I'm quoting others with the "remove it" in the thumbnail. As mentioned near the end of the video, I do see value in polishing the skill (although not years of resources for a full rework).
@milkaexqzme63077 ай бұрын
Honestly, I think no amount of polish would fix it. It would need an overall total overhaul. The 'pool' you does not actually give any kind of answer why people dislike it. If the 'skill' itself would be fun, people would not have problem interacting,doing it without getting the most XP reward. They hate the skill so they more bothered that you also need to waste time getting people to skip through it the fastest. ( Meanwhile party making in runescape is garbage also does not help) The skill itself is a design failure if you ask me. It has no 'individuality'. It just feels like they smashed together multiple skills with a minigame. Meanwhile people in MMO like having powercreep. Feeling powerful. Disregarding their progress by using separate gearing in the skill itself another shoot in the foot. Item bloat with the new 'sets' and 'weapons'. Meanwhile you have presets which make gearing up entirely meaningless so 90% of time you disregard any WC/fishing,preparation on floor. You just puzzle running,getting keys then kill boss which your gear you have from start. So why is farming,potion making....etc, all skills in the floor? Just another bloat which makes it more empty of a shell and identity. TLDR: Duneoneering is a design failure, content designer had no clear 'vision' for skill identity. Just ended up as a hodgepodge of activities. Sorry for rant. Love ur vids. Thanks for hardwork as always!
@WmThomasReviews7 ай бұрын
We love dung. Its just people like you complain. I have 4 hard mode floors to do yet. Then I can retire dung.
@alexlist20327 ай бұрын
They just need to make it 4x xp rate and to remove the prestige system
@typerightseesight7 ай бұрын
the people who maid this skill were infidels that wanted players to dig a whole and die in it. for real. lol.
@ianhopkins74577 ай бұрын
a big part of the problem is. its not perceived as a skill, rather a mini game@@milkaexqzme6307
@DominoCricket7 ай бұрын
A fantastic minigame so big it could be its own game itself but we all know the fate of minigames in rs3.
@coverstream99517 ай бұрын
That was one thing I liked about it,was basically all in one.
@bighouse5817 ай бұрын
If it ain't meta for power or money it ain't worth the time
@srboromir4527 ай бұрын
That's how I played it when it first came out, like it was a stand alone separate game, now I'm sticking my lamps into it after getting 99 prayer and agility
@MyGriffin1017 ай бұрын
Wonder when this “minigame” switched from thaler to DUNGEONEERING experience as a reward currency. Anyone know?
@cassandrabrothers31817 ай бұрын
It took me 6 years to get 43. Lamped to 99
@RockBandRS7 ай бұрын
I finished 120 dungeoneering in 2013, and it was some of the most fun I've had. That said, I had a group of irl and in-game friends going for 120 at the same time to do it with. That definitely played a large role in the skill being enjoyable.
@bighouse5817 ай бұрын
Runescape is really fun if you have an active community. If you can get a big enough group, all the mini games could be fun but pugs only want the donut at the finish line.
@coolbrotherf1277 ай бұрын
As someone who has no friends who play the game, doing it solo even to 99 is so boring. It's not afk enough to just do while I'm doing other stuff, but isn't fun enough like bossing to feel rewarding. It's just in that tedious middle zone.
@bighouse5817 ай бұрын
@coolbrotherf127 couldn't have nailed it more perfectly. A little bit louder, please. I think more people need to hear this.
@austinchambers79597 ай бұрын
I got 120 w 3 of my clan mates. We all pitched in our tokens to buy tons of the cards for max xp. It was SO fun lol
@DBeefV7 ай бұрын
Dungeoneering right after it came out was incredible. The floors were hard, lasted long-ish, required preparation and skill, it was genuinely engaging and fun
@kjax1397 ай бұрын
I got 99-120 but never touching a single dungeon. Ty, lamps, Christmas event and summer hole
@danielgoring13285 ай бұрын
I'm about 90 dungeoneering and pretty much 99.9% of it is just by using XP lamps from Treasure Hunter
@jackripper35467 ай бұрын
They should add a group finder and remove the penalty on experience gain if you don't have an "open" floor those two things alone could bring more people to the skill
@putcandy07 ай бұрын
Just in case you didn't know(like everyone else ever), dungeoneering is available in the grouping system ;) Also you dont have to do specifically a floor you haven't done yet, you can do any floor of the same theme as long as you have anything in that theme available. If you only have floor 37(occult) open and do floor 46(also occult) it will give you full xp.
@sethc22417 ай бұрын
the group find they have for bosses is already terrible
@Goldenblade147 ай бұрын
I think dungeoneering still has potential to be great today. The main issue is that over the past decade, jagex almost completely forgot about it. EDs and The Hole are just objectively more exciting. Then sinkholes just exist.
@coverstream99517 ай бұрын
I'd say extend it to 150 instead of 120. Add necro to it. More floors,bosses,armour & weapons. New stuff to buy from the shop.
@Eyes0penNoFear7 ай бұрын
@@coverstream9951 please no. Do you have any idea how many more lamps that would require? 😂
@Goldenblade147 ай бұрын
The expansion needs to come from content, not levels. I've always been of the opinion that Arch should have been an elite skill because of the insane amount of content within it, similar to invention. If we just extend yet more skills from 99 to 120 without any significant content release, there's no point to it. @@coverstream9951
@A_Black_Sheep946 ай бұрын
I would love for them to make a cave based dungeoneering expansion to the arc 😊
@jollygrapefruit78613 күн бұрын
I feel like Dungeoneering is gonna be the core gameplay loop in Brighter Shores.
