Yes, the card is clairvoyant. Edited by direYGO: ► / direygo Affiliate Links and Discounts ►mbtyugioh.bio/ Patreon: ► / mbtyugioh Twitter: ► / mbtyugioh Twitch: ► / mbtyugioh Discord: ► / discord #YuGiOh #MBT #Stream
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@SootDumpling7 ай бұрын
The one that shocked me that no one brought up was the concept of "Failing to find". In every other game, you can play a search card without needing the target in your deck. The idea that only in YGO, if you happen to not know *exactly* how many Warriors are in your deck, and you play ROTA with 0 targets in deck, you can get a penalty is so strange to me.
@aidanyoung91337 ай бұрын
This is also a new(-ish) thing! In Goats, for example, you could discard your 3rd Thunder Dragon, say “whoops, all out of Thundra, guess he doesn’t search,” and that’s that.
@alkhemia237 ай бұрын
In magic you can even do it on purpose tho there are not a lot of reasons to do so
@SicDrykEst7 ай бұрын
Official YGO play has a lot of rules that just boil down to "Hope you have a good memory lol". Note taking is the same.
@JorgeLuiz4877 ай бұрын
The worst offender is definitely the existence of crop circles a card that basically says "if you cant find any targets take 2k damage" but you cant even activate if you dont have cards at the first place?? Huh?
@REvoLverj987 ай бұрын
There's literally only 1 instance of "failing to find" in yugioh. Deal 3k damage, activate crop circles, opponent chains Inferno Tempest, all your targets are banished upon resolution, and you take 2k damage
@sanity9337 ай бұрын
The concept of a monster “remembering” things about itself when it was flipped or moved was so unintuitive that at my first locals I would just scoop games rather than try to have a judge explain it to me
@GranMaj7 ай бұрын
Yeah, it's so stupid, that this can apply in some scenarios but not others.
@Infinite8blue7 ай бұрын
Today I learned monsters being attached has an XYZ material does not count as leaving the field
@torakandwolf67867 ай бұрын
Also the difference between discarding and sending from hand to grave? You’re performing the same physical action but they are different because? Differences between if and when effects really frustrate me too. Oh your monster effect has to activate last in a chain? Too bad, I’ll stop it with my own effect that doesn’t even negate. So dumb.
@b1acksteve7 ай бұрын
@@Infinite8blue Oh man that old can of worms. That hell of people trying to trigger sangan off of detaching when xyz first came out
@adamsherwani39717 ай бұрын
Fair
@GeneralSherman47 ай бұрын
TCBOO and gozen would be far less annoying as floodgates if they weren't clairvoyant
@sushiroll37957 ай бұрын
100%. I have absolutely no idea why they don't only account for the monster(s) that would be on the field after a summon instead of still considering the monster(s) that would've already left the field by then.
@soup25047 ай бұрын
One thing I fucking HATE about those floodgates is that they don’t make sense. You can’t make a monster with a type/attribute you already control when you literally SEND THE MATERIALS TO THE GY BEFORE TOU SUMMON IT????!!!!
@dharcsynchro44367 ай бұрын
The fact Gozen and Rivalry are legal in Edison and are ruled the exact opposite (you can attempt to summon a monster of a different type/attribute if the previous monster restricting you is gone) and see no play at all really goes to show how bad these cards are ruled otherwise.
@kuroneko6877 ай бұрын
@@soup2504 Because you can't attempt to control a monster that ignores the lock, simple as that. Same scenario as trying to tribute a Vanity's Fiend with a kaiju, even if it would leave the field before the kaiju hits the field, it's just a thing about you not being able to even "attempt" to special summon.
@moominfin7 ай бұрын
@@kuroneko687 Where on the card does it say that?
@-rolyat447 ай бұрын
As someone who played yugioh as their first real card game, is practically entirely self taught in the game through sheer will, and has attempted to teach friends with pretty wide ranges of card game experience how to play the game, the really truly difficult thing about the game is the fact that cards are constantly doing things that search or summon something that is private knowledge and you cannot know what those other cards will do until after you've seen them so you have to let the first card resolve and if you definitely should've stopped the first card then it's too late, you've already lost the game.
@superskrub42097 ай бұрын
Branded fusion doesn't seem like a big deal if you don't know what the fusions can do on the field and materials in the GY
@VixYW7 ай бұрын
This is something I don't think about that much nowadays, but yeah, it's total bullshit that the player is pretty much required to have full knowledge of cards they don't even play to avoid getting screwed. Would be extremely new player friendly if you had to declare the card your searching/summoning, and the opponent had the opportunity to check it before committing to disrupting the play or not.
@jarrellspencer90147 ай бұрын
@@superskrub4209branded fusion is one of the representatives for what's wrong with the game. 1 card snowball avalanches don't happen consistently in other games, yugioh though, generic incohesive decks can snowball in to unbreakable board.
@randommaster067 ай бұрын
Konami took the worst parts of interactive and noninteractive games. You have to have interruptions, but you don't know how well those interruptions will actually work.
@RoyaltonDrummer9227 ай бұрын
Well that’s just knowing the meta. That’s not crazy
@SknowingWolf7 ай бұрын
This is why I enjoy just playing automated sims like master duel with the rulings baked in. I've wanted to try getting into paper but I feel like I would play so absolutely wrong lol.
@codyhanson13447 ай бұрын
It's not so bad when playing simplified formats with all the obvious problematic stuff banned, and then from there you just level up one complicated ruling at a time if you want to get into modern yugioh bad enough. The thing about Master Duel is that it's the only official automatic duel simulator, yet it doesn't even have the main official yugioh format included, let alone other side formats that are arguably even better.
@Salvare___0007 ай бұрын
the problem about this is that master duel follows the OCG rulings, which sometimes are very different from TCG rulings
@42VictorPessoa7 ай бұрын
same
@Merilirem7 ай бұрын
@@Salvare___000 Not a problem at all if you only play by the OCG rulings.
@SknowingWolf7 ай бұрын
@@Salvare___000 understandable, but tbf if a player just wants to play and not get into paper it is kinda a moot point. but for someone like me who is curious about getting into paper this is a very good thing to bring up.
@afeathereddinosaur7 ай бұрын
Everyone has had that day where they thought Dark Flattop would work as intended but then discovered the properly summon bullshit
@sushiroll37957 ай бұрын
I'm shocked that I haven't seen anybody mention Trap Monsters. You could fill a phonebook with how many ridiculous ruling nightmares they cause.
@itsmetristan36717 ай бұрын
Trap monsters are fairly consistent with how they work. I'm not sure what nightmares they'd cause.
@MrTweetumss007 ай бұрын
@itsmetristan3671 they do cause some silly game states sometimes though
@itsmetristan36717 ай бұрын
@@MrTweetumss00 like?
@EnderPryde7 ай бұрын
@@itsmetristan3671then Book of Moon one.
