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EPISODE 34: Ships & Shores & Shifting Scores features one of Martin Wallace's earliest game designs. This game was never even released in English, and although it's over 20 years old, the gameplay still holds up today. Tyros is basically a territory building & expanding type of game with a very unique scoring system. Players build out neutral empires throughout the game, and then scramble to have cities in the biggest empires by the end. That fluid layout and how it affects your decisions is what fascinates me most about Tyros, but when you add in the cardplay, the player interaction, and the "grind-it-out" old-school nature of the game, there is so much to love about this little gem!
LINK TO SCORE SHEET (not designed by me)
boardgamegeek.com/filepage/49...
LINK TO PLAYER AID (designed by me)
boardgamegeek.com/filepage/27...
RULES CLARIFICATIONS
1. Gray cards are wild. They can be used in any combination with any other colors.
2. The question I posed at the end of the video was answered by a couple kind folks in the comments below. See "pinned" comment. You can only move your own ship, never an opponent's ship.
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Disclaimer: This video is not sponsored. All the games I feature on KZfaq are games I freely choose to feature. The opinions shared are always my own and are presented for entertainment purposes only.
Timecodes:
0:00 - Intro & Overview
2:20 - Setup
4:27 - Beginning of a Round
4:48 - Expand Empires
6:48 - Player Actions
7:20 - ACTION Move a Ship
10:04 - ACTION Build a City
11:30 - ACTION Build a Ship
12:54 - Tyros Space Exception
15:01 - ACTION Trade Cards
16:33 - ACTION Pass
17:16 - End of a Round
17:58 - Game End Trigger
18:31 - Scoring
22:00 - Rules Wrinkle?
23:50 - Rating & Review
28:28 - Outro