@HouseTre0077 ай бұрын
I think the problem isn’t actually having to rely on other players but the prestige system. If we could just group up and run nonstop without worrying about our floors aligning for the highest rates im certain more people would engage with it.
@Gutigwolfe7 ай бұрын
Elite dungeons are what I and many people wanted when it came to dungeoneering. I even talked to my friends, back in the day how dungeoneering was disappointing. We wanted just normal dungeons where you run through, clear trash, and have a couple mid bosses, and then the big boss at the end. My issue with what we got is the need to run around a bunch of rooms, make some gear, pick up a bunch of keys, all while solving a bunch of tedious puzzles, and slow killing mobs with crap gear, to finally get to a boss that is meh, and done. What they have now with elite Dungeons, is sort of what they should of had for Dungeoneering, just instead make them smaller, with simple bosses, and give some nice rewards for completing them. That is another issue with dungeoneering. While I don't think the bosses need to drop anything like BiS gear, give things like resources, like herbs, ores, seeds... Any items you will need to level other skills for bossing. I like the items you unlock with points, but once you have the good items, you get left with a ton of points you don't really need. Also, just let us use our own gear. Maybe make it so you can make the dungeon sets outside of the dungeons, and can wear them any time you do the dungeon. I know they let you lock in a gear set, but remove that entirely, and just let people wear any of the dungeon sets. Remove all the skilling stuff, it's just a waste of time. Remove all the key searching, it just makes things way to confusing, and make the dungeons more streamlined. If you could find the boss without the tedious running around, I feel it would of been a much better skill.
@AMacDaddy237 ай бұрын
If they just put time into fixing a lot of what players have been complaining about for decades, that'd be a great start. As far as group issues, they could do something like Arch did with research. Do tasks or reach milestones in game to get NPCs to go with you in a DG group. This eliminates the requirement to need to interact with other players while making ~half the floor AFK.
@erubianwarlord82087 ай бұрын
hell we have the saga system in there already why not add a few new ones to gain A.I. companions
@A_Black_Sheep946 ай бұрын
I mean shit they already had companions way back when they released temple trekking so it's not that wild of an idea.
@ProfessorBuckz7 ай бұрын
I like dungeoneering :-: it was my first 99 on purpose to get the untrimmed cape and my first 120
@mjesus8507 ай бұрын
i love dg's concept, the vibe and running through the floors i find fun. i did 200m during fsw all solo so i am a little biased but i think this helped making me enjoy it too. people dont want to form a whole party just to do the skill and solo is bad xp for the amount of effort. higher xp for solos i think is all we really have to do instead of a rework.
@MrFearlesskiller7 ай бұрын
the fact that you have to rush early floors just to reach higher once for good exp is awful concept. You shouldnt have to replay those useless dungeons
@ThevVMarcusrsVv7 ай бұрын
@@MrFearlesskiller I agree with you. Plus when you’re under lvl 80 it’s such a slow grind. However in terms for those that can reach Higher Warped - You can make enough tokens to skip the first 29/30 floors every full reset with some left over. If you dont really need the tokens for anything else, then it was a good way to go. I say was because I’m referring to 5-man dungeons. I never did like the idea of soloing.
@mjesus8507 ай бұрын
@@MrFearlesskiller yeah 100% ocmpletely forgot to mention that, thats honestly a big boon on xp an hour when youre doing crap floors again just to get to the good ones
@alexandrecaisse85207 ай бұрын
At 0:02 Protox : dungeoneering The subtitles : DUNG ENGINEERING
@prae3947 ай бұрын
I enjoy dungeoneering, I think the aspect of encouraging players to use the skills at their disposal in a compact area is a great concept and I’ve had a lot of fun with others there as it’s one of the few pieces of content you can do with additional players early game
@Epicmadnesslol7 ай бұрын
I remember being f2p living in Dungeoneering for weeks in the summer going for Gravite weps & blastbox. Good times, good times.
@TheDestroyer2297 ай бұрын
As an aside on people not liking training Dungeoneering, I have seen several people get high levels and even 120s using nothing but The Hole at the beach event. There's a reason The Hole is a popular meme on various social media platforms; people REALLY don't like training this skill.
@anaproject9037 ай бұрын
As a person who adores the skill, I've gotten it 99 and up to 115 on two different ironmen before the group update and honestly didn't mind the grind, I have to say that it is the ONLY skill in the game up to now where I have to log in with the idea that I am going to grind it, unlike other skills which can just come up as an idea mid way through the day and do it, dungeoneering takes a lot of focus, at least for me, to be efficient and feel like I am getting good rates
@zachfleet84377 ай бұрын
what was your tactic for floors? did you rush small c6 floors until you had 10 left and then did those last 10 as large c6? I'm trying to train DG on my iron right now.
@anaproject9037 ай бұрын
@@zachfleet8437 basically once I have occult unlocked, I just speedrun smalls until occult then all those until my highest I do large C6, before then I would do majority mediums depending if I had time and energy to spare. Mobile relic power and dive helps a lot a lot, if you have invention I’d recommend saving 200k for the elite outfit since as long as you do floors you’ll get the outfit relatively painlessly. The boosts and door skips can help, especially with slow puzzle rooms, hope this helps 👍
@joesilvareality7 ай бұрын
I'll take a stab at it: The entire skill should pivot to resource dungeons being mini raids, clearing waves of monsters and at the end getting a reward (some dungeons will have resource rewards others items, tokens etc). Dominheime can maybe be a hub to quick access dungeons you have cleared maybe group raid higher enraged versions. Resource Dungeons in ports will be procedural generated on islands, rewards could be chests filled with chimes, arc resource, ports armor mats (chi, plate etc) Reward shop could behave like the traveling merchant whose shop is updated to stay relevant.