@itsmetristan36717 ай бұрын
@@EnderPryde If still treated as a trap, it goes back FD in the backrow as a trap If not, it's set in the monster zone, still as a monster.
@GH-un9uz6 ай бұрын
To me the hardest part of learning YGO wasnt a specific rule, it was remembering what cards i still had to pay attention to. As an example, literally the entire eldlich archetype does a thing in play, OR you can banish from grave to do another thing. Eldlich himself has an in-hand effect and an in-grave effect. It feels like every card has a part 2 on the end that does a second thing when the card is in a different zone, and you have to juggle them all in your head
@H1_R3Z6 ай бұрын
I struggled with this so much when I first picked up Witchcrafters. All of the spells have unique effects on activation OR can be brought from grave to hand, but the recursion effect can only happen if you didn't activate the card that turn, so you have to pay special attention to which cards are coming back that turn and which have to wait until your next turn, but they're all hard once-per-turns so even if one should be coming back that turn, it won't if you play another copy of it that turn.
@randommaster067 ай бұрын
Yugioh mechanics work like pre-1999 Magic cards. Lots of spell speeds, priority windows, the chain chain blocking,, flavor affecting mechanics, undefined card interactions, it's all there.
@NerdByAnyOtherName7 ай бұрын
Different game but very much in the spirit of this thread, in Magic the Gathering they introduced this mechanic called "Mutate" that looks _kinda_ straightforward on the surface but as soon as you dig just a _little_ deeper it turns into a never ending spiral of nonsense
@otterfire47127 ай бұрын
Banding and Trample
@alkhemia237 ай бұрын
They a reason mutate has only shown up in one set that shit was confusing. The newest set has Decend and descended as two different mechanics and it is annoying as shit but that more a shit name problem since they pretty simple mechanics
@PrettierNPastel7 ай бұрын
@otterfire4712 see the problem with those keywords is that they actually force you to interact with the weirdly complex damege step rules you almost never think about otherwise
@otterfire47127 ай бұрын
@@PrettierNPastel got into some keyboard fisticuffs a while ago, ignorant on why Trample fails against Banding and various users weren't quite explaining it right. This isn't helped by the fact that the printed text of Trample is poorly worded in the context of how it mechanically works in game. Tl;dw Trample only succeeds if ALL blocking creatures are dead by the resolution of damage. If Banding blocks and attempts to assign all damage to a 1/1 token, just pop the other blockers and Trample will resume.
@PrettierNPastel7 ай бұрын
@otterfire4712 i mean trample is not poorly worded its just the to properly explain it would require more than what you would want to put in remider text. Also the problem is most people dont understand "assigning damage" because its usually just one creature blocking another so it the fact you can do more or less damage to a creature than its toughness doesn't come up
@DevastatingWarrior7 ай бұрын
Something I had a big problem learning was "negating an effect" vs "negating an activation". One of my favorite cards was Witch's Strike and trying to figure out what exactly counts as a legal activation requirement for it was hell when I first started MD.
@chaosgallade23317 ай бұрын
This kind of thing also applies to Branded Lost. It can stop the opponent from using effects that negate the activation in response to Fusion Summons, but not those that negate effects which is why Branded Fusion can still be Ashed even if you have Branded Lost out.
@Skasaha_7 ай бұрын
That's not even the only two ways of negating something, there's also "negating a card's effects", like Imperm and Effect Veiler, and the very rare 'negate on resolution' type effect that doesn't need to be chained.
@takodachi12397 ай бұрын
I remember coming back to Yugioh and came across Guru control deck. No one I know has been able to explain the 4th effect of final battle. What do you mean activated effect cannot be negated? Does that affect Ash or Baron or Judgement or Imperm.
@DrAiPatch7 ай бұрын
@@takodachi1239you forgot skill drain..... Yes the 4th effect of final battle makes Skill drain one-sided.
@xCorvus7x7 ай бұрын
@@Skasaha_ How are Imperm and Effect Veiler any different to what you think OP has in mind when they mention negating an effect? That's exactly what Veiler and Imperm do. Even Vera, the Vernusylph Goddess, and other such negating effects still simply negate the effect of a card (instead of its activation).
@fakename80307 ай бұрын
Back in my day, Pendulums were a weight hung by a string swinging back and forth not some fancy shmancy duel monster card
@AnRuixuan7 ай бұрын
Honestly, the fact that I've been following modern Yugioh for 3.5 years, and playing Master Duel for nearly 2, and yet when I play Master Duel I'm *still* learning about random niche interactions, has pretty much solidified the fact that I don't think I'll ever be ready to play outside of an automatic simulator.
@SerpiaXerma7 ай бұрын
As someone who has recently begun paper play, don't worry. The only difference is that instead of being kept up at night by unintuitive mechanical misplays, you experience fridge-horror moments where you realise you hard cheated completely out of your mind. What do you mean Cartesia can only fusion summon level 8 or higher fusion monsters?
@swisschese13237 ай бұрын
I've played MD for about 2 years and I have playef Yugioh since the dawn of DL. I still can't figure out how half of the pendulum thingy works, I have about 25 decks in MD and non of them are pendulum.
@22Vnnami7 ай бұрын
@@SerpiaXermaTo be fair, it wouldn’t be in the spirit of the game if we lost all of the Duelist Kingdom era quirks. The misplays and cheats due to card text length make us all main characters.
@SicDrykEst7 ай бұрын
One that really threw me is that an opponent's Black Garden forces *you* to summon a token to your opponent's field when you summon a monster, which means it immediately locks you out of all of your "you cannot summon except X this turn" effects
@REvoLverj987 ай бұрын
I'm still learning new things, and I've been playing since early XYZ era. The rules are always subject to change, and often are
@supervegito83407 ай бұрын
I had a hard time understanding soft once per turn and hard once per turn when I first started playing. It was weird to me that some cards said “you can only use this effect once per turn” and “you can only use x name effect once per turn.” were such a pain to learn.
@sunglasgaming6357 ай бұрын
That's because "hard" and "soft" are shitty ways to describe what the restriction is.
@achehex7 ай бұрын
@@sunglasgaming635 They are not meant to describe it, they are just a simpler way to name them once you already know how they work. Its just part of the larger unofficial vernacular of the game like garnet and bricking.
@SahnigReingeloetet3 күн бұрын
It‘s pretty easy actually. If it says „Once per turn: do this“ it‘s soft. If it says „Do this. You can only do this once per turn.“ it‘s hard.
@ratioed14387 ай бұрын
There's a special place in hell for whoever made Mystical Refpanel
@Pooepw7 ай бұрын
i am just now realizing that i was totally confused about why my dark world monsters would not activate when they were discarded for cost as a kid playing the yugioh games on ps2 and psp
@torakandwolf67867 ай бұрын
That sounds ridiculous
@SakuraAvalon6 ай бұрын
The introduction of Dark World's, is how I first learned the distinction of discarding for cost and for effect.
