"MMO" Means Nothing Anymore. (Asmongold Reacts to Bellular)

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Asmongold TV

Asmongold TV

Жыл бұрын

Why MMO Means Nothing Anymore
Original video by Bellular Gaming: • “MMO” Means Nothing An...
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Пікірлер: 715
@spaceowl9246
@spaceowl9246 Жыл бұрын
In my mind, an MMO is just a game that is always online and where you have a big shared open world in which you can see and meet many other people and play together. I don't think the endgame really matters too much for that definition. WoW could technically not have any endgame and only have the leveling and it would still be an MMO. A boring one but non the less an MMO.
@cmoney163
@cmoney163 Жыл бұрын
That’s literally what an MMO is though lol I think they mean MMORPG
@Glimbosgold69
@Glimbosgold69 Жыл бұрын
Yeah what he said^ also i think its them seperating the paid character mmorpgs vs say the normal mmorpgs that have mainly only cosmetics that are paid
@starman2995
@starman2995 Жыл бұрын
I feel the same way for the most part, though I don't necessarily like using the term "open world", where the term is usually used as the opposite of a linear game, which MMO's can most certainly be. The key example I'd use of an MMO that I used to play is Wizard101.
@Moriibund419
@Moriibund419 Жыл бұрын
Large shared open world AND can not be better categorized by another title... Diablo, PoE are ARPG's, Destiny 2 is a Looter Shooter. They may have some MMO features but they are best described as something else.
@CASHCOVE
@CASHCOVE Жыл бұрын
I haven't seen anyone else mentioning this but did people forget about quests? Im not a typical MMO player but for me a MMO is an Online Open world game that has Quests. I think Questing in an open world with other players is the definition of MMO
@brelshar4968
@brelshar4968 Жыл бұрын
First logging into WoW all those years ago (vanilla) it just blew my mind that I was online with thousands of other players, each character was a real person behind it.. we have forgotten that though and everyone treats everyone else like garbage.
@csick425
@csick425 Жыл бұрын
cuz the games pay to win so when u have a bunch of rich ppl max gear thinking they know everything it makes a toxic community
@loonylunaticmaxhammer3401
@loonylunaticmaxhammer3401 Жыл бұрын
@@silvioantonio6952 they dont count because they are pvp with ranking systems.
@faizanahmad7730
@faizanahmad7730 Жыл бұрын
@@csick425 gotta love attributing random things that have nothing to do with pay 2 win to pay 2 win! Next up, I bet it'll be the cause of climate change and ww3 lmao
@faizanahmad7730
@faizanahmad7730 Жыл бұрын
@@loonylunaticmaxhammer3401 what? Why would that make them not count? Most MMO's also have PVP with ranking systems...
@faizanahmad7730
@faizanahmad7730 Жыл бұрын
@@loonylunaticmaxhammer3401 and are you really saying wow wasn't toxic in 2007? Because you def didn't play in a raiding guild if you think so
@Xenotork
@Xenotork Жыл бұрын
An odd, but really good example of a MMO space is from the MMO-FPS, Planetside 2. Sure it's a first person shooter, but everything you do in that game revolves around everyone else you see playing it. It's built around it's playerbase and without it, is functionally dead in the water.
@drinkslurm6991
@drinkslurm6991 Жыл бұрын
this is real and true. would have been a good point of comparison against games like destiny or warframe which are mmo-shooters but with instanced content. cheers.
@Winland88
@Winland88 Жыл бұрын
When Planetside 2 came out i had so much fun in it and its still probably one of the most epic moments in FPS gaming i have ever experienced, it gave the true feeling of being insignificant footsoldier whose life doesn't matter in grand scale :D
@Hellfire0204
@Hellfire0204 Жыл бұрын
Asmons story about his mom only using a guild for the perks is great, him then proceeding to finish the story by outing his mom for robbing a guild bank, it literally had me in tears I was laughing so hard, Asmon didn’t fall far from the tree lol
@Mister-nu6ms
@Mister-nu6ms Жыл бұрын
as a person that really wishes more mmos (that i liked) allowed me to play it like a singleplayer game, i 100% agree with the take that people enjoy being in that open world where you can see other people. i don't ever want to actually talk to you since that genuinely makes me nervous, but just knowing i'm seeing a ton of people running around in the world i'm in is badass and i love it.
@idontcare9041
@idontcare9041 Жыл бұрын
I really like the small things like doing a quest or gathering and another player shows up and you do it together or running somewhere and seeing a group doing a difficult event and you join them. I don't think I talked to anyone ingame in the past month or so... I just want these silent interactions.
@FlameMage2
@FlameMage2 Жыл бұрын
You want to play in a living world but you don't want to be assigned group projects :)
@TrampyPulsar
@TrampyPulsar Жыл бұрын
Have you tried playing single player games with optional multiplayer? They do exist.
@nickb220
@nickb220 Жыл бұрын
why are you nervous to talk?
@timbuck2406
@timbuck2406 Жыл бұрын
Wow bad mmo good
@saulosilva1236
@saulosilva1236 Жыл бұрын
10:30 Old tibia had so much exploration... I remember going to caves and trying to find hidden spots for new quests
@kairo8155
@kairo8155 Жыл бұрын
What i enjoyed about the MMO's i played is basically Solo stuff. Even things like farming, literal farming crops, fishing, hunting or cooking. Running around, exploring new zones, climbing montains and enjoying the views. The game i played the most is Age of Wulin/Wushu
@jgon12
@jgon12 Жыл бұрын
You may like ESO if you haven't tried it describes what you mentioned but even if has all that one thing can pull people off like some People don't like the combat whole others love it because it's better than tab targeting.
