1 person really has fun. Like I love when my deck goes full combo and its an easy win but that to me often isnt as enjoyable as a solid back and fourth where i might lose to being out played or pull out a unique combo to get out of a situation. It's one thing to be out played and other to be outspent and/or brick. One thing you didn't mention also has to do with the player base ages. We're seeing a lot of 20 and 30 somethings playing compared to back in the day where it was a lot of teenagers, basically most of us that grew up either yugiboomers ro kids who liked the anime that stuck with to got back into the game. As adults we might have more money to put into our hobbies (which is great bc Barone is twice the top prices of what BLS and CED were back in the day) BUT we also typically have less time to dedicate to our hobbies since we have jobs and families. So instead of locals just being a couple hours of free time on a weeknight/weekend Locals is one of your few times getting out for fun in the week and regionals instead of being 1-2 day trip on spring break or in the summer that's your vacation for the season or year.
@nightvolt9572
@nightvolt9572 2 жыл бұрын
magic modern is way more expensive than yugioh
@Off_Screen
@Off_Screen 2 жыл бұрын
I've been saying this to the yugioh group im in for the longest time. KONAMI SERIOUSLY NEED TO DROP THE VALUE OF ASH BLOSSUM. it's become a staple card in so many decks yet because it's rarely ever reprinted, it's value is enough to (like you said) break banks. hell some players can't even afford a playset, making the TCG extremely un-accessible for new players. i know I'm going to get a shit load of flack from fringe yugioh scalpers- oh sorry, i mean "collectors" *sarcasm* but i seriously think for new structure deck releases, konami need to implement more common versions of ash into the decks. that way the card drops significantly in price and it becomes more accessible to the larger audience.
@KreuzDrache
@KreuzDrache 2 жыл бұрын
​@@nightvolt9572 I would not say you are wrong, but I do feel that really only applies to high-level modern games, so its more dependent of what your local modern playing group is like. 100 USD can still get you a pretty solid deck that can help get you started into Modern format and it will probably have longer "shelf-life" than a yugioh deck made from 3 structures and several staples. OBVIOUSLY these decks are not best still, but if the point is to get into local level Modern format, then I don't think its a bad idea to consider. Again, unless you got some very competitive players that have some money to burn too.
@jonytwobyfour4
@jonytwobyfour4 2 жыл бұрын
Just lost in locals today to 3 bird decks. Definitely feels like robbery when they lock you with wind barrier statue 😂
@DonMarzzoni
@DonMarzzoni 2 жыл бұрын
Run zombie world, and gadarla kaiju. You're welcome.
@theazuredemon4854
@theazuredemon4854 2 жыл бұрын
So glad as a Harpie Player that I don't run that floodgate, same with the Mist Valley package...
@tikigdydm8498
@tikigdydm8498 2 жыл бұрын
@@theazuredemon4854 what about feather storm?
@lewdawg5196
@lewdawg5196 2 жыл бұрын
Bird Supremacy!
@treehugger257
@treehugger257 2 жыл бұрын
@@theazuredemon4854 simorgh ban really fucked w harpies in that sense. No more consistant barrier statue or apex avian
@markpalenik5863
@markpalenik5863 2 жыл бұрын
To me, I believe the problem with Yu-Gi-Oh is that on any turn you can just summon as many times as basically you want. So many things summon from the deck, hand, and graveyard. It's no fun to sit there and watch your opponent go through half their deck in one turn...also price of cards are out of control. It turns off the casual player/new player to the game. Just my two cents 🤷‍♂️
@CronoEpsilon
@CronoEpsilon 2 жыл бұрын
If Yugioh were a game that promoted interaction between player opposed to a ton generic extra deck cards that say "negate" on them every time, or floodgates that lock you out of playing, people would feel better about it.
@BladeSerph
@BladeSerph 2 жыл бұрын
Funny how this technically is a similar take to how many gacha type games progress. Which I can use honkai impact 3rd as a fine example. -Starts off with a variety of things to where many ideas can be tried against content. -Small preference metas get formed that oust a few things but allows room for flexibility. -Specific builds become more dominant to where ‘type advantage’ starts defining things. In addition to trimming out as much delays for optimized builds and negating ‘chance to brick’ out as much as possible. -New stuff eventually gets so narrowed down that without specific elements in play, they end up being hot garbage. -Eventually your left with anything new basically ousting whatever was the oldest stuff that was optimal till your just now playing a speed run on yeeted deleting the challenge, instead of caring about the challenge at all. Pretty much the best way to describe memorial arena on HI3 where top scorers try to delete the boss in 25 or less seconds, like they are a yugioh player these days that go for a FTK or just invalidate 1-2 turns of the opponent to Uncontested yeet them.
@Folfire
@Folfire 2 жыл бұрын
At some point the game changes focus from "playing your cards" to "deny your opp from playing"
@BladeSerph
@BladeSerph 2 жыл бұрын
@@Folfire Hence why it feels more organic by being: -Deny your opp from playing, but end up delaying your capability to act also in the process. So it turns into a game of choosing between progress to your end-goal or denial tll your opponent runs outta potential plays before you run outta denial.
@lolicunny2
@lolicunny2 2 жыл бұрын
What kind of interaction are you looking for? If for example the opponent just put a big beatstick with no negate and you don't have any monster that can beat over it and no way to destroy it, there's still no interaction until you draw the out. Likewise, if you do manage to out it, now it's your opponent who needs to draw the out because he likely used a lot of his resources to set up his opening board.
@BladeSerph
@BladeSerph 2 жыл бұрын
@@lolicunny2 your kinda not getting part of the point. Sure back as day as early as the GX ERA when the hotness was still pulling these minor methods of beeg summon and shutdown. It’s the fact it’s gone into a massive tangent that people can play yeet’ataire of constantly bringing out multiple monsters in a single turn to bring out more monsters and do what is a fk’chain of effects for a loop that Konami thought the best idea was to just include moar cards to pull off said gags. In addition to where it become rather norm to have cards that end up having straight up immunity or negation from even off the field itself, to a number of shenigans up you have cards that are more oppressive then a field with jinzo and Horus the black flame dragon lvl 8 somehow.. Because of this yugioh doesn’t even have what is the equilvency of what is the ‘grind phase’ in games like many MOBAs tend to normal have. Instead it’s basically like how in League of legends it’s become rather common place to pull off heists to steal your opponent’s jungle to deny them resources or gut your opponent in lane ASAP so you can roam to another lane to continue the chain and give less fks about the original aspect of the grind at the start. Because the game itself turning more into a game of forced to orchestra a ftk even on turn 1 where you can’t attack at all yet still blow up yer opponent then VS someone who went second but has to spend time Omni negating even when it’s not that turn to prevent being locked down at the start of thar turn. Well it’s no wonder why the freaking cockaroach max c is such a norm card these days cause they are taking thar sweet time to make a introduce a new hand trap that just straight up invalidates special summons for multiple turns… which would basically paralyze like 99.999 decks that are either always or forced to be also to counter the always decks. Ultimately, you can’t build a deck you like anymore, because the game is too mandated on NO TRUXICAN stand off and minor exchange for the first few turns. Instead it’s like a hearthstone face hunter’s wet dream of going for the kill by the first 5 minutes of the game.
@Ramperdos
@Ramperdos 2 жыл бұрын
The game is centered around negating our opponent, which automatically is a "feels bad" setup.
@ygodecktestertube
@ygodecktestertube Жыл бұрын
But it didn't used to be that way. Negation was always an antimeta thing, and then Konami made it an everything thing.
@jamesmoniz5263
@jamesmoniz5263 Жыл бұрын
I think negates aren't even the problem honestly. Like if combos didn't win turn 1 or 2, then getting negated wouldn't be a death sentence. Negates ultimately are just a way to delay your opponent at least 1 turn typically, and yugioh isn't balanced around letting people get a second turn lol
@steveshin820
@steveshin820 2 жыл бұрын
One thing that contributes to feeling bad when losing as a new or returning player is the ability to get cheated by your opponent due to how complex the game is. If they say their card works a certain way you kinda have to just go with it or call in a judge every few minutes since cards are increasingly complicated and come on and off the board so quickly. A game like Magic doesn't really have this issue (except in Eternal formats) because the resource system (mana) prevents you from just doing a billion things a turn. The lack of a resource system in Yu-Gi-Oh really makes the rules off the wall even if you're trying to play casually.
@Sh4doWDweller
@Sh4doWDweller 2 жыл бұрын
yeah im a returning player an i tried to get back into it. I'm slowly learning but it do be mad annoying when someone plays 1 card and somehow summons half their deck and extra deck in a chain of combos to lock the field down and you had to wait all that time just to watch and not play, like at that point who are konami making the game for?
@RinaShinomiyaVal
@RinaShinomiyaVal 2 жыл бұрын
@@Sh4doWDweller learn what handtraps and board breakers are. They will help a ton.
@JohnnyCProduction
@JohnnyCProduction 2 жыл бұрын
@@RinaShinomiyaVal handtraps will only do so much, especially since they are once per turn and most meta can play through them easily.
@falscher2
@falscher2 2 жыл бұрын
Magic does not have that issue as much due to the mana system, the abundance of keywords and that turns ramp up over time as opposed to YGOs turns peetering out.
@JohnnyCProduction
@JohnnyCProduction 2 жыл бұрын
Yugioh has the worst card text and problem solving text ever. With having so much text, they have to have the smallest card stock ever as well. I can totally see the cheating. I see it a lot online through dueling book. In real life I only play with friends because we don’t do that sort of thing and if we made a mistake tell each other so we both know.