@HeyyyItssTK7 ай бұрын
while training necromancy the other day, people were at the ritual site talking about dungeoneering and someone said "the only time I train dung is when the beach event is on" and if that doesn't tell you how tedious and boring the skill is they'd rather wait for a once a year event to train the skill idk what will
@stefano31247 ай бұрын
Loved it since day 1. I even remember hosting free leeches years ago.
@ProtoxxGaming7 ай бұрын
in the "free leech" fc by any chance?
@stefano31247 ай бұрын
@@ProtoxxGaming Yes sir.
@TheZallene7 ай бұрын
come back for free leeches please. I need 60m exp for 200m dunge (i've literally done challenges/sinkholes/xp lamps to get this far haha)
@benyere7 ай бұрын
I got from 30 to 99 Dungeoneering with lamps from daily keys and to this day I still get 500k xp drop from lamps trying to get to 120 (got 106 rn)
@greycrimson32287 ай бұрын
Dungeoneering will forever remain my favorite skill and one of the main reasons I don't play oldschool. I don't think a skill this active, fun and group orientated will ever be released again, so it's an easy to say it will forever remain the best imo. Puzzles, a win. Fast combat, a win. Managing resets/rushes, while slow it adds strategic play, so a win along with gatestone management. The only thing dungeoneering needs is higher hp bosses.
@olejakobaune80337 ай бұрын
Its easily the worst skill in the entire game. Objectively from every angle it just stinks.
@uberhaxornovanongalaktiksk97987 ай бұрын
Just do CG in 07 and you have a better version of dungeoneering
@CHT19927 ай бұрын
favorite minigame*
@greycrimson32287 ай бұрын
@@olejakobaune8033 It has puzzles, lore books to read, it's active and has combat, which is very underrated these days. All the most positive aspects you could ask for, along with group play being rewarded in an MMO, go figure.
@greycrimson32287 ай бұрын
@@uberhaxornovanongalaktiksk9798 Where are the puzzles, lore books, boss mechanics and friends?
@johnbalkin82237 ай бұрын
It's really fun skill to train when you're f2p.
@ProtoxxGaming7 ай бұрын
Thats also because free to play doesn't have that much to offer. Green/blue dragons, giant mole, kbd and dung are the most you'll get out of it (oh and quests)
@betterthanmost95497 ай бұрын
Some of the most fun ive had in game was doing 5 man larges with friends nearly 10 years ago.
@Bringhammoor7 ай бұрын
If you're complaining about removing dung. You've completely forgotten the major good times. Sad that you had to post a click bait piece instead of actually just trying to get people into it.
@emilgarcia27127 ай бұрын
Content creators thinks they are the voice of the playerbase 😑
@NanosoftRussia7 ай бұрын
One of the best skills. We deserve to get it in osrs
@grillvogel34557 ай бұрын
Please gawd NO
@NotTheGrimmReaper7 ай бұрын
@@grillvogel3455 awww poor baby
@TheCooderix7 ай бұрын
Dungeoneering would make a great OSRS mini-game tbf. We already have the gauntlet, but that's dungeoneering-lite.
@belandino7 ай бұрын
Hopefully one day, as a skill. That would be awesome indeed, definitely old school.
@jonathanhall10302 ай бұрын
Well this skill is older than RS3 so when it first came out that was old school RS
@DCMonsterBlood7 ай бұрын
Removal of Lamps, replace them with stars before the game dies.
@fuckhandlesgivemynameback1116 ай бұрын
Delete DG, it's a trash minigame, not a skill. I'm already 120 and I still want it gone.
@laeven_7 ай бұрын
Dungeoneering is minigame not a skill. Jagex shoved a rouge-like game into a game. Edit: Damn Protoxx called me out
@belandino7 ай бұрын
Dungeoneering has always been the only skill in the game. Slayer always felt more like a minigame to me. People just don't want to socialise anymore.
@D1ceplaya7 ай бұрын
The floor being ticked off doesn't matter. It's about the theme. So if you've done poor 34. And you do it again. It will tick off floor 33 if you haven't done that.
@poonslaying4207 ай бұрын
How to fix dungeoneering. Force them to train it the traditional way. Retire sinkholes. Replace tokens gained from ED's with BXP
@Relinquicide7 ай бұрын
For me as a casual player is really hard to train this for three reasons, 1. Learning all the mechanics takes ages - or I have to keep relearning them, 2. I don't really have ppl to do this with, 3. Since I play mostly casually doing this in short bursts - especially given point 1 makes this very annoying & time consuming to train, unfortunately.
@Lol-ww8xd4 күн бұрын
Dungeoneering used to be one of my favourite activities to do back in the day, so sad to see where it's at now.
@gamewithadam72357 ай бұрын
Just make a new dungeon in the real world with 120 floors and make it reset randomly every week. A fun challenge to group up on. People wait at the end of each floor until enough people come so they can complete the deeper floors.