@zentikk
@zentikk Жыл бұрын
Playing MMO solo... Yea that's why it is so bad these days
@tctrickshot
@tctrickshot Жыл бұрын
i read this comment and was certain you were a 2007 runescape player
@kairo8155
@kairo8155 Жыл бұрын
@@tctrickshot also runescape yea
@Winland88
@Winland88 Жыл бұрын
@@zentikk Playing with others 24/7 can get tiresome after a while so solo content in MMO's is good thing to have, for me PvP was always the go-to solo stuff when i needed some "me time" while still wanting to enjoy the gameplay in MMO's and if i didn't feel like doing combat i did gathering and crafting or played/manipulated games economy for hours.
@SilverDragon1991
@SilverDragon1991 Жыл бұрын
I think the best and most accurate definition of an MMO is a game where there are a majority of instanced spaces, whether in towns\hubs, in the field, in a raid, etc., that allows a large multitude of players to see and interact with each other socially and mechanically. Activities that help to that end are like raids, world pvp, field bosses, field events, or something casual like queuimg for large-scale field races (PSO2 NGS, queuing up to 32 people for a Field Race) or jump puzzles (in FFXIV).
@themaughan3378
@themaughan3378 Жыл бұрын
You ever try GW2? That game is a true MMORPG in every sense. From your personal character getting it’s own backstory to having content in starter areas still being relevant and rewarding for end-game players.
@Nickulator
@Nickulator Жыл бұрын
Depending on your definition of "large", Destiny 2 would be an MMO based on this criteria because it has all those elements.
@fort809
@fort809 Жыл бұрын
@@Nickulator D2 is basically an MMO/looter shooter chimera
@Nickulator
@Nickulator Жыл бұрын
@@fort809 Agreed.
@anacreon212
@anacreon212 Жыл бұрын
Monster Hunter is an online co-op rpg not an MMO. I think the definition of an MMO has kind of absorbed the online co-op rpg genre. I think the distinction is still important since when you say online co-op rpg, games like monster hunter, or borderlands, etc comes to mind, hell I would say genshin falls under this category too.
@topanteon
@topanteon Жыл бұрын
Exploration in my mind is, for example, having treasure chests give damn good rewards, but spawning randomly in the world. I still remember when I got Lord Alexander's Battle Axe in vanilla. Also an extensive crafting system with mining nodes spawning randomly across the world. Some being insanely rare and giving better rewards. Honestly anything that makes you go out into the world.
@dovos8572
@dovos8572 Жыл бұрын
25:50 what open world bosses need is a player count scaling that considers the level of the highest player. make it challanging to solo it but don't make it impossible. but add croud mechanics to the boss that makes that not everybody can focus on the boss without that the party gets wiped. and once the boss get's damaged the dificulty only rised the more people join the combat and never goes down except when the boss gets resetted by leaving. make the region around the boss an open PVP field that seperated players by guild. so if one guild is almost killing the boss and another guild is attacking, then you can have a guild war fight while the boss reacts to the new group in some way like spawning a hord of mobs that protect him. make it so that when the guild that wins and kills the boss get's rewarded for killing the other guild and the boss. we are so far in the AI tech that it would be possible to have the boss react to the casses that attack and what players use to exploid the boss mechanics. why doesn't have any mmo an ai that makes the boss harder but possible while trying to break the meta play on a dynamic basis. have it so that the ai is taking into account how many times each player already did the fight and how often they won or lost and bias the aggro of the boss a bit in that way under the name of "it feels danger from that person" or something similar.
@cynthiastarcrossed
@cynthiastarcrossed Жыл бұрын
The definition of an MMO is that its Massively Multiplayer. If you can't have a Massive amount of people in one area then its not massive. Its just online multiplayer. Having a 12 player hub doesn't make it an MMO, an MMO doesn't have a hub. The most popular city is the "hub" and 50+ people should be able to be seen chilling in it around points of interest.
@HermodVR
@HermodVR Жыл бұрын
25:50 Guild Wars 2 proves that skaling works perfectly fine.
@ajwaddanwarr3409
@ajwaddanwarr3409 Жыл бұрын
I am glad this video was made cause for a while I was really wondering what an MMO means anymore
@POUNDERS408
@POUNDERS408 Жыл бұрын
I started out on Alliance, and eventually was persuaded to switch to horde. Seeing the clip of Iron Forge brings back nostalgia, I miss iron forge so much
@MisterMoto138
@MisterMoto138 Жыл бұрын
I miss Dark Age of Camelot, you can walk into any dungeon in the world no matter what level, it was not instanced and was fun getting into some random group of people and kill stuff
@asm2750
@asm2750 Жыл бұрын
I miss it too granted PvP was pretty one sided due to balance issues when I played.
@Archtew
@Archtew Жыл бұрын
ESO has dungeons like that called Public dungeons where it's essentially a walk in dungeon
@LegendaryDrops
@LegendaryDrops Жыл бұрын
With how much developers are incentivized to make games pay to win its no wonder the genre is having an identity crisis. All we can do is support the games that don't waste our time/money. Really hope Ashes of Creation is a banger.
@JaeJae95
@JaeJae95 Жыл бұрын
@@llava2173 You realize they have to make money to keep a game running right? You people always have something to complain about if it aint about items that help you progress you start crying about fucking COSMETICS?! You are the main reason mmos are dying.