@Sarge23
@Sarge23 2 жыл бұрын
For me it pisses me off how you build a 40 card deck, go first, and have a meh or brick hand and you just surrender turn one because you know a huge majority of the time you'll get OTK'ed turn 2 so those other 35 cards feel pointless to have
@ygodecktestertube
@ygodecktestertube Жыл бұрын
That's a deck building skill issue.
@captianblitz
@captianblitz 2 жыл бұрын
I think its the problem is that in YGO, you have clearly lost SOOO much earlier than tour opponent can actually kill you. You can lose by them just putting up 20+ negates, but negates don't end the game, so your opponent has to spend another length of time after they win to actually kill you, so you just sit there stewing in loss. Even with surrendering, the time thing happens on a macro scale. Turns with each players take so long and you run out of interaction early on so you aren't actually playing for a while before you get to a loss point, so you just have to wait and see knowing you ran out of options to actually PLAY the game, removing agency. In a game like Bakugan, you always have SOMETHING you CAN play. If those cards can or can't help is up to you and your skill, but you always have SOMETHING
@ErC0411
@ErC0411 2 жыл бұрын
who on earth has ever set up 20+ negates? In a normal duel you'll end up with 2-3 negates at most (maybe there are very few exceptions where you'll have 1-2 more but that is extremely rare).
@Realblack_m0nster
@Realblack_m0nster 2 жыл бұрын
@@ErC0411 the 20 negates was obviously hyperbolic (i hope it was lol), also people interchange interuption with negates at times.
@TheClown_K
@TheClown_K 2 жыл бұрын
@@ErC0411 Mist Valley Thunderbird + Apex Avian is essentially an infinite number of negates. Couple that with other negate cards to help them not be destroyed
@ErC0411
@ErC0411 2 жыл бұрын
@@TheClown_K i have never seen any player who played Thunderbird. Yes in theory you can negate every chain but the set-up is super fragile.
@TheClown_K
@TheClown_K 2 жыл бұрын
@@ErC0411 I've been unfortunate enough to go against numerous players who ran Thunderbird and it annoyed the hell out of me lmao. A few I managed to win by overwhelming my opponents with chain negates and such but yeah, theoretically the 20 negate thing is possible and does happen for cards like that.
@waveringeyes8277
@waveringeyes8277 2 жыл бұрын
As Yu-Gi-Oh progresses, victory happens with the deck building phase more and more.
@ygodecktestertube
@ygodecktestertube Жыл бұрын
I do feel like good deck building should be rewarded more than actually playing a deck, and winning. It takes a considerable amount of skill to build a deck with good card ratios.
@jamesmoniz5263
@jamesmoniz5263 Жыл бұрын
@@ygodecktestertube so playing the game should be less important than buying the cards...(balance wise)
@franthehonest-eyes4883
@franthehonest-eyes4883 2 жыл бұрын
To make the game more friendly and less painful we just have to not dedicate to prevent the other player from playing and let the game part to happen more and both players can show what they can really do and see results for all the effort building creative decks and strategies. The negation mechanic in particular hurts yugioh a lot as a game to have a good time, either because of how annoying it is trying to play and having someone tells you "no" and it's a valid thing and also because the game itself most of the time doesn't give you what you need to deal with that.
@ygodecktestertube
@ygodecktestertube Жыл бұрын
Negation should have stayed an antimeta mechanic. Konami should of never made it generic and universal.
@franthehonest-eyes4883
@franthehonest-eyes4883 Жыл бұрын
@@ygodecktestertube Correct! Absolutely yes, I think there could be just a different format where all of these effects are so we can decide to deal with them or not, more or less the equivalent to a huge banlist.
@mscard214
@mscard214 2 жыл бұрын
i’ve felt as if the meta has been draining my will to play the game, i’m a simple person, i see a deck i like, i learn how to play, and then i play. but what’s preventing me from playing said deck is the people playing meta, and pretty much indirectly saying that you have no place here with the deck you’re playing. i’ve felt suffocated by this, and have even had moral depressive episodes over such a thing. Kazuki Takahashi created yugioh with the intention of building friendships, but with the way the game has treated people like myself, it feels as if the opposite has happened…
@adamquest1590
@adamquest1590 2 жыл бұрын
I feel you man. I've been treated like absolute garbage and had my deck talked bad about infront of me. It's BS I have been fighting myself every week to even step foot back in my local game store to attempt to play. State of the game makes me wanna burn my deck
@Yous0147
@Yous0147 2 жыл бұрын
I feel you completely. This is honestly the exact same feeling I used to have playing this game 10 years ago, nothing has changed since so I don't imagine it will through Konami. Instead I simply suggest to not play meta and instead play your own formats and cards and people who agree and play the same way you do, if you can. If you can't, then trust me, the game the way it is being designed is not worth the frustration so there's no shame in saying no thanks and moving on even despite the care you have for it.
@tripple-a6031
@tripple-a6031 2 жыл бұрын
That's why I only play with a friend or have played online in a more casual environment. Meta tryhards play to win, not to have fun, which in turn means you won't have fun playing against those.
@allysongomes4363
@allysongomes4363 2 жыл бұрын
I feel you. I don't play the regular yugioh for 2 years. Now I'm playing a version that a developed by my self. I mean Kazuki created yugioh (and duel monsters too) with the purpose to be something about games. And the way the card game was showed in manga, anime, video-games e others stuffs was very amazing! I like the Konami version of duel monsters but I like the others versions too like Dungeon Dice, Capsule Monsters, Duelist Kingdom and more. Today I look to yugioh and I see something more than Konami rules. We are free to play in any way and that is what maie yugioh fun.
@Jorch101
@Jorch101 2 жыл бұрын
As personal experience, I play Cardfight Vanguard, and every time I see someone lose (when its more of a serious game(tournaments for example)) its like they are upset at themselves for knowing they could have played better or take different decisions, when they feel upset to the opponent is when they play a deck that they know didnt have a chance against. In general (again, for me) I feel like losing in Vanguard is more of a self learning experience and thats probably why its not as toxic.... Also.. The game's cheap... waaay cheaper than yugioh, I just bought a Lyrical competitive deck for about 50 Dollars.
@GardoGamer
@GardoGamer 2 жыл бұрын
This is one of the reasons why I switched to CFV...
@navanithkrishnan7177
@navanithkrishnan7177 2 жыл бұрын
Plus the chance of like one turn kill is really low or near impossible with how the system works and the game is much for balanced but not becoming oversimple like cards do have effect and thing but itsnt not over powered
@reversal3628
@reversal3628 2 жыл бұрын
Me and my friends feels better after switched to Vanguard from Yugioh. Even you're going to lose, you still have something to play against your opponent and maybe WIN WITH THE LUCK sometimes which nobody expected that and that's fun part of Vanguard to me.
@dreadlord8628
@dreadlord8628 2 жыл бұрын
Getting luck stacked and grade stuck etc. Is pain.
@619ver1
@619ver1 2 жыл бұрын
Well the problem in Yugioh is, you can not Learn anything from a loss. Being scythe locked turn one, staring down Chixiao, baronne and a wandering gryphon with possibly black out in back and ash in hand is nothing you can do anything about. That is the problem with "modern" yugioh. Given the sheer amount of disruption you can set up, you can effectively stop your oppenent from playing any cards and the moral of the story? Better luck on the coin toss.
@jadenkootenay8549
@jadenkootenay8549 2 жыл бұрын
I totally agree. One of my favorite memories is staying at a friend's house for few Weekes and we re-discovered yugioh through a couple structure decks. We would play any chance we got weather it was 2 am or after dinner cross-legged on the carpet, and we'd be so invested and freak out when someone lost that the parent would tell us to be quite or they'll take the cards. Adults telling 17 year Olds to quiet down over a card game.
@tikigdydm8498
@tikigdydm8498 2 жыл бұрын
For years i collected structure decks, maybe adding something from battle packs. I liked to just take the cards to say, now i build a rock deck. Which cards should i play to not be too weak for my experienced friend and at the same time have a good time? I'm still more in the 4fun/troll side of the game but when i started going competitive with 3x structures the magic was lost.
@TonyOd555
@TonyOd555 2 жыл бұрын
I think that boss monsters in general should be for their archetype so you know what they are boss monsters for. The only generic boss monsters should be divine beast to make them special and give them a reason to be generic. That's what makes them God's lol
@skyrimlover777
@skyrimlover777 2 жыл бұрын
I've always wondered why I feel like more garbage than normal when I lose at stuff compared to losing at yugioh. I say it's the price for me personally, but it's also just this fear of not being able to win before my cards get power crept cause of the prices, it takes me a long time to build decks. And not to mention just bad duels turn me off to the idea of dueling at locals for so long.
@adamquest1590
@adamquest1590 2 жыл бұрын
I cant feel this enough about locals man. 3 weeks straight that i went, and almost all the players I vsed would shit on what I'm playing(blue eyes) cause I'm a very standard player, not a lot of meta cards cause of price/rarity. And a huge turn off for me to even going to locals, are people like that. I'm there and I go to have a good evening have some fun duels, and if I win cool. I do not go to find out what people are playing, and then talk shit about their deck to their face. Makes me wanna just burn my deck.
@gordon7700
@gordon7700 2 жыл бұрын
agreed
@skyrimlover777
@skyrimlover777 2 жыл бұрын
@@adamquest1590 that fucking blows man I'm sorry to hear that, the folk at my place are nice enough, but they have a bad habit of being fuckin liars, plus it costs 10 bucks to play cause of covid the only tim you can duel at my locals is if you're attending an event. Sure I got friends to practice with now, but when i was a kid? That stuff would cause year long burn outs.
