Manor Lords: Our Perfect Slavic Village Is Under Attack!

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One Proud Bavarian

One Proud Bavarian

Ай бұрын

Today, we're continuing a multi-video journey on which we will be building historically accurate and authentic city designs in Manor lords, a highly anticipated city-building game! I will explain how the game works as I play and explain some historical details as we go!
Manor Lords on Steam: store.steampowered.com/app/13...
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.
#manorlords

Пікірлер: 261
@OneProudBavarian
@OneProudBavarian Ай бұрын
I really like how this one came out - while this particular village is done now, I will probably return every now and again to adjust certain things. I might, for example, redraw the fields a bit or add new ones somewhere! What are your thoughts on a tavern in the Rundling as mentioned in the video?
@maltegoogle437
@maltegoogle437 Ай бұрын
I think a tavern would be a good addition for a common area. :)
@Hobbyrepubliken
@Hobbyrepubliken Ай бұрын
Yes to a tavern on the village green and for more aesthetic fields.
@user-zk1td3gw8y
@user-zk1td3gw8y Ай бұрын
A tavern might be fine but not on the trees!
@shurikentv7733
@shurikentv7733 Ай бұрын
Yes a tavern will be good keep some trees if you can but either or it will be great, also great series the best I’ve found in this game
@Smilemonster1912
@Smilemonster1912 Ай бұрын
I think you should build as many fields and pastures as your people are able to work. Stay true to the farming village idea and keep rundlingen as lvl 1 with it being very rural.
@jakob814
@jakob814 Ай бұрын
definitely my favourite manor lords playthrough; doing your game historically accurate is the best way to do it
@henkhenk1601
@henkhenk1601 Ай бұрын
Same, best playthrough without a doubt.
@alainburki
@alainburki 4 күн бұрын
Exactly!
@okeanos6391
@okeanos6391 2 күн бұрын
Me too!
@2KXMKR
@2KXMKR Ай бұрын
They also figured out that crop rotation would prevent loss or failure through disease as when a crop becomes diseased, the diseases often reside at root level, more importantly in the soil itself, and each disease could only infect one particular type of crop, so by planting a different crop in that field the following year, the disease had nothing to infect and would die off, making the same field completely safe for that same crop type when the rotation was complete and it was time to plant that crop type again as three years would have passed by that time and the disease would be long dead. Very smart! And keep in mind that this was all figured out by people that had very poor or even no education whatsoever. They could feed entire towns, but probably couldn't even spell their own name.
@chrishutchins9384
@chrishutchins9384 Ай бұрын
Another thing to consider is that these people largely produced a lot of their day to day items on their own. The had to memorize every task they did, be they smith or whatnot typically. Paper or vellum wasn't cheap! And while later in the period a lot more people could read and write than we think, this came closer to the renaissance. Which means smelters and such had to memorize their recipes and methods. That's pretty amazing to me.
@dakaodo
@dakaodo 22 күн бұрын
"poor education" is a very limited perspective. Humans tend to suffer from familiarity bias and the Dunning-Kruger effect in this as in everything else in life. Even in modern contexts, a formally educated person will often underestimate or outright ignore a lifetime of working experience (e.g. a college-educated engineer who doesn't understand why the veteran machinist is allowing for a certain tolerance in making tool components). Vice versa, a person who has learned their trade through work experience for a lifetime may dismiss or outright reject the usefulness of a formal education (e.g. a veteran machinist used to producing parts of a certain tolerance not understanding why a new computer-designed iteration needs higher precision parts for better performance). Each has its own strengths as well as weaknesses, like being able to organize principles and concepts versus understanding hands-on practical details of how things work or don't work. Modern people in industrialized countries tend to start from a much more formal educational background (even at a grade school level), and they look at people in developing countries or from pre-industrial historical time periods as ignorant -- in terms of formal education. But as OP alluded to, these people with no (formal) education had generations of informally accumulated habits, wisdom, superstitions, etc. This body of knowledge acts as a set of heuristic rules -- not necessarily logically or scientifically rigorous or sometimes even particularly correct, but they are mostly "good enough" for keeping people more fed than hungry, more healthy than hurt, etc. In a world with little to no scientific method, they were still able to figure out which plants and animals were worth cultivating for food, clothing, dyes, medicines, etc. for tens of thousands of years before modern medicine, agriculture, and other sciences were developed (and stopped killing people too frequently through Dunning-Kruger). Just seemingly simple things like how to plant a food crop and bring it successfully to harvest, or ensuring a newborn animal survives, involves a huge amount of knowledge.