@LegendaryDrops
@LegendaryDrops Жыл бұрын
@@JaeJae95 Whats the point of the monthly sub then? If a game has 2 million subscribers are we supposed to believe that it costs $30mil a month to maintain servers and the game?
@LegendaryDrops
@LegendaryDrops Жыл бұрын
@@SquaulDuNeant It's like people have completely forgotten about the subs and box prices they pay for games. Server costs have fallen significantly as technology approved and becomes more available, and most modern MMOs don't back up their revenues with quality game development, just more microtransactions. The shilling is real with some of these folks for sure.
@Nico78Not
@Nico78Not Жыл бұрын
Ashes of Creation will not succeed. Do you know why? The main target audience is hardcore PvP players. The node system has the same problem as the faction system in New World : one faction can overtake the map, and if you're not from that faction, well no content for you!
@JaeJae95
@JaeJae95 Жыл бұрын
@@SquaulDuNeant You got some serious issues brother LMAO!
@orangemc9358
@orangemc9358 Жыл бұрын
"We all lift together" is such a good song.
@the_Acaman
@the_Acaman Жыл бұрын
I just like to be able to see other people doing their thing in the same digital world that I play. It doesn't have to be forced to group with them- I just like to have the option to do so, while being able to see them even if I don't group with them. Also, just having a city hub or something, doesn't cut it for me. I'd rather have my mobs stolen than be essentially alone in a multiplayer game.
@rdh_gaming
@rdh_gaming Жыл бұрын
Ever since I started playing osrs few weeks ago, my view of MMORPG has changed from video games to interactive social media
@nachgemacht_975
@nachgemacht_975 Жыл бұрын
The word what makes a game mmo and not just multiplayer online is the first M. Which stands for MASSIVELY, this means games like wow did fit this description perfect. Because it was massively populated... It wasnt with lobbys like 12 players or even 50 it was with hundreds and thousands just in one city. They didnt call battlefield mmo because they make maps with 32players and more. There is no map for bf that starts a server with thousands of players on one map.
@meraketh
@meraketh Жыл бұрын
About exploration I think what's most important is to find worth in exploring the world. Just filling out a checkbox for an achievement will never worth most players time. This is why you can have a gigantic open world, like ArcheAge, but nobody cared for explartion since there was no point, you didn't get anything worthwhile (except for naval stuff). For me the best exploration experience came from two games. Guild Wars 2 and Genshin Impact. GI is a single player game, so it's a bit different, but still a good example. In GW2 no matter where you start to go, you wil allways find something new to do. Here you can complete a world mission, then join in for a group event, then spot a gathering node, while also finding a cave that leads you to an underground science facility to complete a jumping puzzle and a vista. Suddenly 3 hours and 4 zones later the only question you have suddenly is what the heck did I wanted to do originally. There's never a dull moment even when exploring low level zones, due to level scaling. The same can be said about Genshin Impct, just without the multiplayer stuff. The players are cosntantly getting impulses, constantly getting objectives to fulfill and of course getting rewards after doing them. It makes the world fell alive, and in turn by interacting and affecting the world you also feel like part of the world. This is what makes a good exploration experience in my mind.
@jack-ye1zj
@jack-ye1zj Жыл бұрын
Always thought it would be cool to experiment with actual real people employed by the company, acting as the bosses and other NPC’s, situation depending.
@Fauxmadd
@Fauxmadd Жыл бұрын
"You dont need number 9" says the guy that has to have all the mounts and get neurotic about it lol. FOMO can also ruin games easily sadly, i've seen it many times, a game is doing well and they add in more and more FOMO, pushing you are into it and then it never matters again while leaving aspects of that in the game to show you that you lost out.
@askarn94
@askarn94 Жыл бұрын
what you didnt notice tho is that we all ask for it all the time, YEH? GIVE US MORE CONTENT! MORE CONTENT WHEN?! and then those players quit because they have a Valid reason to do so, Only to come back a week/month later and complaining about missing out.. do this over and over and you have created a FOMO LOOP for yourself.. Try to not be BOUND by TIME?
@playny4funny984
@playny4funny984 Жыл бұрын
&
@simonmcneilly55
@simonmcneilly55 Жыл бұрын
Coming soon to Conan exiles.. fomo is the new loot box
@shutup1037
@shutup1037 Жыл бұрын
@@askarn94 the problem is they make it limited time
@PuppetMasterdaath144
@PuppetMasterdaath144 Жыл бұрын
as a person In my mind, an MMO is just a game In my mind
@Spyrit2011
@Spyrit2011 Жыл бұрын
Themepark as defined by Yoshi P is something for everybody like FFXIV is designed. Sandbox is something like Archeage, Atlas, Ark. a hybrid of the two would be Chimeraland, possibly Ashes of Creation, DAOC, Camelot Unchained.
@naezjinra
@naezjinra Жыл бұрын
I thought about this for a bit and I realized that I couldn't really come up with a hard definition for what makes an MMO. Is it a large player pool to choose from? Is it party size in reference to the average party size being bigger than normal? Is it player interaction with you and the world?
@dovos8572
@dovos8572 Жыл бұрын
I'm mostly hyped for Palia to come out. it is an mmo purely focused on daily life interactions between players, crafting and other professions like hunting, mining, fishing and so on. you can play until max "level" without having to touch parts of the game you don't want to do. pacifists don't ever have to kill, hunters could just hunt all day. and most important, there is no "hurry the word is getting destroyed by/through x". but i still don't know what the actual story will be because i don't want to spoil it for that game.