@Gabe-Power
@Gabe-Power 2 жыл бұрын
@@adamquest1590 you're playing blue eyes though 😶
@GreatPharaohYT
@GreatPharaohYT 2 жыл бұрын
@@adamquest1590 I simply can’t understand why people talk like shit towards other players who just decide not to play competitive/meta decks. I personally play Machinas because I like the archetype and that’s what I feel like playing, I acknowledge that it’s not the best deck in the game but why exactly should that be a reason not to play it? My friends also play with casual decks like blue-eyes and cyber dragons and it’s often interesting to play against these decks since many times you won’t even be aware of what combos and plays they’re capable of doing. Some meta players go to events and expect to come across the best decks in the format, but instead of respecting those who chose to play with different decks just because they like them, they act as if you’re obliged to play with the best deck available and like every other option makes you a bad player instantly (not to mention when you’re running more than 40 cards).
@isadora468
@isadora468 2 жыл бұрын
As a returnee i can confirm that i feel bitter whenever i lose especially to stun and floodgate user, i can deal with combo deck easily cuz i usual use that opportunity to learn the deck better but it still sucks ofc especially if i didn't draw the out. Idk what could possibly balance Yu-Gi-Oh at this point without changing the game fundamentally so I'll just enjoy what i can
@ygodecktestertube
@ygodecktestertube Жыл бұрын
Keep that attitude. More YGO players should be the same, but most will complain about the most menial things.
@beaumains1969
@beaumains1969 2 жыл бұрын
It also feels for me (a master duel player that’s never touched physical cards off of the playground) that when I lose it’s because I could never have won, and I might as well not have been there. Admittedly I’m not much of a meta chaser, and I know that if I just wanted to win I should be doing things very differently starting with my deckbuilding, but it still feels pretty bad. And I don’t just want to win, I want to have fun, and I have fun playing when I play a deck I like and get into interesting situations with it. A lot of the times when I lose, it isn’t interesting, and that’s the problem. For master duel specifically, I also think there not (appearing) to be a person on the other side of the table makes it feel worse. Maybe on some of those lockouts, if I’d seen a person on the other side grinding their teeth in worry, I could have been a good sport and congratulated them. Or maybe I could have seen them thinking and carefully considering when to use a negate, and respected their skill when they shut me down. Or maybe they could have played up how powerful their floodgate was and how helpless it made me, and I could have played the part of the desperate anime protagonist believing in my cards for an out. But what I master duel shows me is a faceless stranger that duels, then walks away without looking back. And that’s really easy to complain about.
@KreuzDrache
@KreuzDrache 2 жыл бұрын
Honestly, it really makes me wish that Master Duel had a TCG banlist option, because considering how Yugitubers talk and hype up this game, it feels like I am playing different game than they are.
@floridaman6982
@floridaman6982 Жыл бұрын
Same for most online games, banning chat makes it a chore so why play.
@tora148
@tora148 2 жыл бұрын
This is all very true, I think the importance of your opening hand is also not to be understated. Personally I think Yu-Gi-Oh could benefit from introducing mulligans, like im Hearthstone. It feels so bad to, for example, include a bunch of handtraps because the meta demands it, and then just brick your entire hand and watch your opponent set up a board full of “you can’t play.”
@blanahaha
@blanahaha 2 жыл бұрын
Yugioh has this weird relationship with constancy vs luck. The banlist has a lot of search/consistency cards, but players hate luck sacking as well. Though I do agree mulligans in yugioh would be really nice post who goes first. That way you can increase your odds of getting a decent starting hand for if you're going 1st or 2nd. Because having a going 2nd hand when your going 1st sucks and vice-versa.
@TheRenji696
@TheRenji696 2 жыл бұрын
As a digimon player, and former Yu-Gi-Oh one. I think it comes down to off turn interaction. Hand traps, and Omni negates suck like you said. If I lose in Digi then I piloted my turn wrong, my opponent didn't cause it
@LunaticKD1991
@LunaticKD1991 2 жыл бұрын
Exactly. Negations have become too much of a necessity in Yugioh and it's just not fun.
@TobikunOuO
@TobikunOuO 2 жыл бұрын
I went back to MtG and card fight vanguard for a reason
@dragonic22
@dragonic22 2 жыл бұрын
@@TobikunOuO MtG has handtraps, too. But Yugioh is a different beast
@TheFunfighter
@TheFunfighter 2 жыл бұрын
Handtraps were Konamis ill-advised solution to the game having become a T1 snowball fiesta.
@tiredguy2753
@tiredguy2753 2 жыл бұрын
@@TheFunfighter when it gets to a state where one type of card (traps actual traps not hand traps) are considered useless unless they can activate from hand or you are specifically running a trap deck , you kind of reach the point of no return when one type card (when you only have 3 types of cards to begin with ) is nearly invalid.
@mitrimind1027
@mitrimind1027 2 жыл бұрын
That's probably it, it feels like when you lose in Yugioh, there was nothing you could have done differently to win unless luck was somehow on your side. The game doesn't last enough turns to really let the player become the determining factor in who wins, just your opening hand. Also, people reminisce about the good ol days often not because the meta was better but because they were just playing Yugioh with friends back in school having fun with their casual decks made with whatever random cards they had. That's where Yugioh is really at it's best.
@kylephaneuf9975
@kylephaneuf9975 2 жыл бұрын
The first issue with yugioh is that you spend all this time building a unique deck (unless you net decked), and then you fight a modern opponent who just sets up to negate everything you do turn one and so you don’t get to play and use any of your cards. The second reason is that to avoid the above scenario you are forced to run things like ash blossom and maxx c just to get a chance to play an actual turn or two.
@ygodecktestertube
@ygodecktestertube Жыл бұрын
Sometimes, sacrifices have to be made. I usually side deck hand traps because they can sometimes brick being in the main deck versus decks that they can't be used against.
@kevinreyhan209
@kevinreyhan209 2 жыл бұрын
Sometimes, also ironically the best match in yugioh is when you and your opponent didn't manage to do a full combo and try to win from that spot. Other than that, it's a one turn lock bs or floodgate.
@ShadowReaver573
@ShadowReaver573 2 жыл бұрын
I think you hit the nail on the head as far as "robbery" goes. The game feels very sacky and regularly ends in a blowout of sorts. Not getting to play feels really bad, and so does playing everything you need to win and losing it all to only one or two cards. The fact that handtraps, floodgates, and omni-negates exist more or less leave the game in this state. The amount of power each of these cards bring to the game has made them staples to have a deck that can even compete.
@redcastlefan
@redcastlefan 2 жыл бұрын
I really do hate the whole idea of you can't respond to this cards. Its completely silly and not in the spirit of the game. Forcing something to take place no matter what
@kingkhi20
@kingkhi20 2 жыл бұрын
I find the issue being ppl get made that rouge decks win one time after a loss streak just for the meta player you’re playing against to rain on your parade. What they don’t realize, is that you finally got to prove it COULD win, despite the win ratio the meta has. Imagine having to accept you’re not winning a lot of games because you don’t want to play Sprite, you just want to beat Sprite, and your opponent is too chad and says “wooooow just one win”. We need both sides, the ones hyped for new meta and the ones who Rep Archetypes till they die, both help the spirit of the game.
@benjaminalexander5778
@benjaminalexander5778 2 жыл бұрын
Yeah the disrespect that a lot of rogue decks get can be frustrating. I know I've been guilty with that having played meta and absolutely bricking to lose to decks like gem nights or blue eyes. At least our current format with so many viable rogue and tier two tier three decks has helped with this because we're really seeing how many more decks are viable and you're really having to learn a lot more decks to play against.
@Excessive_complaining
@Excessive_complaining 2 жыл бұрын
Yeah this is like exactly what needs to be said about how it feels to win with an off meta deck of any calibur it's euphoric. Won a local tourny with mayakashi bone tower a little while ago
@nikoprower32
@nikoprower32 2 жыл бұрын
The one problem with Yu-Gi-Oh for me is the feeling like you're wasting your time and money. You can spend hundreds maybe even thousands on the perfect deck and it all goes to crap when your opponent Kaijus or Nibirus you and now you have to sit there as your opponent goes through with their turn and you don't get to do anything because of the omni-negates. It's like your opponent in an MMA fight beating the living dog piss outta ya and your arms and legs don't work. You can't do anything but let your opponent do everything.
@user-kx4ls3no7x
@user-kx4ls3no7x 2 жыл бұрын
Complaining about the money is not a valid criticism
@nikoprower32
@nikoprower32 2 жыл бұрын
@@user-kx4ls3no7x it's not really about the money. It's a factor, but not the only one. It's got more to do with the current heavy reliance on negation and the OTK. Yeah there was negations and OTK before now, but I think what attracts players from Yu-Gi-Oh to games Magic or Pokemon, is that the negations don't exist and an OTK is rare if not impossible. I think that's what drove me away from playing Yu-Gi-Oh competitively. Yu-Gi-Oh is ungodly expensive and sometimes losing can feel like a wasted investment of not just money, but your time. You spent days constructing the best deck you can and it can all come crumbling down like the Walls of Jericho on your opponents' first turn
@savien1400
@savien1400 2 жыл бұрын
@@user-kx4ls3no7x it most certainly is since it's an aspect of the game purposely manipulated by Konami
@ygodecktestertube
@ygodecktestertube Жыл бұрын
I feel like that's when you have to adapt. YGO has changed in many ways over the years. You gotta keep evolving with the game or, ofc, you're not gonna enjoy it.
