Going to be a small delay before the next episode, hard drive decided to corrupt half of the footage so I'm going to have to record a little more
@krawc04 ай бұрын
In the Citymania client you can use scroll click to rotate stations, depots, induatries you fund, etc. Not sure if it works with all the mods though.
@ChuggersLR4 ай бұрын
You just blew my mind, never knew that was a thing! That saves a lot of time
@krawc04 ай бұрын
@@ChuggersLR I love this client and I know it inside out. Did you know the polyrail has a feature allowing for automatic terraforming as you build with it? Search the settings for "polyrail" to enable it and "additional function" to set a modifier key to use it. I'm happy I could help 😁
@ChuggersLR4 ай бұрын
@@krawc0 That is really cool, I really gotta get used to using poly rail it seems like a huge help
@El-BurritoАй бұрын
That client looks awesome, I've been playing on the default client my entire life. Time to check out the other side of the grass
@licorice33332 ай бұрын
iambic pentameter alert got a chuckle out of me
@CasanovaLucas4 ай бұрын
noob question here: isn't better to use longer trains (like 10 or 12 tiles) to transport cargoes on mainlines than 4 or 5 tiles trains?
@ChuggersLR4 ай бұрын
Longer trains are definitely better for cargo. I would only recommend 3 tile trains to people who are playing for train count, or for use in feeder stations. In the case of this playthrough, I figured I wouldn't have enough space on this small map to build up the junctions and accommodate longer trains.
@CasanovaLucas4 ай бұрын
@@ChuggersLR got it. Thanks!!
@balig124 ай бұрын
im new to openttd and I have absolutely no idea what youre doing but it looks fascinating
@ironick094 ай бұрын
OPEN TDDDD!
@s_s60404 ай бұрын
Would be nice addition to see word map from time to time to better get context of what you're doing. Great series, keep going 🤩
@FjordGamerMum4 ай бұрын
Oh! Love this game!
@Gil-games4 ай бұрын
Pretty cool. I think you did a good job with the scenery, I'm bad at it as you could see. Isn't adding 2way path a better penalty?
@ChuggersLR4 ай бұрын
2 way paths do have a higher penalty, but they also introduce new signal blocks in the waiting bays that don't have enough space for any waiting trains. It is kind of annoying having to hear the level crossing noises though. Makes me wonder if wrong-station penalties would have been a better solution
@Gil-games4 ай бұрын
@@ChuggersLR maybe a waypoint, and why do you exactly need the penalty? It wasn't quite clear.
@ChuggersLR4 ай бұрын
Trains were sometimes picking random station tiles, and the station is underbuilt as-is, so I have make sure I'm getting 100% out of the platforms. I'll try a waypoint, maybe I can find a cool grf that makes them look fitting@@Gil-games
@Gil-games4 ай бұрын
@@ChuggersLR I like how modern waypoint looks, but that's big. I'm sure there are plenty of subtle ones.
@ChuggersLR4 ай бұрын
I will check those out, thanks@@Gil-games
@godaeitrox4 ай бұрын
Back on episode 5, in the overflow section you changed a setting using a command. In my game settings it says, 'Pathfinder for trains: YAPF (Recommended)', is this the same thing?
@ChuggersLR4 ай бұрын
The YAPF setting in game settings is the overall pathfinder algorithm that the trains use. The command that I changed is a hidden setting. I've learned that recently the developers actually have that setting set to true by default, but probably still worth enabling just in case the settings got carried over from a previous version.
@godaeitrox4 ай бұрын
@@ChuggersLR alright thanks. Keep the series up, really enjoying it
@quasabia52244 ай бұрын
What newgrfs are you use for bridges and tunnels?
@ChuggersLR4 ай бұрын
- BK Enhanced Tunnels v1.0 - Total Bridge Renewal Set Version 1.12
@mattfirestone14 ай бұрын
Your video's and pacing kind of reminds me of Francis John, who plays different but similar games and is also one of my favorite KZfaqrs. www.youtube.com/@FrancisJohnYT