@Zanji12345 ай бұрын
@@torakandwolf6786 well... no clear card text to see WHAT is a cost and what not really made some problems "back then"
@roberthorn99157 ай бұрын
One thing that i see trip up new players is a continuous spell/trap needing to stay on the field to resolve it effect despite it never being stated on the card it self. Its the one time that MST actually negates
@pickyphysicsstudent2017 ай бұрын
Also niche cards like Rampage with Eyes of Blue because it has to banish everything else (including itself) so if it leaves the field, it doesn't resolve. MST can negate it.
@joewoloson12247 ай бұрын
I'm surprised no one said missing timing. That's something that feels more like an oversight that's now too late to fix rather than a deliberate design choice. For me, i still get confused about activated and non activated effects.
@chaosgallade23317 ай бұрын
Activated effects are marked by a (semi) colon, whether it’s a cost (like Super Polymerization making you discard a card to use it) or an effect that activates when the condition is met (like when Normal Summoning Aleister lets you get Invocation from the Deck). Non activated effects are continuous effects that lack colons; an example is The Fabled Unicore, whose one sided omni negate effect is a Continuous/non activated effect because it doesn’t have any colons.
@hyperlink65477 ай бұрын
Missing the timing is the weirdest shit. I *still* am not 100% sure how it works and avoid playing decks where it can as much as possible.
@sushiroll37957 ай бұрын
I'm just legitimately confused as to why exactly Konami decided to make this distinction between optional "if" and "when" effects in the first place. Like, could they not have just put "if" for optional effects and "when" for mandatory ones?
@dharcsynchro44367 ай бұрын
@@sushiroll3795 i believe the trigger timing missing started from some old FTK that Konami ruled illegal because some card would miss its activation timing due to the optional when. In regards to the optional mandatory thing, we do have both optional and mandatory Ifs/Whens and they have functional applications in the game so it's a hard ask
@sushiroll37957 ай бұрын
@dharcsynchro4436 I love this game to death, but dear god do I hate it sometimes.
@sizzl757 ай бұрын
You can Mechaba eldlich's hand>GY effect, but it doesn't get banished because...reasons. So coooooooool what a fun intuitive game
@Lord_Phoenix957 ай бұрын
That's because it's no longer where it resolves.
@roguetheundying3977 ай бұрын
Can we get a compilation of MBT and Dire bickering at each other like an old married couple
@six-eyes47277 ай бұрын
The fact that Macro Cosmos causes Pendulums to be banished is the most frustrating ruling to me. Pendulums are sent from the field to the extra deck. That is their gimmick. But for some reason card effects like Macros override this due to pendulum's mechanics being treated as a lingering effect on an effect monster that can be overwritten. Basically a coinflip ruling that could've gone either way but Konami decided Pendulums deserve less.
@superskrub42097 ай бұрын
1:00 Fun fact: this kind of thing is called a directed acyclic graph 6:20 I rationalize it as its feet not touching the board yet, like I've taken the card out and hovering over the zone im gonna place it. So Trap Hole requires the monster to touch the ground before it can fall in while Solemn just zaps it out the air
@SuperSayianWarrior7 ай бұрын
I always called the state as Summon Limbo
@SakuraAvalon6 ай бұрын
I liken it too a Train. You get off from the 'Hand' Train, and wait at the Train Station for the 'Field' Train to pull in, so you can get onto it. And cards negating your Summon, are like you being late and missing your Train.
@TheNewblade17 ай бұрын
I remember we found a dark world deck sitting on the table alone. It had lighting vortexs in it lol.
@DarkeLourd7 ай бұрын
That would have actually been pretty normal in 2005. Lightning Vortex was just a good card at the time the first Dark Worlds were printed.
@mitchellhuffstickler87307 ай бұрын
You missed the hardest card of all- Hard Armor: A living Suit of Armor that attacks enemies with a Bone-Jarring Attack
@hallucigenia71497 ай бұрын
Gozen Match says you can't summon a different attribute when at no point would two different attributes be on your field, Plushfire activates as a monster when it's a spell, and Sacred Garunix activates in the hand even though it activates in the Graveyard. The lesson is if you find a judge's lost wallet at a tournament, don't bother trying to give it back to them. No matter what you say they'll say "It's not my wallet."
@Ramsey276one7 ай бұрын
O M G XD
@DrAiPatch7 ай бұрын
Ah yes i remember having to explain to my opponent why fliping their monster facedown while crackdown was attached to it not only meant i didn't give it back to them even if crackdown left the field but its effects were no longer negated.
@Ramsey276one7 ай бұрын
O M G O_0
@Abosoria7 ай бұрын
It's also my first time hearing that you can activate gamma with a monster on the field. This game is insane
@SuperSox977 ай бұрын
I understand why that interaction would happen that way (technically, you have no monsters on the field at that point), but that's just horrendously unintuitive
@michaelgrey15037 ай бұрын
I get it, but only by applying Magic mechanics to understand and even then it's not something I ever would have considered before now. See, in Magic, when you cast a spell (the same thing as activating a spell or trap card or summoning a monster) the spell is still on the stack until it has resolved and does not count as being on the battlefield. The same is true of the summoning of monsters. You have to wait until your opponent has decided it can resolve before it even hits the field.
@Shemegory7 ай бұрын
Yeah I completely forgot about that interaction, I did however remember that if you solemn a flip summoned Sangan, it doesn't get the search since it's in the mystery zone between face down on the field and face up on the field.
@Shadow83327 ай бұрын
Technically the monster is not on the field, but on the field in a limbo summon sense. But yeah, pretty interesting to learn. Which makes no sense why you can't make a new monster from monsters on field with gozen up. Since that interact is a period where you control no monsters, allowing you to summon from the ed with monsters you already control would be the exact same sense.
@suetyhercules77177 ай бұрын
@@michaelgrey1503I definitely think the reason it's harder to understand in yugioh is because you have limited board space. Having to commit a spot on board but it still not being summoned is weird
@Raminator2437 ай бұрын
When I started playing Gemini Synchro in Edison format, learning all the Gemini rulings was a nightmare 😅
@ui2647 ай бұрын
This was the best Yu-Gi-Oh content I've seen in a long time. (500+ watched just this year) ・I've YEARNED for more rants about the stupid rulings and interactions of this game. This delivered.
@rarehatmd21207 ай бұрын
By far the worst is when a card has 2 possible ways to resolve its effect and your opponent can interact with the one you don't intend to do. As a ninja player in MD RN the only concrete example I can remember is with ninjitsu notebook of mystery, which can either set a ninja card from grave or deck, and even if you choose to set one from grave your opponent can ash it because you *could* summon from deck. I think I remember doomking balerdroch also being affected by this in some way or another. Another one of those rules that seems made up if someone explains it to you for the first time
@frankyquilavafireblast8957 ай бұрын
I get it as a branded player I would remember at the beginning I would specifically only use material from my hand and then cue my surprise reaction when someone would ash it Then my indignant reaction when my buddy who is a judge for several years, explained it to me that even if you’re not using materials from your deck, you still can use materials, so therefore, ash blossom can be chained to it
@ArcheTelos7 ай бұрын
Reminds me of that time I negated Macro Cosmos with Rulkallos lmao
@Dominator1503957 ай бұрын
@@frankyquilavafireblast895 I had the same issue with Shaddoll Fusion. To be fair, during the window when Ash can be activated, you *haven't* decided yet if you're gonna use material from the Deck or not.