@nikoprower32
@nikoprower32 Жыл бұрын
​@@ygodecktestertube My only problem, personally, is from the fact, you could be ready for anything and you are still never ready. Here's the problem I have with yugioh as a whole: It's not that it's expensive (most card games tend to be), it's not that it's hard (it is especially since an entire deck can feel like reading a novel), it's that it consistently asks you to adapt. Now, before you ask, "why can't you just adapt?" or "what's the problem with adapting?", lemme explain. Anyone who wants to play any game competitively will have to adapt to how things are going in a game at all times, change their strats to match the scenario they're in. That part is never the problem. However, my problem is how can you adapt mid game when your opponent literally locks you out of, at the bare minimum, everything except drawing a card during your draw phase, if even that? How do you adapt to that? Do you just suck it and try again? Sure you could do that. However, my issue is that when you have a metagame that literally has a deck that turns your opponent into Thanos with all the Infinity Stones, able to do whatever, whenever and you have no counter or escape, doesn't seem fair to anyone who either can't afford such power or wants to play the game their way with a deck they have expertly crafted. Metas as a whole should be fad. Here today, gone tomorrow. Not here today, still here, still here, still here, now I'm gone. I get Konami pulls the strings on this front. They spotlight the most powerful decks so now everyone thinks they have to play these decks to win. I guess what I'm trying to get at is that YuGiOh does one thing 1000% wrong. That would be encouraging uniqueness in deck construction. Everyone plays the same deck and no one really plays a different one unless they feel like they can stand a chance against the meta deck. 9 times outta 10...they can't and almost every YCS finals usually ends in a mirror match. The whole reason I started playing Cardfight Vanguard competitively is because the uniqueness of the decks can actually be seen. There are so many different clans that you can make some pretty cool decks with two completely different clans, mostly because they create the same win condition. I love YGO I do, but I don't like how deck creativity has disappeared in exchange for a quick and decisive victory. That's just me I guess
@samsandwich211
@samsandwich211 2 жыл бұрын
Something that I find to be a really big issue with Yu-Gi-Oh nowadays is that deck building has almost become locked. Because of hand traps and certain floodgates or staples there are certain cards you HAVE to run if you want to play your deck. And the more cards they add that are just completely broken and can essentially stop you from playing the game the more you have to fill your deck with cards to specifically counteract other specific cards which leaves less room for you to actually build a unique deck
@electrofire_508
@electrofire_508 2 жыл бұрын
This was always the same. Take for example mirror force or mst
@arthurmcdaniel3943
@arthurmcdaniel3943 2 жыл бұрын
Yeah this is true, but I'm sorry I'm not gonna build a specific kind of deck or use the staples to win a game, nope there are too many cards out there, not to mention the original reason most people started playing was for the entire excitement you get of building strategy first hand and see them play out before you. Essentially outfoxing your opponent.
@FakeHeroFang
@FakeHeroFang 2 жыл бұрын
Old YGO around the early banlists where they were just limiting cards, before the menace CED was printed, was the exact same. People jammed a dozen or more 1/2 ofs before you even built your actual deck because they were the best cards around and you'd be stupid not to play them in every deck, so the games were super decided by who got to their power 1 ofs first. The reason why deckbuilding was so scuffed and limiting is much different, but it leads to the same result; people jamming a dozen or more of the same power cards because they lose the game if they don't play them.
@Anywaz
@Anywaz 2 жыл бұрын
Staples have already been a thing, however decks are less versatile than they have been in the past because of how most decks are just "Staples+Archetype Core+Maybe Splashed Engine", leaving next to no creativity in deck building for the most part. Decks just feel extremely rigid nowadays because unique decks don't exist any more with everything being locked behind some archetype that you have to be playing to even be able to use some of the powerful cards that you need to win. And no, I don't think archetypes and engines feel "unique", since only playing the good cards of an archetype leaves you with yet another carbon copy of -deck.
@Honest_Mids_Masher
@Honest_Mids_Masher 2 жыл бұрын
@@electrofire_508 Mirror force doesn't stop you from playing however it's a trap card, one that you can actually prepare for depending on your deck or if your hand has something to remove it and it doesn't activate during your combo's unlike ash blossom, in terms of being a staple it's a very honest one. Mst can be useful but when your opponent sets multiple cards you're still in a bit of danger.
@theonlyafropuff
@theonlyafropuff 2 жыл бұрын
I always feel it's the investment in building a deck and then getting shut down before you can win. I'm not into the competitive stuff that much, but getting shut down and not having a response to a long combo is frustrating; especially when you know you have that ONE CARD that can turn the game around... and I think that's because YuGiOh is inherently more gripping and exciting (which also make it more frustrating).
@Darkogazza
@Darkogazza 2 жыл бұрын
Love hearing Paul's opinions, he's very insightful. Interestingly enough, I don't even play modern YGO (not a hater, I just don't have the bandwidth to play anything other than Goats or 2004 Chaos). I really enjoy these videos, however. It's interesting seeing his insights into the game and getting a slight preview of what it's like these days given that following any video coverage of an event requires that I pause WAY too often to read the books of text on every card.
@Dansu18
@Dansu18 2 жыл бұрын
I've totally felt this way with Magic the Gathering as well. All my friends play such powerful commander decks that just stop you from playing the game, and it feels so horrible not being able to fight back. If there was a way to play out of those situations, I'd feel so much better. All we as players really want is to be able to play the game and win or lose be able to walk away saying "good game".
@PaulissVegan
@PaulissVegan 2 жыл бұрын
do you play cEDH?
@TomFooleryPlusR
@TomFooleryPlusR 2 жыл бұрын
Coming from someone that started very recently (with Master Duel's release), there's a handful of things that are very frustrating. Going second being already half a loss, with the opponent setting up multiple negates before you can play with the help of searchers and other consistency tools while you sit with your random hand is the worst. I honestly think the thing this game needs the most is an universal ruling protecting both players' first turn. Negates by themselves are good as they save you from getting screwed over by something like a raigeki or whatever. But having multiple active negates before the opponent gets anything is just messed up! Personally I also dislike that, despite having cards distributed into archetypes with their own personality (which I love!) they are just not balanced at all.
@Ryu_Makkuro
@Ryu_Makkuro 2 жыл бұрын
I said it somewhere before and I'll say it here again: Yu-Gi-Oh has (d)evolved to a game that comes down to not letting your opponent play. You have a full combo hand? Single Maxx C from your opponent and you lost before you can even start doing anything. Your hand has only one play, but your opponent can negate that? The same story, lost before you can do anything. Going second without any of the going second cards? Scooperino. And if you do manage to play... it's only so your opponent can't play. It's not even about interactions, because every interaction at this point is there to prevent the opponent from playing. I try to use my negates only in a defensive manner but it's often a pick between losing or winning because if you don't disrupt key plays, they completely wipe your board and OTK you. To fix the game there have to be massive changes done to the fundamental rules and a LOT of errata to cards. Namely a limit on the amount of special summons a turn that reset on your standby phase and counts in the floating effects (no free normal summons out of your arse as well, you got 1 for a reason FFS and extra's should be very hard to come by), NO forms of offensive negations (this includes all the floodgates as they are offensively negating through passive means) so that people can actually play and do their plays but that they can also defend themselves when necessary. This obviously won't happen, but it would definitely make the game a lot more fun.
@nikoder8790
@nikoder8790 2 жыл бұрын
I'm surprised anyone still plays Yu-Gi-Oh honestly. It seems like it's just whoever gets control wins and you can't turn it around. Although, most competitive card games at a high level are that way. That's why the different formats are nice in MTG, it allows for a more controlled environment.
@BanditZRaver
@BanditZRaver 2 жыл бұрын
Why I think its more maddening to lose in YGO is because of the turn count. In Pokemon and Magic, the games will naturally go to turn 5,6,7,8 before a winner is decided In YGO, VERY RARELY, you will enter into turn 4 winning. The idea behind this is due to the draw. We all laugh at, "just draw the out" joke, but you dont get to draw that often compared to Pokemon or Magic, Vanguard and Digimon even. YGO doesnt give the player the idea that they truly exhausted the possible answers. A common joke in Magic after the match, is flipping the top cards of the Library to see if there was a possible "answer" x turns in. YGO doesnt do that, we dont flip the top of our decks and go, "wow if i managed to survive 3 turns, i couldve gotten my Raigeki!".
@goldenlink40
@goldenlink40 2 жыл бұрын
and also i see some combo decks in Magic won't work until X amount of turns with the certain key pieces. At the very least you can try to either end the opponent or try to take the pieces off of them to slow down, make them improvise, or just downright lose. Yu-Gi-Oh has that same thing, but minus the X turn and have a one-card combo that can be resilient to disruptions right out of the gates.
@Entropic_Alloy
@Entropic_Alloy 2 жыл бұрын
It depends on the format of Magic you are playing. There are Magic decks that can easily win on turn 2, 3, or 4. But they are usually in higher powered older formats.
@BanditZRaver
@BanditZRaver 2 жыл бұрын
@@Entropic_Alloy most certainly, one could argue Modern has those issues, but the commoner formats like Standard and casual Commander they would never think Magic could end in turn 4.
@GameConnoisseur69
@GameConnoisseur69 2 жыл бұрын
As someone that plays both this is absolutely it.