@MellowFellow2697 ай бұрын
No need to remove it, in fact since it's a true 120 they should take advantage of using it to provide upgrades for gear past t99 outside of daemonheim through reward tokens when they finally decide to break the "maxed 99" combat barrier they hold onto so dearly.
@mariomoreira927 ай бұрын
I absolutely love dungeoneering, it is and always will be my favorite skill in the game, has been since 2010. I also think the reason why I grew to love it so much was because I did it a lot BEFORE the game got into this easy state where everyone gets 99s in a week and everyone's rich and decked out in T70 gear or higher. Back in the day, me and my friends used to spend so much time in the dungeons training other skills. It's how we got to 99 smithing essentially for free, in a time before the rework when smithing was stupidly expensive and almost nobody had the patience to gather the materials for it through mining. Not to mention getting to 80-ish in combat skills and having high level gear there that I was too poor to afford outside of Daemonheim which felt so cool to have. I love the atmosphere, the lore, the puzzles, the bosses, the ambience osts(especially in the frozen floors), and I love the new things it introduced and all of the materials you could gather and the skills you could train there, so much cool content to explore. It was an iconic skill and to this day I still do dungeons just because I like to do them, I do them all basically on autopilot at this point since I'm so used to doing them. Its skillcape is also my favorite one, I find myself using its teleports many times to get around the world daily, and having access to the frost dragon dungeon was how I was able to sustain my membership without spending money back when bonds were ~10m and frost dragon bones were like 12k. The value we were able to get out of the skill was very significant. It's a shame that newer players get into the game and their first impression of dungeoneering from talking to others is that it's a boring outdated skill that does little more than give you access to niche resource areas and some quests. I hope Jagex can do something to bring it up to today's standards and give current players reasons to actually bother go dungeoneering, to give the skill the impact that it was originally intended to have(and by this I don't mean make it so that people can easily 120 it AFK while tabbed out watching videos on youtube like with other easyscape skills, there are skills that are okay like that, such as gathering skills, but dungeoneering is supposed to be something active, a minigame of sorts and exploring a new world if you will, we shouldn't expect it to be trained like fishing or woodcutting, make it an actual achievement that took more effort than the occasional click every few minutes but a worthwile one that rewards people for the effort and time they spent mastering it). I do believe there's a threshold in making things easier and more AFK for players where it gets to the point that players cease cherishing things and the achievements that come with said things start losing their shine, not to mention how lazy they start becoming to the point where they start wanting EVERYTHING to be AFK. We need less participation-trophy-tier content.
@GardenGrownGreens7 ай бұрын
Love everything about this. Literally words out of my mouth. Much respect. Ign Adictd 2 Rs
@mariomoreira927 ай бұрын
@@GardenGrownGreens thanks man, I'll add you, the ign on my current acc is sakiri
@BliceFox6 ай бұрын
Funnily enough, when I was a F2P player, Dungeoneering used to be my favourite skill. Just something about going through those dungeons felt so cool
@Levi_is_697 ай бұрын
DG, the only skill on RS that actually requires skill...
@Lehearthos7 ай бұрын
It is a Runescape inside of Runescape. Just like the Arc
@robertbarnes52427 ай бұрын
I desperately want player owned homes to get either a rework or added content, I loved construction and the idea of it.
@OEx257 ай бұрын
Requiring specific floor #s to be completed is ridiculous. Should just be "complete X number of Warped/whichever floors" per floor type. Would make it so much easier to group up.. and yet still super hard. Should increase solo XP rates so that they are the same regardless of group size. Want to encourage group play? Increase tokens or some add some other kind of reward. Nothing super overpowered because then it's just FOMO frustration, but enough to make it worth it if you happen to know others that want to join. That said, make the Dung Hole permanent. Even if you want to cap the daily XP like Guthixian Caches. Or just make the AFK XP rates comparable to AFK rates in other skills. Not only is it the least AFK skill in the game, but it's also the worst (IMO) meta active training method in the game.
@professorstarlight22687 ай бұрын
I'm a dungeoneering enjoyer. I think the main difference between how I approach the skill and how others do is how you face the grind. If you're a maxed player treating it as one more 99/120 to get, and you want to grind it out for the achievement, you're going to have a terrible time. If you start dg early enough in your account, it becomes a way to show you what your account needs more of. Dying too much on floors? Better go train crafting/smithing and get better armor. The bosses of each floor provide one of the gentlest introductions to pvm without death costs. The higher xp rates with a larger party require you to make friends in an MMO, which I argue is good for the game. And at some point in your account progression, the party simulator through invention still offers an alternative to those elite gamers. All in, I think it's a good skill because it's the skill that tests player ability and overall account progress. It's what an elite skill should be. It definitely needs a facelift, and some qol improvements. I would point towards an ignore list for bosses and puzzles buyable with tokens the way Slayer does task bans, introducing necro+arch to daemonheim, and making the floor/party system more user friendly. The fact that this is instanced raiding without a decent grouping system is imo a huge part of why people hate having to train with others.
@purplesamosa137 ай бұрын
Want to know the part that blows in dungeoneering? going with maxed friends you're not maxed, you spend most of your time waiting around as they are needed to open doors or able to enjoy puzzles. They just need to have a system to remove this cap and it'll make it more enjoyable to dungeoneer with friends. Yes I understand about having to pot or use divination for doors but the doors can just become assistance doors which require these pots or divination keys.