@ianr.navahuber21957 ай бұрын
0:07 Huh. This was actually creative 6:21 "When a Monster hits the Field" Rulling Shenanigans
@SourceOfBeing7 ай бұрын
I've heard somewhere that Yu-Gi-Oh being how it is means it's easier for YGO players to learn other TCG than it is for other TCG players to learn YGO.
@Ramsey276one7 ай бұрын
Probably true I had tried other games earlier...
@wind64a397 ай бұрын
Cards like Union Carrier mean that removing Pendulum Summoning would not get rid of that confusion.
@Ramsey276one7 ай бұрын
Oh DEAR...
@commander9507 ай бұрын
Maybe it's just me, but pendulums triggering their monster effects when destroyed as spells makes perfect sense
@Lord_Phoenix957 ай бұрын
It does. They're treated as Monsters everywhere except the Pendulum Zone but at least some pendulum cards are now saying "Pendulum Monster Cards"
@manjackson27727 ай бұрын
It's like how if you Brain Control a Mystic Tomato and ram it into something, your opponent gets the search. The effect looks at the state of the card when it activates, not when the destruction happens.
@Ramsey276one7 ай бұрын
Same XD
@justinbaker46087 ай бұрын
The number bit is so real. I make sure decks I play have 1 designated big guy combo to out specific things/otk, and beyond that stats don’t matter at all
@ovelhadogelo7 ай бұрын
I love when a card forces the opponent to take an action, like Vepartu putting a rule that "the opponent has to send the attacked monster to the GY". If it's an online game - Master Duel, for example - they scoop thinking the game is bugged or they're facing a cheater/hacker that didn't let them activate the monster's GY effect. In the end, they were the one sending the monster to the GY, not you, so they won't trigger any "if this monster is sent to the GY by an opponent's card effect". Or just equipping Fog Blade to a unoutable monster and they lose all their unoutable effects.
@SahnigReingeloetet3 күн бұрын
How does the last one work. I define un-outable as either unaffected or untargetable, neither of which Fog Blade works against.
@hazavair57557 ай бұрын
Targeting versus choosing on resolution, along with sending from field to grave versus destroying. These are the worst because they are the exact same in functions, but mechanical better.
@TheGuyWhoIsSitting7 ай бұрын
I’ve watched a lot of people talk about the Pokémon TCG history and no one ever played base set Charizard. Turns out going through all that trouble to try and get four fire energy in a format where energy removal and super energy removal and various other cards are at 4 copies each makes trying to facilitate a monster that needs four energies with no easy way to attach multiple fire energy per turn and needing to discard every time you attack with no way to recur the energy invested isn’t very good.
@lach102117 ай бұрын
The thing I find hardest is that you have to know what every deck does exactly. It's really hard to know what is the best thing to ash or imperm in like 6 different decks.
@hirukashiro59957 ай бұрын
But this isn't about yugioh being hard lol, this is literally everything in the world ever. Any game, even chess, requires some meta/background knowledge if you want to be better. Any job/occupation requires you to learn adjacent knowledge from your peers (current trend, new tools, etc.). Refusing to get to know the game but want to win in that said game is just whining
@armitroner7 ай бұрын
@@hirukashiro5995 As both a Magic player and a Yugioh player, Magic is WAY better at allowing you to intuit what exactly your opponent is trying to do and where the breakpoints are. The colour system inherently allows you to know approximately what your opponent is up to as soon as they play their first land. In Magic you don't need to memorize specifically where the chokepoint is in 20 different decks and even if you haven't seen a card before you don't need to read an essay to determine how you should interact with something. It's not about refusing to learn, its about the intuitiveness and readability when it comes to decks and archetypes you've never seen before.
@hirukashiro59957 ай бұрын
@armitroner To be fair you can also use your intuition in YGO as well. Of course the exact optimal choke point for every deck is different, but you can still use your intuition even for new decks. Like when a card read +1 or +2 (pot cards, demise, etc.) you probably need to Ash that most of the time. Or when a card says "special from deck", your YGO intuition immediately tells you that it's probably very strong (most of "special from deck" cards in YGO lead to insane combo) so you also probably need to Ash that. My point is that, you need to study the surrounding meta/background if you want to get better, even in a job, not only in games. There is also intuition taking part in YGO, but there is no other way to be even better w/o learning.
@samuelheddle7 ай бұрын
I think this is by far the biggest beginner challenge in YGO. It's far harder to intuit exactly what a deck's wincon is, especially when a lot of decks use generic wincons eg Accesscode.
@Merilirem7 ай бұрын
@@samuelheddle This is however a problem that is solved by just playing the game. As you see people go for win cons you will be able to see the points at which the win con is on the line.
@Kirabetas7 ай бұрын
Underrated twitch comment at 7:35 “It’s just Calvinball.”
@longevityproductions75717 ай бұрын
When you went in depth about face down defense position monsters I nearly croaked off my chair
@TheWizardMus7 ай бұрын
Oddly enough the Stack in MtG was something i could not understand but Chains make perfect sense to me
@codyhanson13447 ай бұрын
chain blocking is what makes in complicated/frustrating. Also, I once was told I wasn't allowed to "chain" my torrential tribute to someone's monster summon because summoning a monster doesn't start a chain, yet torrential tribute says I have to activate it when a monster is summoned. To this day I'm still confused as to what they were trying to get at.
@TheWizardMus7 ай бұрын
@@codyhanson1344 yeah that's a different issue than chain blocking that's because TT is a "when" effect and so if for whatever reason the monster summoning itself isn't the last thing to happen in its effect, TT misses it's opportunity to activate. Super obtuse and almost always a weird one when it comes up. Chain Blocking is rather if I have 2 effects that activate at the same time I can choose the order they go in(example in one of my decks Nephtys, i have Disciple and Sacred Pheonix's floating effects both happening in the standby phase and you cant respond to whatever is Chain 1 because its already being 'responded to' by the Chain 2 effect(say I CL 1 Disciple CL2 Phoenix, you wouldn't be able to use Ash on Disciple's effect)
@dhanyl27257 ай бұрын
Yea, having too used to ygo's chains, mtg's stack sounds trippy as hell
@TheWizardMus7 ай бұрын
@@dhanyl2725 I distinctly recall playing a game of magic where they were trying to explain the stack to me and because I had a monster with an on destruction effect after a board wipe naturally that would be a second stack but apparently not. Doesn't help that for some ungodly reason the only way people around me play Magic are massive 6 person duels where I can't see anyone's cards.