@suisui5930
@suisui5930 2 жыл бұрын
@@BanditZRaver I find longer game more frustrating when u lose, in ygo is fast you can just move on fast
@judge489
@judge489 2 жыл бұрын
As someone who mostly plays Magic and came back when Master Duel released, I would like to use an analogy to help describe it, in case any fellow MTG players stumble across the video. Modern Yugioh is very much like the old stereotype of how people thought Vintage was played. Does the non-turn player have Force of Will? If yes, proceed with game. If no, save time and go to the next one. If you don't have that early and free interaction for your opponents first turn, it's just statistically over at that point.
@Folfire
@Folfire 2 жыл бұрын
I have begun to play YGO with MD and have been playing MtG and Pkmn for longer, take it as you wish, and I'm going to compare bo1 formats. You have pretty much nailed it. But there's a bit more. YGO condenses almost the same number of game actions of other TCGs into one or 2 turns. It is not necessarily a quicker game (time) but a shorter one (turns). Having all the power upfront means that "tripping", be it in opening hand or play, feels so much worse because the delta of what you and your opp does can get wildly wide. If it's the worst case scenario and you can't stop or break the opp board, then you likely saw them make 20 steps on 6-7 minutes and you didn't get to play the game. This can be compared to mana screw in MtG or bricking in Pkmn but in those games, you know you have turns to maybe fix your position. In YGO, failing your step (be it by bricking or interruption) can be devastating. Also, I might get to offend people here, but by condensing all that power in the early turns, it seems to me that YGO loses some of the general skills TCGs share and become a bit more mechanical, I'm mostly talking about turn navigation. In Pkmn and MtG, by design, you can't pop off immediately, this spreads game actions through several turns and leads to planning ahead in turns. Don't get me wrong, there's also planning ahead in YGO, but it becomes more about planning "specifics" than through paradigms. You plan by figuring what card you will require to refill (like getting back VW Lulu or SWSo Taia) or play around your opp card (Def for LStorm, 4 Summon incl negate for Nib) instead of setting up a line of play /plan through 4-5 turns. Both the reward and punishment comes swifter in YGO, and that takes from it while the other games keep both types of planning. Then there's the explosiveness of single cards. If you are in a top deck war, you very well know that either player can unlock an extensive line of play with certain top decks and it can be quite sacky. And to counter myself, i am describing a situation where you're planning turns ahead (set traps, keep key cards that enable more top decks) but you have been put in that position because something went wrong, and top deck wars feel bad in general. I think there is a lot to discuss because these are unpolished arguments, based on my experience and watching content, and there must be some biases too. I hope we could move this discussion to reddit perhaps.
@Folfire
@Folfire 2 жыл бұрын
I feel that the condensation of power in YGO is a thing that has pros and cons. One argument I constantly hear about is that the pace of YGO is liked by its players because its so fast (while MtG and Pkmn are too slow). This correlates to a promise and realization of power, whoever pops off does incredible things that can satisfy one aspiration of doing "powerful things" but comes with the other player not playing, or maybe opp breaks the board, and now he does the "powerful thing". But in the end, someone can potentially end up "not playing at all" or "got robbed". Again, this is just by design. Also, I reiterate, the length of game is not disimilar, a Bo1 game of Magic can be faster that a single turn of YGO (ask me, average bo1 game in MtG when not playing control is around 3 to 5 min, in Historic format) and both players played. I tend to compare this to Basket & Futbol (Soccer for you), where both games have similar number of actions per time played, but Soccer might end 1-1 while Basket 92-84. One has a different feel of power, yet both are skilled games with planning and tactics. Similarly, YGO has similar number of actions, just condensed and one sided (so it's Basket, just that many times it might end 94-0).
@rubberduckie5518
@rubberduckie5518 2 жыл бұрын
In terms of gameplay I feel like the person whose winning will power trip more than in other games. Losing too often in yugioh feels awful and makes you either want to quit or scrap your deck for something better. Look at all the dueling book games where (often the loser) gets salty and starts harassing the winning player in chat.
@Sigmaairav
@Sigmaairav 2 жыл бұрын
in my experience, turns rarely take 6-7 min. they typically take 15-20 min. you would be lucky if anyone spent less than that to make a board. the waiting between turns is the issue, meta decks take too long to do stuff in one turn and are reliant on players having an out or not to that long 15-20 min turn.
@jxgalaxy3810
@jxgalaxy3810 2 жыл бұрын
@@Sigmaairav lol ur just a modern yugioh hater, turns never take that long LMAO
@Faraday.K
@Faraday.K 2 жыл бұрын
One of the major things that drew me over to Cardfight Vanguard was that, basically hard-coded into the design of the game, each player has no choice but to actually see their opponent's primary strategy go off, and deal with it as best they can. Matches where one player just doesn't get to play the game are by and large bizarre edge cases and only very rarely become prominent in a format (I'm mostly thinking of Seven Seas grade 1 rush in G format, for folks that were playing back then). The trigger system can lead to feelings that there was just super lopsided random chance that denied any hopes of winning a game, but as someone who's been playing Vanguard for about ten years now, I can't help but feel like that sort of sensation is more of a mirage than it is a fact. It feels to me like it's extremely possible to put up really consistent x-1 and x-0 performances week to week to week at a local tournament level at the very least. Granted, the big exception to all of this is the Over Trigger released for the Over Dress series, and basically every player I've ever seen either feels guilty for winning off of one of those or salty at losing to it. It's unfortunate, but I still feel as though by and large, players have a really large amount of agency with the outcome of a game in Vanguard.
@orga7777
@orga7777 2 жыл бұрын
That is why mid-ranged decks in Yugioh are the most fun. Stuff that has interruptions, but not outright locking you out of the game. Swordsoul and Despia are the best two examples of that right now. They are not long combo decks and Swordsoul can only put up one omni, which I think it fine in the modern game (and easy to out). The problem is backing up those cards with stuff like Rivalry or Mystic Mine, and Anti-Spell. THAT is what end up causing problems. Soon we will be entering Splight/Teara format. Things are going to get messy after that for a while.
@bobultimo8689
@bobultimo8689 2 жыл бұрын
All these info or talk videos have been spot on in my opinion
@tannerferstl7514
@tannerferstl7514 2 жыл бұрын
Definitely feel like this is why best of 3 duels is so important. I feel bad winning against someone who never stood a chance so at least for both of our sake we can have at minimum 2 opportunities to have a good duel
@finaldivine8235
@finaldivine8235 2 жыл бұрын
But it doesn't solve the problem. It still is whoever goes his/her combo first without any interuption will win in a few turn
@downriverk9trainingllc
@downriverk9trainingllc 2 жыл бұрын
I take every loss as a learning experience. But it’s definitely the price of certain cards
@kingdomhearts_isbooty
@kingdomhearts_isbooty 2 жыл бұрын
Thats a good mindset to have
@danegreen629
@danegreen629 2 жыл бұрын
Dunno what is there to learn having a kaiju dropped on my supposed boss monster that’s unaffected by cards effects
@yugiwinninglex
@yugiwinninglex 2 жыл бұрын
Dunno what is there to learn when u opponent full combo and just negate everything and u didn't draw into ht/board breakers.
@user-zz3ft7he4h
@user-zz3ft7he4h 2 жыл бұрын
how do you learn from sackyness?
@lukasr1166
@lukasr1166 2 жыл бұрын
What is there to learn? That a full board of negates is impossible to get around without Nibiru?
@LocrianDorian
@LocrianDorian Жыл бұрын
You hit the nail on the head. I've been playing a lot of Master Duel lately, and honestly winning and losing feels like robbery 90%+ of the time. It isn't about strategy or anything, you either get your combo off and you win, or your opponent does and you didn't get enough handtraps to disrupt and you lose. There's nothing satisfying about it. Back in the day, because the game was slower, this wasn't the case, you always got to play the game. Sure, sometimes you'd brick and lose in a few turns, but it still wasn't instant defeat.
@MrNoob_11
@MrNoob_11 2 жыл бұрын
I would bet that it has to do more with control aspects than price. In magic, losing to a fair deck in an expensive format is not nearly as salt inducing as losing to a control or stax deck in cheaper format
@shadowforyx
@shadowforyx 2 жыл бұрын
Personally some of my favorite dues (win or lose) have been the ones where it's clear that both me and my opponent bricked badly and are basically just swinging at each other until one of us actually gets what we need because we are too stubborn to just give up.
@unknownposter2075
@unknownposter2075 2 жыл бұрын
The game has been about setting up the board capable of negating or preventing one’s opponent from playing. I never saw that as healthy regardless of the power of various cards. While I don’t think this will happen, I do have a small inkling of hope they a scorched earth ban list will happen. For me, today’s game somewhat reminds me of the time period of playing against full powered six sams ages ago
@PricefieldPunk
@PricefieldPunk 2 жыл бұрын
When your opponent sets up a nearly impossible to beat board on the first turn and then proceeds to still Ash Blossom you on your turn.. that’s when I want kick my opponent in the face.
@TobikunOuO
@TobikunOuO 2 жыл бұрын
That's when you flip the table on them, and if your online you reach through the monitor and strangle them.
@stoatmuldoonfanclub7885
@stoatmuldoonfanclub7885 2 жыл бұрын
I quit yugioh a few years ago and have played several other card games, from my experience a lot of yugioh games came down to one person would play something that can only be dealt with by a couple of cards and the other either have the answer or would spend minutes going through a convoluted sequence of effects to to get an answer or just die. I feel that a big problem with the game is that (from an outsider who use to played for the life span of initial link) almost every deck is a similar un interactive pillow fort deck (to use a magic the gathering term meaning a deck that creates a lot of passive defences with a few more active ones) which makes it tricky to want to come back.