@merrpew7 ай бұрын
I really enjoy dungeoneering, wish it was a more active skill! Really looking forward to hit 200m eventually😊
@Dustpetro7 ай бұрын
It needs the M&S rework treatment lol
@nickman2877 ай бұрын
At this point, all I want is for alt1 features (dgkey) to be base game, and for a way to block 1 boss per floor type, and for bosses to have higher hp (maybe increase floor xp by 10% if that one rolls out)
@tashinatorgaming96747 ай бұрын
The bosses FEEL weak coz they were designed 14 years ago ... power creep has changed the game for old content! Alt1 100% should be intergrated into the skill UI.
@putcandy07 ай бұрын
The 2 bosses who have been "rebalanced" are basically avoided at all costs now by active dgers, blink had 500k hp but is still just as easy as he was before if you just know how to deal with him. Kalger just became a snoozefest because you have to now deal 500k+ damage on a monster with a damage cap of 2.5k, if that was literally any monster outside of dg everyone would despise it. 10% more xp would not balance out xp rates, as shown by kalger now often taking up to 5 minutes to kill, while the rest of the floor takes less than 10 minutes for any semi capable 5 man team.
@nickman2877 ай бұрын
@@putcandy0 i'm not asking for a 5 minute fight, I should want to kill bosses in say, 1 minute. A minute of solid damage dealing, depending on your stats. I'm bored of 1/2 shotting bosses. Or at least enough so that putting down a sunshine is actually worth doing. One "moment of power"'s worth of hp
@putcandy07 ай бұрын
@@nickman287 whilst i do agree that bosses in dg don't much feel like bosses, i don't think goving them more health is the right solution. That's akin to saying kbd is too easy, lets give it 800k hp instead of the 50k it has. (Kalger went from 37k ho to 550k). Sidenote: in dg it would almost never be optimal to use sunshine specifically for a few reasons. The main one being ranged is superior to mage because of the ring giving a flat damage increase to range when upgraded so swiftness would take priority. The second being there is no adrenaline potion so it is impossible to do multiple wild magics. And third, you could instead use: shadow tendrils>snapshot>rapidfire>wildmagic>dbreath>grico or corruption shot>asphyx>chaos roar>limitless sigil hurricane or assailt. Now of course that rotation doesn't work on every boss because some of them are immune to styles but there is effectively no drawback to tribridding in dg.
@Vex-iy8zm7 ай бұрын
Alt1 should be banned.
@grimace42577 ай бұрын
Small dungeons are okay, some of the puzzles on the bigger maps are very bad.
@joshsantoro51537 ай бұрын
For me it's the puzzles and the fact that it's aimed at group content, and as an ironman who mostly plays solo it's just a slog to get through. It feels so detached from the main game aswell. The only good things about it is the rewards and when it first came out it was quite a bit of fun.
@VivisDoomsday7 ай бұрын
Do you think adding lore/quests that aim towards daemonheim would help solve the detached feeling from the game?
@joshsantoro51537 ай бұрын
@@VivisDoomsday I think the only thing that would solve the detached feeling is maybe reworking dungeons for specific locations across the world of RuneScape. For example dungeon floors 30-40 could be somewhere in karamja with a jungle vibe to it and lore to match. But as protoxx said, I agree a whole rework would be too much work to do this
@Vex-iy8zm7 ай бұрын
Best skill in the game ruined by Elite Dungeons.
@Ezz0Clan7 ай бұрын
The whole game is essentially boiled down minigame with temporary rewards till you reach the end point at which you're done for until you choose to proceed with achievement hunting. Dungeoneering to me back when it came out was legendary, but I... Jumped out once I grew to age of reason recognizing EOC as something I just didn't enjoy. Hopefully they'll just add more content around the whole ordeal, and adapt and improve the skill further
@MrBytorr7 ай бұрын
Sorry but I gotta respectfully disagree: dungeoneering needs to be brought to modern times. Add inv/arch/necro. Modernize puzzle and boss mechanics. If they wanna be REALLY crazy, they could add in another set of "floors", only make them different. Like, say, a twisted garden palisade that you traverse through, somewhat like an elite dungeon, only taking longer, and geared towards single or duo encounters. Put an awesome boss at the end of that, make the exp rate competitive, and that'd be a pretty hype update.
@ProtoxxGaming7 ай бұрын
Do you think modernizing it would get people to play it instead of just lamping/dummying it though? I have my doubts personally
@MrBytorr7 ай бұрын
@@ProtoxxGaming For me, there's at least 6 other skills I would lamp before Dungeoneering, and if the content were fun and engaging, instead of being 10+ years out of date, then I think people would enjoy training it traditionally again.
@GrantySGG7 ай бұрын
I really enjoyed dungeoneering when I did it years ago, it’s better than just repeatedly clicking a portable skilling station in fort forinthry bank which is what most other skills are
@mariomoreira927 ай бұрын
based take
@moseshernandez90577 ай бұрын
It took me until the end of 2023 to hit 120 dungeoneering. How? Through lamps, and dung hole. I've probably played the 'real dungeoneering' less than a handful of times. Lol. Definitely not my favorite skill.
@wsadqwer1107 ай бұрын
I remain dissatisfied with the current mechanics of Dungeoneering. In my opinion, Dungeoneering should encompass not only the acquisition of reward currency but also the thrill of discovering treasures. Introducing valuable treasures that players can find, ways to earn money, and more diverse elements would significantly enhance the overall experience. Moreover, the uniformity in room sizes diminishes the sense of variety and natural exploration. Building upon the earlier concerns, the noticeable absence of additional NPCs providing enticing side quests and rewards, along with the stark lack of internal support for solo exploration, exacerbates the situation. Furthermore, the deficiency in captivating and visually diverse environments only accelerates the descent into monotony, leaving the overall experience bereft of the excitement and depth it deserves.