@LucasSchimmel
@LucasSchimmel Ай бұрын
A well protected peasant is a profitable tithe payer.
@NathanS__
@NathanS__ Ай бұрын
You get horses and permanently assign them to the trading post and it speeds up your trade when you have dedicated trade routes. Otherwise the trader walks everywhere.
@JuergenGDB
@JuergenGDB Ай бұрын
Good to know, hopefully they add that to the description of Horse, or Trader.
@NipapornP
@NipapornP Ай бұрын
@@JuergenGDB Trading cart can transport 10 items, horse cart can transport 20 items in one go.
@Ezullof
@Ezullof Ай бұрын
In my years of emergency archaeologist, here's the buildings I've seen the most often in the middle of circular medieval villages: - churches - city hall - castle - old roman amphitheater
@jeanlouisgaming1221
@jeanlouisgaming1221 Ай бұрын
hey man if you have done some researchs or something i would be very happy to read them, im doing a geographical first degree right now and im interrested in urbanism
@cristianbalan518
@cristianbalan518 Ай бұрын
That sounds really cool! In what countries have you worked?
@mountainview35
@mountainview35 Ай бұрын
This is by far my favorite playthrough of this game. While others are pumping out content as fast as possible to gain views, you are taking it slow and playing it like intended, as well as providing historical knowledge. You have definitely earned my sub :)
@leonla598
@leonla598 Ай бұрын
Hes always that way, he is a history nerd, which makes strategic games of history always a pleasure to watch. He brings the aspect of Role-play and historic accuracy nicely together.
@JohnyG29
@JohnyG29 Ай бұрын
Exactly, and then those other youtubers moan about things like trading, when they just have a tiny village or unlocked anything.
@konkwistador3121
@konkwistador3121 Ай бұрын
Didnt he call south german village a slavic village? He is form bavaria so he should know the difference
@leonla598
@leonla598 Ай бұрын
@@konkwistador3121 It doesn't mean that he is a historical expert. He probably looks into the Internet or reads a few books before every let's play series, so that he knows a few fun facts and historical relevant time periods. For Manor Lords he looked up village and city architecture, how they planned out villages etc. So mistakes can happen a lot.
@rhzyo
@rhzyo Ай бұрын
​@@konkwistador3121 when did he say that?
@dogukan127
@dogukan127 Ай бұрын
Land management, land distribution, history of agriculture, landownership forms and how much they differed from region to region, shaping up whole civilizations...these are the most underrated topics that made history. Glad you you are adding this historical flavour in this playthrough.
@hitomisalazar4073
@hitomisalazar4073 Ай бұрын
As an American we didn't really cover crop rotation in the more medieval sense of leaving fields fallow. But growing up in a rural area I did end up learning about the more George Washington Carver method of Crop Rotation. Where one of his big contributions to agriculture was basically coming up with a way to keep fields productive every year by changing what is actually planted in it. As various crops needed different nutrients and produced different waste into the soil. So you'd basically have Crop A depleted Nutrient A and creates Nutrient B, Crop B uses the new Nutrient B in the soil and produces Nutrient C, Crop C uses the new Nutrient C and produces Nutrient D, Crop D uses Nutrient D and produces Nutrient E. Crop E uses the new Nutrient E and produces Nutrient A, and have a 5 year closed loop where every year is productive. Really fascinating sort of stuff. But sadly most people know George Washington Carver for one thing he almost certainly was not in any way involved in "Inventing peanut butter". Which actually is a matter of historical contention about who did because there were three claims and patents filed within months of each other all claiming to have created processes for it. From Hiram Maxim (Yes the Maxim Machinegun Maxim, another fascinating figure who basically was a mad genius scientist like you'd see in a comic book with his over the top applications and the sheer variety of things you need to do) to a former lab assistant of Maxim's, and one other who's status I forget at the moment. But all seemed to have come at it independently at roughly the same time.
@sib113
@sib113 Ай бұрын
This feels like if Kingdom Come Deliverance made From From Ashes DLC a full game/expansion xd I love it!
@Psycho250785
@Psycho250785 Ай бұрын
Yeah, KCD was the thingnI was thnkingnabout when he travelled around the village.
@EinfachLosspielen
@EinfachLosspielen Ай бұрын
Came for Manor Lords content, stayed for the history lesson 😀👍
@Warhawk_
@Warhawk_ Ай бұрын
This is the most authentic town i've seen as a european myself Most people build it in blocks like New York.