@rook7823
@rook7823 2 жыл бұрын
I've played magic for 25 years and started playing master duel when it came out. I would say that it feels as though most of the time in yugioh you are winning by not allowing your opponent to play. Either through hand traps or negates or whatever. Fun enough game, but it can be frustrating. Exorcist since there's no bo3 or mulligan system in master duel.
@RinaShinomiyaVal
@RinaShinomiyaVal 2 жыл бұрын
Play TCG format on a fanmade sim. TCG is best of 3 and many cancer cards like Maxx C are banned
@PlotArmorCards
@PlotArmorCards 2 жыл бұрын
I remember my first deck when i got back into the game after years was a blue eyes deck that I spent hella money on lol. Long story short my first experience at a local tournament I bricked so hard and I was so salty lol.
@anguishedcarpet
@anguishedcarpet 2 жыл бұрын
Oh man, retutning player getting trapped by a blue eyes deck is so common a tale, but so sad
@eldeliciosomagnifico6503
@eldeliciosomagnifico6503 2 жыл бұрын
Same here. Blue-eyes cards are so expensive just to be a mid tier casual deck at full power
@TehKorwinMikke
@TehKorwinMikke Жыл бұрын
04:06 "Artifact lands deck"? I love how this video truly feels like I'm listening to a person from some kind of alternate dimension, due to how absurdly different Yu-Gi-Oh seems, compared to every other game I've played. Like I'm listening to the only sane planeswalker who came back from some kind of eldritch dimension that's impossible to understand.
@imfirinmyfrazer965
@imfirinmyfrazer965 2 жыл бұрын
For me it's the OTK and going second. Are you even playing the game when it last 2-3mins and you know there's nothing you can do? Also going second it's about feeling helpless before it's even your turn.
@metakarukenshi
@metakarukenshi 2 жыл бұрын
this. and having the opponent come in and do crazy things during your turn. I had a game in master duel today, where I did a 4 card combo to get a Shiranui Shogunsage out, and in the middle of my phase, my oppnent uses a card that banishes them, and they get to special summon a lvl 7 2600 attack monster, on my turn. that shit sticks. feels so much like watching little kids pretend fighting - I shot my fire cannon at you - oh uh No I have a shield - Oh well my cannon melts shields.
@tikigdydm8498
@tikigdydm8498 2 жыл бұрын
I miss when otk was stalling until you got the cards needed and then going trap stun and finish them with your combo wich required at least 3 specific cards.
@alexthegreat1233
@alexthegreat1233 2 жыл бұрын
Yea if Yu-Gi-Oh didn't have so many cards that just won the game for you it's feel a lot more "fair" most other games it's a race to build up your board. Yu-Gi-Oh it usually happens first turn and then the other person either breaks it completely and wins, or breaks it enough to build their board and the game starts. But even then it's rare to go on for more that like 4-5 turns. Most other games 4-5 is like the standard at least, and in those cases at least you feel like you could have done something as opposed to Yu-Gi-Oh, if they build that board first or break you board after you build it there isn't anything you can do about it. If they some how found a way to make card archetype specific so everyone couldn't just tech the new card and instead had to actually commit to the straight it belongs to I think that would help a lot
@blasianmcbob8570
@blasianmcbob8570 2 жыл бұрын
i will die on the hill that the lack of a resource system (eg. mana) will always steer yugioh's metagame to either "fastest to an unbreakable board wins or bust" or "prevent opponent from playing" because everything is so achievable on the first 5 cards you draw.
@latioslad1
@latioslad1 2 жыл бұрын
@@blasianmcbob8570 Right there with ya, it's so absurd right now I'm building my first Magic deck just to play something a bit slower lol
@Honest_Mids_Masher
@Honest_Mids_Masher 2 жыл бұрын
Archetype locking everything isn't something I agree with. Unbreakable boards usually have five to six Omni negates and then there's handtraps. I personally think that being able to negate one spell, trap and monster in response to their activation is a much better way to stop unbreakable boards. Originally I was thinking a summoning limit but then someone said stun players would be the meta to which I had to agree so I think stopping unbreakable boards specifically is something that would work.
@dillyjoeroasting2306
@dillyjoeroasting2306 2 жыл бұрын
I'm at the point where I feel like letting my opponent report wins regardless of results. I did that at the last tournament and my expectations of the tournament were lowered and I actually had a lot more fun.
@harrisonmacey6380
@harrisonmacey6380 2 жыл бұрын
Thankyou for the content APS Paul! From somone comming back to the hobby from 16 years out how the game has changed. I agree with your points. From the days I started playing e.heroes were the big thing and how the game has developed alot of these powerful cards now do just tale the fun out of the game. I have been building a "competative" hero deck and the cost for building such a deck £50 for a liquid soldier and the hand traps at £50 for Ash to play a deck that shuts you off. As well I have found all the constant rule and meta changes makes the game confusing to follow. I've been trying to set up a yugioh league in my local area and we are just playing with structure decks and no side decks. So much fun. And speed duel I think has done wonders for getting new players into the game. TL;DR cost for competative decks/enjoyment of the game and knowing how to chain propperly is a big thing
@rairaidani
@rairaidani 2 жыл бұрын
I always half-joke, "I'm having fun if my opponent isn't having fun."
@Sigmaairav
@Sigmaairav 2 жыл бұрын
I feel similar. At the same time, I start wondering if my opponent is having fun if they are winning using a copied deck or using "meta" stuff; playing solitaire with themselves 15-20 min to set up a board that only RNG can determine if I drew the out or not....like, do they experience the sensation of fun going through the motions with card effect after card effect with as little interaction as possible with the opponent? I would be bored outta my mind. Is why I prefer time lords, you can slap em down in under a minuet and nobody has time wasted. plus, they can be reacted to in several ways so I consider them balanced in that way. They don't negate stuff but they are a strong obstacle
@binhanh296
@binhanh296 2 жыл бұрын
The one playing first always has a chance to make a combo that bring out some of the most powerful negate card that make the opponent "can't play" at all, all because most of the monsters in the Extra Deck don't specify their monster type requirement, like when you make a Baronne with any type of tuner and non-tuner, or an Accesscode Talker with any kind of effect monster, duelist really take full advantage of that. Another problem is that the rule limit 1 Normal Summon but have limitless Special Summon as long as the players can afford it, this really is a big problem, as in other games, players only get 1 or 2 summons, so when they duel, both player can play. If somehow Konami change the rule, limit the number of Special Summons each turn (like 5 or 10), when the game would be much more balanced.
@papsi89
@papsi89 2 жыл бұрын
I will say, as someone who started playing yugioh in 2003, and played up until about 2016, a lot of these reasons you mention, are what contributed to me giving up the game for good. I still periodically watch your videos, but on the whole, I don't even bother with the game anymore. it really has gotten to a point where it feels like if you want to have any kind of success, even at a local level, there's like 3-5 decks at any given time that you have to run, and if you don't, the it just feel like "have fun losing." while there has been decks in the past that were able to otk, or ftk, many of those came from unintended interactions with cards, and ban lists addressed that. nowadays, however, it feels like konami is purposefully creating decks that are designed around otk, or ftk. Also, the prevalence of hand traps just creates an entirely new issue. With hand traps, it feels like they are mandatory for any deck, which kind of makes deck building a little less fun, as the first thing you need to do is add in the 6-9 hand traps immediately, and then figure out how you're going to fit the rest of your deck engine in. as far as whoever gets the first turn, it has become a game of "whoever gets first turn, is probably going to win," and unfortunately the only way to really counter that is the above mentioned hand traps. The problem this creates, in my opinion, is either you stacked your deck with enough hand traps, which everyone else is running, or you HAVE to be running one of the only decks capable of pushing through walls of negates. With decks nowadays, being able to put up possibly 5-10 negations on turn 1, this just makes the game a complete bore to watch, and frustrating to play, as a lot of decks are simply "play these cards in this exact order, and win." Also, one thing I you didn't touch on, is Konami's habit of not touching problem cards on the ban list. It feels like they purposefully don't touch the key problem cards in a deck, but instead touch cards that might have a part to play in bringing out a completely broken card. I have had friends who's non meta decks were completely destroyed because 1 or more of their key cards was banned in order to address a completely broken deck, that just happened to tech a non archetype card. This sucks a lot, as a broken card can still be completely busted, but for whatever reason, they refuse to address the problem cards themselves. Lastly, is the cost of the game, which you touched on. Not only has the game become frustrating to play, but it's exacerbated by the fact that MOST people will lose at any type of competitive play, and spending sometimes thousands of dollars on a deck just makes the lost feel that much worse, especially since the only decks capable of reaching competitive play, can sit in the thousands of dollars. Combined with the way Konami seems to short print the most powerful cards, give them unnecessary rarity bumps for the TCG, it pretty much creates a form of gatekeeping, by Konami themselves, that ensures success is really only catered to those who can find, and afford said cards. I know tcg's always have an element of luck in them, but yugioh is fast becoming a game where luck is almost THE deciding factor. as much as I love the game, and as much as I have very fond memories of it, I just don't see any possible way that I would be able to find my way back to playing the game with the state it's in. Unless their is a dramatic shift in the game itself, yugioh will have to just be in the past for me. i know this ran longer than I intended, but there's just so much I miss about the game, and wish I could get back into it, but the game has just left me behind.
@halo3boy1
@halo3boy1 2 жыл бұрын
I can only count a handful of time where I had games with good back and forth interaction with close calls. Now its either you loose because you can't do anything or you loose because you didn't draw the out.
