Mega Man Zero 2 - 100 Point S Rank Run [Part 1]

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DZ3

DZ3

Күн бұрын

Welcome to my 100 point S Rank run of Mega Man Zero 2. As a direct sequel to the already stellar original, MMZ2 seeks to make major refinements on the solid foundation established. Firstly, the addition of EX Skills and Forms alike greatly expand Zero’s offensive repertoire, and while the combo system may be rudimentary relative to it’s successors, it doesn’t detract from the enjoyment of utilizing these skills in general gameplay. Secondly, stage design receives a dramatic uplift; gone is the repetitive nature of Z1’s structure. Instead, stages are uniquely crafted to suit the boss within, many times containing seemingly disparate elements that somehow manage to coalesce into a cohesive experience. The variety on display is stunning, many times it outpaces it’s successors in this regard. Thirdly, boss AI has been restructured to prevent snafus as blatant as some of the more hilarious examples in Z1, such as Hanumachine and Harpuia. A good balance of explicitly pattern driven fights alongside more reactive ones is achieved, testing players in multiple disciplines. These improvements show a clear maturation of the design principles used in developing the first game, resulting in another fantastic entry. With that said, here are the notes for this part, as well as the run in general.
-The intro stage actually presents a decent opening challenge, chiefly due to the bizarre hitboxes the Electric Golems possess. Accurately striking them with just the Z-Saber isn’t trivial; contact damage is an ever present risk. Additionally, the crumbling terrain alongside the rather devious enemy selection and placement necessitates more planning than you might expect.
-Routing is a major component this time, and Phoenix is up first for three distinct reasons: Tenshouzan is an amazing EX Skill, the X Form can be easily farmed, and defeating Phoenix removes some pesky enemies present in the other three stages. Rise Form is obtained in Panter’s stage by fighting the miniboss with jump slashes, and an arduous farming session within Poler’s stage grants Active Form. These three forms are the only ones I deliberately acquire as the rest don’t present particularly compelling advantages.
-As a generalization, the X Form excels in stages that are oriented towards a frontal enemy assault whereas the Active From excels in crowded sectors filled with several weaker enemies. For those reasons I chose to use X Form in Panter’s stage and Active Form in Hyleg’s, showcasing their strengths. It’s worth noting that both the X Form and Active Form lack the ability to triple slash, irrespective of your Z-Saber level. For boss fights during which I have these Forms equipped, I generally play them in a pseudo hard mode style, primarily utilizing individual Z-Saber strikes along with some EX Skills. Rise Form is the most balanced overall, offering a direct upgrade to Normal Form Zero by way of a stronger triple slash. If you don’t want to bother with the Form system when playing, I’d recommend acquiring Rise and sticking with it.
-The Chain Rod falls further towards the category of utility weapon, at least when discussing its basic strike. The grapple function is incredibly useful for specific moments in traversal, offering a uniquely stylish set of movements compared to it’s siblings which both emphasize bouncing off enemies. A decent number interesting interactions are available when used on stage elements, enemies and bosses alike, so experimentation is key. Its charged attack is ripped directly from Z1, though the properties have been altered so as to inflict invincibility on bosses. Even so, this attack can be used to great effect when following a charge slash or EX Skill. The two major examples within this part are against the miniboss in Hyleg’s stage, as well as performing the stunlock on Poler.
-A few minibosses in Z2 lack invincibility frames, in these cases I make use of a simple property called damage stacking. When two hitboxes from distinct attacks overlap an enemy, they’ll deal damage every frame. The generators present in Phoenix’s stage are one such example, I stack the charged slash and Shield Boomerang to almost instantly destroy them, though even a regular jump slash will do the job just fine.
Here are the timestamps for this part:
00:00 - Sand Wilderness | Mega Scorpia
02:29 - Power Room | Phoenix Magnion
07:04 - Neo Arcadia Train | Panter Flauclaws
10:00 - Computer Zone | Poler Kamrous
13:25 - Forest of Dysis | Hyleg Ourobockle
16:12 - Residental Area | Elemental Golems
Thanks for watching, I hope you enjoyed this part! As usual, please feel free to leave any comments and questions below.