@RmXs7 ай бұрын
I used to love doing dungeoneering at the release actually, i loved every minute spent there, but nowadays everyone just wants max efficiency... Remember doing 1 hour long large floors...preparing for bosses and other things. Now it's dead the same as all of the rest of the minigames there are in Runescape
@greycrimson32287 ай бұрын
Wolrd 77 is usually chill
@mariomoreira927 ай бұрын
People want everything to make them rich in the shortest amount of time possible with the least amount of socialization and group content and they want the prestige of a 99/120 without the hard work, it's a sad state of affairs in comparison to how things were some 14 years ago when DG released. Be it with friends or solo, I love DG, even when the XP rates were horrendous in solo, the sensation and pride of getting a 99 before 99s became easy to get let alone 120 was out of this world
@evail739210 күн бұрын
Dungeoneering runs off of some of the same code that poh runs off of. This code is a decade old (or more). Reworking it to bring it into a modern sense would be messing with that monstrous spaghetti nightmare.
@snowmister27 ай бұрын
3:14 "DG is one of the few skills where getting better actually improves your xp per hour" and THAT is why it is the only actual skill in the game.
@XJ9LoL7 ай бұрын
yep and not afk and get best in slot exp lol
@Oldplayer3637 ай бұрын
People who complains about dg being slow rate xp is a noob 😂😂😂
@Clyde200k7 ай бұрын
This is precisely why I always put my XP lamps into dungeoneering. It's the one skill you can't AFK.
@Pelasomma3 ай бұрын
I absolutely love dungeoneering, it's one of the only ways I feel like I'm actively playing the game
@naaat7 ай бұрын
The only reason why I still do dungeoneering is because I need the tokens, and efficient runs are still one of the fastest way to gain tokens
@rokka71883 ай бұрын
I really like Dungeoneering, mostly because you have to be actually active to gain XP and it rewards you for being good at it. Jagex's intention with it, was also to be an equal level playfield for anyone to hop onto Dungeoneering, which is why you also start from scratch. It is perhaps ironic in one way, that players of nowadays, that use real world money for in-game advantages, dislike a skill more that requires them to play the game.
@Boffering7 ай бұрын
I love dungeoneering, with friends. Alone, it's an empty void.
@zoiegriffin87177 ай бұрын
I agree that Dungeoneering has run its course. However, I found it so beneficial in getting my Herblore Cape and Master Cape by using free herbs and secondaries inside. I would finish my floor, stay and sell almost all the drops to the store. I would then buy highest seeds I could plant, vials, and the secondary that would get me the most XP. Once the potion was made, I'd sell back to the store and repeat until I had no more coins. It would take me about 2 hours to exhaust all my coins but I didn't have to buy any herbs or secondaries using gold. If and when I do play, I fish for all the fish and cook them. Also, fletching hunter traps from all the wood cutting gets me free Fletching XP without buying logs on the Grand Exchange.
@NVS_Videos7 ай бұрын
dungeoneerings biggest failure was coming out as a 120 skill leaving no room for growth in the future
@Phoenician49227 ай бұрын
I love dungeoneering...they ruined it when they introduced other means to train it and gain tokens other than the traditional runs
@toofragile8257 ай бұрын
i like it....people are just afking too much now
@FuckedUpGenius7 ай бұрын
I love dungeoneering, it's a lot of fun to play with friends. People just don't want to spend time playing with others. It's one of the most fun skills ingame, the bigger issue in my opinion is that people just want to train skills by afk-ing and not actively engage with the skill. Efficiency is everything nowadays. Screw efficiency. I want to play a game and have fun.
@jayleaf2017 ай бұрын
Sinkholes are more fun. Rushing through dungeons is also fun, but the janky puzzles and time-based bosses suck all of the fun out of it.
@FuckedUpGenius7 ай бұрын
@@jayleaf201 sinkholes are fun as well, but that's only once every hour
@karvis3867 ай бұрын
I'm one of the few weird people who actually likes dungeoneering. Not sure why, but i just dont get bored of running through floors after floors. Maybe its the feeling of seeing a 2m xp drop per floor, the urge to challenge myself to go fast, idk. Its such a fast skill reach 200m in. It was almost 15m xp/hr when i was racing for top 100 on fresh start world. I reach top 100 easily despite starting later than the other people racing for the rank because I spent my starting progress questing and skilling. Even if the reward it offers can be obtained via other sources and made the sole reason training it the right way redundant; it offers fast XP for lack of returns, which makes sense in Jagex's design for something to be either profitable either in terms of useful items, GP or XP wise, some times 2 but rarely all 3. Training it the right way just gets it out of the way so quickly and those MTX lamp or daily challenges could be dumped into something more cost/time efficient like agility or prayer. This is a biased opinion, but in FSW, because there were people racing for top 100, it was very easy to find a team. And having a team to share the team card cost drastically reduced your token consumption while ensuring maximum XP and progress speed. Such as smoke card for all doors (except skill rooms) to be unlockable, which is extremely useful since FSW, everyone's stat sucks. Ibis, mosquito and locust card to ensure maximum reward output. 4/5 people in the team split the cost load per floor and usually, it will net a profit token overall. If they can fix some of the annoying things like rework/removal of timegated rooms/bosses and revamp/add some new dungeoneering exclusive reward (and i do meant exclusive, NOT obtainable via ED and mtx.) that serves future proof meta upgrades, such as scrolls to imbue certain ring for stat upgrade, enchantments for gears, new passive, etc. Give people a reason to do the skill again, as they will if there's a worthwhile reward from it. Preferably a reward that requires you to go back and recharge/repair, aka do more of the skill. And of course, make solo worthwhile while incentivising group so people can choose either. Dungeoneering was rewarding in the past because Chaotics was the best in slot weapons before drygore and noxious weapon came out, they lost that value. If anything, they need to make dungeoneering rewards offer something that necessary to the progress path of item upgrades. An good example is the chaotic splinter which is used to make the ancient defender in order to obtain kalphite defenders. Another example would be OSRS bosses/raids, such as Nex and TOA, requiring bandos armour to repair Torva to retain value for killing Graardor, or Armadyl armour to fortify Masori armour to give a reason to kill Kreeara, or requiring the arcane sigil to fortify the Elidinis ward, giving a reason to do Corporeal beast.