@sazuke8991
@sazuke8991 Жыл бұрын
i would say mmo games are criterias like "Online with more people", "QUESTS are given out" "can go past the given limit of the main goal - walking along the mountainsides, go destroy some chest randomly places etc - " Quests and online with others being the main points for me.
@CrimWorld9
@CrimWorld9 Жыл бұрын
Scaling per player on Open World Bosses - Your damage is directly reduced by a % based on the number of players, based on the damage you do (Yes this would be dynamic), no the player would not see their damage reduced, but the damage the monster takes would change - Monster damage directly scales on the amount of healing going off in the area, upto a cap, Yes. That means that the monster would read the amount of healing happening (actual healing, overhealing isn't registered) and increase its damage accordingly (again, upto a cap so its not 1shotting) - Crowd Control, As the number of players increase the amount of players that can be affected by Crowd Control increases. These stuns are fairly short and temporary, but happen fairly often and the system has dynamic cooldown on the individual player to keep them repeatedly stunned too often. Basically this will have the effect of essentially temporarily removing players from the battle, and would rotate between players to prevent it being a bad experience for any one player. - Dynamic Adds, the more players there are, the more and potentially stronger Adds the boss spawns. Basically, you could bring 10 people to the 10 people Boss Fight and it will be a fair challenge for 10 people or you can bring 100 people to the 10 people Boss Fight, and the challenge will dynamically scale into an absolutely EPIC RAID LEVEL EVENT, with increased Loot Hell, if enough people show up, the game should even announce to the entire server that about the accomplishment.
@kaminalateralus849
@kaminalateralus849 Жыл бұрын
FFXI had the world boss figured out back in the early 2000's. It was a good system, that was protected from griefing and using too many people. Basically, you had to farm/craft a "pop" item that you traded to a certain spot to spawn the boss. Only the player and his/her group that popped the boss had claim. No one without claim could interact with the boss whatsoever, unless your group wiped. So you were limited to a normal alliance size of three parties to take them down, with no outside interference. The only way to allow other people to be involved, was to use the "call for help" combat option, but this made you forfeit all loot and xp for doing so.
@Somerled_Pox
@Somerled_Pox Жыл бұрын
Good dunk at the end, some fresh air in this sea of weakness
@nexus1g
@nexus1g Жыл бұрын
For me, an MMO is three things: forced shared environment for a _not_ insignificant part of content, persistence (the world continues and things happen when you're not there), and always online. The idea you need to have to group of any size to be an MMO forgets that the first game to receive the moniker, Ultima Online, had 100% soloable content. There was nothing originally in UO that a player could not manage on their own. The idea that content has to be either instanced or easy is defeated by the original Everquest experience. Bosses in that game could two-shot your tank in a few seconds and your Clerics' heal that was absolutely required in order to keep up with the damage (Complete Heal) took 10 seconds to get off. That was not easy to manage. You'd have to have 10 clerics lined up, each ending a CH every second. And end-game bosses in Everquest were multi-raid, meaning you needed multiple raid parties just to hope to succeed. The hardest part was getting a guild big enough and cohesive enough to take on the content. I think there does exist a dichotomy between having instanced content and _widely-accessible_ content. Instances made it so the business could better control how content is handled by the players, allowing for a flexible raid of 10 to 40 players to all have the same basic experience.
@cyrus1061
@cyrus1061 Жыл бұрын
Sounds like pantheon is going to have open world boss’s but it’s limited to 1 group of 36 max that can engage I don’t see a draw back to that with open world boss’s or a way to cheese it
@chickenfarmergaming
@chickenfarmergaming Жыл бұрын
Was wondering why Tibia wasn't mentioned about old school mmorpg but then you see a clip at 8:28 showing the struggle of going to kill a cyclops
@airstrik0836
@airstrik0836 Жыл бұрын
A lot of games used to only be able to support 25 to 50 players. An mmo back then used to do 500 or more at a stress limit for tech mind the fact that when a lot ram sticks in early 2000 had only a megabyte ram sticks and not even gigabyte sticks like today 2022. Our tech has advanced enough to support both large player lobbies and larger maps that could be considered openworld. if the player character is set to move at a certain speed while maintaining a fast animation to make it seem like you are in a larger map when it may be very much a medium sized map or smaller.
@Theendisbeyondchaos
@Theendisbeyondchaos Жыл бұрын
Exploration is hard to pull off, yet I feel it is the glue that brings relevance to the experience, be it an RPG, true MMORPG, Adventure or Survival game. However I think it's one of the most challenging things to create well and lets not forget our expectations as consumers are increasing. Is the world too small and too easy to explore? Is the scale way too large and as a result uninteresting in the long barren spaces between nodes? Starfield makes me wonder about this very topic. For me exploration is necessary to add scale and travel to any world, though at its heart the player wants to feel they've found something no one else has. That wonder is hard make and its nearly impossible for everyone that logs into a streaming content creator to experience what that is like. Lets hope this new game is a great game!
@toadtube
@toadtube Жыл бұрын
2:30 EXACTLY
@wabbithare9653
@wabbithare9653 Жыл бұрын
What makes a classic or true MMO RPG is that it needs to be both a good Massively Multiplayer Online Game, and also a good RPG.
@RipMinner
@RipMinner Жыл бұрын
What makes a MMO it's in the acronym. Massive Multiplayer Online
@normmthestormm5719
@normmthestormm5719 Жыл бұрын
"remember me to watch that", I smiled.
