MAKE HUGE AIR TIME HILLS! Planet Coaster Tutorial 18

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Brothgar

Brothgar

7 жыл бұрын

Make perfect air time hills to boost your planet coaster excitement rating! This tutorial goes in depth with how to make easy and effective hills that your guests will love.
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Instructions:
Snap level: 11.25
Scale: What ever you want but all the same length
Up 4
Up 2
Down 2
Down 2
Down 4
Down 4
Down 2
Up 6
Up 2

Пікірлер: 38
@BretGillan
@BretGillan 7 жыл бұрын
Thanks for this. I got stuck on the Great Tree and this was huge help.
@Dizma_Music
@Dizma_Music Жыл бұрын
😊
@alsoHechter
@alsoHechter 7 жыл бұрын
the last element with the barrel roll is called zero g stall and exists on some rmc coasters Edit: Look at onride fotage of goliath at six flags great america
@AburaGamer
@AburaGamer 7 жыл бұрын
Just found you and loving your vids! Especially the tutorial ones, where you test out these kind of things.It's helping me make better roller coasters.
@pyrenyang2929
@pyrenyang2929 4 жыл бұрын
This is the kind of video I was searching for. Finally someone who understands that building a coaster is just math. Thank you very much.
@szgage
@szgage 6 жыл бұрын
Lately, I have been watching a lot of tutorials on building and theme design. But I'm particularly appreciating the way your tutorials explore how to achieve ideal in-game ratings to promote (potentially) ideal game-play. Thanks for sharing your findings!
@nyjets2020
@nyjets2020 7 жыл бұрын
"hello and welcome to the most EXCITING episode of planet coaster. Not necessarily the most exciting but today...." whaaa
@Chillahhh
@Chillahhh 5 жыл бұрын
this helps so much pumping up the rating
@MattWallerSuperFunTime
@MattWallerSuperFunTime 7 жыл бұрын
thank you for making this video. really interesting
@jwsakata
@jwsakata 4 жыл бұрын
It helps me to understand the air time and excitement.
@MiauHai
@MiauHai 7 жыл бұрын
Very Nice!! Your video has been Super helpful! Thanks for sharing ^_^
@coucoutuveux
@coucoutuveux 7 жыл бұрын
Thank you ! The tips at the ending is very good ;-)
@popelfresserhasser
@popelfresserhasser 7 жыл бұрын
Youre missing that the forces in the heatmap ignore gravity, a real zero g hill equals a minus one g hill in the heatmap.
@popelfresserhasser
@popelfresserhasser 7 жыл бұрын
Yeah, but it becomes complicated with banked and curved hills. Try to bank your zero g hill for 45° and it will negate most airtime in the results. They calculate airtime etc in a very easy way, and thats okay. Annoying is just that your coaster basically becomes worse in exitement the more time you invest optimizing it in a realistic way:/
@DJGSonik
@DJGSonik 7 жыл бұрын
but there is also ejector airtime, which is like the best airtime ^^
@Syphirioth
@Syphirioth 7 жыл бұрын
The total track seems to matter realy much on how the excitement rating evolves on the track parts. Also my hybrid coaster has some strange things happening with the total excitement. I mean I can change little things out and even when I give a hill more airtime but somehow the total excitement doesn't change. sometimes even drops from 7.4 to 6.9
@Zebra_M
@Zebra_M 7 жыл бұрын
Either you are wrong or it has since been changed, but it clearly shows 1g on a flat piece of track, and by making a train follow the exact path that it would follow if you let it fly off the track you get a zero g hill.
@Nallenbot
@Nallenbot 7 жыл бұрын
Subscribed. Quality video.
@Dizma_Music
@Dizma_Music Жыл бұрын
Nice. 😊
@mattjohnson8266
@mattjohnson8266 5 жыл бұрын
these kinda breakdowns and tutorials make the game way better! by chance did you mess around at all with banking the airtime hills left to right too? ive noticed alotta rmc airtime hills now have way more ejector than floater by bank turning from left to right over the hill or vice-versa, been messin around with the idea a bit myself but never this in depth