@wintermutevsneuromancer8299
@wintermutevsneuromancer8299 Ай бұрын
oh yes - how i hate it when the use the grid... i was really searching for a city builder diffrent from anno grid style and this will be my game. Foundation is also good but i played it already too often and lost interest.
@Valleyraven007
@Valleyraven007 Ай бұрын
American here, I can't wait to try this game so I can AVOID grids and make organic plots. The way plots can adapt to irregular shapes is incredible, I want every city builder to have this tech now haha
@pasikiiski
@pasikiiski Ай бұрын
As a gamers and modern humans, we are so used to think straight lines and grids, you can see it in almost every KZfaq playthroughts. In reality old villages and towns have grow different way, depending from various reasons. You can see it even nowadays where there are old towns left. It is wonderful that at last we can now build really organic and natural way in Manor Lords.
@NipapornP
@NipapornP Ай бұрын
Seems, you guys never played Ostriv!
@HistorianOfVaelris
@HistorianOfVaelris 14 күн бұрын
Yea, grid style is best for modern city builders and city builder games set in Imperial China or other civilizations that were known for using grid style cities, not medieval European city builders.
@philippg1390
@philippg1390 Ай бұрын
I love that they measure the field size in Morgen, that is the traditional unit used by farmers plus field at that time would not have been much bigger than one or two Morgen, depending on the fertility of the region and the inheritance laws
@MisamHunnan
@MisamHunnan Ай бұрын
I think talking about the way the things worked back in the day isn't dry at all. It's very interesting. People from this time an social status often get depicted very "simple" maybe even stupid in media, when in fact a lot of them very as smart - probably even smarter - then people today.
@chrishutchins9384
@chrishutchins9384 Ай бұрын
Indeed. They were also much more connected to the land than we are and thus developed local innovations with local resources that are quite clever. We finally figured out Roman concrete, but only because we looked at local resources (volcano ash). I mean just because someone can't read or write doesn't mean they don't have a brain. I mean I always think about how I can improve certain things instead of struggling all the time (it's simple but a good analogy: I leave my shoes and keys and wallet in the same spot so I don't have to look for it). In a medieval context you could say carrying things by hand sucks so I make a sled. Well a sled can get snagged on things so I make a cart. Well the cart tips over too easy when loaded down so I make it wider. I don't need to read or write for common sense!
@ardenwarwick1087
@ardenwarwick1087 Ай бұрын
The historicity of this playthrough propels it to heights unseen by any of the other playthroughs I've seen (not that I didn't like them also). It's a beautiful little village, and I can't wait to see what comes next.
@krizzygirl206
@krizzygirl206 Ай бұрын
A tavern in the middle of the village green would be absolutely PERFECT!
@stephena1196
@stephena1196 Ай бұрын
Yes, next to the market stalls.
@maltancrusader
@maltancrusader Ай бұрын
dude, i love this village. it looks so natural and cool, unlike a lot of other people, who just make grids.
@a5cent
@a5cent Ай бұрын
Yeah. Grids were rarely a thing in Europe. Grids are how American cities were laid out 700 years later.
@cyberrb25
@cyberrb25 Ай бұрын
In Northern Spain, there was a thing that happened that, with partitioning, parcels were split between successors. And, so each partition, they all needed to be connected to the road. And even today, up my street, you can see blocks of buildings near the town centre that are defined by long houses with at most 2-3 metres of its front wall.
@deleeson
@deleeson Ай бұрын
I'm not even watching anyone else's series other than yours despite how hyped I am for this game. You're series is the best out there due to the dedication to historical background. Tavern would be nice.
@theorixlux2605
@theorixlux2605 Ай бұрын
More fields! That soil fertility is rare. And that logging camp will probably despawn the berry bush
@christophernoneya4635
@christophernoneya4635 Ай бұрын
One thing that drives me crazy about most playthroughs is how they design their villages as city blocks, not villages. It leads to them running into some silly problems, although the game does kind of encourage that without an interface to manage who goes where (so you can have a little mining settlement outside your village)
@sixtycents
@sixtycents Ай бұрын
The historical trivia is actually very interesting and not dry at all as you claimed, keep it up!
@Figura95
@Figura95 Ай бұрын
Man I’ve been obsessed with this game since first time I knew about its existance. I’ve seen roughly +20 gameplays and yours is so far the best one. Keep it going on, please, cannot wait to see you building the manor and updgrading it into a proper castle.