@sadrobot55017 ай бұрын
My definition is: The Stack is like the Chain, BUT while there are "Chain Links" on The Stack, EVEN AFTER SOME CHAIN LINKS HAVE RESOLVED OR WAITING TO BE RESOLVED, other spells and abilities can still enter the stack/trigger. Absurd Example: Imagine a full power Tear mirror where Agido is like Chain Link 6 (just to say anything). Agido resolves and you mill Fairy Tail Snow.... NOW YOU CAN ACTIVATE SAID SNOW WHILE THE OTHER 5 CHAIN LINKS ARE WAITING TO RESOLVE. That's what The Stack would be.
@cosmicanomaly53707 ай бұрын
Got into Yu-Gi-Oh with Master Duel. The most confusing thing early on was Synchro and Link summoning. These should not be difficult, but MD's tutorial teaches ritual summoning first. In ritual summoning, you can tribute monsters whose levels exceed the level of the ritual that you're summoning. You cannot do this for Synchros or Links. Took me forever to get into my head that I can't use Apollousa and 1 other monster to make Accesscode.
@chaosgallade23317 ай бұрын
Synchro Summons are almost like Rituals; Synchro Monsters don't need specific cards to Summon, but the materials' Levels must exactly add up to the Level monster you're trying to Summon and at least 1 of them must be a Tuner monster (although Red Nova Dragon, Red Supernova Dragon and the Mannadium Synchros need multiple Tuners to bring them out).
@porgeporgeporge7 ай бұрын
@@chaosgallade2331literally the entire point of the comment you’re replying to is that Ritual summons are NOT like Synchros, because you’re generally allowed to exceed the level requirement for a Ritual summon instead of needing it to be exact like with Synchro summoning
@nuhrii34497 ай бұрын
@@porgeporgeporge only for a lot of older ones, a lot of the newer ones require specific counts. when synchros came out, it was pretty easy to understand as you add the levels together and have a specific monster type, then you can summon the monster if those monsters meet the requirements and the total levels match, its not a difficult concept to understand if you played blackjack before, except youre going backwards basically
@TheGuyWhoIsSitting7 ай бұрын
Isn’t another ritual rule that if you have the exact level required in hand you have to tribute that card?
@dhanyl27257 ай бұрын
For ritual, it depends on the ritual spell card. One might ask for an exact level, another might forgive you going beyond
@ThePencilWizard7 ай бұрын
MBT and/or Dire is right, I should always play 2-3 book of moon, Imperm, Compulse Evac, Pot of Desires, Kaiju, and Ash Blossom in every deck and in every format and just get over my skill issue. Thank you once again for the enlightenment.
@matthewturner51787 ай бұрын
I’ll just say that there is a reason that Mokuba telling Seto that no one who has ever attempted to learn how to play Duel Monsters has survived is one of the funniest jokes in the abridged series.
@Ramsey276one7 ай бұрын
O M G XD
@DeityofDestiny7 ай бұрын
ngl, I'd be kinda interested in seeing an experiment of "yugioh but with the stack instead of chain links", just to see how deckbuilding/gameplay changes at all without chain blocking which would obviously need to be done on duelingbook
@SuperSayianWarrior7 ай бұрын
So put MTG rules into Yugioh, making cards like Ash and Gamma effectively like the ZW from the Utopia support? Yeah no
@DeityofDestiny7 ай бұрын
@@SuperSayianWarrior nobody's forcing you to play dumb community alt formats
@hefdef99614 ай бұрын
@@DeityofDestiny i am.
@BlanekdCheque7 ай бұрын
I could not understand Ruby Carbuncle during the Crystal Beast event deck since it did not seem to trigger. Honestly though, the hard part of YGO is finding the optimal plays, or even ending properly. The cards are fairly intuitive, but you have access to basically every card in your deck in a lot of hands, so it's knowing how to play it out. Plus, knowing what interaction your opponent has, and how to play around/through it to win the game. That's what makes it hard, even to experienced players since a very normal thing to do is to look up a deck guide rather than creating your own combo lines.
@brankoaime7 ай бұрын
Thats the beauty of learing the game on MD. I spend a good chunk of my first couple of month seeing that I couldnt perform action and going "ok, what the fuck is going on and whats the interaction?" And then another number of months going "if I do this, its resolves like that or does it not?" The book of moon example resonated with me in a spiritual level
@codycarney23117 ай бұрын
Dire is just becoming more and more based. Love the School House Rock clip.
@avatarmufasa36287 ай бұрын
my confusion (and still remains) is how cont spell and field spell effects work in regards to activating their effect or whether theyre "already" on the field, or when to ash as they may have only activated the card but not the effect ot search yet
@nuhrii34497 ай бұрын
activating a card is playing the card, activating an effect is the effect of the card, when you play a normal spell, you activate the card and the effect simultaneously, this is where card vs effect clauses are important to note for cont and field spells when using a negate; for example ursarctic radiation, its on play effect is put 7 counters on it, the continuous effect is to draw 1 card at the cost of removing a counter each time you special summon from hand or ed, you can only ash if the you try to remove a counter to draw a card, not when the card is activated and not with its end phase effect. you can also negate continuous cards with a search effect by destroying in a chain, like mst can negate heavy forwards effect to search an infintitrack monster when activated, because it is no longer on the field
@TwistedBOLT7 ай бұрын
@@nuhrii3449 It's not a continuous effect, it's an activated trigger effect, it's just not a card activation. A continuous effect would draw you a card without starting a chain. Radiation starts a chain both on its card activation and effect activation. Also continuous spell/trap/field spells need to remain on the field to resolve, they aren't negated if you pop them. Negate is a special keyword that only occurs when you use a card that says "negate". Failing to resolve doesn't mean something is negated.
@Some._.Random._.Person7 ай бұрын
The whole gamma chaining to Dino combo makes me think that yugioh is being played in 3 dimensions, but we can only see a top down view. Like the link card is in the process of being summoned as its dropping down, so it’s not on the board yet and you can just throw gamma under first legally
@esrohm64607 ай бұрын
i remember that when i got into yugioh for real it was the beginning of pend and i was extremely convinced you could pend summon face down fusion/synchro monsters between the levels as the introduction "rules book" said you can summon from extra between levels but at no point mentioned that there is a difference between face down and face up extradeck cards despite being introduced with that set
@kichiroumitsurugi43637 ай бұрын
Well, there was, but the waters got muddled due to Pend ED monsters like Odd-Eyes Rebellion Dragon
@Ramsey276one7 ай бұрын
At the time of Synchro Sneak Preview, a guy with Synchro cards basically TRIED TO RITUAL SUMMON A SYNCHRO at us. He was promptly corrected after we read the Synchro Materials to him. Didn't see him again until after the pack was on sale... XD
@larvatar23877 ай бұрын
I've finally been vindicated for singing "Conjunction Junction" after explaining rulings.