Пікірлер: 46
@MyrmidonRadd
@MyrmidonRadd Жыл бұрын
I still can't get over how Hyleg Orobuckle genuinely thinks that putting a slinky on some stairs is a competent form of attack.
@DZ-Three
@DZ-Three Жыл бұрын
The best part is, if you dodge it instead of destroying it, the slinky continues downward and Hyleg is just stuck in place, waiting for it to stop. Gives you a ton of time to just slash him to bits, assuming you don't shred him before the slinky even arrives.
@highpotencyiron4529
@highpotencyiron4529 Жыл бұрын
I would never dream of using the chain hook like you did in Poler Kamrous' stage! Very impressive how you took advantage of such a wonky game mechanic.
@DZ-Three
@DZ-Three Жыл бұрын
Thank you! The Chain Rod can be a bit troublesome to use but it's fun to pull off correctly.
@shootinglolstar
@shootinglolstar Жыл бұрын
It's refreshing to see high-level content for the MMZ games. There hasn't been a lot of that for a long time, but with them reappearing on the switch I'm glad to see more people are getting into it. Most of the high-level content is buried from years ago. I'm glad to see more people enjoying it. Makes me wanna pick up the games again lol. I especially like the crazy combos you can pull in MMZ3.
@DZ-Three
@DZ-Three Жыл бұрын
Thank you very much, I'm glad to hear that you're enjoying my videos! MMZ3 does have the most fleshed out combat system of the bunch for sure, I already have more ideas for some new things I want to try out during my next run.
@jasonwoniger7808
@jasonwoniger7808 Жыл бұрын
One of my favorite games of all time.
@hpedro6414
@hpedro6414 Жыл бұрын
Wow! I didnt knew i could just dash through that plant in 13:40, im really enjoying the video, thank you a bunch
@DZ-Three
@DZ-Three Жыл бұрын
Yup, only the top of the plant has an active hitbox. Glad you're enjoying it!
@leongyuhinleong
@leongyuhinleong Жыл бұрын
Nice thumbnail of you doing the epic finishing kill of Zero's Tenshouzan on Panter Flauclaws, love the 'Kiyahhhh!' grunt quote from MegaMan Zero. Cough* Cough* Even though most of your videos, you are playing the Japanese version of the game RockMan Zero instead of the English Version MegaMan Zero. Also you are one challenging, crazy and daring player to fight Phoenix Magnion as your first maverick boss lol.
@DZ-Three
@DZ-Three Жыл бұрын
I also really like Zero's battle shout when using Tenshouzan, it really sells the power of the attack well. Phoenix is fun to do first since it forces you to learn the intricacies of his pattern. In hindsight, I could've played even more aggressively, but at least this strategy shows a fairly safe and consistent way of defeating him first.
@leongyuhinleong
@leongyuhinleong Жыл бұрын
@@DZ-Three Yeah Phoenix Magnion requires total patience to do this battle especially if he does that big time wasting Ex Skill attack of his.
@Noizu_FM
@Noizu_FM Жыл бұрын
I didn't know we could hit him during his "Moero" horizontal charge 5:32 haha, some months ago I was playing Zero remastered and got to the half of the second game, I just try countless times until I win, but your style is giving me some inspiration to try mastering the ways of Zero some day 😆
@DZ-Three
@DZ-Three Жыл бұрын
Thanks, I'm always glad to hear that my videos can be inspiring. There are multiple ways to manipulate Phoenix's flame charge. -You can jump beforehand to manipulate his vertical position and have him fly completely over you while using a triple slash to damage him, that's the speedrun method. -You can simply jump over the charge and properly time a slash to hit him as you ascend. -If you have the Sengatotsu EX Skill with the electric chip equipped, you can charge directly at him with the stab and send him flying.
@EpicBlueCat
@EpicBlueCat Жыл бұрын
Honestly, I accidentally found out you could attack hit him when he does the "Moero"- using shield boomerang with electric chip.
@notsusaswell
@notsusaswell Жыл бұрын
When you playing a online Megaman game and see the name DZ3 at the game:ok im de-*die*
@leongyuhinleong
@leongyuhinleong 2 ай бұрын
Looking back at your old footage again, I just realized that during the Neo Arcadia Train segment, you playing a lot like MegaMan X and X2 where your dash and shoot pellet shot at the same time from extra hidden damage. 9:18 You swung a little too early there, annoying I-frames from Ex-Skill. 12:59 - 13:09 Tenshouzan + Charged Chain Rod Stun-lock combo! 14:06 Wow! You can use Chain Rod and clip yourself at the edge of the top there?! Awesome! 14:26 That's one way to kill him quickly! Forgot about that. 15:29 - 15:55 Tenshouzan glory all the way! "Kiyaah!"
@DZ-Three
@DZ-Three 2 ай бұрын