@starguy321
@starguy321 Ай бұрын
Maybe a couple of centuries early but that middle area is a perfect spot for a cricket pitch
@mygetawayart
@mygetawayart Ай бұрын
Of all those i've seen, yours is the best Manor Lords playthorugh. You keep it interesting, historically accurate and engaging and your videos are much shorter than the rest.
@theblackknight5389
@theblackknight5389 Ай бұрын
@OneProudBavarian Over here in England we had fields similar to what you had in Germany but additional the monasteries also had fields and tenant farmers to work the land. If I remember correctly the system lasted from Bede’s time (6-8th century A.D.) to the time of H.R.H Henry VIII and the dissolution of the monastic system. Either way loving the attention to accuracy and a insight to how some of medieval Germany functioned pre Martin Luther
@paullogemann7512
@paullogemann7512 Ай бұрын
i want to play that game so bad.... Ich liebe auch einfach deinen Kontent
@FonFreeze
@FonFreeze Ай бұрын
same, cant wait
@alexb-b7971
@alexb-b7971 Ай бұрын
The best manor lords village playthrough i've seen so far. A tavern would be a great addition to the common in the village, feels right!
@DivinityOfBLaze
@DivinityOfBLaze Ай бұрын
Tavern is for a town. You should really leave level 2 for towns! The noble-esque place!
@InsomniacTC
@InsomniacTC Ай бұрын
I would love for this series to turn from a small settlement into a metropolis
@UZI-Max
@UZI-Max Ай бұрын
Your knowledge about history is definitely adding depth to your playthrough .. love it ! Thankyou so much , greetings from the Netherlands 🇳🇱🤝🏻🇩🇪
@SoufianeDepp
@SoufianeDepp Ай бұрын
24:52 LMAO that was a wildly unexpected reference.
@GiveMeBackMyUsernameYouTube
@GiveMeBackMyUsernameYouTube Ай бұрын
I like the way you apologise for talking at length about very niche, specific topics in great detail as if that isn't precisely why we're here.
@fvchs
@fvchs Ай бұрын
This playthrough is great! As an architect I'm a sucker for the historical details! :)
@TheRozeeey
@TheRozeeey Ай бұрын
Sat here refreshing my feed for episode 4! Enjoying your play through immensely
@Serisar
@Serisar Ай бұрын
Put an orchard/fruit trees in the village center, so it looks like an Allmende.
@antorseax9492
@antorseax9492 Ай бұрын
The orchard is a garden extension and costs a development point (a valuable resource) so, sadly, probably isn't worth it.
@Not_Dane_Heart
@Not_Dane_Heart Ай бұрын
@@antorseax9492 if the region is fertile then it is worth putting dev points for the region in agriculture
@TelperionMt
@TelperionMt Ай бұрын
When you created the pasture it suddenly struck me how similar this is to what we have in my home town. The pasture isn’t in use anymore, but there is a waist high stone wall that goes around the top of a hill surrounded by homes. Off to the side of the hill are the remnants of open fields, which, again, are left to minimum care taking, but it’s all there to see.
@Cbart23
@Cbart23 Ай бұрын
I like this village build a lot more than these city grid ones I’ve seen. 👀
@garry358
@garry358 Ай бұрын
I love your commentaries and what you're doing with the game; your thoughts aren't dry at all - it's fascinating to see/hear the similarities and differences between your country and mine. Long may you continue!