@xDarknessRikux7 ай бұрын
One of the most annoying things I have to deal with is with erratas and the effect is completely changed. Amorphactor pain is the best example where it changes the card to a "on summon effect" to a condition from changing the card text to having a " , " from a " : ". Someone using the old version of the card can easily deceive people with it.
@sternguard777 ай бұрын
I HATE functional errata. Please Konami, stop changing how cards work I beg of you. Especially the old iconic cards for power level and banlist stuff. Especially when half the time they could just print a new card with a weakened effect and a referential name or something.
@kichiroumitsurugi43637 ай бұрын
@@sternguard77They actually used to make weaker retrains for that reason at one point, Tradetoad being a weaker Substitoad. Well, they stopped because they figured they had better means of pack filler anyway, and to top it off, the banned cards would get retrains anyway, errata or not, if they were iconic enough (see also: Chaos Emperor Dragon)
@rairaidani7 ай бұрын
No one mentioned conditions (not being effects) and unclassified effects? Like, what do you mean it's unclassified? CLASSIFY IT.
@VinceOfAllTrades7 ай бұрын
One of the hardest concepts for me was understanding HOPT vs SOPT. "This card" is literally the same card. That's how words work. They just didn't want to take up space writing the card name again. Expanding on the topic: "Dark Magician card" vs "Dark Magician" card.
@bingo36able6 ай бұрын
On the subject of cards "remembering" details about their summon, I love that this is even a thing in Rush Duels, and there's a whole episode of Yuhi defeating a guy whose 3600 beater gets flipped face-down and then face-up, resets to 0 ATK since it forgot it's summoning condition, and the opponent rages at his friend after this happens while Yudias is still confused by the end of the episode.
@Sleepingfishie7 ай бұрын
After each of these videos it seems realistic that a dueling school was set up
@ChaoticMeatballTV7 ай бұрын
I think I'm more into how chains works than the stack honestly. Being able to respond to something mid-stack just seems frustrating since if I can't chain-block something that's game determinative, then I lose. I'd rather win lmao
@Lawlzyoutoobz7 ай бұрын
A lot of things in mtg are not 1 per turn so you can sometimes just reactivate in response ( this is highly dependent on situation) so its very different. I find the opposite true coming from mtg where I want to respond to something and can't and lose.
@itsyaroy56147 ай бұрын
So true. I started playing MTG and it makes the game so much more of a headache than the chain system. Even having the equivalent of 3 chain links is immediately a pain to keep track of if someone reacts to the stack as it resolves
@KentaKurodani7 ай бұрын
@@itsyaroy5614 As someone else who went from YGO to MTG, I honestly can't disagree more. the easiest way to keep it clear in your head is literally thinking of it as a stack of cards, which is incredibly intuitive. Sure, you can have long stack interactions, but if you keep that in mind, or literally do it on the table if you are playing locally, it should help.
@jmanwild877 ай бұрын
I come from the opposite position having played both games chain blocking can just feel so awkward and i found being able to respond to and interact with the middle or bottom of a stack to be quite intuitive
@hyperlink65477 ай бұрын
@@itsyaroy5614 it also allows for infinites that create an “infinity+1” stack count. For example, using a spell that copies other spells, on another of the same spell, that’s targeting another copy spell. What happens is copy spell A targets something, copy spell B targets copy spell A, because it copied a spell that copies another spell, thus creating another copy adding 1 to the stack. This means that if you have effects that care about copying spells, you now have infinite copies that create an infinite stack that never finishes resolving, but never actually grows in size because the last spell in the stack is repeatedly resolving constantly.
@ExceedSC27 ай бұрын
One small thing, you are 100% allowed to take notes to maintain legal game state. You can record locks, mandatory triggers, or hard once per turn effects, as long as you don’t waste time doing it. What you’re not allowed to take notes on is “private information”, like cards in your opponent’s hand or notes on their deck.
@michaelgrey15037 ай бұрын
This is a really common misconception, and I think part of that is because Konami REFUSES to actually explain what you can and cannot do in layduelist's terms. In order to know any of this, you have to go through the policy documentation. Konami is so allergic to working with Yugitubers that you're lucky if this is ever explained to you. For years, the lay explanation was "You're not allowed to take notes" and Konami never elaborated on this in a expanded public space. So, to clarify, the above is true, what you are not allowed to keep notes on is information non-critical to maintaining a legal game state. That's private information, as above, but it's also optional triggers like the end phase effect of Ruffian Railcar. And there are a lot of optional triggers to keep track of.
@baileydombroskie30467 ай бұрын
@@michaelgrey1503I’ve never played a card game in a public space such as locals and never in a tournament either. 1 day I want to but I have terrible memory so if at all possible I want to have a notebook and pencil/eraser with me to quickly shorthand jot down thinks. I tend to use automatic simulators like duel nexus and master duel so that my memory issue can be “resolved”. If not for that shit I wud forget if I even NS that turn, and if so who?. Sense I haven’t read the entire policy document in great detail and even then I’d probably misinterpret some of wat it says I wud like to ask if the following notetaking is allowed, it’s only short but is a possible example of wat I may do if I entered a tournament: M: NS vyon: act eff on NS O: CL2 ash Res: vyon no eff M: act foolish: dump shadowmist M: CL2 shadowmist search mali M: act vyon eff: banish shadowmist-> search poly So wud notetaking this short exchange be allowed?
@sunglasgaming6357 ай бұрын
@michaelgrey1503 the funny part is it's in the policy docs that all players are expected to have read the policy docs prior to entering tournaments.
@michaelgrey15037 ай бұрын
@@sunglasgaming635 which Konami knows isn't feasible since children enter local tournaments all the time.
@samuelheddle7 ай бұрын
I believe the rules tend to be deliberately vague in YGO because the philosophy is to give judges more latitude to determine when someone is being unfair, versus games with "harder" rules where the emphasis is on consistency
@Billy_Wyatt7 ай бұрын
Definitely chains and a monster remembering its effect/summon condition was the hardest task for me to learn. Good thing is that I learned it but the only that I mess up sometimes is when I play pendulums.
@Abunai_Gaming7 ай бұрын
Ngl Conjunction Junction unlocked a core memory, i loved School House Rock as a kid, had a DVD with all the songs on it as a kid and I loved listening to them, mostly the number ones
@supernova93617 ай бұрын
For me, the If vs When effects messed me up a lot; like here i go thinking i got this cool combo going and then someone say "you missed timing, doesn't work" and i'm sitting here going "huh?"
@DrKappaDelta7 ай бұрын
Originally, "negate the activation/summoning" was exclusive for spell speed 3, and that was the whole propuse because the idea of the speel speed 3 was that it acts "before" any actions on the chain even aim to happen (like going back in time). This was a rulling that someone from kinami explain me on a e-mail I sent back in 2004. If you see the card texts on the all cards, the counter traps are the only ones that say negate summon/activation, then someone who did not understand this made a mess in the rulling and here are the consequences.