@NewtBannner
@NewtBannner 2 жыл бұрын
I love the meta especially this meta BUT when your opponent has an answer for everything you have going second is just the most infuriating thing ever … imagine going through all your opponents boards negates, just to get Imperm’d or Effect Veiler’d. Or just getting Floodgated out. It’s awful. The meta is in a good place right now though. Spright format though is not going to be fun though … free negates and a 3000+ monster … I’m seriously considering a break
@constitutionofaxioms3387
@constitutionofaxioms3387 2 жыл бұрын
There's countless traps that deal with Spright, give it 2 weeks for everyone to figure them out
@MetalPheonix
@MetalPheonix 2 жыл бұрын
How can you say that the meta is in a good place when going second, which one person has to do in every game, is "just the most infuriating thing ever." So, why not lay yu gi oh by flipping a coin and skipping the 8 minutes of watching your opponent lock you out of the game then? Doesn't sound very healthy to me.
@TobikunOuO
@TobikunOuO 2 жыл бұрын
@@constitutionofaxioms3387 no there isn't, they negate everything.
@BladeSerph
@BladeSerph 2 жыл бұрын
Honestly I have a new saying to competitive games these days. “If a decisive win is always established in the first 5 figurative minutes of a match. Then the game has a terrible design overall.” Aka if it’s a MOBA where it’s gg if someone dies before that mark or a TCG where turn 1 basically can allow you to yeetus the enemy resources into disability, then WTF was the game designers doing?
@FaolanKitekaze
@FaolanKitekaze 2 жыл бұрын
When I got back into Yu-Gi-Oh around the time links were introduced I was interested in getting into local competitive stuff but once I learned how expensive and unfun it can be, I just decided to stay playing casually with cards that I enjoy and I'm much happier for it
@destinyshand2049
@destinyshand2049 2 жыл бұрын
For me, the OTK/speed to win as well as the vastly increased complexity of it is what's keeping me from returning after over 10 years. The fun of any card game is the back and forth and the knowledge that you can be one card away from winning or losing.
@realgreatnessawaits
@realgreatnessawaits 2 жыл бұрын
Great video man. You brought up a ton of really interesting points and really hit the nail on the head. I think the problem is with the format itself. Meta decks are just straight up bullshit - call it for what it is. Monsters that omni-negate anything, one card combos to summon multiple monsters, and the ability to stop your opponent from playing entirely. It's ridiculous - no one enjoys playing against that. But people want to win, so the only possible way to do so is to make a toxic meta deck themselves. They get a sense of 'satisfaction' from stopping their opponent's bullshit cards, using their own bullshit cards. Thus, toxicity breeds more toxicity, and you arrive at the format we have now. Whoever loses the coin flip usually loses, period. And what makes it even more ridiculous is they have to sit through their opponent playing solitaire for five minutes, just to come to a total roadblock once the turn is finally passed to them. It's utter nonsense, and the furthest thing from what used to make this game fun and interactive. This format, or rather, this "style" of playing - that is, you play for one long ass turn and your opponent doesn't - has fundamentally broken the game, and simply needs to go. I think the only way forward is with a new, incredibly bold ban list, and maybe possible changes to the summoning mechanics somewhere down the line. Coming from someone who thoroughly loves the game by the way. No hate, just a cry for help. Thanks for the great vid
@233janus
@233janus 2 жыл бұрын
I've seen someone punch his opponent over activating Mystic Mine at a local once. I had a friend who used to be super cocky about activating said card constantly that i've felt the same way lol.. It's those reasons you listed that i've slowly moved away from the game and have been thinking of selling off my collection...
@FrancistheBrave
@FrancistheBrave 2 жыл бұрын
Wow someone got punched over a kids card game? damn ☹️
@jarritostf2188
@jarritostf2188 2 жыл бұрын
Imo the reason why ygo feels extra bad to lose in is because of the level of interactivity. When I lose in ygo compared to other games, it doesn't feel like I got outskilled or that it was even a good match. When I lose in ygo it always just feels like they had the answer, and that the answer was stupid. Of Course they had Ash, of course they had nib, of course they had 4 negates on board cause they won a coin flip. I'm okay with losing to someone better than me, frankly I find it kinda cool to lose to someone better than me cause I can see the skill gap and have something to work towards. I don't think I've ever lost a duel and went "man, that guy was just a *pilot*. That was sick."
@constitutionofaxioms3387
@constitutionofaxioms3387 2 жыл бұрын
Nothing is worse than having my sphere mode get ashed
@KingRui_yo
@KingRui_yo 2 жыл бұрын
Love these videos, very nuanced take
@Yous0147
@Yous0147 2 жыл бұрын
I appreciate these talking points, I very much think about these things very similarly to you. Where we differ though is in our hopes for the game as a whole, you still believe in it and play it, while I don't do either. Not because I don't like the game, but rather because I see intentional design within the game and its monetization that makes it clear for me that the aim of the game is exactly to exploit saltiness, RNG and high roll, high cost cards, in a very similar way casinoes do, and has been forever, they've just become more efficient and adept at it. Konami has a big stake in Pachinko and Gacha in Japan which is essentially their form of gambling, so they have strong ties to that very thing. The way you say "we need to get rid of one card flood gates" is exactly what we need, but the matter of the fact is that we don't get to decide that or have much of an influence because we don't have ownership of the game and those that do simply have other priorities than the health of the gameplay overall, their priority is early and big revenue which they try to fulfill by aggresive marketing, design, etc. all focused on selling chase cards and the packs and boxes they come in. The only way these things will make a genuine difference is if we make something similar to Commander in MTG, a crowd sourced format maybe even with ability to errata cards, then something can be done.
@gregdavidson1885
@gregdavidson1885 2 жыл бұрын
The thing about Yu-Gi-Oh specifically is that the win-con has always been the same- make it so your opponent can't play. Whether that's by destroying their field and hand with Chaos Emperor Dragon, shuttiing their extra deck down with Domain Monarchs, or locking out Spell/Traps with Anti-Spell fragrance - the win-con has always been about playing in a way which the losing player will take as unfair; because it is. That's how you win. The issue is that since the carpool doesn't rotate (an aspect of the game I personally enjoy), the sheer number of ways you can lock out your opponent is ridiculous, and no one deck can possibly come out on top Vs all of them- but that's ok. It creates variety. The problems arise when a random one-of inclusion from outside the deck's main archetype (such as Imperial Order) hits the field, because it gives the deck an unfair tool they have no right to be able to access, and the odds of an opponent having it are so slim, it turns the game into a coin-toss. I don't think floodgates in themselves are the worst, but ones which can be run in any deck are deeply problematic. Swordsoul is a good deck. Swordsoul backed up by Vanity's Emptiness is ridiculous.
@Darkstar9513
@Darkstar9513 2 жыл бұрын
Yugioh has become a game of extremes. You either draw the out to your opponents board and win, or don't and lose. The biggest determining factor now is luck. It is infuriating to lose now because there is nothing you can do about it. It is out of your control. Especially when you spend so much time and money on decks to play and end up not getting to play, it all feels like a huge waste. I'm not sure how this game can be fixed but that is Konami's job and they haven't been doing well at that. Something needs to be be done soon.
@jorg3023
@jorg3023 2 жыл бұрын
I play competitive Pokemon player and it definitely feels different, is the aspect of impotence when every card you use gets negated and sensation of how luck in the first hand can literally decide the outcome. I don't know know if what I say makes sense.
@freedomrichter
@freedomrichter Жыл бұрын
This was a really great video with a really great topic. I think you were basically 100% correct on why players feel so bad after losing in this game unlike other games. Hopefully the next banlist will fix much
@Earthbound524
@Earthbound524 2 жыл бұрын
As someone that has been playing Yugioh ever since the beginning and other card games (Vanguard for 7 years and Digmon since it was brought to the states just to name a few) the main issue when I lose a game of Vanguard or Digimon is VASTLY different compared to losing in Yugioh. The main issue is that Yugioh is a card game that doesn't have mechanical ways where you can attempt to out a board. In vanguard with lock being an oppressive mechanic people were able to counter it by not calling out much or just by having 1 rearguard then just mainly swing with a restanding vanguard to counter it. Digimon can change the tempo due to what happens in security or just having a strong board. Yugioh its always like "OH you only won because I didn't draw X card to break your board" or "Damn I didn't open my hand trap to stop you from doing your 20 minute combo". Big example is with Mystic Mine, "OH you don't play backrow removal in the form of a spell/trap card and you dont play multiple copies in the main deck? well just activate this and I will win." Basically you have to HAVE a card to potentially counter the opponent just to even have a chance to play in some situations. Its one of the main reasons why I left playing competitive yugioh because the game gotten so fast that this is a legitimate problem and the worst part is that there is no way to fix the game anymore.
@4tCa4mzUPqRZZo
@4tCa4mzUPqRZZo 2 жыл бұрын
I imagine it's a lot different if you're playing something online like master duel, or if it's in real life. So far only experiences online stuff, but my frustration is playing against unbreakable boards or just the slog of setting up your side every single time. Granted, that could be because I play PK, and the slog of setting up my board each time is exhausting lol.
@BlaqRainFresh
@BlaqRainFresh 2 жыл бұрын
What is pk?
@ReezyFresh
@ReezyFresh 2 жыл бұрын
Well yeah, play a different deck lol every deck doesnt have to be a combo deck. So many other ways to play
@masterogkush9738
@masterogkush9738 2 жыл бұрын
@@BlaqRainFresh PK either stands for prank kids or phantom knights and i think OP is refering to phantom knights which is a rouge deck since prank kids is a strong meta deck
@constitutionofaxioms3387
@constitutionofaxioms3387 2 жыл бұрын
Dude stop playing prank kids
@TobikunOuO
@TobikunOuO 2 жыл бұрын
It's not fun the moment you see a floo drop in masterduel, the other person quits before you can even end your turn.