@pierrehenry8208
@pierrehenry8208 Ай бұрын
Hi, I love the your historic comments, and that you buil historic forms of villages. And ilt's obviously the best village that I have seen among all playthrough I've watchof this game yet. But I found your explanation of farming a bit oversimplified : the revolution in farming of the middle ages, which takes place between the XI and the XIII centuries is not based on the three years crop rotation. There were even some places that keep the two years rotation of the roman... The revolution revolve arround the plough, but especially arround wagons in all their forms. It's the possibility of moving a lot of things that allowed to produce more food. Indeed, thanks to that people can move hay. So they can stock the surplus of grass of spring and summer, and feed the livestock with it in winter (generally in buildings). So they can have much more livestock because the lack of food for it in winter is no longer the limit. And as they now can move the manure to the fields thanks to carts, and as they have more animals, they have better yields, and more people can live on the same surface. (more manure means more minerals and nitrogen for plants ) Feeding livestock in building also allow that all the dung is collected and put in the fields rather than scattered in meadows and along the roads like it was before (the animals were put on meadows to eat during the day, then move to fields (in fallow) the night so a little bit of nutrients is move from meadow to fiels, bettering the yield) Meanwhile, the plough allowed one familly to farm a greater surface, and as the yields were better, not only farmers were better feed, but they can sell more of it, allowing artisans to flourish. Indeed, before this revolution,each familly needed to farm all year just to feed herself, and nobles, artisans and all type of people that don't produce they own food needed slaves and plundering of neighbouring cities or region to live. Another benefit of the plough, is to allow farming to extend on lands that were unusable before (soil too heavy, too damp, too poor for the old roman system of farming), creating a movement of extension of somes villages, and especially a movement of colonisation of large swathes of land that were unusable without this revolution. Then only, this system improve with the three years rotation, were the soil were not too poor. That allow to use fields to produce grain two third of the time rather than half of it. PS : before they were not wagon and cart able to move such mass, because they were attach to animals in a way that strangle them. That's why the romans needed four horses on they chariots, while after only two horses are enough for a whole wagon. My source is a book (in French) titled "Histoire des agricultures du monde" (history of world's farming systems) by Marcel Mazoyer and Laurence Roudart
@OneProudBavarian
@OneProudBavarian Ай бұрын
Yes, thank you for this comment! When recording, I very much have to be somewhat reductive to not get lost in the sauce and it's always good to see a more extended angle in written discussion afterwards!
@thitalo1239
@thitalo1239 Ай бұрын
True, but I’m pretty sure there were three very notable inventions that made it possible for societies to grow and develop into one with a monetary system once more. This process eventually caused societies to become an agrarian urbanism society. Sure, there was a groundbreaking new plough, but only in combination with what OPB described as the crop rotation (instead of the two-yearly crop rotation) and the often forgotten possibilities for deforestation and draining of swamp and other bogland would allow for there to be more space for properly designated land for agriculture. One last thing I’ve also not seen either of you mention is that instead of using oxes they started using horses for ploughing. Horses can dig way deeper into the ground to assure for seeds to be planted without failure. As a result of all of these inventions societies would be able to develop into those with more specialized varieties in work, like I’ve described at the start of this message. I hope that this is helpful and clears everything up a little bit more.
@pierrehenry8208
@pierrehenry8208 Ай бұрын
@@thitalo1239 Indeed, this revolution comes from a lot of innovation (or generalized use of very rarely used old inventions), but I have summarized 70 pages of one book in some lines, so it's very short... And all of this inventions work together, so I have only talk about the majors ones, and those that seems important to me in the context of the ostseelung. (I don't now how to write it exactly, I don't speak German) Firstly, they were a lot of land with already established farms, and those were often the latest to adopt the new system. Indeed this new system was very costly and so the first places to implement it were villages along swamps or forests that could have a huge benefit from it by extending their farmlands, and thus justify the investissement. Then there were colonies established by lords, wealthy people and monks on their lands unused untill then (great swamps, forest... the Flanders are a great example, even if it is quite peculiar as this was a gain on sea). After that some people did the same on other lands, it's probably the case of the ostseelung (but I don't really know). I know it's the case for Prussia under the Teutonic Order for example. And finally regioins were all the lands were already used switched to the new system. This took way more time because those investement were not justify by a possible expansion of farms, and especially there were many traditions and laws that had to be changed, or even all the fields had to be redesign, because before the plough, it was better to have rather small square field, and with the plough long and narrow fields are better. So I agree with you, to extend to this new places, a lot of deforestation had to take place, but also the draining of swamps. For the latter, it was almost unprofitbale to do it without plough, so I only say that the plough allowed to extend on otherwise too damp soils. And it's a grreat example of inventions that work together. For the horses that replace the oxes, it vary a lot from farm to farm. Horses are better because they are way more powerful, but when tractors arrived they were still oxes or even simple cows used to plough, and not only horses. So it's absolutely not something central. For the three years rotation, the book that I mention explain that at start people continue with the two years rotation for a while, before switching to three years rotation. It is wrote that three years rotation start during the XIII century while the farming revolution started during the XI century. During the XIV it was still the most common rotation, and it still exist during the XVII. So the two years rotation remained during several centuries even if the three year rotation was better on all points (exept on very poor soil) : less weeds, more grain on the same surface, it spreads the work on the fields, and it profit more of the manure. The book says that the traditions and laws can slow the adoption of the three year rotation, that it need to redesign the fields and redistribute them to the different families, and as long as the population hasn't grow enough to need to produce more on the same surface, it's useless. Another reason is that for the three years rotation to be better, it need to have enough livestock, and it's a very long process to increase the density of it, especially when all of excess animals are sold to new colonies so they can form they livestock. Finally, the plough by itself isn't enough, to work properly it need harrows and roller. To have enough, hay you need the great scythe, but also the wagon to transport it. Then you need stables to feed your animals with the hay and collect manure. You also need a cart to move the manure to the fields. For all of those carts, wagons, plough, harrows, and rollers, you need to have the new way to attach those to your animals without strangling them. And all of those inventions are the srict minimum to have the new system, and without one of them, either it didn't work, or it's very impractical. Funnily, the most symbolic of them, the plough, was invented before Christ, as the great scythe...