@equinox38617 ай бұрын
I'm not even that big into yugioh content but dam that however cimo sound gets me every time lmao
@outerzevin13667 ай бұрын
I got into YGO with darkworld in 2008 and became VERY GOOD at knowing cost vs effect of cards.
@Holothewolfx7 ай бұрын
My personal fav that messed with my brain was that MONSTER cards that are attached to an xyz as material still go to the graveyard when detached for the effect of that xyz monster even if your opponent has Dimensional Fissure on the field. Just amazing to see how Yu-Gi-Oh can be hard to understand even if the card your trying to understand is one sentence.
@dudono17447 ай бұрын
I just learnt today that Xyz monsters keep their materials when flipped face-down
@o7_AP7 ай бұрын
Cards "remembering" certain things Missing timing Hard once per turn vs soft once per turn And yes, pendulums as a whole. All things that make this game way too complicated and should just be removed outright imo (have all once per turns work as a hard once per turn with exceptions like Mare Mare) I don't link Link summoning as a mechanic, but it is FAR easier to learn and understand then "cards that are sometimes spells sometimes monsters"
@algotkristoffersson157 ай бұрын
Cards NOT remembering things is confusing in general.
@four-en-tee7 ай бұрын
Yugioh is my favorite form of reading exercise
@KnightmarePhoenix_official7 ай бұрын
Really happy I got my start on Duel Links rather than IRL, so I could have most of the really tough rulings figured out by a computer. I love this game, but I would have dropped it immediately if I started with the physical TCG, especially coming from Pokémon where I'm pretty sure a three-year-old could learn to play pretty well.
@LadyTsunade7777 ай бұрын
The absolute #1 biggest problem with Yu-Gi-Oh the fact that there is no codified absolute comprehensive set of rules that handle any possible situation. Magic the Gathering has such a rulebook, where it handles literally every single situation that could ever happen in any game, and anyone can easily just pull up a section on what happens; meanwhile in Yu-Gi-Oh, people have to pull up some obscure ruling by some 16 person locals judge 12 years ago in some backwater town to determine if player A could activate card effect X when player B does Y action. Floodgate effects simultaneously looking at the board state both before an attempted summon _and_ after and disallowing it if _either_ meets the floodgate is also really unintuitive and bad. If Rivalry of Warlords is face-up, it _shouldn't_ stop a player from normal summoning a Purrely and linking it off into Linkuriboh for example. "Missing the timing" is objectively a bad thing and should be entirely removed from the game. Just say all "When" effects now work exactly the same as "If" effects. Simple as. Monster cards having to "remember they were properly summoned", and the fact they "forget" if they move from one non-field zone to another non-field zone, is also bad and should be removed. Cards or effects being unable to be activated if you can't fully fulfil all the resolution effects is also dumb, especially when it's a search effect and you no longer have any copies of any searchable card in deck, then it just becomes "you can't even activate that card because you don't have any targets, even though it's looking in a hidden information zone and _neither_ player knows if there are any left for this to be a legal action". Chains being set in stone and having to fully resolve before anyone can do anything new is very annoying to learn for anyone coming from MtG (where the stack is dynamic and can be responded to and added on to at any point in its resolution). It also doesn't help that there's situations like card effects triggering from events in a chain, but because chains are set in stone the newly triggered effects have to go on a new chain immediately after instead.
@pdg35137 ай бұрын
To me as someone who has tried learning Yu-Gi-Oh a few times. I find it hard to keep track of how each card in your deck and extra deck work together. IE it's hard to remember all the play lines of how one card can lead to several different end boards depending on what you want and it gets worse if your opponent has interruption cards
@ragnarokgemini1807 ай бұрын
I flipped Gozen match on my opponent who has played yugioh for years and he genuinely asked me what an attribute is while he was playing kashtira
@tripleaaabattery84807 ай бұрын
"Kashtiratheosis? Thats a weird card name. Probably don't need it in this deck."
@moonlight28707 ай бұрын
As an mtg player, one thing that fucked me up was targeting. In mtg, with veeeeeeeeery rare exceptions, if you choose a target for a spell, it is well, a target and thjngs that cannot be targeted are safe. In yugioh, if the card doesn't specifically say 'target', it doesn't target so you can bypass target immunity. That was wild to me lol
@matiaspereyra93925 ай бұрын
Imagine when that effect was newish and there were a lot of pre psct cards that hadn't been reprinted so you didn't know what cards targeted and which ones didn't
@Zanji12345 ай бұрын
i can remember when a german judge (WAY back before IOC even came out) made a several pages long PDF File with all rule and card clarifications that he and other judges got from several sources. Things like Waboku activating when two monsters with the same atk battle and stuff or when Michizure triggers. It was several pages long and considering there were only a few sets out (in EU even less) it was ... extensive. (i think even the "facedown monsters for fusion was later included.. and yeah this is fucked up) na OH GOD YEAH DARK WORLD CARDS and "discard for costs" we had so many discussions with kids at our locals that even some parents thought we cheat the kids just to get wins.
@julianchrobak-prince19157 ай бұрын
“That target” and “it” being 2 completely different things is rough.
@Matchu257 ай бұрын
5:39 awoken a memory inside me from the 4th grade
@Loonkleclip7 ай бұрын
Random different fight appearance, literally the biggest vanguard creator just randomly in a video
@thefilodough80667 ай бұрын
What confused me the most were monster cards that had 'when' and 'if' sent to grave effects. I remember not being able to use dupe frog to search after tributing over it and when shaddolls came out, I thought they couldn't either after fusing.
@HasteKing187 ай бұрын
I'll be honest my favorite thing about the Twitter threads is the title cards. This one was peak Dire. 😂
@neo844017 ай бұрын
That Gamma tweet messed me up.
@SuperSayianWarrior7 ай бұрын
Though few and far between in terms of actual usage in terms of types.of effects, effect replacements. Stuff like Dark Deal, hell the Grapha Fusion, World Legacy's Mind meld (and this one was how I found out), how they interact with Once per duel effects, whether activate or in my case, Use. At the time it was they just replace the effect, any conditions still apply. Not sure nowadays, but in Pure Predaplant, normal summon Ophiros, summon Cobra and have Mind Meld chained to change from "Search for one "Polymerization" normal or quick play spell card" to "return one face up monster your opponent controls to the hand" is a Rather Sad fate
@cutlass12347 ай бұрын
Tokens not being able to be banished face down because "tokens can't be face down". They also can't be in the deck, hand, graveyard, or banished zone. Any effect that would remove a token from the field should just destroy it. I feel like this ruling was made by a judge who thought he was being galaxy brain by over thinking it.
@platexproductions7 ай бұрын
I just came to the realisation that MBT is the best KZfaqr on the platform.
