Hello guys i edited a bit my stream on thursday so you can check the Marvelous designer to Zbrush workflow whitout the need watch the stream for an hour Hope you like it !! www.artstation... / about / @lucasv888
Пікірлер: 29
@christianlee14233 жыл бұрын
best tutorial in youtube. no BS like other copycat tutorials. this actually teaches you to make thickness
@lucasv8883 жыл бұрын
Thanks man ! very happy that you like it !
@crysactal3 жыл бұрын
best tutorial I have got on the KZfaq where you explain every detail so precisely
@lucasv8883 жыл бұрын
thanks man very glad you like it !
@zeroextrovert94933 жыл бұрын
thanks man i was literally lookin for a understandable tutorial and u have cleared all of my doubt step by step huge help
@lucasv8883 жыл бұрын
Hooo man super glad you like it !!!
@datmatthiasnguyen1743 жыл бұрын
Hey Lucas, I already knew a similar workflow with Attribute transfer the cloth in Maya, but your method is by far the best! Also with your workflow its easier to add thickness to the cloth. Thanks alot for sharing your knowledge!
@lucasv8883 жыл бұрын
thanks a lot man super happy you like it !!!
@avinashpande24174 жыл бұрын
Thanks for sharing the techniques.
@lucasv8883 жыл бұрын
no problem thanks a lot !!
@cyrielkilller Жыл бұрын
Thanks a lot man ! it works perfectly !
@lucasv888 Жыл бұрын
thats great !!!
@rohitparadkar43066 ай бұрын
Thanks a lot for this great tutorial..... in my case, for some garments my UVs merge after i smooth the mesh....Does anyone know how i can fix that?
@andriangontsa7139 Жыл бұрын
Thank's man!!!
@renamecard44903 жыл бұрын
love this...super helpful
@lucasv8883 жыл бұрын
Thanks man!
@dilanzuluagajimenezzuluaga61082 жыл бұрын
Podrías enseñar hacer el coat desde el comienzo por favor !
@derdieb Жыл бұрын
Did u transfer the UV maps from the high to the retopo?
@lucasv888 Жыл бұрын
Yes sr in world space
@ahmedjameel92953 жыл бұрын
dear my friend how are you hope everything is ok, thanks for the tutorial just one thing after putting the thickness ( how can I fix the UV ) ?
@lucasv8882 жыл бұрын
The uvs would be duplicated just select by shells and move it to the side
@kol9evseev2 жыл бұрын
Ohh nice am now this teknic
@lucasv888 Жыл бұрын
thanks
@zekkicollectibles54353 жыл бұрын
Hi, good tutorial. I would like to ask. how can I export from MD to maya with clear seams? when I export that then transfer attribute the seams are not clear in my geometry
@lucasv8883 жыл бұрын
Hi Man export them unweld hope that helps!!
@TheGreatArlei2 жыл бұрын
Could I use the same technique to retopo a mesh from Zbrush? (exporting the UV morphed version + the high res). The main problem I have encountered before is the number of vertices on the seams of the shirt not matching which is a huge headache. Thank you so much for the tutorial!
@lucasv8882 жыл бұрын
you could do something similar in zbrush but is going to be a bit dificult, making retopo of a face in this way could be a bit complicated . yes maching the edges could be a challenge thats why i keep the topology very low and alinged so i exactly now how manny edges i need . thanks for the comment !
@daxmiller26703 жыл бұрын
no me deja reconstruir la subdivicion en zbrush alguien sabe por que ?