@slec22
@slec22 Ай бұрын
16:50 we were also tought in Poland about this in history class, it's called "trójpolówka" in polish.
@Daniel-en1on
@Daniel-en1on Ай бұрын
16:50 yes I remember this about crop rotation
@francescoboselli6033
@francescoboselli6033 Ай бұрын
17:20 as an Italian I can confirm that crop rotation together with " valvassori valvassini e valvassori" were at the basic of history lessons regarding midle ages fedual system 😂😂
@matt_the_coder
@matt_the_coder Ай бұрын
Really enjoyed this playthrough! I also found the additional commentary on medieval farming practices to be interesting and informative :) Thanks for the videos!
@pedranwessels6428
@pedranwessels6428 Ай бұрын
I can’t wait for the Germanic part. It makes sense that the slavic part is more agricultural, also in their backyards. Then the German town will have the artisans like the blacksmith etc
@salionshatterstar
@salionshatterstar Ай бұрын
I didn't learn much about crop rotation in school in the U.S., though my cousins' school in an agricultural area covered farming in great depth. I do remember learning about the three sisters - corn, beans, and squash. I may be wrong, as my memory is fuzzy, but I think those three crops were planted together in the same field in lieu of crop rotation. Each plant would replace the nutrients consumed by the others.
@samkinloch1365
@samkinloch1365 Ай бұрын
This has to be the most insightful playthrough of a game ever. The fact that I’m more interested in learning the history of town building than the game itself speaks volumes of your passion and knowledge of history. Well done and thank you🙏🏼
@nietoattacks4150
@nietoattacks4150 29 күн бұрын
Fantastic video! The historical background and research is great! I love series like this!
@martinpetersen2888
@martinpetersen2888 Ай бұрын
I love the way you do it ! More fields, and the tabern in the rundling
@davidchiandotto7245
@davidchiandotto7245 Ай бұрын
beautiful little village, the tavern would be a great addition
@JohnSmith-ng8nm
@JohnSmith-ng8nm 27 күн бұрын
"Herr OPB, a second brigand band just entered your fief."
@paragoninnovation3383
@paragoninnovation3383 Ай бұрын
Loving these history lessons! Most is familiar from history class but it’s so entertaining to have it here in this medium
@qouavang3646
@qouavang3646 Ай бұрын
Be cool if they had a night mode at night where you have to assign sentries to guard the town from wolves and sneaky bandit or even thieves from the inside if your population isn't happy.
@Obsidianoak
@Obsidianoak Ай бұрын
I'm enjoying your creation and looking forward to more fun facts as you build 😉
@LibertyOfDoom
@LibertyOfDoom 17 күн бұрын
Something to consider is the social standing of your occupations. The Millers were usually placed further from town and seen as dishonest and deceitful people, supposedly engaging in theivery.
@rhokor4985
@rhokor4985 Ай бұрын
Love that you're doing things historically - looks great so far! I can't wait to play this myself, build some historical towns!
@ATrainGames
@ATrainGames Ай бұрын
"Don't Mess with Texas. We will destroy you!" - Glad word's gotten around. :D Enjoying the informative gameplay. I am looking to incorporate some aspects of the village design from this game into my Medieval Dynasty play (particularly vegetable gardens in back yards and villages having larger fields for grain crops, as well as small animal pens behind homes). Thanks for sharing! A-Train from Dallas, Texas, USA! :D
@vivamongolia
@vivamongolia Ай бұрын
I love all these historical observations! Thank you so much for recording this!
@saxrendell
@saxrendell 12 күн бұрын
talking about the parcels of farmland sounds a lot like how allotments work today in the uk, except you dont HAVE to work it lmao its just something you have for funsies, like an extra back garden, but the long strips of field sounds very similar to allotments
@stevekirkby6570
@stevekirkby6570 Ай бұрын
Brilliant - I love that you think through the history. It gives such value to the game. I can't wait for this one!