@Syphirioth
@Syphirioth 7 жыл бұрын
Best airtime hills are the one that keep a nice average g on the first half of the hill and then a realy steep drop behind. That way you got a long time negative g. And a lot of excitement from the drop. Also 1 bigger drop with 1 smaller behind (double drop) gives awesome excitement it seems. I think fear helps with excitement to. But the physics are kinda accurate I think :) because the more feeling I have in my stomach in real life makes the best coaster imo :P
@mind_broke
@mind_broke 7 жыл бұрын
cool
@dsegaming4369
@dsegaming4369 7 жыл бұрын
is this on the steam workshop so i can just download the blueprint for it?
@Fenthule
@Fenthule 7 жыл бұрын
I was hoping the same.
@godzil666
@godzil666 7 жыл бұрын
Thanks for this, very helpful. How tall you make the first hill...? I'm asking, cuz my 1st attempts show around 15 fear :P
@wilwilson5733
@wilwilson5733 2 жыл бұрын
Ye
@Dizma_Music
@Dizma_Music Жыл бұрын
Ya
@psyko_
@psyko_ 7 жыл бұрын
Please man, can you tell me, if a coaster crashes in test mode does it effect your park rating or your coaster popularity?
@RonaldDScum
@RonaldDScum 6 жыл бұрын
No. It doesn’t
@Ipoop7colors
@Ipoop7colors 7 жыл бұрын
Interesting to see how the game calculates the statistics. But it's not realistic with the positive g's though. That should be much higer the way you build the drops.
@Syphirioth
@Syphirioth 7 жыл бұрын
I think they are realistic. why you think they aren''t?
@Ipoop7colors
@Ipoop7colors 7 жыл бұрын
Syphirioth I think I have been playing to much NoLimits. Where a slope like that would have been about 7 positive g's. But not in Planet Coaster. I would smooth the slope and make it longer but Planet Coaster calculates that as being more boring.
@WhitedevilEE
@WhitedevilEE 7 жыл бұрын
Mabe NoLimits just "overreacts" to make your coasters "more badass" ?! As far as I would say, Planet Coaster doesn't try to be a perfect Coaster Simulation. But for the calculations of G's it's pretty good for a Parkmanager I have to say.
@Syphirioth
@Syphirioth 7 жыл бұрын
Ipoop7colors I never played NL2 so I have no idea how that feels XD Ye It's all about the balance the slope has. But if I imagine a hill where you would gt the best feeling out of it in real time it must be a hill where the train constantly wanna fly off the track lets say. So constantly in the g-forces. And a steep slope at the end of the hill. And it kinda works like that in PC to.
@noahkirkland5844
@noahkirkland5844 7 жыл бұрын
Soooooo basically if I want to have a roller coaster that people will actually ride then I have to just give it a bunch of airtime? I just want to build a roller coaster with loops and inverts but every time I put any it just add's a bunch of fear and nausea and 0 excitement . . . the whole reason i bought the game was to build roller coaster's to my liking but there is no point if they don't make money in my park : (
@Dizma_Music
@Dizma_Music Жыл бұрын
I’ve recently built a launched coaster with 8 of my own custom inversions and it’s at over 8 excitement, 5 fear and 1.80 nausea (triple green stats). I kinda put some airtime hills between the loops and used some of the inversions as a way to turn left or right. I kept the speed nice and constant. :) It’s totally possible to build a triple green stat coaster with a lot of loops!
@BSsex
@BSsex 6 жыл бұрын
this is like copying the math homework vs understanding it. You just explained how to copy.
@CoreOwnage
@CoreOwnage 6 жыл бұрын
not uptodate anymore - it is no more waves, its more like hills now - so try do more hills then waves, because the funrate will keep 10+ if u have a small peak
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