@ncXXhell
@ncXXhell Жыл бұрын
for me the biggest problem with mmo there is to much contact with other player but there isn't any real competition aspect.
@eldiablosmurf
@eldiablosmurf Жыл бұрын
true exploration content to me is something like POI's in SWG. Completely optional, you get a waypoint to the POI and its just fun cool stuff to visit
@the1tigglet
@the1tigglet Жыл бұрын
ESO and GW2 were the two closest to getting exploration perfect!
@RafaelBirkner
@RafaelBirkner Жыл бұрын
For me MMO means there is only a single instance (world) where every player can interact with every other player - by this definition my first real MMO I remember was Project Entropia
@Ragatokk
@Ragatokk Жыл бұрын
MMO is just a shared world, if it is not a shared world then it's not an MMO. This is why World of Warcraft after shading is not really an MMO anymore. Oh, and it also needs to be able to have thousands of people in that shared world.
@finalbreath15
@finalbreath15 Жыл бұрын
raid shadow legends is an RPG apparently. I'm yet to figure out which role is being played other than the role of "player" or in some cases you can probably swap the word with "watcher" because a lot of times you are watching instead of playing. lol Should be a new genre, "RWG: role-watching game" the toolbelt analogy is pretty decent. some tools have one use, some you might use in a variety of situations.
@BrutalFelix82
@BrutalFelix82 Жыл бұрын
theres a big difference between mmo and mmorpg that largely get overlooked
Жыл бұрын
If there is player interaction, like trading, it can be an MMO, without that, just Multiplayer or simply Online Game
@stealthysaucepan2016
@stealthysaucepan2016 Жыл бұрын
People gonna start calling MMOs metaverses mark my words
@Kalatash
@Kalatash Жыл бұрын
The main thing that I hate about "FOMO" systems is looking at a games wiki, finding some item that I think looks cool as fuck, and finding out it was only available to acquire during a one-month event two years ago.
@Sextistsheep
@Sextistsheep Жыл бұрын
I do love war frame’s development and gameplay, no click and wait, actually dodging and items aren’t just stats they have different functions(projectile size, travel distance, combos) just feels different then a WOW clone
@korlynetristan1610
@korlynetristan1610 Жыл бұрын
Why is Bellular's intro "We all Lift Together" from Warframe, Fortuna?
@Ephremjlm1
@Ephremjlm1 Жыл бұрын
The open world mobs take is something I do t agree with because FFXI figured it out 20 years ago. Firat mobs are by claimed basis, and sometimes require items to pop them. Lower leveled open world mobs drop either gear or crafts and have really rare drop mechanics which not only give value to the pieces but also make smaller parties or solos more worthwhile because more people means the likelihood of getting an ultra rare item (sometimes untradable) is less likely. In the higher or max levels then most open world bosses drop crafting materials which require others to unlock or make the said item. This alone gives players reasons to work together, build friendships, and estaish a social network to get these things done. In that sense they also had instanced content for relics but it wasn't necessarily best in slot depending on the build you were going for.
@Kolt461
@Kolt461 Жыл бұрын
I believe that sometimes exploration in video games just come naturally from a good story and excellent map, an example would be GTA San Andreas in my opinion (Lol not even an MMO). The game had so many mechanics and a great story and map, but because these two things meshed incredibly well, it was fun to drive around and discover places in the game, even if some of them were completely empty. It was so great that it created myths back in the day and people were so pumped to uncover them, it was great.
@RitterlichOX
@RitterlichOX Жыл бұрын
A Small instance online game ... Chilling in Dalaran and enqueue Random Dungeon is the same XD
@kyle7447
@kyle7447 Жыл бұрын
Honestly I'm very happy with the gaming space in 2022 I'm able to play so many different types of games with people.
@darkwolf9637
@darkwolf9637 Жыл бұрын
Monster hunter actually does have a shared hub where you can see other players called the gathering hub and its where you can wait in-between quest. Still wouldn't call it an mmo
@MehrdadParthian
@MehrdadParthian Жыл бұрын
MMO is as its name suggests, massively multiplayer online. its gotta be a multiplayer experience in order for it to be an MMO. POE or Diablo aren't necessarily multiplayer. so they're not MMOs. whereas WOW Requires a Group to join a battle ground or a Raid or dungeon and thats why it is an MMO. simple as that !
@denixboi8004
@denixboi8004 Жыл бұрын
am so happy to have stumbled across ffxiv through asmon the new patch just released and the amount of FUN (and optional) content is just so insane. You notice everywhere u go the development team actually cares about the game and they actually play their own game. Sure there are small annoying things but thats acceptable. So glad i moved on from WoW but i don't regret anything :p
@PuppetMasterdaath144
@PuppetMasterdaath144 Жыл бұрын
as a person In my mind, an MMO is just a game In my mind
@XyphonXero
@XyphonXero Жыл бұрын
I burned out on it in the original re-release. Did everything up to part 1 and 2 coil with a fun guild. After the excitement wore off we all went out separate ways. Even with new patches I can ot seem to get that same feeling of fun back. More often than not everytime I have gone back I end up just playing the game solo for story without much care for anything else. Flying still is horrible primarily because of the handicap on development because they refuse to let the console go. The game will never develop beyond what it is so long as they can only produce content that the PS5 can handle, they did finally let go of the PS4 support but it was far too late to matter. I loved the series but XIV just "sits on the shelf" far more than I can stand playing it now. Take for example the news of these updates... no feelings anymore, I don't even click on the updates from Happy anymore so I think I am just done with anything XIV related at this point, after all, I primarily played it for the nostalgia of the older series that Yoshi creatively threw in there. Once yhey started doing nonsense like Nier.... nope, I'm out, didn't care about that game so I have np interest in playing XIV for content based around it. I was mainly down for everything from 1-9, every release after that in the series was just a disappointment.