@olestomok9086
@olestomok9086 15 күн бұрын
In my school in Ukraine there were a couple of biology lessons that explained about crop rotation plus some history as well coverd this topic. And as my university major were biology/chemistry it was also covered there. And i quiet often were in my grandparents village and see how this works from first hands.
@realEpicGold
@realEpicGold Ай бұрын
I needed to comment because I LOVED this video and the lessons you taught. I really, REALLY appreaciate the history behind the town and game, and it makes me enjoy this game so much. Thanks for the videos!
@cody59786
@cody59786 Ай бұрын
I love watching the play-through and learning at the same time. Wonderful videos please keep them going.
@Nickunparalleled
@Nickunparalleled Ай бұрын
37:00 I am Happy AF 😃
@narzuneth
@narzuneth Ай бұрын
I love listening to you teach while you work and think. Very chill and interesting
@greenhighlander7
@greenhighlander7 Ай бұрын
Yes! history lecture included, I always like to hear about history.
@Space_Ghost91
@Space_Ghost91 Ай бұрын
I'm really enjoying this play-through, especially the attention to historical accuracy. I've seen so many people just setting up their towns in a grid system like an American post-industrial city.
@popdartan7986
@popdartan7986 Ай бұрын
Love how informative this series is
@talscorner3696
@talscorner3696 Ай бұрын
Yeah, the main ring definitely requires a drinking place ^^
@elijy6160
@elijy6160 Ай бұрын
This is exactly what I want to do in my playthroughs. Play super-historical after reading papers! Amazing video, you've got yourself a subscriber! This is my favorite ML playthrough by far.
@jono_cc2258
@jono_cc2258 Ай бұрын
I would definitely go with a tavern to be the social centre of the town where the farm workers can have a well earned rest after a hard days work in the fields.
@gregtimm1
@gregtimm1 Ай бұрын
I love this series so well done! love the mix of history
@iamreaperd
@iamreaperd Ай бұрын
I just found your channel and I really appreciate your educational parts of the video. It really adds to the quality of what you have here. Cheers, mate! Keep nerding out.
@antoniplebanski1119
@antoniplebanski1119 Ай бұрын
Awesome job my friend. Finally someone is trying to discuss real history of urbanisation with a help of this gorgeous city builder game. Greetings from your eastern neighbour. P.s. We do have lots of such round villages in Poland that are from XI-XIV c. Those were very diverse processes of founding settlements in here and at schools we learned of seven main types (shapes) of villages on todays Polish soil. Round village was one of them.
@SD-O
@SD-O 21 күн бұрын
The farm system was simmular in denmark and sweden, but in Norway we didn't have the same systems as our population was more decentrialised
@aidankenny521
@aidankenny521 Ай бұрын
Absolutely been loving the series!
@Asgar1205
@Asgar1205 Ай бұрын
This is so statisfying to watch. I can't wait to play the game myself, but this playthrough is definitely the next best thing!
@KannabisAnalyst
@KannabisAnalyst Ай бұрын
Great video!! Your units were falling and losing cohesion because you’re sending them forward as opposed to standing your ground.
@paulnolin862
@paulnolin862 Ай бұрын
Historically happy! A tavern in the center sounds perfect.
@JulianTheApostateEatingDoritos
@JulianTheApostateEatingDoritos Ай бұрын
I love this series! The game looks absolutely amazinf
@drizmas
@drizmas Ай бұрын
The USA learned a hard lesson about crop rotation, The Dust Bowl, so we are also taught about it (at leas the state I grew up in, some states may differ!)
@johnfetty9356
@johnfetty9356 Ай бұрын
love your informative commentary, sir!!
@ajk710
@ajk710 Ай бұрын
Its entertaining to watch these videos, but I am also learning a lot about a culture and lifestyle that I wasn't really aware of so thank you for these!
@indeedentertainment
@indeedentertainment Ай бұрын
Have searched around for a good playthrough to watch while I wait for the release, yours is the best, I love your roleplay and realism aspect and it is exactly how I planned to play the game. It isn't cities skylines or anno! Functionality and efficiency isn't everything!
@Grimmy_Grimes
@Grimmy_Grimes Ай бұрын
I absolutely cannot get enough of this game, can't wait for it to come out.
@94felitf
@94felitf Ай бұрын
The shields are all looking the same because they are rune square shields, fresh from the G.E. Jokes aside, I found this series today and I'm enjoying the historical explanations, the video length and overall your commentary and editing. Top notch.
