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Marvelous Designer to ZBrush Long Talk

  Рет қаралды 18,849

Jaakko Saari

Jaakko Saari

Күн бұрын

Marvelous Designer to ZBrush Long Talk
In this video I take a look at some ways on how to process Marvelous Designer garment and make it work in ZBrush and start to make a game ready mesh for baking.
This is unscripted talk kind of a video and pretty long but I hope there are some useful tips here.
To summarize, getting thin mesh from Marvelous Designer with UVs gives a good starting point to ZBrush sculpting because this allows us to get polygroups from UVs. That is already the majority of the work done.
From polygroups we can derive UVs even if we use ZRemesher.
Making garments is one of the more challenging CG work but I hope this video will give at least a glimpse on methods to deal with more complex meshes.
Outgang flow chart on exporting meshes from Marvelous Designer for sculpting in ZBrush
• How to export from Mar...
For anything character related I much recommend Outgang channel.
/ outgang
Flipped Normals Maya retopology tutorial for Marvelous Designer meshes. This is the absolute hardcore way.
• How to Get Good Topolo...
Subscribe to my channel at:
/ @yaschan99
Thank you for watching.
Please visit my website
www.creativewit...

Пікірлер: 34
@TheRealJerseyJoe
@TheRealJerseyJoe 2 жыл бұрын
Excellent tutorial...very well presented.
@yaschan99
@yaschan99 2 жыл бұрын
Thank you so much!
@TheRealJerseyJoe
@TheRealJerseyJoe 2 жыл бұрын
@@yaschan99 - You are very welcome indeed ! You know, everyone has their own individual workflows and it's always interesting to see and hear an artists actual thought process. I especially like seeing how you worked though various issues and challenges as you came upon them and found ways to solve each of them... which is awesome !
@naomihermans
@naomihermans 2 жыл бұрын
"Nature will break" 🤣🤣 I love your tutorial so much, super informative and amusing as well
@godzil666
@godzil666 7 ай бұрын
For those who want to separate the part when Jaakko is talking about outgang and Maya approach: 23:40 - 30:50 Thanks for a good tutorial!!!
@sajisleem2974
@sajisleem2974 Жыл бұрын
THIS HURTS NATURE HAD ME DYING love your tutorials man !
@vikakim4169
@vikakim4169 Жыл бұрын
I like the slightly existential vibe of this mentor video))) Thanks for the info really helpful!
@CaballeroDelHuevo
@CaballeroDelHuevo 2 жыл бұрын
I usually weld points on marvelous and works perfect
@Amelia_PC
@Amelia_PC Жыл бұрын
Awesome! Usually, Marvelous Designer drives me crazy with its weird cloth simulation, putting everything out of place (no matter how good and powerful our GPU and processor are). Simple things become a nightmare fast. Thanks for making our lives easier! (unfortunately, I'm not a Maya user. Can't download the student version and it's pretty expensive for me right now. For 3ds Max users, use skin weights to transfer attributes)
@yaschan99
@yaschan99 Жыл бұрын
Thank you so much for watching and for your response. Do you have some specific situation with MD that you need help with? I don’t mind taking a look
@Amelia_PC
@Amelia_PC Жыл бұрын
@@yaschan99 "Do you have some specific situation with MD that you need help with?" You're so kind! Fortunately, I have no questions about MD :) Thanks!
@ragegohard9603
@ragegohard9603 2 жыл бұрын
Thank you for making this video , it helped me out alot !
@yaschan99
@yaschan99 2 жыл бұрын
Thank you for watching
@AbdoAchtioui
@AbdoAchtioui 2 жыл бұрын
Amazing tutorial, thank you
@peter486
@peter486 Жыл бұрын
hey Jaakko i used blender in this workflow with vertex group after Zbrush to get rid of all the extram loops. etc. tack för videon :) /dice
@yaschan99
@yaschan99 Жыл бұрын
Yay, awesome!!
@aliprlg
@aliprlg Жыл бұрын
great tutorial Thank you
@oldaccount1942
@oldaccount1942 Жыл бұрын
Great video thanks
@antoniormm92
@antoniormm92 2 жыл бұрын
Awesome content, helped me a lot. Thank you!😁
@yaschan99
@yaschan99 2 жыл бұрын
Glad to hear!!
@payamj1639
@payamj1639 7 ай бұрын
how can I export the zipper from marvelous to zbrush? when i export the teeth of the zipper are gone
@pygmalion8952
@pygmalion8952 Жыл бұрын
but you didn't tell us how to solve the collar issue. adding thickness to a 2d plane's part is still questionable. what i want to is that, i want to have the usual cloth workflow. retopo 2d and deform it to 3d cloth and bake. but this results in fucked up collars. i can solve it with shrinkwrapped topology but it is harder and takes longer time than 2d retopo. for id map, i assume you give each part their own color with the added seam polygroups?
@payamj1639
@payamj1639 6 ай бұрын
how can i export the zipper teeth to zbrush?
@dopeminddstudio6120
@dopeminddstudio6120 2 жыл бұрын
marvelous designer me bhi retopo ki jarurat padti hai kya sir
@aurorasanchez8679
@aurorasanchez8679 Жыл бұрын
What keys do you use to get the new polygroups
@roboneko5434
@roboneko5434 Жыл бұрын
have you watched that full tut from outgang channel?
@federicofernandez7922
@federicofernandez7922 2 жыл бұрын
Thank You very much for the tutorial. A query do you know if there is another software that has the option to transfer the uv attributes as maya has. I don’t have a license to use maya. Thanks
@yaschan99
@yaschan99 2 жыл бұрын
That is good question. Is this any help? docs.blender.org/manual/en/2.80/editors/uv/layout_management.html
@yaschan99
@yaschan99 2 жыл бұрын
Seems like Blender requires same vertex order which is not helpful in most cases unfortunately.
@noveltykwanda410
@noveltykwanda410 Жыл бұрын
Blender, MeshDataTransfer addon
@oldaccount1942
@oldaccount1942 Жыл бұрын
@@noveltykwanda410 ya any tutorial that does not make you use maya is a tutorial for me :D, thanks for plugin info
@prashantvyascg9499
@prashantvyascg9499 Жыл бұрын
as you describe things smoothly thing dont go as you told in video z modeler dont do good work
@jongofett2343
@jongofett2343 2 ай бұрын
your video is too long man and not straight to the point... wasted a lot of my time...
@hermitinc8162
@hermitinc8162 Жыл бұрын
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