Martin Wallace's WAY OUT WEST BOARD GAME Full Tutorial How To Play + Review (Undiscovered Games E37)

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Undiscovered Games

Undiscovered Games

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Hint: Watch on 2x speed to cut the learning time in half!
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Donation payments are processed securely by PayPal, and all proceeds go toward producing better quality content in the future. Every bit helps, even if it buys me a cup of coffee to stay up late and make more videos! I have a passion for finding these undiscovered board games and sharing them with you. We play a ton of games on a daily basis, many of which never make it to my KZfaq or Instagram because they're just not worth covering. I try to bring you our best discoveries! Thank you for your support!
EPISODE 37: A Wayback Wallace Western features a full tutorial and review of another one of Martin Wallace's earliest game designs. This game is one of the original worker placement board games, even though it rarely gets the credit it deserves. The game is nearly 25 years old, and while it shows its age visually, the gameplay holds up by today's gaming standards. Way Out West has a unique blend of Euro mechanisms with dice rolling for combat (which I typically don't enjoy, but this game is an exception). It has been in my game collection for 7 years, and we still return to it multiple times a year. I love the player interaction, the "wild west" thematic tension, and the old-school charm. I made this video for two reasons: First, I believe this game deserves way more attention. Second, the rulebook is the stuff of nightmares! Skip the rulebook and learn from this video instead!
LINK TO PLAYER AID (designed by me)
boardgamegeek.com/filepage/27...
LINK TO GUNFIGHT STEP-BY-STEP (designed by me)
boardgamegeek.com/filepage/27...
RULES CLARIFICATIONS
1. Technically, when placing new cattle, the rules imply you only need to check the previous numbered town. If that town is half full or less, then the cattle must fill there first. For example, if you want to place new cattle in Town 4, the rules imply that you only need to check Town 3. If Town 3 is more than half full, then you're good to place in Town 4. Town 2 and Town 1 wouldn't matter in that example, I guess? However, that seems odd to us. We have always played where you must check all previous numbered towns for being "half full or less" and fill cattle from bottom to top. It seems to make more sense that way. Regardless, the rulebook is poorly written regarding this (and many of the game's nuances). You can interpret that how you see fit.
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Disclaimer: This video is not sponsored. All the games I feature on KZfaq are games I freely choose to feature. The opinions shared are always my own and are presented for entertainment purposes only.
Timecodes:
0:00 - Intro & Overview
3:08 - Setup
5:55 - Board Anatomy & Game Summary
8:00 - Bidding for Turn Order
9:21 - Actions/Worker Placement Overview
10:20 - Build Buildings/Transports Action
11:57 - Place Cowboys/Cattle Action
15:58 - Move Cowboys Action
16:43 - Move Cattle Action
17:08 - Place Farmer Action
18:19 - Strategies & Player Aid Overview
18:55 - Income & Synergies of Tiles
22:32 - Stagecoach Payouts
26:02 - Gunfights Intro
26:59 - Attack Strength in Gunfight
28:52 - Defense Strength in Gunfight
32:20 - Dice Rolling in Gunfight
35:40 - Gunfight Targets & Bank Robbery
37:19 - Gunfight Targeting Cattle
38:08 - Gunfight Targeting Farmer
39:20 - Retreating from Gunfight
40:15 - Wanted Posters
41:08 - Simultaneous Gunfights
42:28 - Other Gunfight Rules
44:10 - End of Game & Scoring
47:21 - Rating & Review
50:35 - House Rule/Variant

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