@mrkilljr.8743
@mrkilljr.8743 2 жыл бұрын
When we go past the 2nd turn and there's actual back and forward interaction is mostly due because neither players had the one card to floodgate, stun, or wipe the opponent's board in one move. Many times I also wished my oponent either negated or destroyed one of my cards instead of the clause:"negate and if you do destroy the boss monster your oponent spent 15 cards putting together" .🙄 But now even spot removal is evolving to a point in which your oponent can tribute your back row to summon his monsters (Flwoondereze) something I've never seen before 😤 Yugioh is definitely reaching a power ceiling in my opinion. 😮‍💨
@pamoon_
@pamoon_ 2 жыл бұрын
I’ve lost games because I misplayed with one card sitting in my hand…whether it be misreading the effect or just forgetting about it. For example, I forgot to set Called by the Grave and my opponent hard drew Misc the next turn. I died because I couldn’t interact with UCT. That’s the thing about Yugioh.
@HighPriestFuneral
@HighPriestFuneral 2 жыл бұрын
Losing has never been an issue, for me it's the turn length. I don't know when it started in the game's history but my opponent can basically activate half or 3/4th of their deck, if I had an unlucky draw, taking nearly 6-8 minutes for their turn. I tend to play decks that have maybe 7-10 cards to activate max, taking perhaps a minute or two, at most, because I know how annoying it can be to watch your opponent endlessly setup and build a field of omni-negates and All-Protect. After quite a number of matches where my opponent would draw half of their deck on turn 1 or 2, taking 5-7 minutes of my time, that's when I realized this game is no longer for me, especially as the power creep continues to get worse and worse in Master Duel from Flowundereeze and the "stick it in everything" DPE and Adventure Engine; I've been told the future only gets worse from here.
@DrakeLord213
@DrakeLord213 2 жыл бұрын
I feel pretty much all of your sentiments. Flowundereeze, DPE and Adventure are just actual cancer cells. DPE and Adventure especially since they are just so damn splashable into damn near everything. I do have a bit of fun playing Master Duel still, but that's by playing off-meta decks that can sometimes punch up. My favorite example of this being Krawlers. Krawlers usually have no right to win, but they often do, because it preys on many a Yugioh players weakness... the lack of reading cards. I cannot count the number of times I have flipped Deus-X-Krawler only to watch my opponent try to activate 3 different monsters, clearly having not realized what is negating their effects. Does this deck always win me the game? Oh... oh dear god no. Is it fun to play though? Yeah, but just like you, I don't really appreciate sitting and waiting for 10 minutes for my opponents turn, and I don't really care about my rank, so I just surrender if they go on for more than 6 minutes usually, or if they set more than 2 negates and at least one of them is an omni-negate. Or if I see Toadally Awesome at all. That card just straight up triggers me lol.
@SuperSonic3557
@SuperSonic3557 2 жыл бұрын
@@DrakeLord213 In duel links i played against a krawler player. I had a BE deck and he flipped the monster negate krawler. I would have lost the duel if he didn't put his deus krawler in atk mode in his ladt turn. My last card I drew was deep eyes white dragon. I had enough dragons in my grave to one-shot him 😂😂. It was a very memorable duel for me.
@DeviHyuga
@DeviHyuga 2 жыл бұрын
This has been my experience as well. I stopped playing when xyz came out because it was just too much. I decided to give Yu-Gi-Oh another go when master duel came out. All I ran into at the start was these gold zombie things that didn't let me play. Once I saw that this negate craze was all there was to the game I dropped it immediately. I have tried to come back to the multiple times but I don't see it getting any better. I tried to love the game like I use to but it just isn't the same anymore.
@landonion113
@landonion113 2 жыл бұрын
I feel like the big difference in losing in this game is because people spend countless dollars and hours trying to build a deck to compete only to be out played by a person who has done it, but for longer and more money. I also believe that yugioh is so mechanically inclined that if you don’t get to play you reach a point of frustration because you couldn’t even play or compete.
@zihuatenejo
@zihuatenejo 2 жыл бұрын
All you need to do is play simulators before picking a deck... Its not that hard to get good at this game....
@landonion113
@landonion113 2 жыл бұрын
@@zihuatenejo I’m gonna guess you like spending tons of money on this game
@VileKaizer
@VileKaizer 2 жыл бұрын
"It feels like robbery," is the main reason cards used to hit the ban list. Now it's just been pushed to the norm with each new set release.
@jyomi7506
@jyomi7506 2 жыл бұрын
Master Duel really showed this for me, I had been playing Pokemon TCG and MTG before coming back to Yu-Gi-Oh, and it can be just... It's not what I would soul-crushing, but it's more like I sat down to play again, not shuffle cards when I get shut down. It almost feels sometimes like it would save time to not draw your opening hand until you know if it could even matter or not XD I know I probably sound pretty casual, but when I pick a game, I'm pretty much all in on it. My KZfaq feed turns into whatever game I'm playing at the time, so I learned pretty quick, but all my friends dropped it and just got tired of playing it because it was just too many dead out the gate games...
@candaniel
@candaniel 2 жыл бұрын
I like when a match actually builds up over multiple turns. When you can be in a bad situation but still can come back if you play smart and draw the right cards. Now everything gets decided within the first few turns and your starting hand pretty much determines your win possibilities to a huge degree, which feels shitty and unbalanced. It's way more fun if the game was a bit slower and allowed for an actual back and forth between players imo. That's my main problem with the current state of Yugioh
@neanight222
@neanight222 2 жыл бұрын
As a casual, beginner and mostly online player, I haven't had the experience yet to meet salty, angry players, but I heard sooo much about it being very common in the YGO community. That's one of the main reasons I am scared to try out locals, to be honest. 😅 I do kinda get where they might come from, though. I mean, yes, at the end of the day it's "just a game", but for me personally it would take a long time to be able to even build a meta deck for example, because of the financial aspect. I imagine it can be quite frustrating if you put so much money, time and effort into something that's important to you and a passion of yours and then still losing... I like that you said this is not a recent thing though and that salty players have always existed in the community, even in the "good old days" when the game was much less complex. I mean, we even see it a lot in the classic Duel Monsters anime, Kaiba is the saltiest player - and loser to Yugi and Atem - of all time! 🤣 Cool video as always, Paul! 🙌
@rubberduckie5518
@rubberduckie5518 2 жыл бұрын
Mostly online is where yugioh players get salty and major tourneys where ruling issues arise. Locals, for the most part, are pretty easy going with a little competition thrown in.
@Excessive_complaining
@Excessive_complaining 2 жыл бұрын
Locals can be way more fun than any of the online players, truth be told I think the online setting brings out the toxicity just because inherently anonymous features allow you to basically say whatever you want when you're mad and the only actual response to any kinda poor behavior is usually just a ban on a message board or whatever When you're face to face with someone and you behave respectfully you'll usually get treated the same. (I've seen super janky nasty combo decks like bone tower mill or something like that get laughed at and high fived while online you'll probably get cussed out because you had to sit there for 6 minutes while your opponent draws 59 cards trying to get all pieces of exodia.) End of the day it's a game. Have fun and be nice.
@user-mx6sp3ij5e
@user-mx6sp3ij5e 2 жыл бұрын
Solid video and well spoken. I agree with your stance. Lingering floodgate effect like dimensional barrier, scythe, lancea should be stripped from the game. I'd rather have winda drop on me turn 0, then be scythe locked. I can actually interact with the winda... I've also believed that they have been printing way too many omni negates. Baiting someone's spell negation effect should sometimes leave them vulnerable to spells. My biggest concern now is the emergence of cards which your opponent cannot respond to (e.g. Droplet or Slayer). If Konami's solution to the "omni negate hole" they dug is to further remove interaction from the game, yugioh is going to be an unattractive game.
@fmcypher4823
@fmcypher4823 2 жыл бұрын
I think you did really well in breaking this down. I feel like as someone who new(ish)ly got into master duel I’ve been sat at my playstation just wondering why I’m even playing. I did start with Dark World of all things though… had a real bad time before I discovered Danger and crafted Super Poly. I feel dirty for it, but I too have to survive in the cold streets of new domino city.
@curtiopolis1806
@curtiopolis1806 2 жыл бұрын
Honestly I think Konami is making an effort (time will determine if it was a decent effort or not) with new versions of the game like rush duels. Its invigorating but I do think there should be more of a push ( of course by Konami, but mainly the community) to embrace new game versions, as it may end up being a more balanced, and by extension, fun experience.
@619ver1
@619ver1 2 жыл бұрын
Hard to embrace things like speed duels, rush duels and the like when its clearly not supported in the west? There are no places doing events or even physical cards in the case of rush duels.
@curtiopolis1806
@curtiopolis1806 2 жыл бұрын
@@619ver1 thats why I think we as the community have to make a push so that Konami would at least consider marketing it more to the west. I mean after speed duel flopped, whats the incentive to invest in rush duels in the west unless we as the community clearly and concisely say that we want changes and explain what those changes could look like.
@KingUnKaged
@KingUnKaged 2 жыл бұрын
Most other card games make you feel powerful and in control. Yugioh often makes you feel powerless and helpless.
@rubberduckie5518
@rubberduckie5518 2 жыл бұрын
Unless you're winning
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