@Acidfalck
@Acidfalck Ай бұрын
I Enjoying hearing about the History from the mideval time, while watching your playthrough. I look forward to hear about the German history, while you build the second village.
@jozefmitro1017
@jozefmitro1017 Ай бұрын
I'd not upgrade the center houses further at least until you build couple more villages. Revisit this village at a later date, it's beautiful as it is right now.
@billbutler335
@billbutler335 Ай бұрын
To get more weapons you could upgrade 1 house to level 2 and install a fletcher in it as an artisan to make bows. This would give you a ranged unit to support your spears.
@joshgambrell4095
@joshgambrell4095 Ай бұрын
Love the series! Keep it up!
@thelobsylife5174
@thelobsylife5174 Ай бұрын
I like the historical background of it and also all the info you give
@bloodraven4812
@bloodraven4812 Ай бұрын
Perhaps the best village a have seen so far! For the inside of the Rundling, I would argue, that a Communal Bakery should be placed there.
@beargillesgaming
@beargillesgaming Ай бұрын
Trying my best not to get too hyped but this is amazing. Can't wait for the release!
@user-cf6iw9xo9x
@user-cf6iw9xo9x Ай бұрын
one of my favourite….more episodes quickly please
@magpie1466
@magpie1466 Ай бұрын
As a gardener with permaculture and steading/farming experience, crop rotation and soil preservation/rejuvenation being a factor you can micromanage in this medieval settlement sim is music to my ears haha They tend to get a bad rap for being the "dark ages" (somewhat deservedly so imo) but when it comes to organizing human spaces and agriculture it's really fascinating history in my opinion! I LOVE this playthrough btw, this is by far my favorite one on YT now, and it's by a lot!
@thebigree6155
@thebigree6155 Ай бұрын
Hi there, I'm a young man with an interest in getting experinace with permaculture steading, how would one even go about doing that? I'm not asking for a big essay answer so no pressure
@magpie1466
@magpie1466 Ай бұрын
@@thebigree6155 Honestly a tricky question! Hmm, I might recommend starting with one of those permaculture design cert. courses- try to find a good one that isn't expensive (if it's too bougie that's a sign they don't *get* it lol), might be a good place to start. Andrew Millison on youtube has some great, great videos on all matters related to the subject, though obviously hands-on experience is better than a KZfaq download. Permaculture is a really wide catchall term for a lot of different ideologies on regenerative/sustainable land management and agriculture so if it's a big passion for you in a career type way, you can find traditional educational tracks that deal with those larger concepts as a field of study, usually to do with macrobiology (land management, agriculture, yadda yadda, I'm not well-versed with that level of education.) When it comes to getting gardening, steading, and farm experience, there's always the famous WOOFing system, just do your research and don't work for free. Researching steads, farms, and other similar operations near you is a great way to find opportunities for experience as well. Additionally, finding some old people (who aren't jackasses) who have been doing it for a long time and spending some time with them is a super good way to get access to generational experience. A healthy mix of science, personal experience, generational experience, creativity, and time in front of a blackboard will turn you into a lean, mean, gardening machine in like a couple years or so- it's a rabbit hole but it's all super interesting and the community *I've* encountered are super forthcoming and excited to share what they know. Kinda spammy and unorganized advise but maybe it'll help!
@magpie1466
@magpie1466 Ай бұрын
@@thebigree6155 I've tried to reply to you twice by now but unfortunately something about my advice to you keeps upsetting either the creator or the YT algorithm, I'm sorry I was very willing to lend my thoughts to you, but I tried!
@stevespindler2088
@stevespindler2088 28 күн бұрын
Tavern and markets in the center
@Eagle-kp7fx
@Eagle-kp7fx Ай бұрын
I really love the history lesson, keep it up!
@HandlesAreStupid2024
@HandlesAreStupid2024 Ай бұрын
In the US (In AZ) when we were learning about Anglo Saxon history/England in grade school they talked about crop rotations.
@andrewreynolds4949
@andrewreynolds4949 Ай бұрын
I think keeping the town center open is the best idea, with pasture or market or something similar, but if beneficial for game mechanics as long as the tavern isn’t too large it would be okay
@prazzlerazzle5565
@prazzlerazzle5565 Ай бұрын
I think you could've gotten a cleaner layout of the fields by the mill if you'd put in a circle shaped path around the mill so that the field boundaries would adhere to it
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