@Demon_Tiem7 ай бұрын
That adult swim bumper went hard for that few seconds
@wavemotionganon7 ай бұрын
7:14 yes
@wavemotionganon7 ай бұрын
To elaborate (this one's gonna be a bit more of a wall of text, sorry): it's a legitimately true story that's imprinted into my psyche, an Inside-Out-style core memory. This was at my locals in the reaper format era, and it was the first time I'd encountered anyone playing burn at all. I was playing "$5/week allowance goodstuff pile" and my opponent was a mid-20s gentleman with disposable income playing legitimate constructed stall burn. I played what I thought was pretty well for most of the deciding game 3, and had thought I'd finally gotten the out when I drew the jammer a couple turns before the cannon clock struck midnight. When he insisted that that wasn't how it worked and the judge (naturally) agreed, I was understandably apoplectic. I still legitimately didn't understand the interaction that day, even after the judge tried his hardest to explain it to me. I was too busy seeing red to follow any logical train of thought, to be honest. I walked away from the shop (okay, "rode home in my dad's Civic" away from the shop) that night thinking that Wave-Motion Cannon was surely one of the best cards ever printed. Played a bad facsimile stall burn deck at the playground for a few months after that, but more importantly: I ended up reading as much as I could about the actual rules of the game and its nuanced interactions with pretty much all of my internet time throughout the calendar year 2006. That studiousness was kicked into overdrive after I got extra inspired to "git gud" when Austin Kulman won US Nats in '06, because it was like "there ARE resources by which I can actually figure out what's going on and how the components of the game interact with each other, and there's even an argument that my youth is an advantage because I think about this game while the teacher's droning on about the legislative branch or whatever in social studies class, while the other guys at my shop all seem to have some sort of job." That one duel taught me a lot about diving into complex systems (I'm a software engineer now), the value of hard work, and the coolness of the interactions that keep us all coming back to this game. It was one of the major driving forces in me falling in love with Yu-Gi-Oh and card games in general. Like a long-term relationship, there're of course reasons you fall in love at the start, but sometimes you have that one unforgettable date a year or two in that defines the next chapter, y'know? So, "yes", it did have that much of an impact on me, but no, I'm not "whining" about Wave-Motion Cannon (at least, not anymore. I sure was whining about it that day). Thanks for the twitter thread (and the subsequent highlighting in the KZfaq version) that gave me the opportunity to take a couple trips down memory lane! (thanks for reading my livejournal)
@scr3amin2sl33p7 ай бұрын
The adult swim bump is PERFECTION
@memesalldayjack32677 ай бұрын
i remember struggling to remember so many different effects, "Psy-frame lord omega" was the 1st card i was like "wait, he has another effect?" when does he come back? when does it return a banished card? and he can return a card and itself from the grave? why does he have so many effects?!
@mach1862827 ай бұрын
The oddest thing to me is the way Macro Cosmos interacts with costs. You can "discard a card" under Macro as a cost, but not "discard a card to the Graveyard" or "send a card from your hand to the Graveyard" because the game looks into the future and sees that the card won't end up there. You can Synchro/Link Summon under Macro even though doing so implicitly sends the materials to the Graveyard--they just end up banished instead. But you can't summon Chimeratech Fortress Dragon under Macro because it spells out its (very similar) summoning procedure in words and the words include sending the materials to the Graveyard. WHY is this a difference???? Magic: the Gathering has Macro-like effects and other replacement effects that can interact with what you do when paying a cost, and it just lets you pay the cost and apply the replacement effects like a sane person would expect.
@kichiroumitsurugi43637 ай бұрын
YGO just really hates the idea of being implicit, only to end up having implicit rulings due to Konami's lack of hindsight
@Raz0rIG7 ай бұрын
It's not an arbitrary difference. The difference is when it comes to paying costs, you MUST be ABLE to pay the cost to even attempt to activate a card. If you cannot pay the cost, you don't get to attempt to activate. With card effects, you activate them assuming the costs are accounted for or there is none, and then you apply the effect as much as possible accounting for other variables such as macro cosmos banishing things that normally would be sent to gy.
@DungeonMarcio7 ай бұрын
Man, knowing darkworld discard cost vs effect back in the day was such a pain. It brought me flashbacks!
@lilsunny73997 ай бұрын
I thought Pendulum was fairly simple to understand if difficult to explain and teach....but at Locals yesterday i fought a Zoomer with Gouki who started playing in Link Era with Z-ARC Turbo. he didn't understand that linking 2 pends put them in the extra deck face-up then summoned Beyond the Pendulum. I had to explain to him about going in the extra deck face up and where you could pendulum summon from and how much (1 to EMZ or as many as possible to Link Arrows)
@Ragnarok5407 ай бұрын
Something I see very often when I play Book of Moon is that people will waste all their targeted negation, like I summon Hanzo, opponent chains Imperm from the hand, I chain Book of Moon, then the opponent chains Effect Veiler. The opponent was technically able to negate Hanzo, but since it will resolve after Book of Moon has resolved, it will be face down and won't remember it was negated. Book of Moon can also be used to resolve effects while on Skill Drain.
@bukithd7 ай бұрын
I've always said you need a law degree to master this game. Things get dumb some times when effects get stacked
@258thHiGuy7 ай бұрын
In the pendulum anime, don't they literally go "it's time to set the scales"? But in the real game, you can't actually _set_ pendulums in their proper zones, they have to be activated face-up.
@aether62937 ай бұрын
Yes and no, it's using "set" as a verb (put, lay, or stand (something) in a specified place or position.) Thats why in the animes not only arc v they usually say "I set 3 facedowns and end my turn"
@TheGuyWhoIsSitting7 ай бұрын
“Could you set the table?” So I put the table face down…
@_Vengeance_7 ай бұрын
Activating Shadow Spell in the Damage Step is always fun (we mostly duel with videogames but sometimes use our crappy real cards). "What do you mean my monster's attack continues? Shadow Spell clearly says my monster can't attack and it really says attack, not declare an attack!". Anyway, there are also cases where the rulebook makes things unnecessarily complicated. All that Spell Speed stuff? Throw it in your brain's recycle bin! Spell Speed 1 can never chain in the first place by their very nature (good luck chaining Pot of Greed to Raigeki despite both being Spell Speed 1), and Spell Speed 3 is only Counter Traps and nothing else. So the entire ruling can be condensed to "only Counter Traps can chain to Counter Traps" (exceptions like The Fabled Unicore are not handled by the Spell Speed ruling either, so you really lose out on nothing. Oh, and that example is immediately another example of what makes the game complicated).
@redshirt86116 ай бұрын
2:18 when I first came across this ruling, I didn’t get how it worked until the other player said, “think of it like the monster tripped on a banana peel and broke their back, so they can’t get back up and help you beat me”
@sambrown94757 ай бұрын
First in last out. And in Mtg, there is no chain blocking. You can interact with the stack at any point that you have priority.
@achehex7 ай бұрын
"Will your effect still happen if I book of moon my own monster" is one of the things in yugioh that I love when it works how I planned cus I feel like a genius, and I hate when it doesn't cus I just feel like an idiot. In theory I could just learn the difference, but I won't.
@tripodplayzalt8 күн бұрын
the monster eff of plushfire triggers bc it says "if this card is destroyed"