Even uncharged Buster bullets become quite strong when combined with the X Form and dashing, it's a pretty solid tactic when dealing with lots of enemies in a straight line. Chain Rod skips are fun to do. Since I'm playing on the Japanese version I could've taken it even further since there's a glitch that lets you zip through some ceilings but I decided against it for this run. Hyleg with Tenshouzan only is a bit tricky since it's easy to collide with him, but I didn't feel like switching to Rise Form so I used it instead of basic slashes with Active Form.
@leongyuhinleong
@leongyuhinleong 2 ай бұрын
@@DZ-Three I see, always keep forgetting the other features about using dash + pellet shot in X-form and only on the charged shot buster itself. Yeah, about that Hyleg boss fight, I am not too sure if using the charged chain rod would be effective though. Like is it a good tradeoff for some chip in damage in terms of longer flashing I-frame period over Tenshouzan alone.
@diavoroo
@diavoroo Жыл бұрын
Are you Zero using Zero? your skills are incredible
@DZ-Three
@DZ-Three Жыл бұрын
Thank you!
@EpicBlueCat
@EpicBlueCat Жыл бұрын
ever since I got the legacy collection, I always played the zero series again and again, I only played ZX like once or twice [I couldn't do hard mode- 😅] 😂 I want to learn.
@DZ-Three
@DZ-Three Жыл бұрын
Interesting that you mention that, I'm working on ZX hard mode right now, it's extremely challenging for sure.
@hamiltonics
@hamiltonics Жыл бұрын
Man it's so your gameplay it's so optimized! Wish i'll be at your level soon, love that game
@DZ-Three
@DZ-Three Жыл бұрын
Thanks, I'm glad you enjoyed it!
@ShimizuSolace
@ShimizuSolace 2 ай бұрын
Why did none the Pantheon and those shield with mace enemies appear in the forest stage?
@DZ-Three
@DZ-Three 2 ай бұрын
If you defeat Phoenix Magnion first, the Pantheons that would be present in the other stages will disappear. The logic is that Phoenix's stage is a power plant that supplies energy to the Neo Arcadian weapons factories, so when Zero destroys the power reactors, they can't make as many Pantheons.
@marcusmayo
@marcusmayo Жыл бұрын
Awesome stuff!
@leongyuhinleong
@leongyuhinleong Жыл бұрын
Wow. I didn't expect to see you here lol. Feeling bored or nothing better to do or something?
@marcusmayo
@marcusmayo Жыл бұрын
@@leongyuhinleong Yeah, but I was also recommended from youtube by this guy, so I decided to check him out and he's an amazing player.
@leongyuhinleong
@leongyuhinleong Жыл бұрын
@@marcusmayo Yeah, me too by coincidence by recommendation.
@kerryvanskonsol792
@kerryvanskonsol792 11 ай бұрын
Lore accurate zero be like:
@borby4584
@borby4584 Жыл бұрын
I had no idea that Phoenix Magnion’s EX attack could go that many times. Is it supposed to do that, or was it just bad luck with the RNG?
@DZ-Three
@DZ-Three Жыл бұрын
It's purely RNG. To my knowledge there's nothing that can be done to manipulate the number of times it occurs.
@borby4584
@borby4584 Жыл бұрын
@@DZ-Three damn, that was some really bad luck then. I’m guessing he’s invincible too
@DZ-Three
@DZ-Three Жыл бұрын
@@borby4584 Yup, he's totally invincible for its duration.
@thanatchachaloemthong3379
@thanatchachaloemthong3379 Жыл бұрын
What is your button setting? the way you charging up both main/sub looks so smooth :0
@DZ-Three
@DZ-Three Жыл бұрын
I switch to type B in the menu for control settings at the very start of the run. This allows you to charge main and sub using individual buttons. For my controller setup, I'm using a Wii U Pro Controller. Jump is mapped to B, main is Y, dash is ZL and sub is ZR.
@emishimaru-sama6449
@emishimaru-sama6449 Жыл бұрын
Wow, that Phoenix battle took long, but not long enough to lose the 100P S Rank. I always have Issues with that stage due to lack of time when attempting Hard Mode -_-''
@DZ-Three
@DZ-Three Жыл бұрын
Thankfully the time requirement for his stage is very generous, at 6 minutes and 40 seconds of in game time. As long as you take the most direct path towards Phoenix as I do in this video you should have lots of time to spare, even with a really long fight.
@ZeroX7649
@ZeroX7649 Жыл бұрын
​@@DZ-Three Phoenix is such an awful fight without abusing his weakness. I didn't realize his DM always appears behind you.
@ZeroX7649
@ZeroX7649 Жыл бұрын
What enemies don't spawn if Phoenix's stage is done first?
@DZ-Three
@DZ-Three Жыл бұрын
A whole bunch of Pantheon Guardians are removed from the top of the trains in Panter's stage as well as a few irritatingly placed Pantheon Hammers during the climb after the Chain Rod pit in Hyleg's stage. I'm not sure if anything changes in Poler's stage, I can't quite recall.
@RevoCancel
@RevoCancel Жыл бұрын
@@DZ-Three Yep, any Pantheon enemies in all 4 stages de-spawn once you beat Phoenix, including the Pantheon Zombie ones in his own stage
@tylorcorslan1134
@tylorcorslan1134 Жыл бұрын
​@@RevoCancel I did not know that!
@MepionK
@MepionK Жыл бұрын
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