@anthonypecha67147 ай бұрын
i hate dungeoneering, we poured every lamp into it for over a year, and then we did the dungeoneering hole durring the summer event just to avoid actually doing dungeoneering
@antonioschmidt41057 ай бұрын
It should be only a minigame. Period. The fact that it's a skill never made sense to me
@mps100007 ай бұрын
As an ironman I refuse to put my xp rewards into herblore, I have to put it into dungeoneering I hate it that much
@TimSlammajamma7 ай бұрын
There is significantly worse/braindead/outdated content with much worse rewards than dung that could use the attention before worrying about dung.
@Elvewizzy.7 ай бұрын
Hot take: DG was and is amazing (Pre EOC had better boss experiences) Its a skill that actually rewards competence over simply throwing time at the problem and afk something. The reason DG isnt really trained anymore is due to alternatives that are simply easier AND better exp/hr. Remove that, and you'll see DG making a return to some degree. 1 thing to keep in mind also, DG was actively played for the chaotics back in the day. BIS weapons. Which is no longer the case and better weapons are now easier to obtain anyways.
@ArcticVette7 ай бұрын
The only minigame that may never die fully like Mobilizing Armies (War-Chief out)
@covid-19newdecade467 ай бұрын
Dungeoneering is a Legend of Zelda exploring a dungeon
@T95s_7 ай бұрын
You want people to do Dungeons and thoroughly enjoy it, Jagex?? Remove the XP/Tokens from Elite Dungeons AND make the skill, Dungeoneering, the FIRST skill the surpass the CAP xp of 200m, then watch the dungeoneer'er'ers fly. Make sure to give me credit, too, uwu
@Exlespiirit7 ай бұрын
I quit 10 years because of dungeneering. Now it’s my lowest skill and I hate it so hard.
@adamkehoe74057 ай бұрын
I just stay in the dungeoneering hole during the summer beach event, and dump lamps on it, whilst I try and get 115 for the motherload thing.
@daydreaming53657 ай бұрын
If you ask me there are three major flaws with dungeoneering. The main and biggest is the fact that you have to go through the prestige system so often, which is such a poorly designed mechanic that I don't think anybody enjoys. Another is the fact that it is very dated and a lot of the rooms feel very clunky and unenjoyable to deal with. The last reason is the rewards. Often the rewards just aren't worth going out of your way to get. The rest of the problems are more a fault of Runescape 3 itself and are too far beyond being fixable at this point. I don't believe there is any benefit to completely remaking the skill from the ground up, but making a few small changes like reworking the prestige system, overhauling the rewards and how they're earned and to overall just give the player some incentive to train the skill normally. Trying to optimize my runs to get the fastest time I possibly could was some of the most fun I've had actively training a skill in Runescape and it's too bad it's one of the most neglected skills.
@sceneCatgirl7 ай бұрын
Dungeoneering is tied with Runecrafting for my favorite skill. We exist.
@Cannedpsycho7 ай бұрын
Remove all those dead minigames first.
@djkang92227 ай бұрын
The problem is that you need to play as a group to maximize experience gain and lets be real most people do not.
@OnyxSilas7 ай бұрын
Maybe instead of removing it entirely, which would greatly upset me tbh lol, they should just remove it as a maxing requirment and instead, make it more as its own little "diary/achievement log" where instead of locking the weapons and armour behind certain DG levels/token requirments, you could say, for example lock t80 chaotic weapons behind a certain level of prestige completions with 20-30 floors on each prestige. 10 ice floors, 10 warped floors, 10 inferno floors 3x, you unlock 1 chaotic weapon of your choice.
@WowOafus7 ай бұрын
I just hit 120 yesterday. Went from 117 to 120 on Christmas paper lamps. I’d rather do dungeoneering Ironman style single player to 200m twice than do fishing or woodcutting to 120
@setosorcerer7 ай бұрын
8:53 Cosmoem what are you doing here?