@XyphonXero
@XyphonXero Жыл бұрын
@@DeeFourCee Yes of course it is opinion. As for hardware limitation? Ever asked yourself why the game doesn't feel like an open world environment but rather a series of 'connected' loading zones? Thank console hardware for that. This is what I meant by flying being garbage outside of the fact that once you have it unlocked for a zone it becomes virtually useless outside of using it to gather materials. Nier was NOT Final Fantasy and such does not belong in XIV, again my opinion but it breaks the nostalgia. I do not foresee a return to the game as I did so once again in this last shadow one with the same lack of feeling. Everytime I came back I bounced around FCs hoping to find that group feeling but it just is not there. The game itself is a great solo player experience but like I said once the story is done... so is the game. The coolest experience I had which was unique was watching the evolution of Mor Dhona in real time (via patches). I still remember first visiting that place with just a few tents and npcs, even the walls surrounding the place did not exist. We would spend a lot of time there running other people through Titan runs before they finally figured out how to correct for the time delays in different internet connections. Drunken Titan runs were the best. For all of my love for this series, the first version of XIV they released was the first and only time I actually broke the game disc in half and tossed it in the trash so Yoshi did a good job at salvaging it into something worthwhile. I just feel that it has run its course for me personally and now I'm just waiting on the next good one to be released. That first stage of a great MMORPG is just the best, no overblown skillsets, challenge is on par for nearly everyone, gear isn't scaled all over the place... it was simplistic but challenging with a great group of people. You do you for sure, have fun with it but I do not expect it to maintain on the top all that long as they have run out of nostalgia from the actual series to run on, it was inevitable as there were only so many good games in the series. As for 10, what ruined that for me was removing the ability to traverse a world map looking for secrets like every one of its predecessors and once again it all came down to console hardware limits. Imagine how much cooler 12 would have been if it gave you more of that open world feeling rather than going from one loading zone to the next?
@XyphonXero
@XyphonXero Жыл бұрын
@@DeeFourCee I think it has more to do with it than you are giving it credit for. Most of the excitement in the earlier patches came from "What new esper/eidolon will we see next"... "Will we get Shiva or Leviathan? What about Fenrir?".... "Oooh, dude there's a raid fight involving Alexander"... "Wait... we finally get to see more moogles...?".... "Wth do you mean there is a moogle King??" "...dude we get to go to the floating continents from FFIII, sweeet!"... everything was nostalgia man even down to modification of our personal chocobos or even the fact that we _had_ personal chocobos, let alone battle with them against monsters. As for 16 I am intrigued but the problem I see right now is... yaaay it's Devil May Cry 7 with a Final Fantasy skin. Not to mention that every FF ever worth anything gave you *playable* party members... Not this one! So yeah, I'm not all that excited for Square to be abusing their legendary series' name just to try to scrape more profit due to fear of actually creating a new IP. From the looks of it, 16 should have just been it's own stand alone title to hopefully end up as a new flourishing series buuut nope, same old abuse of the Final Fantasy namesake purely for profit.
@Rhaewyn
@Rhaewyn Жыл бұрын
I like how when naming and showing different classic MMOs he says "EVE" and its just an excel spreadsheet. True that o7
@Tiago_Havoc
@Tiago_Havoc Жыл бұрын
I think it's this: There's a boss in the open world that requeires A LOT of ppl to kill it? Yes = MMO / No = Any other thing.
@bububob1
@bububob1 Жыл бұрын
29:18 LMAOOOOOO
@alexchesss
@alexchesss Жыл бұрын
It's been a long time since mmo (videogames in general) I'm no longer MMO or jjko or anything, except BUSINESS
@ImersivGaming
@ImersivGaming Жыл бұрын
For me an MMO has 2 requirements: 1 - In order to complete the core game content a large group is required. 2 - The world is shared and has a population at least 100 times greater than the group requirement to complete core content.
@iliveinthe80s38
@iliveinthe80s38 Жыл бұрын
First MMO I ever played back in 2005 or 2004 was City of heroes, my first love for MMOs. But I'm not even sure that its considered an MMO every zone was separate from another one?
@krispeterson4173
@krispeterson4173 Жыл бұрын
When are you going to stream again?
@Omegaphoenix128
@Omegaphoenix128 Жыл бұрын
Way I see it, there are only two kinds of MMOs: hub and open world. As an example: Ffxiv is OW, where if I go to thanalan or something, I will see other players. Where as hub based ones you have a central hub players interact at, but everything else is instanced. You can have other players join your instance, but only if you want it that way.
@ThisChangeIsAwful
@ThisChangeIsAwful Жыл бұрын
2005? I was playing EQ on 56k dial up in 99.
@anthonyrusso9744
@anthonyrusso9744 Жыл бұрын
i never cared about playing the game everyone else plays. i can see the allure though. the reason i love MMOs is because i always thought it was fasinating to just run through the world and see the difrent builds/gear/abilities other people have all around you. some of my best memories are just existing in lumbridge in runescape or being in stormwind and finding outher people of my class to duel / compare my gear / talents. un ironicly people flexing in the common areas is a huge part of the fantasy i think. weathor its your character or not.
@Ottobot2
@Ottobot2 Жыл бұрын
I think an MMO is a game with over 500 people and an open seemless world with the ability to allow the whole server into 1 zone/instance. The server might lag or crash but the ability to do that is there and that is all that matters. New World is an example of this. I think we need a new term LLO. Large lobby online game. Lost Ark would be considered this kind of game.
@UndeadMunchies
@UndeadMunchies Жыл бұрын
Destiny just simply called itself a shared world looter shooter for the longest time, which fit the description pretty well.
@djb1021993
@djb1021993 Жыл бұрын
Lmao when he goes off talking about fomo... says the guy with 700 mounts and gets glad the last month of the season for the rewards.
@dovos8572
@dovos8572 Жыл бұрын
24:50 nowdays when i hear someone talk about mmo, i only remember the flood of cash grap bs mmo that are currently feeding of a few whales but are basically empty shells of what they once were or could have been. there are so so many "mmorpg" labeled games that have no players in it and more often than not don't even need your own imput to play it to max level.
@alidan
@alidan Жыл бұрын
15:14 what makes an mmo is 1)do I see other players 2)can we play together 3)if i play with my group can we enocunter other groups in the world and need to deal with camps being taken more or less will I encounter someone else playing their game in my game, or is the mmo aspect just for show, like are they just in one town and I never see them outside of it? because ill be honest, without number 3, you could define several fighting games as mmo's at this point.
@alidan
@alidan Жыл бұрын
honestly, I think we should use the term nu mmo, that way people call it an mmo, but it makes it self damn clear its not an mmo
@Walt_Chocolate
@Walt_Chocolate Жыл бұрын
This is the same question as "what's your favorite rock music?" Times surely changed.
@pedzod1761
@pedzod1761 Жыл бұрын
I Hope in the future we can have network system that can handle the workload of many player ,wanna see mmo with good graphic that 1k + player on screen without laggy af.
@farfa2937
@farfa2937 Жыл бұрын
That's just not worth the investment. Why would you want 1000 people on the screen? You can't possibly recognize and communicate with 1000 people.
@pedzod1761
@pedzod1761 Жыл бұрын
@@farfa2937 That why i want because i never seen it before. 1000 players can did many thing like fight worldboss on space, big sacle clan war and many thing.
@farfa2937
@farfa2937 Жыл бұрын
@@pedzod1761 I don't think you have a sence of what 1000 actors would look like on a screen. Even if/when it's technically possible, you wouldn't be able to tell what the hell is going on.
@gslang3489
@gslang3489 Жыл бұрын
Mmo rpg. Mmo doesn't mean what it used to, nor does rpg. FOMO has lots of different levels.
@machopbad
@machopbad Жыл бұрын
I started playing EverQuest back in 1999... been using the term "MMO" to refer to MMORPG's and will forever call them "MMO's" for short. If I ever say "MMO" I mean MMORPG. WoW, Lineage 2, ESO, etc... In our hearts, we know.
@HierophanticRose
@HierophanticRose 7 ай бұрын
I think this is partially to explain for lowering playerbase of traditional MMORPGs, are most games are somewhat MMOs now, and this means online play market is splitting in a similar manner to people's taste in game loops
@putcha1324
@putcha1324 Жыл бұрын
The first MMO I played is Ragnarok online 2nd is RF online... it was the best experience I had on a MMO games
@Naterzful
@Naterzful Жыл бұрын
I'm just trying to be a yordle in the riot mmo
@miguelito2361
@miguelito2361 Жыл бұрын
5:00 Asmongold mom a savage 🤣
@tkismik8146
@tkismik8146 Жыл бұрын
I am a bit curious then. Would a shooter game with map sizes able to host more than 40 people at a time be classified as an MMO? If not, why would a game which is hub based, without an open world, with instance or raid content limited to 40 people at a time, be classified as an MMO? In most cases, these things play out like a MOBA with extra steps.
@chanapkis45
@chanapkis45 Жыл бұрын
Kind of like PlanetSide 2 perhaps? It definitely doesn't feel like an MMO to me, but that may be because I tend to relate the concept of MMO to games like WoW or Runescape, even though PlanetSide is word for word a massively multiplayer online game just like most games nowadays.
@tkismik8146
@tkismik8146 Жыл бұрын
@Joseph Salley Rather than being technical, my concern is that developers will stick the tag of "MMO" these days to anything in order to justify selling a product of lower quality (in terms of graphics, storyline, depth etc) compared to that of a single player, because HEY, it is an MMO. In the past you could "forgive" these things because the MMO would allow you to interact with other people on a massive scale, which was a big thing. However, if you now take away this aspect, all you are left with is a game with multiplayer mode, that is of far less quality than its peers, and it also a live service model. As a consumer, I dont find this acceptable.
@tkismik8146
@tkismik8146 Жыл бұрын
@@chanapkis45 As long as you can interact with people on a massive scale then yes it can be classified as an MMO. Check my reply below for my full concerns on the topic which I think we should all partially have :P
@tkismik8146
@tkismik8146 Жыл бұрын
@Joseph Salley I agree with you on that point. I am just being sceptical and somewhat gutted on occasions, because regardless of the scrutiny that comes after the release, we have not seen much improvement with any of the current and latter tittles. If anything, perhaps the contrary. Although slightly out of topic, a certain "immortal" example seems to hold very well against criticism and scrutiny. It also has many tags.