@CHT19927 ай бұрын
I've said this before and i'll say it again. All they have to do is release t90+ dung gear into the main world, have it act like wildy gear where it degrades to dust upon loosing all charges. While also not being augmentable but still tradeable if not used. This while offering a set of gear for each style that could be augmented/repaired, offering dual wield and 2h options and would drop at random from doing dung, this gear set would be tradeable too. The set would scale to player level and cap at 99 but offer no set bonus (instead you would be allowed to pick power or tank style). Further down the road they could adjust dung with 120 combat skills and release new tiers, make new sets of dung equipment to go after to further expand the skill and give reason to play it. My biggest issue with the skills is lack of rewards and annoying floors with a bad combination of puzzles that slow down progress a lot. I like clearing out rooms, do skilling once in a while if necessary, but the puzzles part is mostly nuisance to me and it drives me off from doing floors and instead rely on free mtx rewards. If they added these t90+ drops to each floor as rewards (common drops for t90, uncommon for higher), it would give players the option to get cheap t90+ gear that can't be augmented or repaired while offering that one set for each style with DW and 2h options as the augmentable reward, but harder to find. Could even make it so that the degradeable items loose tiers overtime as item looses charge. Ending with like 5 tiers under at 20% charge or lower. So a t95 item would become t90 at 20% charge or less, with no way of pushing it back up (degrades untill dust or destroyed by player). Additionally i think the best way to train dung, that people could enjoy, is adding more dungeons to the game. Elite dungeons are nice content, perhaps making more dungeons of this kind for multiple level ranges or that scale to player level and offer a nice reward to go after (like an unique item that can help with something else down the road but can be collected at lower levels). Or if not exact scaling, setting difficulty options for dungeons based on gear tier, having like "story mode- t50, very easy - t60, easy - t70, normal - t80, hard - t90, very hard - t90+", normal difficulty would be the "default" category for rewards and xp, anything higher offers better rates, anything lower, obviously nerfs rates but still possible to get whatever you want. Just less xp, less money and worst drop rates for uniques. This is not even talking about a potential revival of dung using necromancy either...
@MDHilgersom7 ай бұрын
Boost rewards for solo larger floors, adjust blink, maybe decrease the plant cycle length. It's mostly the rewards after maxing that are lacking tho, if you don't care about the dung exp. Potion recipes you'll never use, weapons you can get through microtransactions (slightly better since you can destroy and reclaim them). I have hopes for the arch update, but otherwise I think I'm done with the skill
@ThreePhase4707 ай бұрын
Potion recipes you'll never use? How? I agree most are useless but combo potions are quite effective especially for pvm
@JoFo-cl6ro7 ай бұрын
Those recipes are the best unlocks dung has to offer. Holyaggro overloads for slayer, and elder salves for pvm. Looks like you’re using slayer dummies and not doing pvm lol.
@ThreePhase4707 ай бұрын
@@JoFo-cl6ro do the perfect plus potions fill any particular niche? It feels like I never need to use them. At least as a main
@JoFo-cl6ro7 ай бұрын
@@ThreePhase470 Croesus
@ChronoSquare7 ай бұрын
I started playing runescape again in 2010 (2011?) after finding Dungeoneering. I remember the days of the floors being challenging very fondly. I miss those days at the end of pre-eoc.
@Dunkelpilger6 ай бұрын
In defense for Dungeoneering - A subjective opinion. Dungeoneering always was my favourite skill, because it does posses a strength, that no other skill in runescape have - "replayability". The fact that every dungeon is randomly generated, makes it interesting. I´ll admit - group content is disliked nowadays, even in mmorpgs, that were designed to play together, but it is what it is. If they would polish the gameplay inside the dungeons, rework and reduce riddles to more entertaining tasks, dungeoneering easily could become one of the most beloved activities in runescape again, I´m certain of that. It clearly is less repetitive than common skills in runescape, they simply would have to make those dungeons challengeing again, rethink the skill and bring it into the modern era.
@Discokrieg7 ай бұрын
Unpopular opinion, I adore dungeoneering and have a dungeoneering inspired tattoo on my forearm.
@boaskanis66927 ай бұрын
Dungeonering at low-mid game is really ennoying as you can't ever find groups doing early floors as high lvls skip/rush them. You also lack the lvls to open many extra doors which is really frustrating and you need max (nog necro) combat to be able to kill the mobs effectivily
@iamimbisile7 ай бұрын
Honestly, I’m starting to think that more OSRS players like Dungeoneering than rs3 players. Plenty of people want DG in OSRS, and I’m betting most rs3 players would happily trade.
@putcandy07 ай бұрын
Finding groups would be so much easier if the grouping system actually got to see any use. There is actually a section for dungeoneering but I've sat in the matchmaking for several weeks now and nobody has joined at all. .
@Ray013606 ай бұрын
Honestly, dungeoneering is like Summoning, it sucks. Summoning should have a combat menu to pull from. That’s an easier fix than dungeoneering. Dungeoneering can be fixed by allowing more equipment binds and the removal of manually swapping weapons. Oh, and uh, add Necromancy in dungeoneering, thanks!
@ember35797 ай бұрын
Dungeoneering could be Binding of Isaac: Runescape Edition. It just needs serious polish.
@SammyxoxoxRS7 ай бұрын
It's the only skill in the game where players' skill is the largely the determining factor in xp rates. Complaining about the skill? Diagnosis: Skill issue
@celem10006 ай бұрын
I would never remove a f2p skill from the game, much as i despise doing dung
@Kazdadddy7 ай бұрын
I got 99 dung during the christmas event. I cant stand the skill any more. When it first came out, I grinded it like no ones business. I then quit for almost a decade and came back and couldnt get the hang of it.
@MrMoneyTree7 ай бұрын
they spend too much time making "new" content but let the old content die for no reason
@Fl4ngerr7 ай бұрын
The biggest downside for me personally was probably the insanely high level requirements to do skilling at dungeons, also I didn't like the way you need to make your gears and save them for future.