@TheBlackPearlStudios
@TheBlackPearlStudios Жыл бұрын
MMO for me and im sure for so many more is that you have to be in a guild to reach all the content of the game. Social aspect is just as importaint as the content itself and now we get more games that focus on content that dont need the social interaction... sadly
@playdead09
@playdead09 Жыл бұрын
I’d like to see you play ragnarok online. That was my intro to mmo rpg. And played it for years.
@victorvelasco1693
@victorvelasco1693 Жыл бұрын
Bellular earned my respect by putting some Tibia Clips in the video
@user-uz2qg8el4j
@user-uz2qg8el4j Жыл бұрын
I'm very disabled but I use to be like a professional skateboarder and I haven't rode a board in like 20 years but I can still throw a trey flip and hard flips lol my board looks so good too
@ix3238
@ix3238 Жыл бұрын
What ruins the "exploration" and game in general are all the easy/lazy modes such as assisted navigation, built in maps with all sorts of information, on screen visual assists like shining objects to pick up. Things should be discovered by the gamer and not the opposite, the game should not show you how to discover things.
@dfg12382
@dfg12382 Жыл бұрын
Turns out, when you replace every bit of atmosphere with convenience, you end up with shitty games. Thought we learned that 15 years ago when Wrath released.
@user-uz2qg8el4j
@user-uz2qg8el4j Жыл бұрын
I was actually in Transworld a few times as a nobody but my friend was a journalist and he got me in to sessions with the biggest names in skateboarding. I would be skating downtown Tampa with Andrew Reynolds or Chris Haslam and daewon song it was fucking insane Rodney Mullens and daewon did cheese and crackers with Haslam that weekend and I had the chance to skate on the mini ramp in the video but I bitched out. It was like being on the field with baby Ruth Mackey mantle and sparky Anderson ya know
@bc9554
@bc9554 Жыл бұрын
Warframe doesnt have a single gameplay area that allows more than 4 people at the same time (except pvp maybe if its 4v4 but ive never played it so idk)
@ElioRose
@ElioRose Жыл бұрын
MMO's were more specific in the early 2000's cause most multiplayer games weren't online, they were couch co-op or even LAN. Now almost every multiplayer game is an 'MMO' even though you don't need to play with other people. Technically something like Guitar Hero (Clone Hero) is an MMO cause it's online multiplayer capable, there are easily massive amounts of players online and the hub can be a discord channel for people who want to play music together. As far as getting exploration down in any new MMORPG, I think Ashes of Creation will basically have exploration built in as a side effect of the world changing due to players rather than DLC's. People will still make videos about what regions to visit or what 'settlements' currently have XYZ, but that'll change all the time (and without prompt) because the players can change it at will. No two servers will be exactly alike.
@danepher
@danepher Жыл бұрын
Lobbies and a lot of players online doesn't mean it's an mmo. COD and BF always had hundreds of thousands of players online, But they are just multiplayers. Guitar hero is a multiplayer as well. As long as they are all not in the world TOGETHER and all can see each other, it's not an mmo. Lobbies and instanced game , is also not an mmo. You need to have a big world and the ability to host everybody together in 1 world.
@PDsPCRepair
@PDsPCRepair Жыл бұрын
I am unsure why devs havent tried the most obvious thing regarding players exploring. When do players REALLY enjoy exploring the most? When they feel like they are somewhere they are not supposed to be yet, or at all. Why dont devs take advantage of that concept and try to intentionally give players that feeling of "I dont think I am supposed to be here."? The only time I have seen this was in old MMORPG's where you could explore into higher level areas if you could sneak around enemies. Sadly this was inadvertent and was removed in most modern MMORPG's.
@feyrband
@feyrband Жыл бұрын
There seems to be a lot of conflating between MMO and a game/rpg that happens to have multiplayer.
@fenriswatch5396
@fenriswatch5396 Жыл бұрын
I think the word thats missing is one for an MMO like WoW or FFXIV where interaction is a core of the gameplay and not one of 100 options
@DominicMaca
@DominicMaca Жыл бұрын
Grew up with Ragnarok as the most popular MMORPG. I think that the meaning of "MMO" had separated from the MMORPG days. Now "MMO" means that players connect to an always-online shared world. My first MMOTPS was S4, I think. And my first MMOA game was Gunbound. Currently playing Tower of Fantasy as my only MMO. I can't afford playing WoW and Final Fantasy.
@Anasthy
@Anasthy Жыл бұрын
hell yea - Tibia; no AH, you just shout in the street until someone has what you want to sell
@moonsy-9733
@moonsy-9733 Жыл бұрын
I would consider old MUDs as MMOs as well. Things have changed so much...
@jdawge5600
@jdawge5600 Жыл бұрын
to me an mmo is basically a virtual reality. It's a place where there is an auction house, corrupt systems that people abuse, where there are massive social hubs, people dueling, doing stupid shit, and where you do content that is meant to be done in groups, is actually done in groups. But most importantly, people just have fun
@mozes88
@mozes88 Жыл бұрын
Throne and Liberety will be the first MMO that will feel like an oldskool MMO. Its basicly Aion 2
@user-uz2qg8el4j
@user-uz2qg8el4j Жыл бұрын
I suck ass at everything now. I was in a bad accident like one day I don't remember when it was but I cracked my skull and broke all my teeth out broke my back in like 6 places shattered my hip and shoulder but still walked home 3 miles after and went back to work installing hardwood the next morning I regret working anymore now cause I'm in so much pain I just cry for days sometimes
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